private void updateMoveLocation(object sender, MoveEventArgs e) { Debug.WriteLine("MOVE RECORDED AT " + (sender as Cycle).MovementController.Position + " | Current Head Location: " + (sender as Cycle).MovementController.HeadLocation + " | Positions Map Location: " + Utilities.ToMapLocation((sender as Cycle).MovementController)); }
private void updateMoveLocation(object sender, MoveEventArgs e) { Debug.WriteLine("MOVE RECORDED AT " + (sender as Cycle).MovementController.Position + " | Current Head Location: " + (sender as Cycle).MovementController.HeadLocation + " | Positions Map Location: " + Utilities.ToMapLocation((sender as Cycle).MovementController)); }
public void BroadcastMovement(object sender, MoveEventArgs e) { var compressedPayload = PayloadManager.BuildMovementPayload(sender as Cycle, e.Direction); getGameContext().Clients.Group(_relayGroup).movementPayload(compressedPayload); }
public void BroadcastMovement(object sender, MoveEventArgs e) { var compressedPayload = PayloadManager.BuildMovementPayload(sender as Cycle, e.Direction); getGameContext().Clients.Group(_relayGroup).movementPayload(compressedPayload); }