Example #1
0
        /// <summary>
        /// 增加声音代理辅助器。
        /// </summary>
        /// <param name="soundGroupName">声音组名称。</param>
        /// <param name="soundAgentHelper">要增加的声音代理辅助器。</param>
        public void AddSoundAgentHelper(string soundGroupName, ISoundAgentHelper soundAgentHelper)
        {
            if (m_SoundHelper == null)
            {
                throw new Exception("You must set sound helper first.");
            }

            SoundGroup soundGroup = (SoundGroup)GetSoundGroup(soundGroupName);

            if (soundGroup == null)
            {
                throw new Exception(Utility.Text.Format("Sound group '{0}' is not exist.", soundGroupName));
            }

            soundGroup.AddSoundAgentHelper(m_SoundHelper, soundAgentHelper);
        }
Example #2
0
        /// <summary>
        /// 获取指定声音组。
        /// </summary>
        /// <param name="soundGroupName">声音组名称。</param>
        /// <returns>要获取的声音组。</returns>
        public ISoundGroup GetSoundGroup(string soundGroupName)
        {
            if (string.IsNullOrEmpty(soundGroupName))
            {
                throw new Exception("Sound group name is invalid.");
            }

            SoundGroup soundGroup = null;

            if (m_SoundGroups.TryGetValue(soundGroupName, out soundGroup))
            {
                return(soundGroup);
            }

            return(null);
        }
Example #3
0
        /// <summary>
        /// 播放声音。
        /// </summary>
        /// <param name="soundAssetName">声音资源名称。</param>
        /// <param name="soundGroupName">声音组名称。</param>
        /// <param name="priority">加载声音资源的优先级。</param>
        /// <param name="playSoundParams">播放声音参数。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>声音的序列编号。</returns>
        public async CFTask <int> PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new Exception("You must set resource manager first.");
            }

            if (m_SoundHelper == null)
            {
                throw new Exception("You must set sound helper first.");
            }

            if (playSoundParams == null)
            {
                playSoundParams = PlaySoundParams.Create();
            }

            int serialId = ++m_Serial;
            PlaySoundErrorCode?errorCode    = null;
            string             errorMessage = null;
            SoundGroup         soundGroup   = (SoundGroup)GetSoundGroup(soundGroupName);

            if (soundGroup == null)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupNotExist;
                errorMessage = Utility.Text.Format("Sound group '{0}' is not exist.", soundGroupName);
            }
            else if (soundGroup.SoundAgentCount <= 0)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupHasNoAgent;
                errorMessage = Utility.Text.Format("Sound group '{0}' is have no sound agent.", soundGroupName);
            }

            if (errorCode.HasValue)
            {
                if (playSoundParams.Referenced)
                {
                    ReferencePool.Release(playSoundParams);
                }

                Log.Info(errorMessage);

                return(serialId);

                throw new Exception(errorMessage);
            }

            m_SoundsBeingLoaded.Add(serialId);

            LoadAssetCallbacks loadAsset = await m_ResourceManager.LoadAsset(soundAssetName, AssetCategory.Audio, m_LoadAssetCallbacks, priority, PlaySoundInfo.Create(serialId, soundGroup, playSoundParams, userData));

            if (loadAsset.LoadAssetStatus == LoadAssetStatus.Success)
            {
                //loadAsset.InvokeCallbackSuccess();
                return(serialId);
            }
            else
            {
                //loadAsset.InvokeCallbackFailed();
                return(0);
            }
        }