public void Put(object k, object v) { LuaValue key; LuaValue value; if (k is LuaValue kl) { key = kl; } else { key = LuaValue.Create(k); } if (v is LuaValue vl) { value = vl; } else { value = LuaValue.Create(v); } Put(key, value); }
private void InitKeys() { _keys = new Dictionary <object, LuaValue>(); object key = KeysHead; if (_arr != null) { for (var i = 0; i < _arr.Count; i++) { var value = _arr[i]; if (value.GetValue() != null) { var newValue = new LuaValue((LuaInt)(i + 1)); ; _keys.Add(key, newValue); key = newValue.GetValue(); } } } if (_map != null) { foreach (var kv in _map) { if (kv.Value != null) { var value = LuaValue.Create(kv.Key); _keys.Add(key, value); key = value.GetValue(); } } } _lastKey = key; }
public LuaValue Get(object key) { return(Get(LuaValue.Create(key))); }