Example #1
0
        public Item(CubeWorld.World.CubeWorld world, ItemDefinition itemDefinition, int objectId) 
            : base(objectId)
		{
			this.world = world;
			this.definition = itemDefinition;
			this.itemDefinition = itemDefinition;
		}
        public override void TileHit(TilePosition tilePosition, ItemDefinition itemDefinition)
        {
            //base.TileHit(tilePosition, item);

            client.AddAction(
                new MultiplayerAction(MultiplayerAction.Action.TILE_HIT,
                    new String[] {
                    itemDefinition.id,
                    tilePosition.x.ToString(),
                    tilePosition.y.ToString(),
                    tilePosition.z.ToString()
                }));
        }
Example #3
0
        public Item CreateItem(ItemDefinition itemDefinition, int objectId, Vector3 position, bool dispatchWorldListener)
        {
            Item item;

            if (itemDefinition.type == CubeWorld.World.Objects.CWDefinition.DefinitionType.ItemTile)
                item = new ItemTile(world, (ItemTileDefinition) itemDefinition, objectId);
            else
                item = new Item(world, itemDefinition, objectId);

            item.position = position;
            item.AddComponent(new ItemComponentGravity());
            item.AddComponent(new ItemComponentGoToPlayer());
            item.AddComponent(new ItemComponentAutoDestroy());

            items.Add(item);

            if (dispatchWorldListener)
                world.cwListener.CreateObject(item);

            return item;
        }
 public TileRuleCreateItem(TilePosition delta, ItemDefinition itemDefinition, TileRuleCondition condition)
     : base(condition)
 {
     this.delta = delta;
     this.itemDefinition = itemDefinition;
 }
Example #5
0
 public virtual Item CreateItem(ItemDefinition itemDefinition, Vector3 position)
 {
     return world.itemManager.CreateItem(itemDefinition, NextObjectId(), position, true);
 }
Example #6
0
        public virtual void TileHit(TilePosition tilePosition, ItemDefinition itemDefinition)
        {
            if (itemDefinition.damage > 0)
                world.gameplay.DamageTile(tilePosition, itemDefinition.damage);

            if (itemDefinition.setOnFire)
                if (world.tileManager.GetTileBurns(tilePosition))
                    world.tileManager.SetTileOnFire(tilePosition, true);
        }
 public override Item CreateItem(ItemDefinition itemDefinition, Vector3 position)
 {
     //TODO: Serialize item creation!
     return baseGameplay.CreateItem(itemDefinition, position);
 }
 public override void TileHit(TilePosition tilePosition, ItemDefinition itemDefinition)
 {
     baseGameplay.TileHit(tilePosition, itemDefinition);
 }
Example #9
0
        private ItemDefinition ParseItemDefinition(XmlElement itemDefinitionXML)
        {
            ItemDefinition item = new ItemDefinition();

            item.id = GetAttributeStringValue(itemDefinitionXML, "id");
            item.description = GetAttributeStringValue(itemDefinitionXML, "description");
            item.visualDefinition = ParseVisualDefinition(itemDefinitionXML);
            item.energy = GetAttributeIntValue(itemDefinitionXML, "energy", 0);

            item.durability = GetAttributeIntValue(itemDefinitionXML, "durability", 0);
            item.damage = GetAttributeIntValue(itemDefinitionXML, "damage", 0);
            item.setOnFire = GetAttributeBoolValue(itemDefinitionXML, "setOnFire", false);

            return item;
        }
Example #10
0
		public void Create(ItemDefinition[] itemDefinitions)
		{
			this.itemDefinitions = itemDefinitions;
		}