//スクリーン座標に変換 public void Translate2D(osCamera c) { foreach (Vertex vtx in vertex) vtx.center2D = c.Translate(vtx.center3D); }
//2D座標として設定 public void SetFace2D(osCamera c) { foreach (osPolygon pol in Face3D) pol.Translate2D(c); foreach (Vertex dl in Dual) dl.center2D = c.Translate(dl.center3D); }