public static void Broadcast(Cutscene cutscene) { if (Main.netMode != NetmodeID.MultiplayerClient) { throw new ModHelpersException("Not client"); } var protocol = new CutsceneEndProtocol(cutscene); NetIO.Broadcast(protocol); }
public static void SendToClients(Cutscene cutscene, int ignoreWho) { if (Main.netMode != NetmodeID.Server) { throw new ModHelpersException("Not server"); } var protocol = new CutsceneEndProtocol(cutscene); NetIO.SendToClients( data: protocol, ignoreWho: ignoreWho ); }