public static void Open(UnityEngine.Object obj, FieldInfo field, GUIContent content)
        {
            ArrayWindow window = EditorWindow.GetWindow <ArrayWindow>(field.Name);

            window.field            = field;
            window.content          = content;
            window.serializedObject = new SerializedObject(obj);
            window.prop             = window.serializedObject.FindProperty(field.Name);
        }
 public void DrawDirectly(SerializedProperty property, CyberAttrribute atribute, GUIContent content, GUIStyle style, FieldInfo field)
 {
     content.text += $" {{size:{property.arraySize}}}";
     EditorGUILayout.BeginHorizontal();
     EditorGUILayout.PrefixLabel(content, new GUIStyle(), style);
     if (GUILayout.Button("Open"))
     {
         ArrayWindow.Open(CyberEdit.Current.Target, field, content);
     }
     EditorGUILayout.EndHorizontal();
 }