public Vector2F(float x, float y) { coordinatesActual = true; this.x = x; this.y = y; angleActual = false; angle = new Angle1F(0); length = 0; }
public static Angle3F operator -(Angle3F angle1, Angle3F angle2) { float newYaw = angle1.yaw - angle2.yaw; Angle1F.FixValue(ref newYaw); float newPitch = angle1.pitch - angle2.pitch; Angle1F.FixValue(ref newPitch); float newRoll = angle1.roll - angle2.roll; Angle1F.FixValue(ref newRoll); return(new Angle3F(newYaw, newPitch, newRoll)); }
public void Set(Angle1F angle) { rotation = angle.rotation; }