public void DrawObject() { Scene scene; Frame camera; InitializeScene(out scene, out camera); Engine.BackColor = new Color4(Color.LightBlue.ToArgb()); var box = new BoxMesh(); // scene.Renderables.Add(box); TestManager.Cleaner = () => { camera.Remove(); }; }
public void DrawObjectWithoutLines() { Engine.BackColor = new Color4(Color.LightBlue.ToArgb()); var scene = new Scene("DefaultScene"); Engine.Scene = scene; scene.AmbientLight.SkyColor = new Color3(1.0f); scene.AmbientLight.GroundColor = new Color3(0.5f); Frame camera = CreateCamera(scene); var box = new BoxMesh(); scene.Create("BoxMesh", box, Matrix.Scale(5, 5, 5)); //scene.Renderables.Add(box); TestManager.Cleaner = () => { camera.Remove(); }; }