Example #1
0
        private void ParseSceneObjectState(SceneObjectState state, JObject json, SceneObjectState baseState)
        {
            ParseObjectState(state, json, baseState);

            state.X = (float?)json.SelectToken("x") ?? state.X;
            state.Y = (float?)json.SelectToken("y") ?? state.Y;

            if (baseState != null)
            {
                var baseX = baseState.X;
                if (baseX == float.MinValue)
                {
                    baseX = 0;
                }
                var baseY = baseState.Y;
                if (baseY == float.MinValue)
                {
                    baseY = 0;
                }

                var dx = (float?)json.SelectToken("dx");
                var dy = (float?)json.SelectToken("dy");

                if (dx != null)
                {
                    state.X = baseX + (float)dx;
                }
                if (dy != null)
                {
                    state.Y = baseY + (float)dy;
                }
            }

            state.RotX = (float?)json.SelectToken("rot_x") ?? state.RotX;
            state.RotY = (float?)json.SelectToken("rot_y") ?? state.RotY;
            state.RotZ = (float?)json.SelectToken("rot_z") ?? state.RotZ;

            state.ScaleX = (float?)json.SelectToken("scale_x") ?? state.ScaleX;
            state.ScaleY = (float?)json.SelectToken("scale_y") ?? state.ScaleY;
            if (json["scale"] != null)
            {
                var scale = (float)json.SelectToken("scale");
                state.ScaleX = scale;
                state.ScaleY = scale;
            }

            state.Opacity = (float?)json.SelectToken("opacity") ?? state.Opacity;

            state.Width     = (float?)json.SelectToken("width") ?? state.Width;
            state.Height    = (float?)json.SelectToken("height") ?? state.Height;
            state.FillWidth = (bool?)json.SelectToken("fill_width") ?? state.FillWidth;

            state.Layer = (int?)json.SelectToken("layer") ?? state.Layer;
            state.Order = (int?)json.SelectToken("order") ?? state.Order;
        }
Example #2
0
        private void ParseSceneObjectState(SceneObjectState state, JObject json)
        {
            ParseObjectState(state, json);

            state.X    = (float?)json.SelectToken("x") ?? state.X;
            state.Y    = (float?)json.SelectToken("y") ?? state.Y;
            state.RotX = (float?)json.SelectToken("rot_x") ?? state.RotX;
            state.RotY = (float?)json.SelectToken("rot_y") ?? state.RotY;
            state.RotZ = (float?)json.SelectToken("rot_z") ?? state.RotZ;

            state.ScaleX = (float?)json.SelectToken("scale_x") ?? state.ScaleX;
            state.ScaleY = (float?)json.SelectToken("scale_y") ?? state.ScaleY;
            if (json["scale"] != null)
            {
                var scale = (float)json.SelectToken("scale");
                state.ScaleX = scale;
                state.ScaleY = scale;
            }

            state.Opacity = (float?)json.SelectToken("opacity") ?? state.Opacity;

            state.Width  = (float?)json.SelectToken("width") ?? state.Width;
            state.Height = (float?)json.SelectToken("height") ?? state.Height;
        }