static TurnMoveGenerator() { AllPossibleTurnMoves = Turn.BuildAllTurns() .Select(x => new TurnSequenceMove(new TurnSequence(x))) .ToArray(); }
static TurnMoveGenerator() { AllPossibleTurnMoves = Turn.BuildAllTurns() .Select(x => new TurnSequenceMove(new TurnSequence(x))) .ToArray(); }