Example #1
0
 private void ProgressCycle()
 {
     cyclesCount++;
     currentCycle = cyclesQueue.Dequeue();
     cyclesQueue.Enqueue(currentCycle);
     timer = currentCycle.Duration;
     currentCycle.OnCycleStart.Raise();
 }
Example #2
0
        private void Awake()
        {
            var orderedCycles = new [] { cyclesSettings[cyclesOrder[0]], cyclesSettings[cyclesOrder[1]], cyclesSettings[cyclesOrder[2]] };

            for (var i = 0; i < 3; i++)
            {
                orderedCycles[i].OnCycleEnd = orderedCycles[(i + 1) % 3].OnCycleStart;
            }
            currentCycle = orderedCycles[0];
            cyclesQueue  = new Queue <CycleObject>(orderedCycles);
        }
Example #3
0
 private void TweenLight(CycleObject cycle)
 {
     if (animationSequence.active)
     {
         animationSequence.Kill(true);
     }
     animationSequence = DOTween.Sequence()
                         .Join(DOTween.To(() => globalLight.color, c => globalLight.color = c, cycle.GlobalLightColor,
                                          animationDuration))
                         .Join(DOTween.To(() => globalLight.intensity, i => globalLight.intensity = i,
                                          cycle.GlobalLightIntensity, animationDuration));
 }