Example #1
0
        public override void Initialize()
        {
            // Register object in Lua.
            ScriptManager.SetGlobal("Menu", this);
            ScriptManager.SetGlobal("isLastScene", false);

            webCore = new WebCore(LogLevel.None);
            gameMenu = new Dictionary<UIView, bool>();

            // Load main menu
            mainMenu = new UIMain(Core, UIType.Main, 512, 512, UIFlags.Center, true);
            mainMenu.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/main.html"));
            gameMenu.Add(mainMenu, false);

            // Load select level menu
            selectLevel = new UISelectLevel(Core, UIType.SelectLevel, 512, 512, UIFlags.Center, true);
            selectLevel.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/select_level.html"));
            gameMenu.Add(selectLevel, false);

            // Load level finished menu
            levelFinished = new UILevelFinished(Core, UIType.Win, 512, 512, UIFlags.Center, true);
            levelFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/level_finished.html"));
            gameMenu.Add(levelFinished, false);

            // Load pause menu
            paused = new UIPaused(Core, UIType.Pause, 512, 512, UIFlags.Center, true);
            paused.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/paused.html"));
            gameMenu.Add(paused, false);

            // Load dead menu
            dead = new UIDead(Core, UIType.Dead, 512, 512, UIFlags.Center, true);
            dead.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/dead.html"));
            gameMenu.Add(dead, false);

            // Load options menu
            options = new UIOptions(Core, UIType.Options, 512, 512, UIFlags.Center, true);
            options.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/options.html"));
            gameMenu.Add(options, false);

            // Load game finished menu
            gameFinished = new UIGameFinished(Core, UIType.Finished, 512, 512, UIFlags.Center, true);
            gameFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/game_finished.html"));
            gameMenu.Add(gameFinished, false);

            // Load credits menu
            credits = new UICredits(Core, UIType.Credits, 512, 512, UIFlags.Center, true);
            credits.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/credits.html"));
            gameMenu.Add(credits, false);

            // Load statistics menu
            statistics = new UIStatistics(Core, UIType.Statistics, 512, 512, UIFlags.Center, true);
            statistics.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/statistics.html"));
            gameMenu.Add(statistics, false);

            // Load tutorial menu
            tutorial = new UITutorial(Core, UIType.Tutorial, 512, 512, UIFlags.BottomCenter, true);
            tutorial.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/tutorial.html"));
            gameMenu.Add(tutorial, false);

            // Load inGame menu
            inGame = new UIInGame(Core, UIType.InGame, 512, 512, UIFlags.BottomRight, true);
            inGame.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/ingame.html"));
            gameMenu.Add(inGame, false);

            Helpers.GameState = Helpers.State.InMainMenu;

            // Set active menu only if we didn't came from an editor.
            if (!Core.Settings.PreviewMode)
            {
                gameMenu[mainMenu] = true;
            }
        }
Example #2
0
        public override void Initialize()
        {
            // Register object in Lua.
            ScriptManager.SetGlobal("Menu", this);
            ScriptManager.SetGlobal("isLastScene", false);

            webCore  = new WebCore(LogLevel.None);
            gameMenu = new Dictionary <UIView, bool>();

            // Load main menu
            mainMenu = new UIMain(Core, UIType.Main, 512, 512, UIFlags.Center, true);
            mainMenu.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/main.html"));
            gameMenu.Add(mainMenu, false);

            // Load select level menu
            selectLevel = new UISelectLevel(Core, UIType.SelectLevel, 512, 512, UIFlags.Center, true);
            selectLevel.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/select_level.html"));
            gameMenu.Add(selectLevel, false);

            // Load level finished menu
            levelFinished = new UILevelFinished(Core, UIType.Win, 512, 512, UIFlags.Center, true);
            levelFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/level_finished.html"));
            gameMenu.Add(levelFinished, false);

            // Load pause menu
            paused = new UIPaused(Core, UIType.Pause, 512, 512, UIFlags.Center, true);
            paused.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/paused.html"));
            gameMenu.Add(paused, false);

            // Load dead menu
            dead = new UIDead(Core, UIType.Dead, 512, 512, UIFlags.Center, true);
            dead.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/dead.html"));
            gameMenu.Add(dead, false);

            // Load options menu
            options = new UIOptions(Core, UIType.Options, 512, 512, UIFlags.Center, true);
            options.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/options.html"));
            gameMenu.Add(options, false);

            // Load game finished menu
            gameFinished = new UIGameFinished(Core, UIType.Finished, 512, 512, UIFlags.Center, true);
            gameFinished.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/game_finished.html"));
            gameMenu.Add(gameFinished, false);

            // Load credits menu
            credits = new UICredits(Core, UIType.Credits, 512, 512, UIFlags.Center, true);
            credits.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/credits.html"));
            gameMenu.Add(credits, false);

            // Load statistics menu
            statistics = new UIStatistics(Core, UIType.Statistics, 512, 512, UIFlags.Center, true);
            statistics.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/statistics.html"));
            gameMenu.Add(statistics, false);

            // Load tutorial menu
            tutorial = new UITutorial(Core, UIType.Tutorial, 512, 512, UIFlags.BottomCenter, true);
            tutorial.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/tutorial.html"));
            gameMenu.Add(tutorial, false);

            // Load inGame menu
            inGame = new UIInGame(Core, UIType.InGame, 512, 512, UIFlags.BottomRight, true);
            inGame.LoadFile(Path.Combine(Application.StartupPath, @"data/ui/ingame.html"));
            gameMenu.Add(inGame, false);

            Helpers.GameState = Helpers.State.InMainMenu;

            // Set active menu only if we didn't came from an editor.
            if (!Core.Settings.PreviewMode)
            {
                gameMenu[mainMenu] = true;
            }
        }