Example #1
0
 public void RegisterDifficultyNotch(CycGame dst, int difficulty)
 {
     float triggerTime = ((((int)Game.CurrentMeasure) / 4) + 1) * 4 - 1;
     if (dst == TopGame)
     {
         //send a notch to the upper edge of the pipe
         //warning magic number
         EnemyNotch n = new EnemyNotch(this, UpPipeX, UpPipeStartY, 20);
         //assumption: notches have uniform height
         n.TargetY = topNotches.Count() * n.Height;
         if (topNotches.Count() == 0)
         {
             n.TargetX = DownPipeX;
         }
         n.Duration = (float)((triggerTime - Game.CurrentMeasure)*(4.0/3.0));
         topNotches.Add(n);
         n.Initialize();
         n.LoadContent();
     }
     else
     {
         //send a notch to the bottom edge of the pipe
         EnemyNotch n = new EnemyNotch(this, DownPipeX, DownPipeStartY, 20);
         n.TargetY = Height - bottomNotches.Count() * n.Height - 20 - PipeMargin;
         n.TargetX = DownPipeX;
         n.Duration = (float)((triggerTime - Game.CurrentMeasure) * (4.0 / 3.0));
         bottomNotches.Add(n);
         n.Initialize();
         n.LoadContent();
     }
 }
Example #2
0
 public void ClearNotch(EnemyNotch n)
 {
     if (topNotches.Contains(n)) { topNotches.Remove(n); }
     if (bottomNotches.Contains(n)) { bottomNotches.Remove(n); }
 }