public virtual void SetData(CObjectData value) { }
public override void SetData(CObjectData value) { base.SetData(value); m_Data = value as CCubeData; }
// Awake GameObject protected virtual void Awake() { this.controlData = new CObjectData(); this.m_CountDownFixedTimeSync = new CountdownTime(m_FixedTimeSync, true); this.uID = string.Empty; }