public ObjectGrid(int mWidth, int mHeight, int gWidth, int gHeight)
        {
            gridHeight = gHeight;
            gridWidth = gWidth;
            mapHeight = mHeight;
            mapWidth = mWidth;

            objects = new List<Entity>();

            //created grids
            int verticalGrids = mHeight/gHeight;
            if (mHeight%gHeight != 0)
                verticalGrids++;

            int horizontalGrids = mWidth/gWidth;
            if (mWidth%gWidth != 0)
                horizontalGrids++;

            grids = new Grid[horizontalGrids][];

            for (int i = 0; i < horizontalGrids; i++)
            {
                grids[i]=new Grid[verticalGrids];
                for (int j = 0; j < verticalGrids; j++)
                {
                    grids[i][j]=new Grid();
                }
            }
        }
        //parameters are expected to be in arrays of x, y format
        public List<Entity> GetActiveObjects(int[] upperLeftCorner, int[] upperRightCorner, int[] lowerLeftCorner, int[] lowerRightCorner)
        {
            List<Entity> activeObjects = new List<Entity>();
            Grid[] foundGrid = new Grid[4];
            foundGrid[0] = FindGrid(upperLeftCorner[0], upperLeftCorner[1]);
            foundGrid[1] = FindGrid(upperRightCorner[0], upperRightCorner[1]);
            foundGrid[2] = FindGrid(lowerLeftCorner[0], lowerLeftCorner[1]);
            foundGrid[3] = FindGrid(lowerRightCorner[0], lowerRightCorner[1]);

            //add grid objects to active objects list
            //add grid0
            activeObjects.AddRange(foundGrid[0].getObjects());
            //add grid1 if it hasn't been added yet
            if (foundGrid[1] != foundGrid[0])
            {
                activeObjects.AddRange(foundGrid[1].getObjects());
            }
            //add grid2 if it hasn't been
            if (foundGrid[2] != foundGrid[1] && foundGrid[2] != foundGrid[0])
            {
                activeObjects.AddRange(foundGrid[2].getObjects());
            }
            //add final grid if it hasn't been
            if (foundGrid[3] != foundGrid[2] && foundGrid[3] != foundGrid[1] && foundGrid[3] != foundGrid[0])
            {
                activeObjects.AddRange(foundGrid[3].getObjects());
            }

            return activeObjects;
        }