private void OnWindowChanged(WindowChangedEventArgs e) { if (WindowChanged != null) WindowChanged(this, e); }
private void viewport1_WindowChanged(object sender, WindowChangedEventArgs e) { if (AutoRender && e.Type != WindowChangedEventType.PanStart && e.Type != WindowChangedEventType.Pan && _renderer != null) RedrawAsync(); if (_matrixWindow != null) _matrixWindow.Matrix = viewport1.View; }