public static void OnLoad() { if (instance == null) { instance = new GameObject("CustomMenuMusic").AddComponent <CustomMenuMusic>(); } }
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1) { CustomMenuMusic.OnLoad(); }
public static void OnLoad() { if (instance == null) { instance = new GameObject("CustomMenuMusic").AddComponent <CustomMenuMusic>(); } }
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1) { CustomMenuMusic.OnLoad(); }