Example #1
0
 /// <summary>
 /// Ce qui se produit lorqu'on perd la partie
 /// </summary>
 /// <param name="btn">Cellule sur laquelle on a cliqué</param>
 private void Lost(Cel btn)
 {
     toolStripMenuItem3.Enabled = false;
     timer.Enabled = false;
     for (int i = 0; i < size; i++)
     {
         for (int j = 0; j < size; j++)
         {
             if (celsList[i, j].isBomb)
             {
                 celsList[i, j].ImageIndex = 0;
                 celsList[i, j].BackColor  = Color.WhiteSmoke;
                 celsList[i, j].FlatAppearance.MouseOverBackColor = Color.WhiteSmoke;
                 celsList[i, j].FlatAppearance.MouseDownBackColor = Color.WhiteSmoke;
             }
             else
             {
                 celsList[i, j].DisplayNotBomb();
             }
             celsList[i, j].MouseClick -= _Click;
             celsList[i, j].MouseDown  -= _Click;
             celsList[i, j].FlatStyle   = FlatStyle.Flat;
             celsList[i, j].BackColor   = Color.White;
         }
     }
     btn.ImageIndex = 1;
     btn.Enabled    = true;
     (new FLost()).ShowDialog();
 }
Example #2
0
 /// <summary>
 /// Permet d'ajouter une cellule à la liste des cellules voisines
 /// </summary>
 /// <param name="value">Cellule à ajouter à la liste</param>
 public void addNeighbor(Cel value)
 {
     if (neighbors == null)
     {
         neighbors = new List <Cel>();
     }
     neighbors.Add(value);
 }
Example #3
0
        /// <summary>
        /// Crée la grille de jeu
        /// </summary>
        private void CreateTable()
        {
            // Création des cellules
            Cel btn;

            celsList = new Cel[size, size];
            game_panel.Controls.Clear();
            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    btn      = new Cel();
                    btn.Text = "";
                    btn.Size = new Size(celSize, celSize);
                    game_panel.Controls.Add(btn);
                    btn.Location  = new Point(i * celSize, j * celSize);
                    btn.ImageList = images;
                    btn.isBomb    = false;
                    btn.isClicked = false;
                    btn.FlatStyle = FlatStyle.Flat;
                    btn.BackColor = Color.Silver;
                    btn.FlatAppearance.MouseOverBackColor = Color.Beige;
                    btn.MouseClick += new MouseEventHandler(_Click);
                    btn.MouseDown  += new MouseEventHandler(_Click);
                    celsList[i, j]  = btn;
                }
            }
            AjustForm();
            // Placement des mines
            Random r          = new Random();
            int    bombPlaced = 0;

            while (bombPlaced < bombs)
            {
                int rand1 = 0, rand2 = 0;
                rand1 = r.Next(0, size - 1);
                rand2 = r.Next(0, size - 1);
                if (!celsList[rand1, rand2].isBomb)
                {
                    celsList[rand1, rand2].isBomb = true;
                    bombPlaced++;
                }
            }
            // Remplissage des liste de voisinage des cellules
            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    if (i == 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i + 1, j]);
                    }
                    if (j == 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i, j + 1]);
                    }
                    if (i == size - 1)
                    {
                        celsList[i, j].addNeighbor(celsList[i - 1, j]);
                    }
                    if (j == size - 1)
                    {
                        celsList[i, j].addNeighbor(celsList[i, j - 1]);
                    }
                    if (i == 0 && j == 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i + 1, j + 1]);
                    }
                    else if (i == 0 && j == size - 1)
                    {
                        celsList[i, j].addNeighbor(celsList[i + 1, j - 1]);
                    }
                    else if (i == size - 1 && j == size - 1)
                    {
                        celsList[i, j].addNeighbor(celsList[i - 1, j - 1]);
                    }
                    else if (i == size - 1 && j == 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i - 1, j + 1]);
                    }
                    else if (i == 0 && j > 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i + 1, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i, j - 1]);
                    }
                    else if (i == size - 1 && j > 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i - 1, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i - 1, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i, j - 1]);
                    }
                    else if (j == 0 && i > 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i - 1, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j]);
                        celsList[i, j].addNeighbor(celsList[i - 1, j]);
                    }
                    else if (j == size - 1 && i > 0)
                    {
                        celsList[i, j].addNeighbor(celsList[i + 1, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i - 1, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j]);
                        celsList[i, j].addNeighbor(celsList[i - 1, j]);
                    }
                    else
                    {
                        celsList[i, j].addNeighbor(celsList[i - 1, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i - 1, j]);
                        celsList[i, j].addNeighbor(celsList[i - 1, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i, j + 1]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j - 1]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j]);
                        celsList[i, j].addNeighbor(celsList[i + 1, j + 1]);
                    }
                }
            }
            // Enregistrement du nombre de mines dans le voisinage
            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    celsList[i, j].HowManyBombs();
                }
            }
        }
Example #4
0
        /// <summary>
        /// Ce qui se produit lors d'un clic sur une cellule
        /// </summary>
        private void _Click(object sender, MouseEventArgs e)
        {
            Cel btn = (Cel)sender;

            if (e.Button == MouseButtons.Left)
            {
                if (!(btn.ImageIndex == 2))
                {
                    if (btn.isBomb)
                    {
                        Lost(btn);
                    }
                    else
                    {
                        btn.DisplayNotBomb();
                        int test = 0;
                        for (int i = 0; i < size; i++)
                        {
                            for (int j = 0; j < size; j++)
                            {
                                if (celsList[i, j].isClicked && !celsList[i, j].isBomb)
                                {
                                    test++;
                                }
                            }
                        }
                        if (test == (size * size) - bombs)
                        {
                            Win();
                        }
                    }
                }
            }
            else if (e.Button == MouseButtons.Right)
            {
                if (btn.ImageIndex == 2)
                {
                    btn.ImageIndex = -1;
                    btn.Text       = "";
                    tb_flags.Text  = (int.Parse(tb_flags.Text) + 1).ToString();
                    if (btn.isBomb)
                    {
                        goodFlags--;
                    }
                }
                else if (btn.Text == "" && !btn.isClicked)
                {
                    if (tb_flags.Text != "0")
                    {
                        btn.ImageIndex = 2;
                        tb_flags.Text  = (int.Parse(tb_flags.Text) - 1).ToString();
                        if (btn.isBomb)
                        {
                            goodFlags++;
                        }
                    }
                }
                if (goodFlags == bombs)
                {
                    Win();
                }
            }
        }