private void addMusic(string path, MusicItem music) { Monitor.Log("Loading " + music.File + " ...", LogLevel.Info); SoundEffect soundEffect = null; string orgPath = path; path = config.Convert ? path.Replace(".ogg", ".wav") : path; if (config.Convert && !File.Exists(path)) { Convert(orgPath); } if (path.EndsWith(".wav")) { soundEffect = SoundEffect.FromStream(new FileStream(path, FileMode.Open)); } else { soundEffect = OggLoader.Load(path); } Monitor.Log(music.File + " Loaded", LogLevel.Trace); string[] ids = music.Id.Split(',').Select(p => p.Trim()).ToArray(); foreach (string id in ids) { Music.Add(new StoredMusic(id, soundEffect, music.Ambient, music.Loop, music.Conditions)); } }
private void addMusic(string path, MusicItem music) { Monitor.Log("Loading " + music.File + " ...", LogLevel.Info); SoundEffect soundEffect = OggLoader.Load(path); Monitor.Log(music.File + " Loaded", LogLevel.Trace); string[] ids = music.Id.Split(',').Select(p => p.Trim()).ToArray(); foreach (string id in ids) { Music.Add(new StoredMusic(id, soundEffect, music.Ambient, music.Loop, music.Conditions)); } }
private void addMusic(string path, MusicItem music) { Monitor.Log("Loading " + music.File + " ...", LogLevel.Info); string oPath = path; string orgPath = path; SoundEffect soundEffect = LoadSoundEffect(path); if (soundEffect != null) { Monitor.Log(music.File + " Loaded", LogLevel.Trace); string[] ids = music.Id.Split(',').Select(p => p.Trim()).ToArray(); foreach (string id in ids) { Music.Add(new StoredMusic(id, music.Preload ? soundEffect : null, music.Ambient, music.Loop, music.Conditions, path)); } } else { Monitor.Log(music.File + " failed to load", LogLevel.Warn); } }
private void addMusic(string path, MusicItem music) { Monitor.Log("Loading " + music.File + " ...", LogLevel.Info); string oPath = path; string orgPath = path; path = config.Convert ? path.Replace(".ogg", ".wav") : path; bool done = false; int cc = 0; if (config.Convert) { while (!done && cc < ti) { if (File.Exists(path)) { FileStream file = File.Open(path, FileMode.Open); try { if (file.Length < 100) { file.Close(); file.Dispose(); File.Delete(path); Convert(orgPath); } else { file.Close(); file.Dispose(); } } catch { cc++; file.Close(); file.Dispose(); Thread.Sleep(slp); } } else { Convert(orgPath); } done = true; } } SoundEffect soundEffect = LoadSoundEffect(path); if (soundEffect != null) { Monitor.Log(music.File + " Loaded", LogLevel.Trace); string[] ids = music.Id.Split(',').Select(p => p.Trim()).ToArray(); foreach (string id in ids) { Music.Add(new StoredMusic(id, music.Preload ? soundEffect :null, music.Ambient, music.Loop, music.Conditions, path)); } } else { Monitor.Log(music.File + " failed to load", LogLevel.Warn); //Monitor.Log(path + ":" +le.Message + ":" + le.StackTrace, LogLevel.Trace); } loads--; simLoad--; working.Remove(oPath); }