/// <summary> /// Considiering the need for a Clear method so it can be used to /// iterate the same cPuzzle obect and make a new puzzle with a new /// seed, as when running unattended. /// </summary> public void Clear() { _layer = null; }
public cValidatation(cLayer layer) { _layer = layer; buildValidationLinkedLists(); }
public cPuzzle() { _layer = new cLayer(); _validatation = new cValidatation(_layer); }