Example #1
0
        //
        // Factored into a separate file for readability.
        // This test renders a number of geometry primitives to exercise stroke styles..
        // 


        public static void DrawGeometryTestScene(CanvasDrawingSession drawingSession, TestSceneRenderingType renderingType)
        {
            TestSceneRenderer ds;
            if(renderingType == TestSceneRenderingType.Default || renderingType == TestSceneRenderingType.Randomized)
            {
                ds = new TestSceneRenderer(drawingSession, TestSceneRenderingType.Default);
            }
            else
            {
                Debug.Assert(renderingType == TestSceneRenderingType.Wireframe);
                ds = new TestSceneRenderer(drawingSession, TestSceneRenderingType.Wireframe);
            }            
            
            ds.Clear(Colors.White);

            Color[] colors = new Color[8];
            float[] dottedDashStyle = new float[] { 0.1f, 2f };
            float[] innerDashStyle = new float[] { 1f, 6f }; 
            CanvasCapStyle dotCapStyle = CanvasCapStyle.Round;
            CanvasDashStyle predefinedDashStyle = CanvasDashStyle.Solid;

            if (renderingType == TestSceneRenderingType.Randomized)
            {
                Random r = new Random();
                for (int i = 0; i < colors.Length; i++)
                {
                    colors[i] = Color.FromArgb(
                                (byte)255,
                                (byte)r.Next(256),
                                (byte)r.Next(256),
                                (byte)r.Next(256));
                }

                dottedDashStyle[0] = (float)(r.Next(100) / 10.0f);
                dottedDashStyle[1] = (float)(r.Next(100) / 10.0f);
                dotCapStyle = (CanvasCapStyle)(r.Next((int)CanvasCapStyle.Triangle));

                innerDashStyle[0] = (float)(r.Next(10) / 10.0f);
                innerDashStyle[1] = (float)(r.Next(10) / 10.0f);

                predefinedDashStyle = (CanvasDashStyle)(r.Next((int)CanvasDashStyle.DashDotDot));
            }
            else
            {
                for (int i = 0; i < colors.Length; i++)
                {
                    colors[i] = Colors.Black;
                }
            }

            {
                ds.DrawCircle(new Vector2(484.5f, 351f), 305f, colors[0], 6f);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawCircle(new Vector2(485f, 351.5f), 294.5f, colors[0], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(219.51f, 144.907f), 505.99f, 464.504f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(842.5f, 348.899f), 505.99f, 464.503f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(145.035f, 354.898f), 505.99f, 464.504f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(481.018f, 683.883f), 505.99f, 464.504f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(485.518f, 23.419f), 505.99f, 464.504f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(222.031f, 560.394f), 505.99f, 464.504f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(751.005f, 569.394f), 505.99f, 464.504f, colors[2], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = dottedDashStyle;
                ds.DrawEllipse(new Vector2(752.005f, 129.915f), 505.99f, 464.503f, colors[2], 6f, strokeStyle);
            }
            ds.DrawLine(new Vector2(352.5f, 471f), new Vector2(398.5f, 573f), Colors.White, 20f);
            ds.DrawLine(new Vector2(407.5f, 573f), new Vector2(500.5f, 534f), Colors.White, 20f);
            ds.DrawLine(new Vector2(579.5f, 564f), new Vector2(502.5f, 538f), Colors.White, 20f);
            ds.DrawLine(new Vector2(595.5f, 568f), new Vector2(631.5f, 482f), Colors.White, 20f);
            ds.DrawLine(new Vector2(703.5f, 442f), new Vector2(619.5f, 472f), Colors.White, 20f);
            ds.DrawLine(new Vector2(709.5f, 435f), new Vector2(675.5f, 354f), Colors.White, 20f);
            ds.DrawLine(new Vector2(704.5f, 272f), new Vector2(681.5f, 337f), Colors.White, 20f);
            ds.DrawLine(new Vector2(698.5f, 265f), new Vector2(620.5f, 234f), Colors.White, 20f);
            ds.DrawLine(new Vector2(591.5f, 133f), new Vector2(622.5f, 198f), Colors.White, 20f);
            ds.DrawLine(new Vector2(581.5f, 129f), new Vector2(507.5f, 162f), Colors.White, 20f);
            ds.DrawLine(new Vector2(404.5f, 128f), new Vector2(470.5f, 155f), Colors.White, 20f);
            ds.DrawLine(new Vector2(395.5f, 129f), new Vector2(366.5f, 191f), Colors.White, 20f);
            ds.DrawLine(new Vector2(272.5f, 259f), new Vector2(348.5f, 233f), Colors.White, 20f);
            ds.DrawLine(new Vector2(270.5f, 267f), new Vector2(289.5f, 322f), Colors.White, 20f);
            ds.DrawLine(new Vector2(262.5f, 436f), new Vector2(295.5f, 363f), Colors.White, 20f);
            ds.DrawLine(new Vector2(269.5f, 445f), new Vector2(345.5f, 467f), Colors.White, 20f);
            ds.DrawLine(new Vector2(259.5f, 161f), new Vector2(305.5f, 160f), Colors.White, 20f);
            ds.DrawLine(new Vector2(310.5f, 115f), new Vector2(306.5f, 162f), Colors.White, 20f);
            ds.DrawLine(new Vector2(266.5f, 160f), new Vector2(305.5f, 122f), Colors.White, 20f);
            ds.DrawLine(new Vector2(191.5f, 320f), new Vector2(220.5f, 355f), Colors.White, 20f);
            ds.DrawLine(new Vector2(193.5f, 390f), new Vector2(214.5f, 361f), Colors.White, 20f);
            ds.DrawLine(new Vector2(196.5f, 333f), new Vector2(195.5f, 382f), Colors.White, 20f);
            ds.DrawLine(new Vector2(456.5f, 58f), new Vector2(487.5f, 79f), Colors.White, 20f);
            ds.DrawLine(new Vector2(528.5f, 60f), new Vector2(498.5f, 88f), Colors.White, 20f);
            ds.DrawLine(new Vector2(518.5f, 62f), new Vector2(467.5f, 64f), Colors.White, 20f);
            ds.DrawLine(new Vector2(667.5f, 122f), new Vector2(678.5f, 158f), Colors.White, 20f);
            ds.DrawLine(new Vector2(719.5f, 174f), new Vector2(674.5f, 171f), Colors.White, 20f);
            ds.DrawLine(new Vector2(672.5f, 134f), new Vector2(711.5f, 170f), Colors.White, 20f);
            ds.DrawLine(new Vector2(777.5f, 321f), new Vector2(752.5f, 346f), Colors.White, 20f);
            ds.DrawLine(new Vector2(774.5f, 395f), new Vector2(754.5f, 366f), Colors.White, 20f);
            ds.DrawLine(new Vector2(773.5f, 330f), new Vector2(772.5f, 389f), Colors.White, 20f);
            ds.DrawLine(new Vector2(720.5f, 532f), new Vector2(688.5f, 536f), Colors.White, 20f);
            ds.DrawLine(new Vector2(711.5f, 533f), new Vector2(676.5f, 569f), Colors.White, 20f);
            ds.DrawLine(new Vector2(256.5f, 534f), new Vector2(283.5f, 545f), Colors.White, 20f);
            ds.DrawLine(new Vector2(316.5f, 590f), new Vector2(301.5f, 558f), Colors.White, 20f);
            ds.DrawLine(new Vector2(268.5f, 543f), new Vector2(306.5f, 581f), Colors.White, 20f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(349.5f, 468f), new Vector2(489.5f, 490f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(630.5f, 469f), new Vector2(474.5f, 490f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(682.5f, 336f), new Vector2(580.5f, 476f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(622.5f, 189f), new Vector2(653.5f, 368f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(677.5f, 354f), new Vector2(568.5f, 222f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(571.5f, 223f), new Vector2(461.5f, 152f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(522.5f, 157f), new Vector2(399.5f, 221f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(407.5f, 224f), new Vector2(325.5f, 302f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(325.5f, 297f), new Vector2(290.5f, 368f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(363.5f, 179f), new Vector2(341.5f, 276f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(323.5f, 233f), new Vector2(560.5f, 217f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(546.5f, 213f), new Vector2(657.5f, 243f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(338.5f, 294f), new Vector2(345.5f, 462f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(284.5f, 320f), new Vector2(343.5f, 404f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(348.5f, 416f), new Vector2(490.5f, 531f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(566.5f, 486f), new Vector2(495.5f, 532f), Colors.White, 20f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(645.5f, 384f), new Vector2(635.5f, 489f), Colors.White, 20f, strokeStyle);
            }
            ds.DrawLine(new Vector2(316f, 41.5f), new Vector2(234.5f, 104f), Colors.White, 80f);
            ds.DrawLine(new Vector2(246.5f, 93.5f), new Vector2(173f, 179.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(317f, 661.5f), new Vector2(235.5f, 599f), Colors.White, 80f);
            ds.DrawLine(new Vector2(247.5f, 609.5f), new Vector2(174f, 523.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(653f, 41.5f), new Vector2(734.5f, 104f), Colors.White, 80f);
            ds.DrawLine(new Vector2(722.5f, 93.5f), new Vector2(796f, 179.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(652f, 661.5f), new Vector2(733.5f, 599f), Colors.White, 80f);
            ds.DrawLine(new Vector2(721.5f, 609.5f), new Vector2(795f, 523.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(145f, 260f), new Vector2(134f, 348.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(132f, 341f), new Vector2(143.5f, 429.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(824f, 260f), new Vector2(835f, 348.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(837f, 341f), new Vector2(825.5f, 429.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(74.61f, -5.391f), new Vector2(74.61f, 736f), Colors.White, 150f);
            ds.DrawLine(new Vector2(874.609f, -6.391f), new Vector2(874.609f, 735f), Colors.White, 150f);
            ds.DrawLine(new Vector2(397.75f, 691.25f), new Vector2(486.25f, 702.25f), Colors.White, 80f);
            ds.DrawLine(new Vector2(478.75f, 704.25f), new Vector2(567.25f, 692.75f), Colors.White, 80f);
            ds.DrawLine(new Vector2(394.75f, 11f), new Vector2(483.25f, 0f), Colors.White, 80f);
            ds.DrawLine(new Vector2(475.75f, -2f), new Vector2(564.25f, 9.5f), Colors.White, 80f);
            ds.DrawLine(new Vector2(268.5f, -18f), new Vector2(254.5f, 42f), Colors.White, 20f);
            ds.DrawLine(new Vector2(144.5f, 101f), new Vector2(206.5f, 94f), Colors.White, 20f);
            ds.DrawLine(new Vector2(140.5f, 603f), new Vector2(214.5f, 606f), Colors.White, 20f);
            ds.DrawLine(new Vector2(244.5f, 646f), new Vector2(287.5f, 757f), Colors.White, 20f);
            ds.DrawLine(new Vector2(721.5f, 639f), new Vector2(676.5f, 772f), Colors.White, 20f);
            ds.DrawLine(new Vector2(691.5f, -19f), new Vector2(717.5f, 57f), Colors.White, 20f);
            ds.DrawLine(new Vector2(768.5f, 102f), new Vector2(844.5f, 112f), Colors.White, 20f);
            ds.DrawLine(new Vector2(927.5f, 131f), new Vector2(1007.5f, 167f), Colors.White, 20f);
            ds.DrawLine(new Vector2(988.5f, 111f), new Vector2(940.5f, 241f), Colors.White, 20f);
            ds.DrawLine(new Vector2(944.5f, 491f), new Vector2(999.5f, 667f), Colors.White, 20f);
            ds.DrawLine(new Vector2(918.5f, 575f), new Vector2(1022.5f, 520f), Colors.White, 20f);
            ds.DrawLine(new Vector2(757.5f, 601f), new Vector2(853.5f, 582f), Colors.White, 20f);
            ds.DrawLine(new Vector2(459.5f, 644f), new Vector2(481.5f, 622f), Colors.White, 20f);
            ds.DrawLine(new Vector2(533.5f, 641f), new Vector2(506.5f, 620f), Colors.White, 20f);
            ds.DrawLine(new Vector2(471.5f, 642f), new Vector2(520.5f, 640f), Colors.White, 20f);
            ds.DrawLine(new Vector2(669.5f, 580f), new Vector2(670.5f, 557f), Colors.White, 20f);
            ds.DrawLine(new Vector2(464.5f, 43f), new Vector2(517.5f, 45f), Colors.White, 20f);
            ds.DrawLine(new Vector2(679.833f, 113.334f), new Vector2(721.167f, 157.334f), Colors.White, 20f);
            ds.DrawLine(new Vector2(789.167f, 333f), new Vector2(789.167f, 378f), Colors.White, 20f);
            ds.DrawLine(new Vector2(463.167f, 654.664f), new Vector2(525.167f, 652.664f), Colors.White, 20f);
            ds.DrawLine(new Vector2(251.833f, 548.665f), new Vector2(298.5f, 596.665f), Colors.White, 20f);
            ds.DrawLine(new Vector2(180.5f, 329f), new Vector2(181.833f, 380.5f), Colors.White, 20f);
            ds.DrawLine(new Vector2(253.5f, 149.667f), new Vector2(297.5f, 109f), Colors.White, 20f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(241.205f, 551.138f), 482.285f, 442.742f, colors[3], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(744.125f, 139.766f), 487.856f, 447.857f, colors[3], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(746.109f, 138.625f), 471.357f, 432.711f, colors[3], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(243.985f, 547f), 457.63f, 420.108f, colors[3], 6f, strokeStyle);
            }
            ds.FillCircle(new Vector2(297.5f, 267.333f), 11.333f, colors[1]);
            ds.FillCircle(new Vector2(413.167f, 153.667f), 9f, colors[1]);
            ds.FillCircle(new Vector2(384.5f, 239.334f), 6.667f, colors[1]);
            ds.DrawLine(new Vector2(714.079f, 590.08f), new Vector2(703.5f, 785f), Colors.White, 40f);
            ds.DrawLine(new Vector2(726.079f, 578.58f), new Vector2(865.167f, 584f), Colors.White, 40f);
            ds.DrawLine(new Vector2(831.573f, 574.08f), new Vector2(1016.064f, 508.083f), Colors.White, 40f);
            ds.DrawLine(new Vector2(293.167f, 110.667f), new Vector2(291.833f, 152f), colors[4], 5f);
            ds.DrawLine(new Vector2(251.833f, 149.333f), new Vector2(289.167f, 149.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(268.5f, 264f), new Vector2(311.833f, 246f), colors[4], 5f);
            ds.DrawLine(new Vector2(311.833f, 246f), new Vector2(321.167f, 276f), colors[4], 5f);
            ds.DrawLine(new Vector2(372.5f, 224f), new Vector2(367.167f, 260.667f), colors[4], 5f);
            ds.DrawLine(new Vector2(373.167f, 226.667f), new Vector2(403.167f, 223.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(405.833f, 131.333f), new Vector2(391.167f, 162.667f), colors[4], 5f);
            ds.DrawLine(new Vector2(391.167f, 163.333f), new Vector2(416.5f, 173.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(297.167f, 269.333f), new Vector2(385.167f, 237.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(421.167f, 136.667f), new Vector2(380.5f, 240f), colors[4], 5f);
            ds.DrawLine(new Vector2(381.167f, 239.333f), new Vector2(379.833f, 256f), colors[4], 5f);
            ds.DrawLine(new Vector2(381.833f, 237.333f), new Vector2(395.167f, 238f), colors[4], 5f);
            ds.DrawLine(new Vector2(301.167f, 284.667f), new Vector2(294.5f, 263.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(296.5f, 270.667f), new Vector2(281.167f, 279.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(397.167f, 147.333f), new Vector2(425.167f, 161.333f), colors[4], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(448.5f, 159.667f), new Vector2(516.5f, 190.333f), Colors.White, 40f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(301.167f, 306f), new Vector2(325.833f, 360.667f), Colors.White, 40f, strokeStyle);
            }
            ds.DrawLine(new Vector2(252.5f, 118f), new Vector2(124.5f, 124.667f), Colors.White, 40f);
            ds.DrawLine(new Vector2(267.167f, 105.333f), new Vector2(272.5f, 44f), Colors.White, 40f);
            ds.DrawLine(new Vector2(274.5f, 49.333f), new Vector2(295.167f, -20f), Colors.White, 40f);
            ds.DrawLine(new Vector2(266.5f, 118f), new Vector2(283.167f, 118.667f), Colors.White, 12f);
            ds.DrawLine(new Vector2(270.5f, 126.667f), new Vector2(260.5f, 126f), Colors.White, 12f);
            ds.DrawCircle(new Vector2(254.167f, 105.001f), 6.667f, colors[5], 5f);
            ds.DrawLine(new Vector2(298f, 281f), new Vector2(391.5f, 249.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(429.5f, 144f), new Vector2(390.5f, 251.5f), colors[6], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(377.667f, 225.834f), new Vector2(363f, 220.001f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(363f, 220.001f), new Vector2(347.833f, 220.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(347.667f, 220.168f), new Vector2(332.667f, 225.334f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(332.833f, 225.334f), new Vector2(320.167f, 237.501f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(320.167f, 237.501f), new Vector2(319.833f, 227.834f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(320f, 228.334f), new Vector2(313.667f, 232.501f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(313.5f, 232.501f), new Vector2(316.167f, 223.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(316.167f, 223.001f), new Vector2(323.167f, 215.001f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(316.667f, 221.501f), new Vector2(308.333f, 227.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(308.333f, 227.834f), new Vector2(308.333f, 221.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(308.333f, 221.001f), new Vector2(303.333f, 225.001f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(303.167f, 225.001f), new Vector2(305.167f, 219.834f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(305.167f, 219.668f), new Vector2(301f, 214.501f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(301f, 214.501f), new Vector2(308.167f, 213.834f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(308.167f, 213.668f), new Vector2(301.833f, 206.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(301.833f, 206.668f), new Vector2(310.5f, 208.501f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(310.333f, 208.501f), new Vector2(310.667f, 203.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(310.667f, 203.501f), new Vector2(339.167f, 205.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(339.333f, 205.168f), new Vector2(336.333f, 199.834f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(336.333f, 199.834f), new Vector2(292.333f, 173.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(292.167f, 173.168f), new Vector2(296.167f, 173.501f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(296.167f, 173.334f), new Vector2(289.667f, 167.334f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(289.667f, 167.334f), new Vector2(299.667f, 168.334f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(300.333f, 168.168f), new Vector2(290.333f, 149.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(290.333f, 149.168f), new Vector2(293.5f, 149.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(293.667f, 149.168f), new Vector2(293.167f, 143.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(293.167f, 143.002f), new Vector2(297.5f, 149.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(297.667f, 149.168f), new Vector2(314f, 157.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(314f, 157.502f), new Vector2(313.833f, 149.502f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(313.833f, 149.502f), new Vector2(317f, 152.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(317f, 152.668f), new Vector2(317.167f, 144.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(317.167f, 144.002f), new Vector2(343f, 184.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(343f, 184.502f), new Vector2(355.5f, 201.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(355.5f, 201.668f), new Vector2(360.667f, 205.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(360.833f, 205.168f), new Vector2(356f, 180.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(356.167f, 180.168f), new Vector2(354.167f, 156.835f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(354.167f, 156.668f), new Vector2(360f, 159.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(360.167f, 159.168f), new Vector2(364.167f, 150.335f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(364.167f, 150.168f), new Vector2(368.5f, 163.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(368.333f, 163.168f), new Vector2(372.333f, 143.335f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(372.333f, 143.502f), new Vector2(377.333f, 149.502f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(377.333f, 149.668f), new Vector2(380.167f, 146.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(380.333f, 146.168f), new Vector2(382.5f, 161.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(382.5f, 161.502f), new Vector2(384.5f, 165.835f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(384.5f, 165.835f), new Vector2(389.5f, 170.502f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(389.5f, 170.502f), new Vector2(377f, 174.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(377.167f, 174.668f), new Vector2(366.667f, 182.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(366.5f, 182.168f), new Vector2(379.5f, 177.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(379.333f, 177.168f), new Vector2(384f, 176.835f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(384f, 176.835f), new Vector2(376.833f, 182.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(376.667f, 182.335f), new Vector2(371.5f, 187.835f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(372f, 187.668f), new Vector2(375.333f, 186.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(375.5f, 186.168f), new Vector2(373.667f, 198.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(374.5f, 196.335f), new Vector2(372.667f, 209.502f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(372.5f, 209.502f), new Vector2(376.167f, 222.835f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(362f, 218.502f), new Vector2(344.667f, 215.168f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(344.833f, 215.335f), new Vector2(327.5f, 213.835f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(313.667f, 169.335f), new Vector2(335.5f, 186.835f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(335.333f, 186.835f), new Vector2(350.333f, 208.668f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(350.5f, 208.835f), new Vector2(354.167f, 216.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(327.833f, 179.668f), new Vector2(341.5f, 190.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(341.333f, 190.002f), new Vector2(355.167f, 211.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(355.167f, 211.502f), new Vector2(359f, 217.668f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(367.667f, 175.668f), new Vector2(365.833f, 186.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(365.833f, 186.502f), new Vector2(366.5f, 209.168f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(366.5f, 209.335f), new Vector2(366.5f, 218.168f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(367f, 180.335f), new Vector2(369f, 196.835f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(369f, 196.835f), new Vector2(368.333f, 212.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(368.333f, 212.002f), new Vector2(371.667f, 223.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(293.833f, 149.668f), new Vector2(304.167f, 169.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(304f, 169.002f), new Vector2(297.667f, 171.502f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(297.5f, 171.502f), new Vector2(302.5f, 175.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(302.5f, 175.502f), new Vector2(336.333f, 195.835f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(337f, 195.335f), new Vector2(351.833f, 215.835f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(306f, 212.835f), new Vector2(317.333f, 207.668f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(317.5f, 207.668f), new Vector2(347.333f, 209.335f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(306.167f, 219.502f), new Vector2(321.833f, 207.335f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(345.333f, 190.502f), new Vector2(364.333f, 217.835f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(360.833f, 204.668f), new Vector2(371.667f, 222.835f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(361f, 200.335f), new Vector2(375f, 219.002f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(301.667f, 175.336f), new Vector2(324f, 153.503f), colors[6], 2f);
            ds.DrawLine(new Vector2(313f, 157.336f), new Vector2(303.333f, 167.503f), colors[6], 2f);
            ds.DrawLine(new Vector2(307.833f, 154.836f), new Vector2(301f, 163.503f), colors[6], 2f);
            ds.DrawLine(new Vector2(305.667f, 161.503f), new Vector2(302f, 165.169f), colors[6], 2f);
            ds.DrawLine(new Vector2(305f, 153.669f), new Vector2(299.5f, 159.169f), colors[6], 2f);
            ds.DrawLine(new Vector2(303.167f, 151.836f), new Vector2(298f, 157.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(304f, 169.336f), new Vector2(299.833f, 174.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(325.167f, 157.169f), new Vector2(305.167f, 178.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(328.667f, 162.503f), new Vector2(309.833f, 180.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(330.667f, 165.836f), new Vector2(313.833f, 182.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(317.667f, 184.836f), new Vector2(332.833f, 171.169f), colors[6], 2f);
            ds.DrawLine(new Vector2(335.5f, 174.669f), new Vector2(321.333f, 188.169f), colors[6], 2f);
            ds.DrawLine(new Vector2(338.5f, 177.336f), new Vector2(326.833f, 190.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(340.167f, 181.503f), new Vector2(331.333f, 192.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(324.333f, 209.003f), new Vector2(308.167f, 224.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(331.667f, 210.003f), new Vector2(314.833f, 228.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(320f, 228.669f), new Vector2(337.333f, 208.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(339.5f, 209.169f), new Vector2(324.333f, 232.503f), colors[6], 2f);
            ds.DrawLine(new Vector2(343.333f, 209.003f), new Vector2(337.333f, 223.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(346.167f, 210.003f), new Vector2(343.5f, 221.169f), colors[6], 2f);
            ds.DrawLine(new Vector2(354.5f, 168.836f), new Vector2(366.5f, 155.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(359.833f, 158.503f), new Vector2(353.833f, 165.169f), colors[6], 2f);
            ds.DrawLine(new Vector2(367.5f, 160.336f), new Vector2(356f, 173.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(378f, 148.503f), new Vector2(369.667f, 158.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(375.833f, 146.836f), new Vector2(370.833f, 152.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(380.5f, 153.836f), new Vector2(356.833f, 180.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(381f, 149.003f), new Vector2(376.167f, 154.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(382f, 158.669f), new Vector2(357.667f, 185.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(385.167f, 163.503f), new Vector2(372.667f, 178.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(385.333f, 167.503f), new Vector2(380.167f, 174.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(373.667f, 174.003f), new Vector2(358.333f, 191.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(378.333f, 178.169f), new Vector2(359f, 195.836f), colors[6], 2f);
            ds.DrawLine(new Vector2(374f, 188.169f), new Vector2(360.667f, 199.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(374f, 193.503f), new Vector2(362.667f, 202.503f), colors[6], 2f);
            ds.DrawLine(new Vector2(374.5f, 196.669f), new Vector2(367f, 203.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(374.5f, 200.836f), new Vector2(368.167f, 206.836f), colors[6], 2f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(285f, 157.169f), new Vector2(285.5f, 177.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(290.333f, 179.836f), new Vector2(284.667f, 198.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(297.5f, 182.669f), new Vector2(292.333f, 203.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(287.5f, 201.336f), new Vector2(289.833f, 222.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(294.167f, 204.669f), new Vector2(297f, 223.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(291.333f, 224.003f), new Vector2(294.5f, 243.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(297.5f, 226.169f), new Vector2(300.167f, 245.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(304.5f, 231.503f), new Vector2(316.333f, 243.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(304.333f, 187.003f), new Vector2(299.5f, 205.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(307.5f, 199.003f), new Vector2(321.167f, 198.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(309f, 192.669f), new Vector2(323.333f, 192.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(322f, 198.669f), new Vector2(333f, 201.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(301.833f, 146.336f), new Vector2(310.667f, 132.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(308.333f, 150.503f), new Vector2(317f, 136.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(297f, 140.836f), new Vector2(300.167f, 131.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(327.833f, 136.503f), new Vector2(319.333f, 148.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(332.667f, 140.503f), new Vector2(326.833f, 159.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(336.5f, 147.503f), new Vector2(336.833f, 164.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(338.833f, 140.503f), new Vector2(347.833f, 159.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(345.667f, 159.003f), new Vector2(336.667f, 174.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(348.333f, 142.169f), new Vector2(352.333f, 162.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(360.167f, 145.336f), new Vector2(354.667f, 157.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(350.667f, 163.003f), new Vector2(350.167f, 181.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(345.5f, 170.169f), new Vector2(343.5f, 183.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(348.167f, 184.336f), new Vector2(354.333f, 194.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(347.5f, 226.669f), new Vector2(346.333f, 246.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(354.5f, 225.003f), new Vector2(357.167f, 235.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(365.333f, 238.169f), new Vector2(350.667f, 245.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(361.833f, 225.169f), new Vector2(368.333f, 232.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(341.167f, 234.336f), new Vector2(329.833f, 241.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(341.5f, 226.836f), new Vector2(328.5f, 234.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(326.5f, 243.336f), new Vector2(345.333f, 246.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(335f, 249.669f), new Vector2(321.667f, 255.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(325.667f, 248.336f), new Vector2(314.667f, 247.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(379.333f, 219.503f), new Vector2(382.333f, 203.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(378.333f, 200.503f), new Vector2(388.167f, 195.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(387.5f, 190.003f), new Vector2(375.833f, 192.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(389.167f, 183.003f), new Vector2(395.333f, 193.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(391.167f, 176.003f), new Vector2(400.167f, 185.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(395f, 169.336f), new Vector2(401.333f, 178.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(384.833f, 154.169f), new Vector2(389.333f, 164.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(375.833f, 208.336f), new Vector2(385.667f, 211.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(388.667f, 202.169f), new Vector2(388.667f, 214.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(390.667f, 194.503f), new Vector2(393.5f, 201.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(279.333f, 157.003f), new Vector2(280.167f, 178.503f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(281.5f, 183.669f), new Vector2(283.833f, 197.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(283.667f, 196.669f), new Vector2(286.667f, 205.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(287.5f, 218.336f), new Vector2(289.333f, 225.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(291.667f, 236.169f), new Vector2(294.333f, 247.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(300.333f, 246.003f), new Vector2(309.333f, 239.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                ds.DrawLine(new Vector2(293.667f, 162.336f), new Vector2(287.667f, 158.003f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(354.5f, 172.5f), new Vector2(353.833f, 182.167f), colors[6], 4f);
            ds.DrawLine(new Vector2(356.833f, 182.333f), new Vector2(355.167f, 190.167f), colors[6], 4f);
            ds.DrawLine(new Vector2(358.333f, 191.167f), new Vector2(358.5f, 202f), colors[6], 4f);
            ds.DrawLine(new Vector2(321f, 145.667f), new Vector2(323.667f, 152.667f), colors[6], 4f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(736.795f, 558.805f), 482.285f, 442.742f, colors[3], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(227.875f, 150.432f), 487.856f, 447.857f, colors[3], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(226.892f, 151.291f), 471.357f, 432.711f, colors[3], 6f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.DashStyle = predefinedDashStyle;
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawEllipse(new Vector2(732.015f, 554.666f), 457.63f, 420.109f, colors[3], 6f, strokeStyle);
            }
            ds.FillCircle(new Vector2(574.833f, 156.833f), 9f, colors[1]);
            ds.FillCircle(new Vector2(601.5f, 245f), 6.667f, colors[1]);
            ds.DrawLine(new Vector2(463.91f, 192.267f), new Vector2(333.417f, 336.259f), Colors.White, 40f);
            ds.DrawLine(new Vector2(270.003f, 599.508f), new Vector2(281.833f, 745f), Colors.White, 40f);
            ds.DrawLine(new Vector2(252.5f, 590.5f), new Vector2(112.007f, 595.5f), Colors.White, 40f);
            ds.DrawLine(new Vector2(141.427f, 588.746f), new Vector2(-43.064f, 522.75f), Colors.White, 40f);
            ds.DrawLine(new Vector2(718.167f, 156f), new Vector2(680.833f, 156f), colors[4], 5f);
            ds.DrawLine(new Vector2(583.167f, 137f), new Vector2(597.833f, 168.333f), colors[4], 5f);
            ds.DrawLine(new Vector2(571.833f, 151.333f), new Vector2(612.5f, 254.667f), colors[4], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(671.833f, 320.667f), new Vector2(647.167f, 375.333f), Colors.White, 40f, strokeStyle);
            }
            ds.DrawLine(new Vector2(719.5f, 130.667f), new Vector2(847.5f, 137.333f), Colors.White, 40f);
            ds.DrawLine(new Vector2(705.833f, 116f), new Vector2(700.5f, 54.667f), Colors.White, 40f);
            ds.DrawLine(new Vector2(698.5f, 64f), new Vector2(677.833f, -5.333f), Colors.White, 40f);
            ds.DrawLine(new Vector2(701.5f, 138.333f), new Vector2(711.5f, 137.667f), Colors.White, 12f);
            ds.DrawCircle(new Vector2(716.833f, 115.667f), 6.667f, colors[5], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(595.333f, 240.501f), new Vector2(610.001f, 234.668f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(604.667f, 155.835f), new Vector2(602.501f, 171.335f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(605.667f, 186.835f), new Vector2(601.001f, 186.502f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(604.667f, 226.668f), new Vector2(601.333f, 237.668f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(645.167f, 151.169f), new Vector2(653.667f, 163.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(600.167f, 163.836f), new Vector2(595.667f, 174.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(692.667f, 171.669f), new Vector2(691.833f, 193.169f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(689.501f, 198.336f), new Vector2(687.167f, 211.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(689.333f, 211.336f), new Vector2(686.333f, 219.836f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(685.501f, 233.002f), new Vector2(683.667f, 240.502f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(681.333f, 250.836f), new Vector2(678.667f, 262.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(656f, 153.5f), new Vector2(633f, 201.5f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(629.5f, 157.002f), new Vector2(630.5f, 174.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(630.5f, 174.669f), new Vector2(628.5f, 190.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(628.5f, 190.669f), new Vector2(623.834f, 209.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(628.167f, 154.669f), new Vector2(620.167f, 167.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(606.167f, 155.669f), new Vector2(619.834f, 164.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(663.5f, 144.669f), new Vector2(658.167f, 155.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(601.5f, 173.002f), new Vector2(593.834f, 176.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(597.5f, 176.669f), new Vector2(606.167f, 187.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(606.167f, 187.669f), new Vector2(609.167f, 200.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(609.167f, 200.336f), new Vector2(611.834f, 217.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(614.5f, 201.669f), new Vector2(610.834f, 230.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(612.834f, 228.002f), new Vector2(629.834f, 228.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(657.834f, 224.336f), new Vector2(634.5f, 223.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(648.834f, 220.002f), new Vector2(622.167f, 226.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(615.167f, 176.669f), new Vector2(618.167f, 197.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(620.834f, 187.336f), new Vector2(616.167f, 215.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(657.5f, 180.336f), new Vector2(637.167f, 206.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(668.834f, 172.002f), new Vector2(646.167f, 199.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(663.834f, 144.669f), new Vector2(667.167f, 161.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(682.167f, 153.336f), new Vector2(668.167f, 161.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(684.834f, 158.336f), new Vector2(677.834f, 171.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(687.167f, 166.002f), new Vector2(674.167f, 175.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(675.834f, 175.002f), new Vector2(686.167f, 174.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(690.834f, 174.002f), new Vector2(682.5f, 178.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(691.167f, 179.002f), new Vector2(673.834f, 188.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(682.834f, 187.669f), new Vector2(648.5f, 199.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(657.5f, 198.002f), new Vector2(648.834f, 211.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(674.167f, 208.669f), new Vector2(648.5f, 210.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(667.834f, 209.669f), new Vector2(680.834f, 214.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(681.5f, 214.336f), new Vector2(670.834f, 218.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(671.167f, 218.669f), new Vector2(684.167f, 226.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(678.5f, 225.336f), new Vector2(684.5f, 236.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(684.167f, 236.002f), new Vector2(668.167f, 239.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(664.834f, 236.002f), new Vector2(664.834f, 248.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(664.167f, 247.669f), new Vector2(659.167f, 247.336f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(651.5f, 238.336f), new Vector2(660.5f, 254.669f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(652.834f, 237.669f), new Vector2(622.5f, 230.002f), colors[6], 3f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(632.167f, 195.336f), new Vector2(616.167f, 226.002f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(639.834f, 199.669f), new Vector2(620.5f, 225.669f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(653.167f, 200.669f), new Vector2(625.167f, 222.669f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(671.5f, 252.336f), new Vector2(698.834f, 265.002f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(669.834f, 252.669f), new Vector2(656.834f, 295.002f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(611.5f, 246.002f), new Vector2(663.167f, 265.336f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(665.167f, 265.669f), new Vector2(696.167f, 282.002f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(603.167f, 256.002f), new Vector2(660.5f, 278.669f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(660.5f, 278.669f), new Vector2(690.5f, 295.669f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(595.834f, 166.336f), new Vector2(565.167f, 175.669f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(554.5f, 151.002f), new Vector2(567.5f, 178.336f), colors[6], 5f, strokeStyle);
            }
            ds.DrawLine(new Vector2(660.5f, 154.669f), new Vector2(668.167f, 160.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(657.167f, 157.002f), new Vector2(678.167f, 175.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(669.167f, 160.002f), new Vector2(679.167f, 170.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(673.167f, 158.336f), new Vector2(681.5f, 165.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(676.834f, 157.336f), new Vector2(682.167f, 163.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(653.5f, 160.002f), new Vector2(682.167f, 184.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(650.167f, 162.336f), new Vector2(676.5f, 185.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(648.834f, 166.669f), new Vector2(672.5f, 188.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(647.834f, 171.669f), new Vector2(669.834f, 191.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(644.834f, 175.336f), new Vector2(665.167f, 192.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(644.167f, 179.336f), new Vector2(659.5f, 194.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(641.5f, 184.002f), new Vector2(657.5f, 197.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(639.167f, 188.336f), new Vector2(653.5f, 200.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(638.167f, 192.002f), new Vector2(647.5f, 198.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(623.167f, 162.669f), new Vector2(630.167f, 168.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(621.834f, 166.002f), new Vector2(628.834f, 172.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(604.834f, 158.669f), new Vector2(629.167f, 176.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(603.834f, 160.669f), new Vector2(629.167f, 182.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(604.834f, 165.669f), new Vector2(629.5f, 186.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(602.5f, 169.002f), new Vector2(628.167f, 191.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(600.834f, 172.336f), new Vector2(626.5f, 195.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(598.834f, 175.336f), new Vector2(626.834f, 198.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(606.5f, 188.336f), new Vector2(626.167f, 203.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(606.834f, 194.669f), new Vector2(626.167f, 207.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(653.167f, 209.336f), new Vector2(682.834f, 234.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(660.167f, 211.002f), new Vector2(678.834f, 227.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(665.167f, 211.002f), new Vector2(673.5f, 218.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(650.834f, 211.336f), new Vector2(677.834f, 237.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(643.167f, 210.002f), new Vector2(674.167f, 239.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(639.5f, 212.002f), new Vector2(668.167f, 240.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(634.167f, 214.336f), new Vector2(663.834f, 240.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(633.5f, 218.669f), new Vector2(663.834f, 246.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(627.834f, 218.336f), new Vector2(645.5f, 235.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(557.5f, 164.333f), new Vector2(523.833f, 179.333f), Colors.White, 40f);
            ds.DrawLine(new Vector2(524.833f, 168f), new Vector2(466.833f, 204.667f), Colors.White, 40f);
            ds.DrawLine(new Vector2(674.5f, 289f), new Vector2(662.833f, 311.333f), Colors.White, 40f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(567.167f, 177.667f), new Vector2(585.833f, 228f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(586.5f, 227.667f), new Vector2(589.5f, 257f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(589.167f, 257.333f), new Vector2(621.167f, 262.667f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(585.833f, 227.667f), new Vector2(611.167f, 229.667f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(610.167f, 229.667f), new Vector2(621.5f, 263.667f), colors[6], 5f, strokeStyle);
            }
            ds.DrawLine(new Vector2(584.833f, 244.667f), new Vector2(564.5f, 245.667f), Colors.White, 20f);
            ds.DrawLine(new Vector2(681.833f, 121.667f), new Vector2(682.167f, 157f), colors[4], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(645.25f, 157.75f), new Vector2(641f, 174f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(634f, 157f), new Vector2(636f, 168.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(639f, 154.25f), new Vector2(644.5f, 143f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(650.25f, 149f), new Vector2(661.25f, 144f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(669.25f, 146f), new Vector2(679.75f, 145f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(670.25f, 152.75f), new Vector2(678.5f, 150.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(689.75f, 166f), new Vector2(694f, 160f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(683f, 196.25f), new Vector2(682.75f, 208.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(685.25f, 192.5f), new Vector2(688.25f, 184.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(678.75f, 192.5f), new Vector2(677.5f, 200.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(673f, 200.75f), new Vector2(663.25f, 206f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(673f, 195.25f), new Vector2(662.75f, 200f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(682.75f, 210.5f), new Vector2(683.25f, 222f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(674.75f, 241.75f), new Vector2(682.75f, 247.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(668.5f, 244.25f), new Vector2(678f, 249.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(664.75f, 261.75f), new Vector2(657f, 256.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(655f, 251.5f), new Vector2(645.5f, 248f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(644.75f, 243.25f), new Vector2(633f, 241.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(646f, 253.75f), new Vector2(656.25f, 257.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(641.75f, 251f), new Vector2(632.25f, 246.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(629.75f, 240.75f), new Vector2(618f, 233.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(629.75f, 248.25f), new Vector2(619.75f, 241.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(607f, 203.25f), new Vector2(606.5f, 215.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(604.5f, 194f), new Vector2(597.25f, 202f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(599.5f, 189.75f), new Vector2(592.5f, 196.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(597.5f, 183.75f), new Vector2(589.5f, 188.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(585.5f, 174.5f), new Vector2(589.5f, 185.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(590.5f, 171.25f), new Vector2(592.75f, 180.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(611.5f, 154.75f), new Vector2(621.25f, 158f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(618.25f, 151.75f), new Vector2(628.25f, 153.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(631.5f, 149.25f), new Vector2(639.5f, 150.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(635.75f, 170f), new Vector2(635f, 184f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(629.75f, 234.75f), new Vector2(641.25f, 239.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(600.75f, 215f), new Vector2(610f, 220f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(595.75f, 203f), new Vector2(604.25f, 211f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(525.25f, 202.25f), new Vector2(570.25f, 249f), Colors.White, 40f);
            ds.DrawLine(new Vector2(602.75f, 279f), new Vector2(637.5f, 320f), Colors.White, 40f);
            ds.DrawLine(new Vector2(607.75f, 263.25f), new Vector2(604f, 289.75f), Colors.White, 20f);
            ds.DrawLine(new Vector2(566f, 253f), new Vector2(597f, 285.75f), Colors.White, 20f);
            ds.DrawLine(new Vector2(692.75f, 127.5f), new Vector2(703.25f, 127f), Colors.White, 12f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(618.5f, 228.667f), new Vector2(611.833f, 238.667f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(619.5f, 206f), new Vector2(612.5f, 227.667f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(647.833f, 184f), new Vector2(639.833f, 211f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(646.833f, 234.333f), new Vector2(625.5f, 227f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(568.167f, 143.667f), new Vector2(575.5f, 157.667f), colors[6], 5f, strokeStyle);
            }
            ds.FillCircle(new Vector2(294.5f, 437f), 11.333f, colors[1]);
            ds.FillCircle(new Vector2(600.834f, 463.333f), 8.667f, colors[1]);
            ds.FillCircle(new Vector2(686.167f, 432.332f), 11.333f, colors[1]);
            ds.FillCircle(new Vector2(381.501f, 465.666f), 8.667f, colors[1]);
            ds.DrawLine(new Vector2(283.167f, 412.002f), new Vector2(313.167f, 428.669f), colors[6], 5f);
            ds.DrawLine(new Vector2(312.5f, 428.669f), new Vector2(301.833f, 459.336f), colors[6], 5f);
            ds.DrawLine(new Vector2(302.5f, 459.336f), new Vector2(271.167f, 445.336f), colors[6], 5f);
            ds.DrawLine(new Vector2(363.167f, 448.336f), new Vector2(393.167f, 453.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(393.167f, 454.669f), new Vector2(399.167f, 482.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(397.833f, 481.336f), new Vector2(365.833f, 476.669f), colors[6], 5f);
            ds.DrawLine(new Vector2(365.833f, 476.002f), new Vector2(365.167f, 448.669f), colors[6], 5f);
            ds.DrawLine(new Vector2(311.167f, 428.002f), new Vector2(363.833f, 448.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(308.5f, 442.002f), new Vector2(365.167f, 464.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(251.167f, 550.669f), new Vector2(291.833f, 555.336f), colors[6], 5f);
            ds.DrawLine(new Vector2(291.833f, 554.669f), new Vector2(297.167f, 594.669f), colors[6], 5f);
            ds.DrawLine(new Vector2(390.5f, 536.669f), new Vector2(405.167f, 572.669f), colors[6], 5f);
            ds.DrawLine(new Vector2(390.5f, 538.002f), new Vector2(421.167f, 530.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(419.833f, 530.002f), new Vector2(433.833f, 561.336f), colors[6], 5f);
            ds.DrawLine(new Vector2(399.167f, 482.669f), new Vector2(416.5f, 528.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(387.167f, 481.336f), new Vector2(406.5f, 534.002f), colors[6], 5f);
            ds.FillCircle(new Vector2(413.167f, 549.667f), 9f, colors[1]);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(364f, 468f), new Vector2(338f, 487f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(363f, 471f), new Vector2(331.5f, 507.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(337.5f, 500f), new Vector2(293f, 527f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(293f, 527.5f), new Vector2(278.5f, 535f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(313f, 518.5f), new Vector2(284.5f, 540f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(330f, 508.5f), new Vector2(315f, 530f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(364f, 476.5f), new Vector2(336.5f, 510.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(363.5f, 478f), new Vector2(317.5f, 545f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(312.5f, 542f), new Vector2(294f, 553.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(300.5f, 536f), new Vector2(293f, 551.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(302.5f, 532.5f), new Vector2(290f, 540f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(310f, 545f), new Vector2(307.5f, 556f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(316.5f, 542.5f), new Vector2(304.5f, 566f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(317f, 546.5f), new Vector2(311.5f, 555f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(350f, 484.5f), new Vector2(322.5f, 500f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(323.5f, 497.5f), new Vector2(304.5f, 500.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(306.5f, 499f), new Vector2(290.5f, 496.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(305f, 487.5f), new Vector2(293.5f, 494.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(304f, 485.5f), new Vector2(290.5f, 474f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(308f, 467.5f), new Vector2(294.5f, 471.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(308.5f, 456f), new Vector2(309f, 468f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(309f, 459.5f), new Vector2(333.5f, 474.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(352.5f, 473.5f), new Vector2(332f, 473.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(345f, 481.5f), new Vector2(328f, 483.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(340.5f, 485.5f), new Vector2(311.5f, 483f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(361f, 485f), new Vector2(356.5f, 511f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(365f, 477f), new Vector2(364.5f, 492.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(366.5f, 477f), new Vector2(370f, 511.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(369f, 509f), new Vector2(379f, 527f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(372.5f, 522.5f), new Vector2(390f, 536.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(352f, 504f), new Vector2(351f, 536.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(347.5f, 535f), new Vector2(352.5f, 554f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(354f, 537f), new Vector2(354f, 550f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(355f, 536.5f), new Vector2(365f, 548f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(365f, 539.5f), new Vector2(375f, 551f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(375f, 533f), new Vector2(375f, 552.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(375f, 531f), new Vector2(383f, 538f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(311.5f, 462f), new Vector2(335.5f, 483f), colors[6], 2f);
            ds.DrawLine(new Vector2(309f, 467.5f), new Vector2(336f, 488.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(305.5f, 469.5f), new Vector2(336.5f, 494f), colors[6], 2f);
            ds.DrawLine(new Vector2(297.5f, 470.5f), new Vector2(331.5f, 497f), colors[6], 2f);
            ds.DrawLine(new Vector2(294.5f, 473f), new Vector2(323.5f, 498f), colors[6], 2f);
            ds.DrawLine(new Vector2(303.5f, 487.5f), new Vector2(319f, 498.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(300.5f, 491f), new Vector2(313f, 501.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(296f, 491f), new Vector2(304f, 498.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(335f, 475f), new Vector2(346.5f, 486.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(353.5f, 512.75f), new Vector2(374f, 539f), colors[6], 2f);
            ds.DrawLine(new Vector2(353.5f, 523.5f), new Vector2(373.25f, 540f), colors[6], 2f);
            ds.DrawLine(new Vector2(354.75f, 528.75f), new Vector2(364.75f, 541.25f), colors[6], 2f);
            ds.DrawLine(new Vector2(356f, 513f), new Vector2(375f, 531.75f), colors[6], 2f);
            ds.DrawLine(new Vector2(357f, 508f), new Vector2(371.75f, 522.75f), colors[6], 2f);
            ds.DrawLine(new Vector2(359f, 504.75f), new Vector2(369.5f, 514.25f), colors[6], 2f);
            ds.DrawLine(new Vector2(360.25f, 500.5f), new Vector2(368.75f, 506.25f), colors[6], 2f);
            ds.DrawLine(new Vector2(361.25f, 494f), new Vector2(366.25f, 498.75f), colors[6], 2f);
            ds.DrawLine(new Vector2(298f, 543.25f), new Vector2(302.5f, 547.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(300.5f, 537.75f), new Vector2(305.75f, 544.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(302f, 534.75f), new Vector2(310.25f, 542.75f), colors[6], 2f);
            ds.DrawLine(new Vector2(303f, 528f), new Vector2(315f, 542f), colors[6], 2f);
            ds.DrawLine(new Vector2(305.5f, 523.75f), new Vector2(320f, 540.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(308.75f, 521.75f), new Vector2(322.25f, 536.75f), colors[6], 2f);
            ds.DrawLine(new Vector2(313f, 519f), new Vector2(324.5f, 533.25f), colors[6], 2f);
            ds.DrawLine(new Vector2(316.75f, 514f), new Vector2(327f, 528f), colors[6], 2f);
            ds.DrawLine(new Vector2(318.5f, 510.75f), new Vector2(331f, 525.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(324.25f, 510.25f), new Vector2(333.5f, 519f), colors[6], 2f);
            ds.DrawLine(new Vector2(346.75f, 491.5f), new Vector2(324.25f, 525.5f), colors[6], 2f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(335.25f, 527f), new Vector2(332.75f, 545f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(343.5f, 532f), new Vector2(331.75f, 551.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(346.5f, 508.75f), new Vector2(346.5f, 526f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(345.5f, 545.5f), new Vector2(331f, 562f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(324.75f, 555.5f), new Vector2(315.5f, 568.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(328.5f, 535.5f), new Vector2(309f, 571.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(298.75f, 507f), new Vector2(281.5f, 501.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(283.75f, 510.25f), new Vector2(294.75f, 517f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(285.5f, 516.25f), new Vector2(279f, 528f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(302.25f, 511.25f), new Vector2(288.75f, 522.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(302.5f, 505f), new Vector2(316.5f, 509.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(333.25f, 498.25f), new Vector2(318.5f, 506.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(285.25f, 485.75f), new Vector2(286f, 496f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(287.75f, 476.25f), new Vector2(293.25f, 483.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(288.5f, 466f), new Vector2(304.5f, 463.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(313.5f, 448f), new Vector2(318.75f, 457f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(322.25f, 454.75f), new Vector2(326.75f, 465f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(328f, 455.25f), new Vector2(334.25f, 464f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(337.75f, 458f), new Vector2(346f, 466.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(337.75f, 468.5f), new Vector2(351.25f, 468.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(349.5f, 464.75f), new Vector2(357.5f, 467.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(371f, 483.25f), new Vector2(386.25f, 490f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(371.25f, 493f), new Vector2(382.5f, 496.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(386f, 496.25f), new Vector2(387.25f, 511f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(381.25f, 502.5f), new Vector2(374.25f, 502.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(375.25f, 510f), new Vector2(383.5f, 524f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(387.75f, 516.75f), new Vector2(396f, 519.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(393.5f, 513.25f), new Vector2(390.5f, 501.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(386f, 526.5f), new Vector2(395.5f, 523f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(390.75f, 531.75f), new Vector2(403f, 530.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(379f, 539.5f), new Vector2(379f, 550f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(390.75f, 546.5f), new Vector2(377.5f, 556f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(373.5f, 558f), new Vector2(359.5f, 556.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(355f, 562f), new Vector2(344f, 555.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(342.25f, 563f), new Vector2(322.75f, 566.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(297.25f, 559f), new Vector2(300.75f, 571.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(290f, 548f), new Vector2(277f, 546.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(291.25f, 485.75f), new Vector2(303.5f, 486.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(306.5f, 547f), new Vector2(302.5f, 554.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(350.5f, 567.5f), new Vector2(294f, 574f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(665.5f, 424f), new Vector2(696.5f, 410f), colors[6], 5f);
            ds.DrawLine(new Vector2(665f, 425f), new Vector2(674.5f, 456f), colors[6], 5f);
            ds.DrawLine(new Vector2(673f, 457f), new Vector2(708.5f, 439.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(665f, 440f), new Vector2(704.5f, 420.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(590.5f, 451f), new Vector2(614f, 446.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(613f, 447.5f), new Vector2(612.5f, 462.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(612f, 462.5f), new Vector2(612.5f, 478f), colors[6], 5f);
            ds.DrawLine(new Vector2(612.5f, 478.5f), new Vector2(599f, 477f), colors[6], 5f);
            ds.DrawLine(new Vector2(599f, 477.5f), new Vector2(580.5f, 481f), colors[6], 5f);
            ds.DrawLine(new Vector2(581f, 481f), new Vector2(586f, 467.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(587.5f, 467.5f), new Vector2(590f, 453f), colors[6], 5f);
            ds.DrawLine(new Vector2(583.5f, 480f), new Vector2(560f, 538.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(599f, 479f), new Vector2(573.5f, 542.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(596f, 538f), new Vector2(543f, 519f), colors[6], 5f);
            ds.DrawLine(new Vector2(597.5f, 537f), new Vector2(562.5f, 602.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(574.5f, 547.5f), new Vector2(545f, 596f), colors[6], 5f);
            ds.DrawLine(new Vector2(551f, 555.5f), new Vector2(559.5f, 539f), colors[6], 5f);
            ds.FillCircle(new Vector2(573.666f, 547.667f), 9f, colors[1]);
            ds.DrawLine(new Vector2(685f, 544f), new Vector2(684.5f, 583.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(685.5f, 545.5f), new Vector2(720.5f, 542.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(705f, 569f), new Vector2(718.5f, 570.5f), Colors.White, 12f);
            ds.DrawLine(new Vector2(692.5f, 571f), new Vector2(692f, 582f), Colors.White, 12f);
            ds.DrawLine(new Vector2(258f, 583f), new Vector2(271f, 582.5f), Colors.White, 12f);
            ds.DrawLine(new Vector2(275.5f, 593.5f), new Vector2(275.5f, 584.5f), Colors.White, 12f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(614.167f, 476.334f), new Vector2(612.167f, 494.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(612.834f, 494.667f), new Vector2(611.501f, 503.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(614.167f, 476.667f), new Vector2(619.501f, 495.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(620.834f, 486.334f), new Vector2(619.167f, 511.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(613.834f, 475.334f), new Vector2(631.834f, 500f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(615.834f, 477.334f), new Vector2(632.834f, 476f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(621.501f, 481.667f), new Vector2(636.501f, 482.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(623.167f, 484.334f), new Vector2(652.501f, 517.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(631.501f, 496.667f), new Vector2(652.167f, 531.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(629.834f, 491.334f), new Vector2(651.834f, 494.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(626.167f, 485.667f), new Vector2(654.834f, 483.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(621.834f, 490.334f), new Vector2(626.167f, 509.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(625.167f, 492f), new Vector2(628.834f, 527f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(609.167f, 504.334f), new Vector2(598.834f, 523f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(599.501f, 516.334f), new Vector2(595.834f, 528.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(603.167f, 519f), new Vector2(603.167f, 530f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(606.167f, 521.667f), new Vector2(606.501f, 543f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(618.834f, 529.334f), new Vector2(609.834f, 545.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(618.834f, 527.334f), new Vector2(625.167f, 544.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(624.834f, 526.667f), new Vector2(624.834f, 547.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(646.501f, 530.334f), new Vector2(661.501f, 545.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(659.167f, 533.667f), new Vector2(659.834f, 545.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(661.834f, 521.334f), new Vector2(665.834f, 542f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(664.501f, 531.667f), new Vector2(683.167f, 547f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(679.167f, 534.334f), new Vector2(684.501f, 549.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(677.501f, 523.667f), new Vector2(685.501f, 538.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(679.834f, 519.667f), new Vector2(692.167f, 525.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(632.501f, 496.667f), new Vector2(654.501f, 507.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(650.834f, 503.667f), new Vector2(676.834f, 514.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(676.167f, 513f), new Vector2(690.501f, 518f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(641.834f, 490.667f), new Vector2(670.501f, 490.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(662.501f, 482.667f), new Vector2(672.501f, 486f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(667.167f, 481.667f), new Vector2(675.834f, 480.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(677.167f, 469f), new Vector2(670.167f, 473.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(678.167f, 462.334f), new Vector2(658.167f, 468f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(663.501f, 453.667f), new Vector2(660.501f, 466.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(662.167f, 454.667f), new Vector2(649.167f, 463f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(649.501f, 463.667f), new Vector2(634.167f, 473.667f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(644.834f, 468.667f), new Vector2(631.501f, 480.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(659.167f, 458.334f), new Vector2(634.167f, 482.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(660.167f, 460.667f), new Vector2(636.501f, 484.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(661.501f, 466.334f), new Vector2(642.167f, 484.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(666.167f, 467f), new Vector2(649.834f, 482f), colors[6], 2f);
            ds.DrawLine(new Vector2(674.834f, 465f), new Vector2(654.501f, 483.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(660.167f, 475.667f), new Vector2(651.167f, 483f), colors[6], 2f);
            ds.DrawLine(new Vector2(669.167f, 473.334f), new Vector2(651.834f, 491f), colors[6], 2f);
            ds.DrawLine(new Vector2(667.167f, 482.667f), new Vector2(658.834f, 490.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(654.834f, 483f), new Vector2(648.834f, 490f), colors[6], 2f);
            ds.DrawLine(new Vector2(649.834f, 484.667f), new Vector2(643.834f, 490.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(641.834f, 484.667f), new Vector2(634.167f, 492.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(619.501f, 493f), new Vector2(612.834f, 501f), colors[6], 2f);
            ds.DrawLine(new Vector2(620.501f, 499.334f), new Vector2(604.167f, 514f), colors[6], 2f);
            ds.DrawLine(new Vector2(619.501f, 505f), new Vector2(603.167f, 522.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(626.167f, 504.334f), new Vector2(604.501f, 526.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(616.501f, 501f), new Vector2(616.167f, 524.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(624.834f, 511.667f), new Vector2(605.167f, 533.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(627.501f, 514.334f), new Vector2(605.167f, 534.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(627.167f, 520f), new Vector2(606.501f, 539.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(662.501f, 512f), new Vector2(649.834f, 525.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(659.167f, 509.334f), new Vector2(647.167f, 521f), colors[6], 2f);
            ds.DrawLine(new Vector2(654.834f, 507.334f), new Vector2(644.834f, 518f), colors[6], 2f);
            ds.DrawLine(new Vector2(668.167f, 512f), new Vector2(650.501f, 532.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(671.167f, 513.667f), new Vector2(651.167f, 536.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(675.501f, 516f), new Vector2(657.167f, 536f), colors[6], 2f);
            ds.DrawLine(new Vector2(680.167f, 515.667f), new Vector2(665.834f, 533.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(677.834f, 525f), new Vector2(668.167f, 534.334f), colors[6], 2f);
            ds.DrawLine(new Vector2(680.834f, 528.334f), new Vector2(668.834f, 540.334f), colors[6], 2f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(657.167f, 500.667f), new Vector2(666.834f, 506.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(662.167f, 496.334f), new Vector2(672.834f, 501.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(670.167f, 507.667f), new Vector2(688.834f, 509.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(678.834f, 504.001f), new Vector2(679.167f, 493.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(674.834f, 489.001f), new Vector2(685.167f, 479.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(682.834f, 490.334f), new Vector2(690.834f, 483.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(692.5f, 489.334f), new Vector2(683.834f, 499.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(693.167f, 496.001f), new Vector2(688.834f, 506.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(693.167f, 508.334f), new Vector2(696.167f, 521.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(695.167f, 523.334f), new Vector2(695.834f, 535.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(686.834f, 529.001f), new Vector2(691.834f, 540.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(679.167f, 549.667f), new Vector2(671.167f, 557.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(681.167f, 552.001f), new Vector2(677.5f, 559.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(666.167f, 561.334f), new Vector2(654.5f, 554.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(672.5f, 545.667f), new Vector2(658.5f, 552.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(652.834f, 558.334f), new Vector2(649.5f, 547.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(655.167f, 543.667f), new Vector2(644.834f, 541.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(638.834f, 537.667f), new Vector2(638.834f, 549.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(642.834f, 555.334f), new Vector2(630.5f, 551.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(629.834f, 547.001f), new Vector2(633.834f, 522.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(639.834f, 532.334f), new Vector2(641.5f, 522.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(634.5f, 506.667f), new Vector2(637.167f, 521.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(680.5f, 474.334f), new Vector2(690.167f, 477.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(681.5f, 465.001f), new Vector2(689.5f, 469.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(664.5f, 459.001f), new Vector2(671.834f, 461.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(666.834f, 444.667f), new Vector2(652.167f, 455.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(653.834f, 450.667f), new Vector2(630.5f, 461.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(644.834f, 460.667f), new Vector2(629.167f, 473.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(630.5f, 463.001f), new Vector2(618.167f, 465.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(618.167f, 468.667f), new Vector2(629.167f, 474.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(603.5f, 481.001f), new Vector2(601.5f, 493.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(597.834f, 494.667f), new Vector2(608.5f, 502.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(594.834f, 501.334f), new Vector2(596.5f, 515.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(590.167f, 515.001f), new Vector2(593.167f, 528.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(585.5f, 527.334f), new Vector2(594.167f, 534.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(600.5f, 532.001f), new Vector2(604.5f, 544.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(595.167f, 544.667f), new Vector2(618.167f, 549.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(619.834f, 542.001f), new Vector2(623.5f, 554.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(553.5f, 492.001f), new Vector2(561.5f, 502.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(566.5f, 491.334f), new Vector2(568.167f, 503.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(574.5f, 488.667f), new Vector2(571.834f, 499.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(552.167f, 501.334f), new Vector2(561.834f, 508.001f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(567.834f, 504.334f), new Vector2(565.167f, 516.334f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(551.834f, 508.667f), new Vector2(563.5f, 513.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(555.167f, 517.667f), new Vector2(567.5f, 519.334f), colors[6], 4f, strokeStyle);
            }
            ds.DrawLine(new Vector2(612.5f, 448f), new Vector2(665.5f, 425f), colors[6], 5f);
            ds.DrawLine(new Vector2(608f, 459.5f), new Vector2(666f, 438.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(285.5f, 410.335f), new Vector2(329.5f, 328.335f), Colors.White, 40f);
            ds.DrawLine(new Vector2(378.5f, 447.334f), new Vector2(384.5f, 413.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(381.167f, 429.334f), new Vector2(334.5f, 359.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(397.167f, 464.001f), new Vector2(443.833f, 452.001f), Colors.White, 40f);
            ds.DrawLine(new Vector2(395.167f, 430.001f), new Vector2(427.833f, 445.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(431.167f, 548.668f), new Vector2(471.833f, 529.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(583.834f, 466.001f), new Vector2(540.5f, 453.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(602.5f, 446.001f), new Vector2(591.167f, 400.001f), Colors.White, 40f);
            ds.DrawLine(new Vector2(559.167f, 448.668f), new Vector2(645.834f, 382.668f), Colors.White, 40f);
            ds.DrawLine(new Vector2(556.5f, 538.667f), new Vector2(508.5f, 519.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(521.167f, 529.334f), new Vector2(425.833f, 469.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(458.5f, 533.334f), new Vector2(563.167f, 472.001f), Colors.White, 40f);
            ds.DrawLine(new Vector2(687.167f, 410.668f), new Vector2(672.5f, 373.334f), Colors.White, 40f);
            ds.DrawLine(new Vector2(691.834f, 378.668f), new Vector2(623.834f, 302.667f), Colors.White, 40f);
            ds.DrawLine(new Vector2(395.5f, 251.5f), new Vector2(377f, 255f), colors[6], 5f);
            ds.DrawLine(new Vector2(396.5f, 236f), new Vector2(394f, 252.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(833.073f, 133.102f), new Vector2(1004.064f, 202.099f), Colors.White, 80f);
            ds.DrawLine(new Vector2(137.108f, 124.103f), new Vector2(-38.383f, 196.099f), Colors.White, 80f);
            ds.DrawLine(new Vector2(285.601f, 658.076f), new Vector2(324.599f, 743.571f), Colors.White, 80f);
            ds.DrawLine(new Vector2(718.079f, 620.577f), new Vector2(670.081f, 770.57f), Colors.White, 80f);
            ds.DrawLine(new Vector2(701.5f, 571f), new Vector2(701f, 582f), Colors.White, 12f);
            ds.DrawLine(new Vector2(704f, 561f), new Vector2(718.5f, 561f), Colors.White, 12f);
            ds.DrawLine(new Vector2(720.5f, 551.5f), new Vector2(707f, 552f), Colors.White, 12f);
            ds.DrawLine(new Vector2(422.833f, 160.002f), new Vector2(490.834f, 190.668f), colors[6], 5f);
            ds.DrawLine(new Vector2(490.834f, 190.668f), new Vector2(568.167f, 157.668f), colors[6], 5f);
            ds.DrawLine(new Vector2(490.5f, 178.002f), new Vector2(502.167f, 187.335f), colors[6], 5f);
            ds.DrawLine(new Vector2(490.834f, 191.335f), new Vector2(505.834f, 201.668f), colors[6], 5f);
            ds.DrawLine(new Vector2(489.5f, 192.668f), new Vector2(475.833f, 200.335f), colors[6], 5f);
            ds.DrawLine(new Vector2(464.5f, 194.002f), new Vector2(493.834f, 211.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(490.834f, 210.668f), new Vector2(516.167f, 196.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(516.167f, 195.668f), new Vector2(565.834f, 174.668f), colors[6], 5f);
            ds.DrawLine(new Vector2(465.5f, 194.335f), new Vector2(418.833f, 172.335f), colors[6], 5f);
            ds.DrawLine(new Vector2(464.5f, 47.338f), new Vector2(491.167f, 73.338f), colors[6], 5f);
            ds.DrawLine(new Vector2(491.5f, 73.338f), new Vector2(521.167f, 48.338f), colors[6], 5f);
            ds.DrawLine(new Vector2(520.834f, 48.338f), new Vector2(493.167f, 21.338f), colors[6], 5f);
            ds.DrawLine(new Vector2(492.834f, 21.338f), new Vector2(464.833f, 48.338f), colors[6], 5f);
            ds.DrawLine(new Vector2(470.5f, 24.338f), new Vector2(491.834f, 46.338f), colors[6], 5f);
            ds.DrawLine(new Vector2(491.834f, 46.338f), new Vector2(517.834f, 24.338f), colors[6], 5f);
            ds.DrawLine(new Vector2(517.5f, 24.338f), new Vector2(493.834f, 5.005f), colors[6], 5f);
            ds.DrawLine(new Vector2(493.834f, 4.672f), new Vector2(471.167f, 24.338f), colors[6], 5f);
            ds.FillCircle(new Vector2(491.833f, 46.667f), 9f, colors[1]);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(519.167f, 47.672f), new Vector2(542.834f, 77.005f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(542.834f, 76.672f), new Vector2(565.834f, 111.338f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(566.167f, 112.338f), new Vector2(581.834f, 138.338f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(496.167f, 51.005f), new Vector2(520.834f, 77.005f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(520.5f, 77.005f), new Vector2(537.167f, 101.005f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(537.5f, 101.005f), new Vector2(564.834f, 144.672f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(487.833f, 50.005f), new Vector2(464.167f, 79.672f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(463.833f, 79.672f), new Vector2(445.5f, 102.672f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(445.833f, 102.672f), new Vector2(422.833f, 139.005f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(466.5f, 46.338f), new Vector2(446.833f, 72.672f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(446.833f, 73.005f), new Vector2(428.167f, 98.672f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(428.167f, 98.672f), new Vector2(406.833f, 134.672f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(481.833f, 153.338f), new Vector2(491.5f, 180.338f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(492.167f, 161.005f), new Vector2(492.5f, 179.672f), colors[6], 5f, strokeStyle);
            }
            ds.DrawLine(new Vector2(490.5f, 92.005f), new Vector2(489.167f, 129.672f), colors[6], 3f);
            ds.DrawLine(new Vector2(489.5f, 129.672f), new Vector2(491.834f, 161.005f), colors[6], 3f);
            ds.DrawLine(new Vector2(501.5f, 136.672f), new Vector2(494.5f, 162.338f), colors[6], 3f);
            ds.DrawLine(new Vector2(499.834f, 151.005f), new Vector2(495.167f, 170.672f), colors[6], 3f);
            ds.DrawLine(new Vector2(498.5f, 158.338f), new Vector2(512.167f, 140.672f), colors[6], 3f);
            ds.DrawLine(new Vector2(511.5f, 141.005f), new Vector2(523.5f, 130.672f), colors[6], 3f);
            ds.DrawLine(new Vector2(454.167f, 126.338f), new Vector2(469.5f, 134.672f), colors[6], 3f);
            ds.DrawLine(new Vector2(465.167f, 132.338f), new Vector2(481.833f, 156.005f), colors[6], 3f);
            ds.DrawLine(new Vector2(532.834f, 128.005f), new Vector2(522.5f, 131.005f), colors[6], 3f);
            ds.DrawLine(new Vector2(476.167f, 96.338f), new Vector2(488.5f, 116.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(475.833f, 98.338f), new Vector2(474.833f, 86.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(474.833f, 85.672f), new Vector2(478.5f, 78.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(478.5f, 79.005f), new Vector2(485.167f, 78.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(483.167f, 79.338f), new Vector2(491.5f, 84.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(489.833f, 84.672f), new Vector2(494.167f, 80.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(494.5f, 79.672f), new Vector2(500.167f, 79.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(500.5f, 80.005f), new Vector2(505.5f, 86.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(505.167f, 87.338f), new Vector2(503.5f, 96.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(503.5f, 97.005f), new Vector2(501.834f, 104.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(501.5f, 104.338f), new Vector2(495.167f, 113.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(494.834f, 113.338f), new Vector2(490.167f, 117.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(469.5f, 137.005f), new Vector2(467.833f, 122.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(467.5f, 122.005f), new Vector2(462.167f, 110.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(462.167f, 109.672f), new Vector2(454.5f, 107.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(454.5f, 107.005f), new Vector2(449.167f, 111.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(448.5f, 111.672f), new Vector2(451.167f, 120.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(450.833f, 121.005f), new Vector2(443.167f, 121.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(442.833f, 121.672f), new Vector2(439.167f, 126.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(440.5f, 127.005f), new Vector2(440.5f, 132.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(440.833f, 133.005f), new Vector2(446.833f, 138.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(447.167f, 138.338f), new Vector2(456.5f, 139.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(457.5f, 139.672f), new Vector2(468.5f, 139.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(487.5f, 125.005f), new Vector2(483.167f, 121.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(482.833f, 121.338f), new Vector2(479.5f, 128.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(478.833f, 128.338f), new Vector2(477.5f, 134.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(477.5f, 134.672f), new Vector2(491.834f, 168.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(490.5f, 125.338f), new Vector2(496.5f, 124.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(496.5f, 124.338f), new Vector2(502.5f, 127.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(502.5f, 127.338f), new Vector2(504.5f, 135.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(504.834f, 134.338f), new Vector2(500.834f, 144.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(515.834f, 136.672f), new Vector2(519.5f, 118.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(519.834f, 118.005f), new Vector2(522.834f, 108.338f), colors[6], 4f);
            ds.DrawLine(new Vector2(522.834f, 108.005f), new Vector2(531.5f, 107.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(532.5f, 107.672f), new Vector2(537.834f, 109.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(537.834f, 110.005f), new Vector2(540.834f, 118.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(540.5f, 118.672f), new Vector2(535.834f, 125.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(536.167f, 123.672f), new Vector2(544.5f, 125.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(544.834f, 125.672f), new Vector2(547.167f, 131.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(547.167f, 132.338f), new Vector2(543.167f, 140.672f), colors[6], 4f);
            ds.DrawLine(new Vector2(542.834f, 141.005f), new Vector2(535.167f, 141.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(534.834f, 141.005f), new Vector2(518.834f, 133.005f), colors[6], 4f);
            ds.DrawLine(new Vector2(511.834f, 178.672f), new Vector2(470.167f, 178.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(458.167f, 173.005f), new Vector2(527.5f, 174.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(542.5f, 167.338f), new Vector2(494.167f, 168.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(498.167f, 160.338f), new Vector2(555.834f, 162.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(555.5f, 154.005f), new Vector2(501.167f, 154.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(552.5f, 147.338f), new Vector2(498.5f, 148.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(501.834f, 141.672f), new Vector2(531.834f, 139.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(541.834f, 141.338f), new Vector2(560.5f, 141.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(547.5f, 134.672f), new Vector2(559.167f, 135.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(545.5f, 129.338f), new Vector2(555.834f, 129.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(540.5f, 122.338f), new Vector2(548.834f, 122.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(539.167f, 116.005f), new Vector2(547.167f, 117.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(515.5f, 134.672f), new Vector2(501.5f, 133.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(502.167f, 126.338f), new Vector2(516.5f, 126.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(517.167f, 119.672f), new Vector2(468.833f, 120.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(480.167f, 126.005f), new Vector2(468.5f, 126.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(431.833f, 126.338f), new Vector2(438.5f, 126.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(435.833f, 120.338f), new Vector2(443.167f, 120.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(439.5f, 116.338f), new Vector2(449.167f, 116.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(442.833f, 110.672f), new Vector2(450.833f, 110.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(464.5f, 115.338f), new Vector2(485.833f, 114.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(520.5f, 112.672f), new Vector2(495.167f, 113.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(501.834f, 106.005f), new Vector2(539.167f, 105.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(482.833f, 149.338f), new Vector2(430.5f, 150.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(433.833f, 143.338f), new Vector2(480.833f, 145.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(469.5f, 138.338f), new Vector2(478.167f, 138.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(476.833f, 131.672f), new Vector2(469.167f, 131.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(442.167f, 137.338f), new Vector2(425.5f, 137.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(427.5f, 131.338f), new Vector2(441.5f, 131.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(427.5f, 156.005f), new Vector2(482.5f, 157.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(485.5f, 163.005f), new Vector2(429.5f, 163.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(447.167f, 168.338f), new Vector2(489.5f, 168.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(468.833f, 74.005f), new Vector2(516.167f, 75.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(512.834f, 68.672f), new Vector2(496.834f, 68.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(486.833f, 69.005f), new Vector2(473.167f, 68.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(464.5f, 80.672f), new Vector2(477.167f, 80.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(499.5f, 80.005f), new Vector2(520.5f, 80.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(524.167f, 85.672f), new Vector2(503.5f, 86.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(529.5f, 93.338f), new Vector2(503.834f, 93.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(535.5f, 98.005f), new Vector2(503.5f, 99.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(483.5f, 109.338f), new Vector2(463.167f, 108.338f), colors[6], 2f);
            ds.DrawLine(new Vector2(478.167f, 103.005f), new Vector2(447.833f, 103.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(453.833f, 95.672f), new Vector2(475.167f, 95.672f), colors[6], 2f);
            ds.DrawLine(new Vector2(472.833f, 88.005f), new Vector2(458.833f, 88.005f), colors[6], 2f);
            ds.DrawLine(new Vector2(482.167f, 186.333f), new Vector2(468.833f, 195f), colors[6], 5f);
            ds.DrawLine(new Vector2(490.167f, 182f), new Vector2(487.167f, 188.667f), colors[6], 5f);
            ds.DrawLine(new Vector2(497.834f, 186.333f), new Vector2(513.167f, 196.333f), colors[6], 5f);
            ds.DrawLine(new Vector2(474.5f, 202.002f), new Vector2(436.833f, 229.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(507.834f, 201.335f), new Vector2(546.167f, 232.002f), colors[6], 5f);
            ds.DrawLine(new Vector2(546.5f, 232.002f), new Vector2(586.834f, 237.335f), colors[6], 5f);
            ds.DrawLine(new Vector2(396.833f, 235.669f), new Vector2(437.167f, 228.669f), colors[6], 5f);
            ds.DrawLine(new Vector2(439.167f, 228.669f), new Vector2(491.5f, 227.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(491.167f, 227.669f), new Vector2(544.834f, 231.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(399.167f, 222.335f), new Vector2(412.5f, 219.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(412.833f, 219.669f), new Vector2(421.167f, 219.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(421.5f, 219.335f), new Vector2(431.167f, 221.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(430.833f, 221.335f), new Vector2(435.167f, 223.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(435.167f, 224.002f), new Vector2(437.833f, 215.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(437.833f, 215.002f), new Vector2(446.833f, 208.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(446.833f, 208.002f), new Vector2(456.167f, 202.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(455.833f, 202.335f), new Vector2(467.833f, 195.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(517.834f, 196.002f), new Vector2(530.5f, 205.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(530.834f, 205.002f), new Vector2(543.5f, 213.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(543.834f, 213.002f), new Vector2(548.5f, 220.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(548.834f, 220.002f), new Vector2(551.167f, 226.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(551.167f, 227.002f), new Vector2(561.834f, 222.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(562.167f, 222.002f), new Vector2(575.834f, 223.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(575.834f, 223.335f), new Vector2(586.5f, 227.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(489.5f, 210.335f), new Vector2(482.833f, 219.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(482.167f, 219.002f), new Vector2(477.5f, 227.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(492.5f, 212.002f), new Vector2(502.167f, 222.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(502.167f, 222.002f), new Vector2(507.167f, 232.335f), colors[6], 3f);
            ds.DrawLine(new Vector2(507.167f, 232.669f), new Vector2(508.834f, 236.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(509.167f, 236.669f), new Vector2(519.5f, 241.002f), colors[6], 3f);
            ds.DrawLine(new Vector2(519.834f, 241.002f), new Vector2(530.834f, 249.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(475.167f, 229.335f), new Vector2(474.833f, 237.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(474.167f, 238.335f), new Vector2(464.167f, 243.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(463.5f, 243.669f), new Vector2(451.167f, 250.669f), colors[6], 3f);
            ds.DrawLine(new Vector2(451.167f, 251.002f), new Vector2(444.5f, 259.669f), colors[6], 3f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(559.167f, 182.003f), new Vector2(547.5f, 190.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(565.167f, 182.336f), new Vector2(558.834f, 202.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(557.5f, 189.669f), new Vector2(543.834f, 199.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(524.834f, 196.003f), new Vector2(540.834f, 204.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(531.834f, 193.669f), new Vector2(543.167f, 195.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(552.834f, 199.669f), new Vector2(553.5f, 218.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(545.5f, 203.669f), new Vector2(546.834f, 211.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(560.167f, 207.669f), new Vector2(561.834f, 216.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(565.5f, 198.336f), new Vector2(565.834f, 211.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(569.5f, 194.003f), new Vector2(574.5f, 207.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(573.834f, 211.003f), new Vector2(568.5f, 220.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(422.833f, 180.003f), new Vector2(416.5f, 188.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(429.5f, 182.336f), new Vector2(420.833f, 193.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(434.833f, 185.003f), new Vector2(422.833f, 202.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(438.833f, 190.003f), new Vector2(432.5f, 199.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(431.833f, 200.669f), new Vector2(423.833f, 211.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(446.833f, 191.669f), new Vector2(436.167f, 207.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(453.5f, 194.336f), new Vector2(446.833f, 204.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(434.5f, 208.669f), new Vector2(428.5f, 219.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(417.833f, 194.003f), new Vector2(412.833f, 206.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(410.5f, 205.669f), new Vector2(406.167f, 218.669f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(419.167f, 207.669f), new Vector2(414.5f, 219.003f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(423.167f, 213.669f), new Vector2(420.5f, 219.336f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(450.833f, 225.002f), new Vector2(476.833f, 206.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(480.5f, 208.002f), new Vector2(455.833f, 226.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(464.167f, 225.002f), new Vector2(482.167f, 211.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(481.5f, 216.335f), new Vector2(469.5f, 225.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(505.5f, 207.002f), new Vector2(498.167f, 215.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(508.5f, 207.668f), new Vector2(502.167f, 219.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(512.834f, 212.002f), new Vector2(533.834f, 229.335f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(508.5f, 212.668f), new Vector2(522.5f, 225.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(509.5f, 219.002f), new Vector2(520.167f, 228.002f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(506.5f, 220.335f), new Vector2(513.5f, 228.002f), colors[6], 2f, strokeStyle);
            }
            ds.DrawLine(new Vector2(154.5f, 328f), new Vector2(179f, 351.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(154f, 328f), new Vector2(133.5f, 350.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(133f, 350.5f), new Vector2(155.5f, 378.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(155f, 378.5f), new Vector2(179f, 353f), colors[6], 5f);
            ds.DrawLine(new Vector2(155.5f, 352.5f), new Vector2(183.5f, 326f), colors[6], 5f);
            ds.DrawLine(new Vector2(183.5f, 325.5f), new Vector2(208.5f, 349.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(208.5f, 350f), new Vector2(181.5f, 380.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(155f, 352.5f), new Vector2(182f, 380f), colors[6], 5f);
            ds.FillCircle(new Vector2(183.333f, 351.167f), 9f, colors[1]);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(272f, 263.5f), new Vector2(233.5f, 289f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(234f, 289f), new Vector2(209.5f, 305.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(209f, 305.5f), new Vector2(182.5f, 326f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(278.5f, 280f), new Vector2(251f, 297f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(251.5f, 296.5f), new Vector2(220f, 317f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(220f, 317.5f), new Vector2(187.5f, 344.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(185.5f, 358f), new Vector2(216.5f, 385f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(216f, 385f), new Vector2(247.5f, 406f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(181.5f, 379f), new Vector2(211f, 404.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(210.5f, 404.5f), new Vector2(239.5f, 423.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(239f, 423.5f), new Vector2(275.5f, 448f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(246f, 406.5f), new Vector2(287.5f, 432f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(494f, 658.5f), new Vector2(469f, 682f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(470.5f, 682.5f), new Vector2(495.5f, 700f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(495.5f, 700.5f), new Vector2(522f, 678f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(521.5f, 678f), new Vector2(490.5f, 657.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(495.5f, 683.5f), new Vector2(467.5f, 656.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(467f, 656.5f), new Vector2(491.5f, 630.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(491f, 630.5f), new Vector2(523f, 657f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(522.5f, 656.5f), new Vector2(495.5f, 684f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(420.5f, 562.5f), new Vector2(441f, 595f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(441f, 594.5f), new Vector2(459.5f, 621.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(460f, 622f), new Vector2(491.5f, 657.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(405.5f, 569.5f), new Vector2(419f, 595.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(419.5f, 595.5f), new Vector2(438.5f, 623f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(439f, 623.5f), new Vector2(460.5f, 651f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(460f, 651f), new Vector2(476.5f, 664.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(546.5f, 594f), new Vector2(528f, 619f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(527.5f, 620.5f), new Vector2(507f, 643.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(506.5f, 642f), new Vector2(495.5f, 658f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(563f, 601.5f), new Vector2(545f, 629.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(544.5f, 629.5f), new Vector2(521f, 654.5f), colors[6], 5f, strokeStyle);
            }
            ds.FillCircle(new Vector2(493.833f, 657.167f), 9f, colors[1]);
            ds.FillCircle(new Vector2(785.833f, 352.167f), 9f, colors[1]);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(699.5f, 266f), new Vector2(730.5f, 284.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(730f, 284.5f), new Vector2(757.5f, 303.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(757f, 303.5f), new Vector2(784f, 328f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(783.5f, 328f), new Vector2(808.5f, 354f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(808.5f, 353.5f), new Vector2(789f, 375f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(789f, 375.5f), new Vector2(758.5f, 403.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(758f, 403.5f), new Vector2(710.5f, 436.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(702f, 420f), new Vector2(728.5f, 404f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(728.5f, 403.5f), new Vector2(755.5f, 382f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(756f, 382f), new Vector2(781f, 357f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(760.5f, 348.5f), new Vector2(787f, 377f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(761.5f, 347.5f), new Vector2(784.5f, 326.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(697.5f, 285f), new Vector2(723f, 299f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(722.5f, 299f), new Vector2(749f, 317f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(749f, 317.5f), new Vector2(780.5f, 347f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(791f, 348f), new Vector2(807.5f, 329f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(807f, 329f), new Vector2(829.5f, 352f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(829.5f, 352f), new Vector2(807.5f, 376.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(808f, 376.5f), new Vector2(788.5f, 354f), colors[6], 5f, strokeStyle);
            }
            ds.DrawLine(new Vector2(303.5f, 281f), new Vector2(330.5f, 336.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(326.5f, 341f), new Vector2(315.5f, 349f), colors[6], 5f);
            ds.DrawLine(new Vector2(316f, 349f), new Vector2(327f, 359f), colors[6], 5f);
            ds.DrawLine(new Vector2(327f, 342.5f), new Vector2(344f, 368f), colors[6], 5f);
            ds.DrawLine(new Vector2(333f, 351f), new Vector2(325.5f, 362.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(325.5f, 362f), new Vector2(298f, 420.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(327f, 364f), new Vector2(337f, 379f), colors[6], 5f);
            ds.DrawLine(new Vector2(336.5f, 378f), new Vector2(354.5f, 345f), colors[6], 5f);
            ds.DrawLine(new Vector2(319.5f, 273.5f), new Vector2(339.5f, 318.5f), colors[6], 5f);
            ds.DrawLine(new Vector2(339f, 318.5f), new Vector2(353f, 345f), colors[6], 5f);
            ds.DrawLine(new Vector2(328f, 337.5f), new Vector2(340.5f, 318.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(340f, 317f), new Vector2(351f, 300.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(351f, 300f), new Vector2(360f, 293.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(360f, 293f), new Vector2(364.5f, 291.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(365f, 291.5f), new Vector2(361.5f, 279.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(361.5f, 279f), new Vector2(368.5f, 256.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(377f, 254.5f), new Vector2(373f, 279.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(373f, 279f), new Vector2(370f, 304.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(370f, 305f), new Vector2(368.5f, 352f), colors[6], 3f);
            ds.DrawLine(new Vector2(368.5f, 351.5f), new Vector2(368.5f, 392f), colors[6], 3f);
            ds.DrawLine(new Vector2(368.5f, 392.5f), new Vector2(373.5f, 433f), colors[6], 3f);
            ds.DrawLine(new Vector2(373f, 433f), new Vector2(378f, 453.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(337.5f, 378f), new Vector2(342f, 390f), colors[6], 3f);
            ds.DrawLine(new Vector2(342f, 389.5f), new Vector2(347f, 399.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(347.5f, 400f), new Vector2(357f, 406.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(357f, 407f), new Vector2(356.5f, 423.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(356.5f, 424f), new Vector2(360.5f, 441f), colors[6], 3f);
            ds.DrawLine(new Vector2(360f, 441f), new Vector2(365f, 450.5f), colors[6], 3f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(341f, 368.5f), new Vector2(358f, 389f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(358f, 389.5f), new Vector2(374f, 411f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(374f, 411.5f), new Vector2(396f, 437.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(394.5f, 437.5f), new Vector2(416f, 456f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(415.5f, 456f), new Vector2(437.5f, 474f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(437f, 474f), new Vector2(448f, 481f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(388.5f, 469f), new Vector2(417.5f, 474.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(417.5f, 474f), new Vector2(462f, 481f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(462.5f, 481f), new Vector2(502f, 481.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(502.5f, 481.5f), new Vector2(542f, 479f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(542.5f, 479f), new Vector2(584f, 471f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(584.5f, 471f), new Vector2(598.5f, 467.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(414.5f, 548.5f), new Vector2(451f, 534.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(450.5f, 534.5f), new Vector2(485.5f, 516.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(486f, 516.5f), new Vector2(531f, 488f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(530.5f, 487.5f), new Vector2(577.5f, 446.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(577.5f, 446f), new Vector2(615f, 402f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(603f, 465.5f), new Vector2(610.5f, 431f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(610.5f, 430.5f), new Vector2(616.5f, 375f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(616f, 375f), new Vector2(615.5f, 326f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(615.5f, 325.5f), new Vector2(612f, 283f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(612f, 283.5f), new Vector2(603f, 242f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(312f, 425.5f), new Vector2(322.5f, 402f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(322f, 402f), new Vector2(335f, 375f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(662f, 280.5f), new Vector2(650.5f, 312f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(650f, 312f), new Vector2(638.5f, 334.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(638.5f, 335f), new Vector2(628.5f, 349.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(628f, 349.5f), new Vector2(639f, 367f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(639f, 367.5f), new Vector2(650.5f, 390f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(651f, 390f), new Vector2(660f, 409f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(660f, 410f), new Vector2(664f, 425.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(677f, 287.5f), new Vector2(662.5f, 326.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(662f, 326.5f), new Vector2(646.5f, 352f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(646.5f, 351.5f), new Vector2(655f, 370f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(655f, 371f), new Vector2(666.5f, 391f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(666.5f, 391.5f), new Vector2(678.5f, 421f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(552f, 235f), new Vector2(573.5f, 256.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(573f, 256.5f), new Vector2(596f, 281.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(596.5f, 281.5f), new Vector2(614.5f, 301.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(615f, 301.5f), new Vector2(631.5f, 327f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(632f, 327f), new Vector2(647f, 353.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(332f, 351f), new Vector2(351.5f, 318f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(352f, 318f), new Vector2(367.5f, 299f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(367f, 299f), new Vector2(385f, 279.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(385f, 279f), new Vector2(406f, 256f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(405.5f, 256f), new Vector2(423.5f, 241f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(423.5f, 240.5f), new Vector2(435.5f, 230.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(448.5f, 481.5f), new Vector2(471f, 496.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(470.5f, 496.5f), new Vector2(505.5f, 514.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(505.5f, 515f), new Vector2(531.5f, 529.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(532f, 529.5f), new Vector2(555f, 540f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(555f, 540.5f), new Vector2(571.5f, 545.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(417.5f, 529.5f), new Vector2(442.5f, 520f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(442f, 520f), new Vector2(468f, 508f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(468f, 507.5f), new Vector2(494.5f, 491f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(494.5f, 491.5f), new Vector2(518.5f, 504.5f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(518f, 504.5f), new Vector2(542f, 518f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(542.5f, 518f), new Vector2(576f, 530f), colors[6], 5f, strokeStyle);
            }
            ds.DrawLine(new Vector2(399f, 479.5f), new Vector2(412.5f, 487.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(413f, 487.5f), new Vector2(428f, 490f), colors[6], 3f);
            ds.DrawLine(new Vector2(428.5f, 490f), new Vector2(436.5f, 487.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(435.5f, 487.5f), new Vector2(443f, 486f), colors[6], 3f);
            ds.DrawLine(new Vector2(440f, 486f), new Vector2(445.5f, 493f), colors[6], 3f);
            ds.DrawLine(new Vector2(445.5f, 493.5f), new Vector2(454.5f, 501.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(455f, 501.5f), new Vector2(464.5f, 504f), colors[6], 3f);
            ds.DrawLine(new Vector2(465f, 504f), new Vector2(477f, 513f), colors[6], 3f);
            ds.DrawLine(new Vector2(477.5f, 513f), new Vector2(488f, 524.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(488.5f, 524.5f), new Vector2(492f, 532f), colors[6], 3f);
            ds.DrawLine(new Vector2(492f, 532.5f), new Vector2(498f, 521.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(497.5f, 521.5f), new Vector2(507f, 513.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(507f, 513f), new Vector2(514.5f, 508f), colors[6], 3f);
            ds.DrawLine(new Vector2(515f, 508f), new Vector2(532f, 502f), colors[6], 3f);
            ds.DrawLine(new Vector2(531.5f, 502f), new Vector2(541.5f, 492f), colors[6], 3f);
            ds.DrawLine(new Vector2(541.5f, 491.5f), new Vector2(547.5f, 483.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(547f, 483.5f), new Vector2(561.5f, 485.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(561f, 485.5f), new Vector2(579f, 483f), colors[6], 3f);
            ds.DrawLine(new Vector2(579f, 482.5f), new Vector2(586.5f, 477.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(613f, 449f), new Vector2(619.5f, 433.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(619f, 433.5f), new Vector2(619.5f, 420.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(619f, 420.5f), new Vector2(618.5f, 407f), colors[6], 3f);
            ds.DrawLine(new Vector2(615.5f, 407f), new Vector2(627f, 400f), colors[6], 3f);
            ds.DrawLine(new Vector2(627f, 399.5f), new Vector2(637f, 387f), colors[6], 3f);
            ds.DrawLine(new Vector2(636.5f, 387.5f), new Vector2(640f, 374f), colors[6], 3f);
            ds.DrawLine(new Vector2(640f, 373.5f), new Vector2(651.5f, 360f), colors[6], 3f);
            ds.DrawLine(new Vector2(651.5f, 360f), new Vector2(659f, 350f), colors[6], 3f);
            ds.DrawLine(new Vector2(661f, 347f), new Vector2(652.5f, 339.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(652f, 339.5f), new Vector2(643.5f, 327.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(643f, 327.5f), new Vector2(636f, 306f), colors[6], 3f);
            ds.DrawLine(new Vector2(635.5f, 306f), new Vector2(630.5f, 298.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(630f, 298.5f), new Vector2(621f, 296f), colors[6], 3f);
            ds.DrawLine(new Vector2(620.5f, 296f), new Vector2(624.5f, 279.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(624f, 279.5f), new Vector2(623f, 266f), colors[6], 3f);
            ds.DrawLine(new Vector2(623f, 265.5f), new Vector2(615.5f, 248.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(615.5f, 248f), new Vector2(610f, 233.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(610.5f, 233.5f), new Vector2(611.5f, 225.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(610.5f, 227.5f), new Vector2(595f, 229f), colors[6], 3f);
            ds.DrawLine(new Vector2(595.5f, 229.5f), new Vector2(580.5f, 226.5f), colors[6], 3f);
            ds.DrawLine(new Vector2(284.5f, 289.334f), new Vector2(301.833f, 281.334f), colors[6], 5f);
            ds.DrawLine(new Vector2(617.834f, 231.667f), new Vector2(617.834f, 259.667f), colors[6], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(294.334f, 359.838f), new Vector2(321.333f, 350.172f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(302.001f, 349.505f), new Vector2(320.667f, 349.172f), colors[6], 5f, strokeStyle);
            }
            ds.DrawLine(new Vector2(233.001f, 351.172f), new Vector2(270.667f, 352.505f), colors[6], 3f);
            ds.DrawLine(new Vector2(270.667f, 352.172f), new Vector2(302.001f, 349.838f), colors[6], 3f);
            ds.DrawLine(new Vector2(277.667f, 340.172f), new Vector2(303.333f, 347.172f), colors[6], 3f);
            ds.DrawLine(new Vector2(292.001f, 341.838f), new Vector2(311.667f, 346.505f), colors[6], 3f);
            ds.DrawLine(new Vector2(299.333f, 343.172f), new Vector2(281.667f, 329.505f), colors[6], 3f);
            ds.DrawLine(new Vector2(282.001f, 330.172f), new Vector2(271.667f, 318.172f), colors[6], 3f);
            ds.DrawLine(new Vector2(267.334f, 387.505f), new Vector2(275.667f, 372.172f), colors[6], 3f);
            ds.DrawLine(new Vector2(273.334f, 376.505f), new Vector2(297.001f, 359.838f), colors[6], 3f);
            ds.DrawLine(new Vector2(269.001f, 308.838f), new Vector2(272.001f, 319.172f), colors[6], 3f);
            ds.DrawLine(new Vector2(237.334f, 365.505f), new Vector2(257.334f, 353.172f), colors[6], 4f);
            ds.DrawLine(new Vector2(239.334f, 365.838f), new Vector2(227.001f, 366.838f), colors[6], 4f);
            ds.DrawLine(new Vector2(220.334f, 358.505f), new Vector2(225.334f, 350.172f), colors[6], 4f);
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                strokeStyle.EndCap = CanvasCapStyle.Square;
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            ds.DrawLine(new Vector2(673.501f, 356.003f), new Vector2(671.501f, 413.67f), colors[6], 2f);
            ds.DrawLine(new Vector2(679.833f, 413.336f), new Vector2(679.833f, 359.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(686.501f, 410.336f), new Vector2(685.501f, 356.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(692.167f, 359.669f), new Vector2(694.167f, 389.67f), colors[6], 2f);
            ds.DrawLine(new Vector2(699.167f, 405.336f), new Vector2(698.167f, 417.004f), colors[6], 2f);
            ds.DrawLine(new Vector2(704.501f, 403.336f), new Vector2(704.167f, 413.67f), colors[6], 2f);
            ds.DrawLine(new Vector2(711.501f, 398.336f), new Vector2(711.501f, 406.67f), colors[6], 2f);
            ds.DrawLine(new Vector2(699.167f, 373.336f), new Vector2(700.501f, 359.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(707.501f, 360.003f), new Vector2(707.167f, 374.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(714.167f, 375.004f), new Vector2(713.167f, 326.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(707.833f, 338.003f), new Vector2(707.501f, 326.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(713.501f, 293.669f), new Vector2(713.501f, 301.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(721.167f, 378.336f), new Vector2(720.833f, 353.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(727.833f, 359.669f), new Vector2(728.167f, 397.004f), colors[6], 2f);
            ds.DrawLine(new Vector2(684.501f, 340.669f), new Vector2(683.167f, 288.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(690.501f, 291.669f), new Vector2(688.833f, 338.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(695.501f, 327.336f), new Vector2(695.501f, 336.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(702.167f, 334.669f), new Vector2(702.167f, 327.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(696.501f, 300.003f), new Vector2(696.167f, 283.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(677.833f, 285.336f), new Vector2(676.167f, 340.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(670.833f, 343.335f), new Vector2(670.167f, 287.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(759.834f, 326.669f), new Vector2(758.834f, 374.004f), colors[6], 2f);
            ds.DrawLine(new Vector2(765.167f, 370.67f), new Vector2(765.167f, 354.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(764.834f, 344.669f), new Vector2(765.5f, 331.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(753.167f, 322.336f), new Vector2(753.5f, 335.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(753.834f, 357.335f), new Vector2(753.834f, 378.336f), colors[6], 2f);
            ds.DrawLine(new Vector2(748.167f, 382.004f), new Vector2(747.167f, 361.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(740.5f, 387.336f), new Vector2(740.5f, 361.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(735.834f, 393.336f), new Vector2(734.834f, 361.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(724.501f, 341.335f), new Vector2(725.501f, 321.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(730.833f, 336.003f), new Vector2(730.833f, 305.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(738.167f, 311.669f), new Vector2(738.167f, 333.003f), colors[6], 2f);
            ds.DrawLine(new Vector2(745.834f, 330.669f), new Vector2(745.834f, 316.669f), colors[6], 2f);
            ds.DrawLine(new Vector2(278.5f, 392f), new Vector2(273f, 402.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(260f, 403.5f), new Vector2(273f, 400.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(217.5f, 361.5f), new Vector2(230f, 368f), colors[6], 4f);
            ds.DrawLine(new Vector2(217.5f, 362.5f), new Vector2(219f, 359f), colors[6], 4f);
            ds.DrawLine(new Vector2(218.5f, 343.5f), new Vector2(223.5f, 353.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(265f, 305f), new Vector2(271f, 294f), colors[6], 4f);
            ds.DrawLine(new Vector2(270f, 294.5f), new Vector2(283f, 293f), colors[6], 4f);
            ds.DrawLine(new Vector2(281f, 291f), new Vector2(285.5f, 303f), colors[6], 4f);
            ds.DrawLine(new Vector2(286f, 303f), new Vector2(283f, 309f), colors[6], 4f);
            ds.DrawLine(new Vector2(251.5f, 302.5f), new Vector2(247f, 310f), colors[6], 4f);
            ds.DrawLine(new Vector2(221.5f, 355f), new Vector2(219f, 362.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(452f, 559f), new Vector2(438f, 561f), colors[6], 4f);
            ds.DrawLine(new Vector2(437.5f, 561f), new Vector2(435f, 567f), colors[6], 4f);
            ds.DrawLine(new Vector2(434.5f, 567f), new Vector2(439.5f, 574.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(439.5f, 575f), new Vector2(447.5f, 578.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(486.5f, 622f), new Vector2(495.5f, 610.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(494f, 609.5f), new Vector2(503f, 622f), colors[6], 4f);
            ds.DrawLine(new Vector2(510f, 610f), new Vector2(505f, 621f), colors[6], 4f);
            ds.DrawLine(new Vector2(536f, 563f), new Vector2(544f, 571f), colors[6], 4f);
            ds.DrawLine(new Vector2(544.5f, 569.5f), new Vector2(542.5f, 581.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(424f, 565.5f), new Vector2(434f, 558.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(745.5f, 331.5f), new Vector2(753.5f, 340f), colors[6], 4f);
            ds.DrawLine(new Vector2(746.5f, 347.5f), new Vector2(755f, 354f), colors[6], 4f);
            ds.DrawLine(new Vector2(726f, 387f), new Vector2(721f, 396f), colors[6], 4f);
            ds.DrawLine(new Vector2(693.5f, 391f), new Vector2(694f, 400.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(694.5f, 401f), new Vector2(701.5f, 405f), colors[6], 4f);
            ds.DrawLine(new Vector2(702f, 405f), new Vector2(710.5f, 395.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(712.5f, 303f), new Vector2(706.5f, 297f), colors[6], 4f);
            ds.DrawLine(new Vector2(700f, 296.5f), new Vector2(691.5f, 308f), colors[6], 4f);
            ds.DrawLine(new Vector2(692.5f, 306.5f), new Vector2(697f, 324.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(209.834f, 346f), new Vector2(209.834f, 378.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(203.834f, 355.333f), new Vector2(203.834f, 376f), colors[6], 2f);
            ds.DrawLine(new Vector2(215.834f, 323.333f), new Vector2(217.167f, 383.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(223.167f, 366f), new Vector2(223.834f, 390.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(230.5f, 367.333f), new Vector2(230.5f, 395.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(237.834f, 366.667f), new Vector2(235.834f, 400f), colors[6], 2f);
            ds.DrawLine(new Vector2(253.167f, 390.667f), new Vector2(252.5f, 410.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(254.5f, 354f), new Vector2(255.167f, 378f), colors[6], 2f);
            ds.DrawLine(new Vector2(245.167f, 389.333f), new Vector2(245.834f, 402.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(260.5f, 402f), new Vector2(260.5f, 415.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(268.5f, 398.667f), new Vector2(268.5f, 420f), colors[6], 2f);
            ds.DrawLine(new Vector2(273.834f, 396.667f), new Vector2(273.834f, 422f), colors[6], 2f);
            ds.DrawLine(new Vector2(310.5f, 354.5f), new Vector2(311.5f, 389.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(317f, 351f), new Vector2(317f, 372.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(521.5f, 177f), new Vector2(492f, 178.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(321.5f, 343.5f), new Vector2(331f, 334f), colors[6], 5f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(326.833f, 276.333f), new Vector2(334.5f, 295.333f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(336.5f, 273.667f), new Vector2(337.167f, 292f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(336.833f, 293f), new Vector2(340.167f, 305.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(341.833f, 289f), new Vector2(345.5f, 301f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(341.833f, 283.333f), new Vector2(344.833f, 268.667f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(354.833f, 264.667f), new Vector2(348.167f, 280f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(349.167f, 284.667f), new Vector2(350.833f, 297f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(354.833f, 282.667f), new Vector2(358.833f, 293.333f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(361.167f, 262.333f), new Vector2(355.5f, 280f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(338.833f, 308f), new Vector2(349.167f, 301f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(322.167f, 415.33f), new Vector2(329.167f, 433.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(319.5f, 428.997f), new Vector2(318.5f, 420.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(325.833f, 406.997f), new Vector2(340.5f, 440.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(328.833f, 399.664f), new Vector2(338.833f, 408.997f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(334.833f, 412.664f), new Vector2(347.167f, 424.997f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(340.833f, 427.33f), new Vector2(356.833f, 433.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(346.167f, 435.33f), new Vector2(357.167f, 440.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(340.833f, 408.997f), new Vector2(353.167f, 424.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(329.833f, 390.664f), new Vector2(339.5f, 399.33f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(341.5f, 400.997f), new Vector2(354.167f, 412.33f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(334.5f, 382.664f), new Vector2(338.5f, 390.664f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(406.25f, 489.75f), new Vector2(417.25f, 513.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(415.75f, 493f), new Vector2(421.5f, 504.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(423.5f, 512f), new Vector2(431.75f, 519.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(423f, 495f), new Vector2(432f, 503.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(431f, 505.75f), new Vector2(438.75f, 517.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(418f, 518.25f), new Vector2(425.5f, 522f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(436f, 499.5f), new Vector2(443.25f, 509f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(431.75f, 492.75f), new Vector2(445f, 493f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(442.75f, 499f), new Vector2(455.25f, 507.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(442.5f, 512.75f), new Vector2(451.5f, 510.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(533.5f, 506f), new Vector2(549.75f, 515.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(539f, 500.5f), new Vector2(545.5f, 505.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(544.75f, 494f), new Vector2(556.25f, 491.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(563.75f, 486.5f), new Vector2(557.75f, 499.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(550.75f, 500.25f), new Vector2(562.5f, 506.25f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(550f, 508.5f), new Vector2(568f, 513.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(555.75f, 516.5f), new Vector2(567f, 521.75f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(567f, 507f), new Vector2(567.5f, 498.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(568f, 491.5f), new Vector2(581.5f, 489.5f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(574.5f, 496.667f), new Vector2(571.5f, 509f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(625.5f, 405.335f), new Vector2(626.834f, 417.668f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(625.834f, 420.002f), new Vector2(628.5f, 431.002f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(623.167f, 437.335f), new Vector2(635.834f, 437.335f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(636.167f, 432.335f), new Vector2(634.167f, 416.002f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(634.834f, 410.335f), new Vector2(630.5f, 399.668f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(637.167f, 392.668f), new Vector2(641.5f, 403.002f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(641.834f, 381.668f), new Vector2(646.834f, 396.668f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(644.5f, 400.002f), new Vector2(655.834f, 408.668f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(640.167f, 408.335f), new Vector2(651.167f, 412.002f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(656.167f, 413.668f), new Vector2(646.5f, 419.668f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(642.167f, 415.668f), new Vector2(641.834f, 426.335f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(644.5f, 430.335f), new Vector2(657.834f, 424.002f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(627.167f, 272.339f), new Vector2(639.5f, 280.672f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(641.167f, 274.672f), new Vector2(651.834f, 291.339f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(648.5f, 279.672f), new Vector2(657.167f, 287.672f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(628.834f, 285.006f), new Vector2(639.167f, 284.672f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(637.834f, 290.339f), new Vector2(625.167f, 294.672f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(639.834f, 293.672f), new Vector2(644.5f, 304.672f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(645.834f, 292.339f), new Vector2(650.5f, 302.006f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(635.167f, 298.672f), new Vector2(641.5f, 312.006f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = innerDashStyle;
                ds.DrawLine(new Vector2(645.167f, 308.006f), new Vector2(645.5f, 318.006f), colors[6], 4f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(366.25f, 310.25f), new Vector2(365.5f, 330.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(362f, 316.75f), new Vector2(361f, 336.25f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(358f, 316.25f), new Vector2(357.75f, 331.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(354f, 324.25f), new Vector2(354f, 338f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(359.5f, 337.25f), new Vector2(356.75f, 342f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(349f, 364f), new Vector2(350.5f, 375.75f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(353f, 354.25f), new Vector2(355.25f, 379.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(357.25f, 358.25f), new Vector2(357.5f, 380.75f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(362.5f, 360.75f), new Vector2(361f, 370.25f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(364.5f, 364.5f), new Vector2(361.75f, 377f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(364.75f, 376.25f), new Vector2(364.25f, 392f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(461f, 485.5f), new Vector2(475.5f, 486.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(468.25f, 489.75f), new Vector2(482.5f, 490f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(474.75f, 495.25f), new Vector2(484f, 492.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(478.25f, 486f), new Vector2(487f, 486.25f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(502f, 486f), new Vector2(520.5f, 484.25f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(499.5f, 491f), new Vector2(512f, 490.25f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(506.5f, 493f), new Vector2(513f, 493f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(524.5f, 486.5f), new Vector2(515f, 489.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(618.5f, 316f), new Vector2(619.5f, 332.75f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(621.75f, 321.25f), new Vector2(621.75f, 334.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(624.75f, 327.5f), new Vector2(624.75f, 337.75f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(627.75f, 329.25f), new Vector2(627.5f, 342f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(630f, 332.75f), new Vector2(629.75f, 338.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(620.25f, 361.25f), new Vector2(620.75f, 379.75f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(623.25f, 359f), new Vector2(623.25f, 369.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(626.75f, 357.75f), new Vector2(626.75f, 368.5f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(624f, 371.5f), new Vector2(624f, 385f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(630.5f, 365.5f), new Vector2(626.25f, 376.75f), colors[6], 2f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = dotCapStyle;
                strokeStyle.EndCap = dotCapStyle;
                strokeStyle.DashCap = dotCapStyle;
                strokeStyle.CustomDashStyle = new float[] { 1f, 5f };
                ds.DrawLine(new Vector2(620.5f, 385.25f), new Vector2(618f, 392.75f), colors[6], 2f, strokeStyle);
            }
            ds.DrawLine(new Vector2(453.5f, 533.333f), new Vector2(489.5f, 534.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(463.833f, 528.667f), new Vector2(493.167f, 530f), colors[6], 2f);
            ds.DrawLine(new Vector2(473.833f, 524.667f), new Vector2(488.5f, 524.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(493.833f, 531.667f), new Vector2(537.167f, 532.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(524.5f, 526f), new Vector2(495.833f, 527.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(497.167f, 522f), new Vector2(513.833f, 522f), colors[6], 2f);
            ds.DrawLine(new Vector2(516.5f, 506f), new Vector2(508.5f, 511.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(579f, 262.5f), new Vector2(571f, 276f), colors[6], 4f);
            ds.DrawLine(new Vector2(576f, 275f), new Vector2(559f, 288f), colors[6], 4f);
            ds.DrawLine(new Vector2(564f, 272.5f), new Vector2(560.5f, 286.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(590f, 239.5f), new Vector2(584.5f, 256.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(589.5f, 252.5f), new Vector2(579f, 267f), colors[6], 4f);
            ds.DrawLine(new Vector2(592f, 262.5f), new Vector2(585f, 266.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(566f, 285.5f), new Vector2(557f, 295f), colors[6], 4f);
            ds.DrawLine(new Vector2(392f, 252f), new Vector2(402.5f, 256f), colors[6], 4f);
            ds.DrawLine(new Vector2(402f, 253f), new Vector2(409.5f, 264f), colors[6], 4f);
            ds.DrawLine(new Vector2(410f, 264f), new Vector2(418f, 273.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(418f, 270f), new Vector2(422.5f, 280.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(422.5f, 281f), new Vector2(428.5f, 285f), colors[6], 4f);
            ds.DrawLine(new Vector2(429.5f, 406f), new Vector2(420f, 419.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(431f, 408.5f), new Vector2(417f, 428.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(419f, 422.5f), new Vector2(405f, 433f), colors[6], 4f);
            ds.DrawLine(new Vector2(411f, 428.5f), new Vector2(401f, 445f), colors[6], 4f);
            ds.DrawLine(new Vector2(552.5f, 412.5f), new Vector2(564.5f, 426f), colors[6], 4f);
            ds.DrawLine(new Vector2(553.5f, 411.5f), new Vector2(554f, 422.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(551.5f, 410.5f), new Vector2(570.5f, 410.5f), colors[6], 4f);
            ds.DrawLine(new Vector2(427.833f, 285f), new Vector2(414.167f, 290f), colors[6], 2f);
            ds.DrawLine(new Vector2(418.5f, 289f), new Vector2(400.5f, 296f), colors[6], 2f);
            ds.DrawLine(new Vector2(400.167f, 296f), new Vector2(392.833f, 300.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(425.833f, 286f), new Vector2(412.167f, 294f), colors[6], 2f);
            ds.DrawLine(new Vector2(426.5f, 285.667f), new Vector2(404.833f, 289f), colors[6], 2f);
            ds.DrawLine(new Vector2(404.5f, 289f), new Vector2(392.5f, 293.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(392.833f, 293.667f), new Vector2(381.833f, 301f), colors[6], 2f);
            ds.DrawLine(new Vector2(389.167f, 302.667f), new Vector2(379.167f, 302.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(388.5f, 303.667f), new Vector2(382.833f, 314f), colors[6], 2f);
            ds.DrawLine(new Vector2(392.833f, 306.333f), new Vector2(382.5f, 315.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(398.5f, 305.333f), new Vector2(391.167f, 312.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(397.167f, 304.333f), new Vector2(387.5f, 312.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(396.833f, 305.667f), new Vector2(396.833f, 317f), colors[6], 2f);
            ds.DrawLine(new Vector2(438.833f, 255.001f), new Vector2(434.167f, 267.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(435.167f, 267.668f), new Vector2(434.167f, 278.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(430.5f, 255.001f), new Vector2(430.5f, 271.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(430.5f, 272.001f), new Vector2(431.833f, 281.001f), colors[6], 2f);
            ds.DrawLine(new Vector2(434.833f, 240.668f), new Vector2(431.5f, 255.001f), colors[6], 2f);
            ds.DrawLine(new Vector2(434.167f, 245.001f), new Vector2(445.167f, 236.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(440.833f, 239.001f), new Vector2(452.833f, 234.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(453.5f, 233.001f), new Vector2(449.833f, 243.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(446.833f, 245.001f), new Vector2(456.167f, 239.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(451.5f, 245.335f), new Vector2(463.5f, 242.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(431.167f, 286.001f), new Vector2(424.167f, 272.001f), colors[6], 2f);
            ds.DrawLine(new Vector2(426.167f, 277.335f), new Vector2(422.167f, 263.001f), colors[6], 2f);
            ds.DrawLine(new Vector2(423.5f, 278.335f), new Vector2(412.5f, 274.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(423.833f, 280.335f), new Vector2(409.167f, 278.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(400.5f, 259.668f), new Vector2(389.5f, 259.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(400.833f, 256.335f), new Vector2(386.5f, 259.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(399.5f, 254.668f), new Vector2(403.167f, 243.001f), colors[6], 2f);
            ds.DrawLine(new Vector2(403.833f, 242.001f), new Vector2(403.833f, 250.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(401.833f, 248.335f), new Vector2(403.5f, 257.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(397.5f, 254.668f), new Vector2(397.167f, 240.001f), colors[6], 2f);
            ds.DrawLine(new Vector2(426.167f, 409.666f), new Vector2(409.5f, 408.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(409.167f, 408.999f), new Vector2(402.167f, 407.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(402.167f, 407.666f), new Vector2(391.5f, 404.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(422.5f, 408.333f), new Vector2(408.5f, 404.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(408.5f, 404.666f), new Vector2(394.167f, 395.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(394.5f, 395.999f), new Vector2(386.833f, 386.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(386.5f, 386.333f), new Vector2(386.5f, 396.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(387.5f, 397.333f), new Vector2(379.5f, 388.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(375.5f, 386.999f), new Vector2(384.167f, 396.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(372.5f, 389.333f), new Vector2(378.833f, 401.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(375.833f, 387.666f), new Vector2(377.167f, 401.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(376.167f, 400.999f), new Vector2(383.167f, 405.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(385.167f, 405.999f), new Vector2(380.5f, 405.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(377.833f, 406.999f), new Vector2(389.167f, 413.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(388.833f, 413.333f), new Vector2(407.167f, 415.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(401.167f, 413.999f), new Vector2(416.167f, 412.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(415.833f, 412.999f), new Vector2(425.833f, 411.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(425.167f, 417.332f), new Vector2(425.167f, 432.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(425.167f, 432.666f), new Vector2(427.833f, 449.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(428.167f, 449.999f), new Vector2(435.167f, 460.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(435.5f, 455.999f), new Vector2(440.833f, 465.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(437.5f, 461.666f), new Vector2(449.167f, 467.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(449.167f, 468.332f), new Vector2(461.833f, 468.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(443.833f, 453.332f), new Vector2(451.833f, 461.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(451.5f, 461.666f), new Vector2(461.167f, 467.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(444.5f, 453.666f), new Vector2(454.833f, 456.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(443.833f, 445.666f), new Vector2(455.5f, 454.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(436.833f, 436.332f), new Vector2(448.5f, 448.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(428.167f, 416.999f), new Vector2(436.167f, 439.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(427.833f, 419.332f), new Vector2(431.833f, 434.999f), colors[6], 2f);
            ds.DrawLine(new Vector2(431.5f, 434.999f), new Vector2(435.5f, 447.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(435.5f, 447.332f), new Vector2(437.833f, 452.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(430.833f, 415.999f), new Vector2(437.167f, 435.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(437.5f, 435.666f), new Vector2(441.833f, 442.332f), colors[6], 2f);
            ds.DrawLine(new Vector2(429.833f, 411.332f), new Vector2(431.833f, 419.666f), colors[6], 2f);
            ds.DrawLine(new Vector2(552.166f, 412f), new Vector2(546.833f, 427f), colors[6], 2f);
            ds.DrawLine(new Vector2(547.166f, 427.333f), new Vector2(545.5f, 435.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(545.166f, 435.333f), new Vector2(537.166f, 446.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(536.833f, 446.333f), new Vector2(528.5f, 455.667f), colors[6], 2f);
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            ds.DrawLine(new Vector2(537.166f, 452f), new Vector2(533.166f, 459f), colors[6], 2f);
            ds.DrawLine(new Vector2(533.5f, 459.333f), new Vector2(526.833f, 467.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(522.166f, 468f), new Vector2(537.166f, 462.667f), colors[6], 2f);
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            ds.DrawLine(new Vector2(542.833f, 458.667f), new Vector2(540.166f, 468f), colors[6], 2f);
            ds.DrawLine(new Vector2(537.166f, 469.333f), new Vector2(548.166f, 463.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(553.166f, 418.333f), new Vector2(551.5f, 431.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(554.166f, 421.667f), new Vector2(547.5f, 443.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(552.833f, 433.333f), new Vector2(544.5f, 448.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(554.833f, 422.333f), new Vector2(552.166f, 442.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(552.166f, 443f), new Vector2(547.5f, 457.333f), colors[6], 2f);
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            ds.DrawLine(new Vector2(564.166f, 424.333f), new Vector2(580.166f, 440f), colors[6], 2f);
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            ds.DrawLine(new Vector2(569.833f, 424f), new Vector2(577.833f, 424f), colors[6], 2f);
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            ds.DrawLine(new Vector2(567.833f, 407.667f), new Vector2(582.5f, 409.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(582.833f, 409.333f), new Vector2(597.166f, 403.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(597.166f, 403f), new Vector2(607.5f, 394.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(607.166f, 390.667f), new Vector2(599.166f, 392.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(601.166f, 394.333f), new Vector2(607.166f, 391.667f), colors[6], 2f);
            ds.DrawLine(new Vector2(602.166f, 390f), new Vector2(607.166f, 382f), colors[6], 2f);
            ds.DrawLine(new Vector2(607.166f, 381.667f), new Vector2(608.166f, 369.333f), colors[6], 2f);
            ds.DrawLine(new Vector2(606.5f, 370.333f), new Vector2(601.166f, 378f), colors[6], 2f);
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            ds.DrawLine(new Vector2(601.166f, 376.333f), new Vector2(597.166f, 383.333f), colors[6], 2f);
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            ds.DrawLine(new Vector2(589.833f, 383.667f), new Vector2(599.833f, 370f), colors[6], 2f);
            ds.DrawLine(new Vector2(553.166f, 248.668f), new Vector2(544.833f, 241.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(545.166f, 241.335f), new Vector2(538.5f, 237.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(538.166f, 237.335f), new Vector2(537.5f, 237.002f), colors[6], 2f);
            ds.DrawLine(new Vector2(532.833f, 236.002f), new Vector2(536.166f, 244.668f), colors[6], 2f);
            ds.DrawLine(new Vector2(535.5f, 237.335f), new Vector2(541.166f, 250.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(541.166f, 251.002f), new Vector2(529.833f, 246.335f), colors[6], 2f);
            ds.DrawLine(new Vector2(546.166f, 251.335f), new Vector2(555.166f, 264.002f), colors[6], 2f);
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            ds.DrawLine(new Vector2(553.166f, 243.668f), new Vector2(555.5f, 252.335f), colors[6], 2f);
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            ds.DrawLine(new Vector2(565.833f, 290.002f), new Vector2(580.833f, 290.002f), colors[6], 2f);
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            ds.DrawLine(new Vector2(595.5f, 306.335f), new Vector2(596.5f, 316.002f), colors[6], 2f);
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            ds.DrawLine(new Vector2(590.5f, 292.5f), new Vector2(605.5f, 307f), colors[6], 2f);
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            ds.DrawLine(new Vector2(420.5f, 418.5f), new Vector2(410f, 441.5f), colors[6], 2f);
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            ds.DrawLine(new Vector2(442f, 266.5f), new Vector2(432.5f, 285.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(453.5f, 258f), new Vector2(442f, 266.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(397.5f, 316f), new Vector2(406f, 302f), colors[6], 2f);
            ds.DrawLine(new Vector2(405.5f, 303f), new Vector2(419f, 292.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(417f, 290f), new Vector2(428.5f, 287.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(433.5f, 285.5f), new Vector2(422f, 288f), colors[6], 2f);
            ds.DrawLine(new Vector2(427.5f, 287.5f), new Vector2(417.5f, 297.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(417.5f, 297.5f), new Vector2(406f, 303.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(355f, 345.5f), new Vector2(367f, 337f), colors[6], 2f);
            ds.DrawLine(new Vector2(367.5f, 337f), new Vector2(379.5f, 332.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(380f, 332.5f), new Vector2(390f, 331f), colors[6], 2f);
            ds.DrawLine(new Vector2(390f, 331f), new Vector2(391f, 331f), colors[6], 2f);
            ds.DrawLine(new Vector2(391.5f, 331f), new Vector2(392.5f, 321.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(393f, 321.5f), new Vector2(396f, 316f), colors[6], 2f);
            ds.DrawLine(new Vector2(356f, 348.5f), new Vector2(365f, 357.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(365f, 357f), new Vector2(374.5f, 363f), colors[6], 2f);
            ds.DrawLine(new Vector2(375f, 363f), new Vector2(385f, 368f), colors[6], 2f);
            ds.DrawLine(new Vector2(385.5f, 367.5f), new Vector2(388f, 381f), colors[6], 2f);
            ds.DrawLine(new Vector2(388.5f, 381f), new Vector2(399.5f, 392.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(399f, 392.5f), new Vector2(417f, 402.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(416.5f, 403f), new Vector2(431f, 406f), colors[6], 2f);
            ds.DrawLine(new Vector2(430.5f, 408.5f), new Vector2(437.5f, 429.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(437.5f, 430f), new Vector2(449.5f, 443f), colors[6], 2f);
            ds.DrawLine(new Vector2(449f, 443f), new Vector2(464f, 453.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(464.5f, 453.5f), new Vector2(478.5f, 461.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(478.5f, 462f), new Vector2(480f, 471f), colors[6], 2f);
            ds.DrawLine(new Vector2(480f, 471.5f), new Vector2(487.5f, 483f), colors[6], 2f);
            ds.DrawLine(new Vector2(498.5f, 485f), new Vector2(506.5f, 472.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(506.5f, 472f), new Vector2(510f, 461f), colors[6], 2f);
            ds.DrawLine(new Vector2(510f, 461f), new Vector2(521.5f, 454.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(522f, 454.5f), new Vector2(537.5f, 444.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(587.5f, 312.5f), new Vector2(595.5f, 321f), colors[6], 2f);
            ds.DrawLine(new Vector2(596f, 321.5f), new Vector2(598.5f, 331f), colors[6], 2f);
            ds.DrawLine(new Vector2(598f, 331f), new Vector2(608f, 335f), colors[6], 2f);
            ds.DrawLine(new Vector2(608f, 335f), new Vector2(618f, 339.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(618.5f, 339.5f), new Vector2(627.5f, 347.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(628f, 353f), new Vector2(617.5f, 356f), colors[6], 2f);
            ds.DrawLine(new Vector2(617.5f, 356.5f), new Vector2(603.5f, 360f), colors[6], 2f);
            ds.DrawLine(new Vector2(604f, 360f), new Vector2(599f, 361.5f), colors[6], 2f);
            ds.DrawLine(new Vector2(599.5f, 361.5f), new Vector2(593.5f, 376f), colors[6], 2f);
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(378.5f, 450.667f), new Vector2(380.5f, 468.667f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(377.833f, 458f), new Vector2(371.167f, 407.334f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(370.5f, 406f), new Vector2(371.167f, 294f), colors[6], 5f, strokeStyle);
            }
            {
                CanvasStrokeStyle strokeStyle = new CanvasStrokeStyle();
                strokeStyle.StartCap = CanvasCapStyle.Square;
                strokeStyle.EndCap = CanvasCapStyle.Square;
                strokeStyle.DashCap = CanvasCapStyle.Square;
                ds.DrawLine(new Vector2(371.167f, 296.667f), new Vector2(378.5f, 242f), colors[6], 5f, strokeStyle);
            }
            ds.FillCircle(new Vector2(493.5f, 297f), 53f, colors[7]);
            ds.FillCircle(new Vector2(492.5f, 401f), 53f, colors[7]);
            ds.FillEllipse(new Vector2(447.5f, 349f), 53f, 53f, colors[7]);
            ds.FillEllipse(new Vector2(537.5f, 351f), 53f, 53f, colors[7]);
            ds.FillEllipse(new Vector2(590.5f, 346f), 24.5f, 8.5f, colors[7]);
            ds.FillEllipse(new Vector2(395.5f, 348.5f), 24.5f, 8.5f, colors[7]);
            ds.FillEllipse(new Vector2(491.5f, 245f), 8.5f, 24.5f, colors[7]);
            ds.FillEllipse(new Vector2(494f, 451.5f), 8.5f, 24.5f, colors[7]);
            ds.DrawEllipse(new Vector2(253.5f, 600.668f), 6.667f, 6.667f, colors[5], 5f);
            ds.DrawEllipse(new Vector2(724.5f, 589.334f), 6.667f, 6.667f, colors[5], 5f);
            ds.DrawEllipse(new Vector2(457f, 311f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(435.667f, 308.667f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(452f, 288.667f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(534.334f, 284.667f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(531.333f, 307.333f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(554f, 308.667f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(530f, 385.667f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(551.334f, 389.666f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(532.333f, 408f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(451f, 386.334f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(449.667f, 410.334f), 16f, 16f, Colors.White, 2f);
            ds.DrawEllipse(new Vector2(429.333f, 390f), 16f, 16f, Colors.White, 2f);
            ds.FillEllipse(new Vector2(452.75f, 287.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(457.25f, 310.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(435.25f, 309.25f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(534.25f, 283.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(531.25f, 307.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(554.25f, 309.25f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(450.75f, 385.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(428.75f, 388.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(450.25f, 410.75f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(529.75f, 385.25f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(532.75f, 408.25f), 11.75f, 11.75f, Colors.White);
            ds.FillEllipse(new Vector2(551.25f, 389.25f), 11.75f, 11.75f, Colors.White);
            ds.DrawLine(new Vector2(435.5f, 290.5f), new Vector2(453f, 306f), Colors.White, 20f);
            ds.DrawLine(new Vector2(533.5f, 309.5f), new Vector2(552f, 293.5f), Colors.White, 20f);
            ds.DrawLine(new Vector2(533f, 388.5f), new Vector2(550.5f, 406.5f), Colors.White, 20f);
            ds.DrawLine(new Vector2(446.5f, 391f), new Vector2(433.5f, 404.5f), Colors.White, 20f);
            ds.FillEllipse(new Vector2(471.5f, 265.5f), 6f, 6f, Colors.White);
            ds.FillEllipse(new Vector2(517.5f, 265.5f), 6f, 6f, Colors.White);
            ds.FillEllipse(new Vector2(408f, 351f), 6f, 6f, Colors.White);
            ds.FillEllipse(new Vector2(582.5f, 352.5f), 6f, 6f, Colors.White);
            ds.FillEllipse(new Vector2(467.5f, 431.5f), 6f, 6f, Colors.White);
            ds.FillEllipse(new Vector2(515.5f, 434f), 6f, 6f, Colors.White);
            ds.FillEllipse(new Vector2(451.5f, 289f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(435f, 307.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(457.5f, 309.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(536.5f, 285.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(533f, 307.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(553.5f, 306.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(532f, 387.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(549f, 392.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(532.5f, 406f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(450.5f, 387f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(449f, 409.5f), 8f, 8f, colors[1]);
            ds.FillEllipse(new Vector2(430.5f, 393f), 8f, 8f, colors[1]);

            ds.FillRectangle(new Rect(980, 0, 1000, 1000), Colors.White);
            ds.FillRectangle(new Rect(0, 735, 1000, 1000), Colors.White);
        }
Example #2
0
        //
        // Factored into a separate file for readability.
        // This test renders a number of geometry primitives using basic drawing functions.
        // 
        public static void DrawGeometryTestScene(CanvasDrawingSession drawingSession, TestSceneRenderingType renderingType)
        {
            //
            // The geometry in this function was produced from an SVG file, and converted to the code below using VS regular expressions.
            // 
            // Below are some handy regular expressions used to convert SVG fragments into Canvas code.
            // These convert some common forms of <rect>, <line> and <ellipse> elements.
            //
            // Lines
            // -------
            // Find:
            // <line stroke="#(?<strokeColor_first>[\d|A-Z][\d|A-Z])(?<strokeColor_second>[\d|A-Z][\d|A-Z])(?<strokeColor_third>[\d|A-Z][\d|A-Z])" stroke-width="(?<strokeWidth>\-?\d*\.?\d*)" x1="(?<x1Coordinate>\-?\d*\.?\d*)" y1="(?<y1Coordinate>\-?\d*\.?\d*)" x2="(?<x2Coordinate>\-?\d*\.?\d*)" y2="(?<y2Coordinate>\-?\d*\.?\d*)"/>
            // Replace: 
            // ds.DrawLine(new Vector2(${x1Coordinate}f, ${y1Coordinate}f), new Vector2(${x2Coordinate}f, ${y2Coordinate}f), Color.FromArgb(0xFF, 0x${strokeColor_first}, 0x${strokeColor_second}, 0x${strokeColor_third}), ${strokeWidth}f);\n
            //
            // Filled Rectangles
            // -----------------
            // Find:
            // <rect x="(?<xCoordinate>\-?\d*\.?\d*)" y="(?<yCoordinate>\-?\d*\.?\d*)" fill="#(?<fillColor_first>[\d|A-Z][\d|A-Z])(?<fillColor_second>[\d|A-Z][\d|A-Z])(?<fillColor_third>[\d|A-Z][\d|A-Z])" width="(?<rectWidth>\-?\d*\.?\d*)" height="(?<rectHeight>\-?\d*\.?\d*)"/>
            // Replace:
            // ds.FillRectangle(new Rect(${xCoordinate}, ${yCoordinate}, ${rectWidth}, ${rectHeight}), Color.FromArgb(0xFF, 0x${fillColor_first}, 0x${fillColor_second}, 0x${fillColor_third}));\n
            //
            //
            // Filled+Thin Stroked Rectangles
            // ------------------------------
            // Find:
            // <rect x="(?<xCoordinate>\-?\d*\.?\d*)" y="(?<yCoordinate>\-?\d*\.?\d*)" fill="#(?<fillColor_first>[\d|A-Z][\d|A-Z])(?<fillColor_second>[\d|A-Z][\d|A-Z])(?<fillColor_third>[\d|A-Z][\d|A-Z])" stroke="#(?<strokeColor_first>[\d|A-Z][\d|A-Z])(?<strokeColor_second>[\d|A-Z][\d|A-Z])(?<strokeColor_third>[\d|A-Z][\d|A-Z])" width="(?<rectWidth>\-?\d*\.?\d*)" height="(?<rectHeight>\-?\d*\.?\d*)"/>
            // Replace: 
            // ds.FillRectangle(new Rect(${xCoordinate}, ${yCoordinate}, ${rectWidth}, ${rectHeight}), Color.FromArgb(0xFF, 0x${fillColor_first}, 0x${fillColor_second}, 0x${fillColor_third}));\nds.DrawRectangle(new Rect(${xCoordinate}, ${yCoordinate}, ${rectWidth}, ${rectHeight}), Color.FromArgb(0xFF, 0x${strokeColor_first}, 0x${strokeColor_second}, 0x${strokeColor_third}), 1.0f);\n
            //
            // Filled Ellipses
            // ---------------
            // Find:
            // <ellipse fill="#(?<fillColor_first>[\d|A-Z][\d|A-Z])(?<fillColor_second>[\d|A-Z][\d|A-Z])(?<fillColor_third>[\d|A-Z][\d|A-Z])" cx="(?<centerX>\-?\d*\.?\d*)" cy="(?<centerY>\-?\d*\.?\d*)" rx="(?<radiusX>\-?\d*\.?\d*)" ry="(?<radiusY>\-?\d*\.?\d*)"/>
            // Replace:
            // ds.FillEllipse(new Vector2(${centerX}f, ${centerY}f), ${radiusX}f, ${radiusY}f, Color.FromArgb(0xFF, 0x${fillColor_first}, 0x${fillColor_second}, 0x${fillColor_third}));\n
            //
            // Filled+Thin Stroked Ellipses
            // ----------------------------
            // Find:
            // <ellipse fill="#(?<fillColor_first>[\d|A-Z][\d|A-Z])(?<fillColor_second>[\d|A-Z][\d|A-Z])(?<fillColor_third>[\d|A-Z][\d|A-Z])" stroke="#(?<strokeColor_first>[\d|A-Z][\d|A-Z])(?<strokeColor_second>[\d|A-Z][\d|A-Z])(?<strokeColor_third>[\d|A-Z][\d|A-Z])" cx="(?<centerX>\-?\d*\.?\d*)" cy="(?<centerY>\-?\d*\.?\d*)" rx="(?<radiusX>\-?\d*\.?\d*)" ry="(?<radiusY>\-?\d*\.?\d*)"/>
            // ds.FillEllipse(new Vector2(${centerX}f, ${centerY}f), ${radiusX}f, ${radiusY}f, Color.FromArgb(0xFF, 0x${fillColor_first}, 0x${fillColor_second}, 0x${fillColor_third}));\nds.DrawEllipse(new Point(${centerX}, ${centerY}), ${radiusX}f, ${radiusY}f, Color.FromArgb(0xFF, 0x${strokeColor_first}, 0x${strokeColor_second}, 0x${strokeColor_third}), 1.0f);\n
            //
            // Dimensions of this are around 1200x1200.
            //

            TestSceneRenderer sceneRenderer = new TestSceneRenderer(drawingSession, renderingType);

            sceneRenderer.Clear(Color.FromArgb(0xFF, 112, 107, 103));
            sceneRenderer.FillRectangle(new Rect(275, 60, 141, 96), Color.FromArgb(0xFF, 0xA6, 0xC7, 0x46));
            sceneRenderer.FillRectangle(new Rect(-19, 163, 62, 45), Color.FromArgb(0xFF, 0xA6, 0xC7, 0x46));
            sceneRenderer.FillRectangle(new Rect(643, 67, 161, 152), Color.FromArgb(0xFF, 0x95, 0x8F, 0x7C));
            sceneRenderer.FillRectangle(new Rect(451, 81, 182, 146), Color.FromArgb(0xFF, 0x95, 0x8F, 0x7C));
            sceneRenderer.FillRectangle(new Rect(573, 10, 29, 21), Color.FromArgb(0xFF, 0x4D, 0x67, 0x2F));
            sceneRenderer.FillRectangle(new Rect(646, 289, 238, 44), Color.FromArgb(0xFF, 0x62, 0x5D, 0x58));
            sceneRenderer.FillRectangle(new Rect(875, 302, 181, 54), Color.FromArgb(0xFF, 0x62, 0x5D, 0x58));
            sceneRenderer.FillRectangle(new Rect(1045, 317, 132, 55), Color.FromArgb(0xFF, 0x62, 0x5D, 0x58));
            sceneRenderer.FillRectangle(new Rect(834, 141, 105, 103), Color.FromArgb(0xFF, 0x62, 0x5D, 0x58));
            sceneRenderer.FillRectangle(new Rect(14, 462, 104.667, 44.667), Color.FromArgb(0xFF, 0xB0, 0xAD, 0xAA));
            sceneRenderer.FillRectangle(new Rect(126.667, 480.667, 96, 120), Color.FromArgb(0xFF, 0xB0, 0xAD, 0xAA));
            sceneRenderer.FillRectangle(new Rect(228.667, 518, 34.667, 31.334), Color.FromArgb(0xFF, 0xB0, 0xAD, 0xAA));
            sceneRenderer.FillRectangle(new Rect(-14, 379.333, 90, 70), Color.FromArgb(0xFF, 0xB0, 0xAD, 0xAA));
            sceneRenderer.FillRectangle(new Rect(200, 344.667, 40.667, 103.333), Color.FromArgb(0xFF, 0x8A, 0x77, 0x70));
            sceneRenderer.FillRectangle(new Rect(36, 214, 26, 43), Color.FromArgb(0xFF, 0x44, 0x51, 0x41));
            sceneRenderer.FillRectangle(new Rect(117, 138, 61, 90), Color.FromArgb(0xFF, 0x79, 0x82, 0x66));
            sceneRenderer.FillRectangle(new Rect(34, 162, 53, 19), Color.FromArgb(0xFF, 0x44, 0x53, 0x42));
            sceneRenderer.FillRectangle(new Rect(23, 135, 35, 53), Color.FromArgb(0xFF, 0x44, 0x53, 0x42));
            sceneRenderer.DrawLine(new Vector2(1130f, 217.75f), new Vector2(1140.75f, 266.25f), Color.FromArgb(0xFF, 0x51, 0x51, 0x4F), 40f);
            sceneRenderer.FillRectangle(new Rect(966.668, 61.337, 102.667, 161.333), Color.FromArgb(0xFF, 0x9D, 0x97, 0x7E));
            sceneRenderer.DrawLine(new Vector2(51f, 10.333f), new Vector2(58.667f, 17.667f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(55.333f, 13f), new Vector2(72f, 12f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(68.667f, 9.667f), new Vector2(77.667f, 17f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(77.667f, 15f), new Vector2(83.667f, 21.667f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(85f, 18.333f), new Vector2(76.667f, 35.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(77f, 34.667f), new Vector2(85.333f, 40f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(91.333f, 34f), new Vector2(81f, 44.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(81f, 44.667f), new Vector2(74f, 54.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(124.333f, 3f), new Vector2(136.667f, 9.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(135.333f, 8.667f), new Vector2(142.333f, 28.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(141.667f, 10.333f), new Vector2(144.667f, 26.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(138f, 31.667f), new Vector2(138f, 43.667f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(132f, 40f), new Vector2(142f, 43.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(144f, 40.333f), new Vector2(145.333f, 57.667f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(151.667f, 41.667f), new Vector2(148f, 51f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(141.667f, 47.667f), new Vector2(138.333f, 56.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(116f, 58.333f), new Vector2(146f, 78f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(124.667f, 61f), new Vector2(134.667f, 63.667f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(130.667f, 56.667f), new Vector2(143.333f, 75.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(142.333f, 62.333f), new Vector2(152f, 74.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(134.667f, 82.667f), new Vector2(143f, 84.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(141.333f, 83.667f), new Vector2(159.333f, 77.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(73.667f, 23f), new Vector2(55.667f, 23f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(61.333f, 24.667f), new Vector2(76f, 27.333f), Color.FromArgb(0xFF, 0xA0, 0xAC, 0xA2), 8f);
            sceneRenderer.DrawLine(new Vector2(1123.75f, 200.25f), new Vector2(1160.5f, 201f), Color.FromArgb(0xFF, 0x87, 0x6B, 0x50), 40f);
            sceneRenderer.DrawLine(new Vector2(169.333f, 188.667f), new Vector2(156f, 197.667f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(156f, 197.667f), new Vector2(156f, 204f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(155f, 204f), new Vector2(141.667f, 201f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(153.333f, 203.667f), new Vector2(153.333f, 215.667f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(154f, 215.667f), new Vector2(171.667f, 213f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(167f, 213.667f), new Vector2(166.333f, 224.333f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(169.333f, 219.333f), new Vector2(183f, 231f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(189.667f, 208.667f), new Vector2(176f, 221.333f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(173.667f, 185.333f), new Vector2(179.333f, 216f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(167f, 189.333f), new Vector2(173.333f, 219.333f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(160.667f, 195.667f), new Vector2(164.333f, 211f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(156.667f, 201.667f), new Vector2(159.333f, 211.667f), Color.FromArgb(0xFF, 0x74, 0x83, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(71f, 235.667f), new Vector2(57.333f, 236.333f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(57.667f, 236.333f), new Vector2(61.333f, 243.333f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(60.667f, 242.333f), new Vector2(57f, 246f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(57.333f, 248.333f), new Vector2(70.333f, 251.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(67.667f, 252f), new Vector2(88.333f, 253.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(85f, 254f), new Vector2(93.333f, 256.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(89.667f, 257.333f), new Vector2(108.667f, 250f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(105.333f, 251.667f), new Vector2(116.333f, 251.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(110.333f, 249f), new Vector2(115f, 242f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(120f, 248.667f), new Vector2(122.333f, 221.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(123.667f, 238f), new Vector2(134f, 233.333f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(130f, 235f), new Vector2(133f, 219.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(128f, 216.333f), new Vector2(126f, 231.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(116.333f, 240f), new Vector2(86f, 253.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(119f, 235.333f), new Vector2(77.667f, 248f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(82.333f, 247f), new Vector2(59f, 243.333f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(115.333f, 230.333f), new Vector2(71f, 243.667f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(103.333f, 227.667f), new Vector2(63.333f, 240f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.DrawLine(new Vector2(91.333f, 226f), new Vector2(69f, 232f), Color.FromArgb(0xFF, 0x7F, 0x8C, 0x67), 8f);
            sceneRenderer.FillRectangle(new Rect(949.335, 216.669, 175, 87), Color.FromArgb(0xFF, 0x34, 0x30, 0x2B));
            sceneRenderer.FillRectangle(new Rect(935.668, 22.339, 44, 84.667), Color.FromArgb(0xFF, 0x34, 0x30, 0x2B));
            sceneRenderer.DrawLine(new Vector2(918.667f, 83.332f), new Vector2(943f, 232.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 16f);
            sceneRenderer.DrawLine(new Vector2(933.333f, 96.332f), new Vector2(953.333f, 212.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 16f);
            sceneRenderer.DrawLine(new Vector2(947.333f, 230.666f), new Vector2(945f, 283.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 9f);
            sceneRenderer.DrawLine(new Vector2(928.667f, 235.666f), new Vector2(931.667f, 243.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(932.333f, 246.332f), new Vector2(937.667f, 249.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(931.333f, 242.332f), new Vector2(939.667f, 246.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(939.333f, 231.999f), new Vector2(939.333f, 243.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(942f, 233.666f), new Vector2(940.333f, 267.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(934.333f, 248.666f), new Vector2(939.667f, 268.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(937.667f, 248.332f), new Vector2(929f, 254.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(943.667f, 231.332f), new Vector2(942f, 252.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(930.667f, 273.332f), new Vector2(947.667f, 285.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(937f, 266.332f), new Vector2(939f, 278.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(942.333f, 267.999f), new Vector2(941.333f, 277.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(911.333f, 288.332f), new Vector2(921f, 287.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(922f, 287.332f), new Vector2(935.333f, 287.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(918.667f, 284.666f), new Vector2(924.333f, 289.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(916.667f, 289.999f), new Vector2(921f, 298.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(918.333f, 297.999f), new Vector2(929.333f, 295.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(919.667f, 291.666f), new Vector2(928.333f, 291.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(926f, 291.666f), new Vector2(940.667f, 291.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(934f, 292.999f), new Vector2(942.333f, 299.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(940f, 297.999f), new Vector2(970.667f, 297.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(969.667f, 297.999f), new Vector2(985f, 302.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(979f, 296.666f), new Vector2(974f, 295.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(970.333f, 295.999f), new Vector2(962.333f, 292.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(961.333f, 291.999f), new Vector2(953.333f, 296.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(957f, 295.999f), new Vector2(939.667f, 289.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(939.667f, 291.332f), new Vector2(946f, 295.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(935.667f, 277.332f), new Vector2(938f, 288.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(939.333f, 284.332f), new Vector2(946.667f, 290.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(956.667f, 271.332f), new Vector2(944f, 289.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(954.333f, 281.666f), new Vector2(957f, 256.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(950f, 274.332f), new Vector2(955.667f, 230.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(957.667f, 235.999f), new Vector2(958.667f, 247.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(959f, 243.332f), new Vector2(968.333f, 263.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(968f, 265.666f), new Vector2(967.333f, 255.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(963.333f, 242.332f), new Vector2(963.333f, 245.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(952.667f, 236.999f), new Vector2(948.667f, 209.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(951.333f, 209.999f), new Vector2(959.333f, 236.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(952.667f, 210.666f), new Vector2(963.667f, 216.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(961.333f, 214.332f), new Vector2(962f, 199.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(962.667f, 200.666f), new Vector2(955.667f, 182.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(962f, 187.332f), new Vector2(964f, 193.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(965.333f, 187.332f), new Vector2(965.333f, 197.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(955f, 180.666f), new Vector2(964.333f, 175.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(965.333f, 175.666f), new Vector2(966.333f, 182.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(967.667f, 170.999f), new Vector2(967f, 181.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(952.667f, 161.666f), new Vector2(960.667f, 176.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(944.667f, 288.332f), new Vector2(955f, 288.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(961.667f, 285.332f), new Vector2(951.667f, 290.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(951f, 283.999f), new Vector2(959f, 284.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(970.667f, 286.332f), new Vector2(964.333f, 287.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(961.667f, 285.999f), new Vector2(967.667f, 274.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(965.333f, 267.666f), new Vector2(962.333f, 280.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(967f, 270.332f), new Vector2(968.667f, 278.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(972f, 276.666f), new Vector2(967.333f, 281.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(975.333f, 222.999f), new Vector2(980.333f, 244.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(981.667f, 227.999f), new Vector2(981.667f, 245.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(981.333f, 242.666f), new Vector2(986f, 248.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(985f, 248.999f), new Vector2(1000.667f, 248.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(998.667f, 249.999f), new Vector2(997.333f, 256.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(987f, 258.666f), new Vector2(995.333f, 260.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(994.667f, 260.666f), new Vector2(1010.333f, 254.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1000.667f, 256.332f), new Vector2(1009f, 259.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(995f, 228.332f), new Vector2(992.667f, 242.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(984.333f, 234.332f), new Vector2(993.333f, 241.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(980.667f, 237.999f), new Vector2(990.667f, 247.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(989.333f, 244.999f), new Vector2(1018.333f, 242.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1009.667f, 236.332f), new Vector2(993.333f, 242.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1004f, 233.666f), new Vector2(999.667f, 237.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1006.333f, 236.999f), new Vector2(1012.667f, 240.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1004.667f, 228.666f), new Vector2(1039.333f, 247.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1021f, 236.999f), new Vector2(1030.667f, 238.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1016.333f, 238.332f), new Vector2(1014.667f, 238.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1011f, 236.666f), new Vector2(1037.667f, 250.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1032f, 239.666f), new Vector2(1037.667f, 240.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1022.667f, 246.666f), new Vector2(1017f, 260.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1017.667f, 250.666f), new Vector2(1007.333f, 260.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1022.667f, 246.999f), new Vector2(998f, 248.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(999.333f, 253.999f), new Vector2(1018.667f, 253.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1031.333f, 247.332f), new Vector2(1031f, 270.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1034.333f, 252.332f), new Vector2(1036.333f, 271.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1029.333f, 267.666f), new Vector2(1029.667f, 282.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1035.333f, 274.666f), new Vector2(1012f, 298.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1027.667f, 279.666f), new Vector2(1007.667f, 295.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1016.667f, 276.332f), new Vector2(1016.667f, 287.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1016f, 273.666f), new Vector2(1020.667f, 273.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1021.333f, 265.666f), new Vector2(1018f, 265.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1021.333f, 260.999f), new Vector2(1018f, 260.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1020.667f, 268.332f), new Vector2(1017f, 271.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1010.667f, 292.999f), new Vector2(995.333f, 292.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(996f, 286.999f), new Vector2(983f, 293.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(977.667f, 289.332f), new Vector2(990.333f, 290.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(982f, 292.666f), new Vector2(989.333f, 297.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(996.667f, 284.999f), new Vector2(1002.333f, 290.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1003.667f, 288.332f), new Vector2(1006.333f, 288.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1000.667f, 281.666f), new Vector2(997f, 281.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1003.667f, 301.332f), new Vector2(1003.667f, 297.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1008.667f, 295.332f), new Vector2(1009f, 301.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1017.667f, 293.666f), new Vector2(1021.333f, 298.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(997f, 296.666f), new Vector2(999.333f, 299.332f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(990.333f, 300.666f), new Vector2(995f, 303.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(1000f, 300.332f), new Vector2(997f, 298.999f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 6f);
            sceneRenderer.DrawLine(new Vector2(0f, 176.332f), new Vector2(928.667f, 198.666f), Color.FromArgb(0xFF, 0x65, 0x5D, 0x4E), 927.333f);
            sceneRenderer.FillRectangle(new Rect(826.667, 37.667, 93, 96.667), Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.DrawLine(new Vector2(213f, 183.333f), new Vector2(215.333f, 200.667f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(215.333f, 199.667f), new Vector2(222.333f, 200f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(222.667f, 199.333f), new Vector2(225.333f, 230.333f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(225f, 230.667f), new Vector2(198.333f, 232.667f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(200f, 232.667f), new Vector2(192.333f, 229f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(194.667f, 228.667f), new Vector2(184.333f, 228.667f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(182.667f, 228.667f), new Vector2(179.333f, 227.333f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(180.667f, 228.333f), new Vector2(197.333f, 205.667f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(197.333f, 200.333f), new Vector2(183.667f, 207.333f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(185.333f, 207f), new Vector2(177.333f, 207f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(184f, 199f), new Vector2(215.333f, 194f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(184.667f, 193f), new Vector2(211.667f, 186f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(195f, 201.333f), new Vector2(221.333f, 202.667f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(221f, 204f), new Vector2(194.667f, 206.333f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(194f, 213f), new Vector2(223.667f, 211.667f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(222.333f, 217f), new Vector2(188.333f, 220f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(187f, 224.333f), new Vector2(226.667f, 225.333f), Color.FromArgb(0xFF, 0x3F, 0x47, 0x32), 8f);
            sceneRenderer.DrawLine(new Vector2(5f, 140.667f), new Vector2(20.667f, 150.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(14.667f, 147.667f), new Vector2(20.667f, 161f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(19.667f, 161f), new Vector2(24.333f, 171.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(24.333f, 172f), new Vector2(15f, 174.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(15f, 174.333f), new Vector2(13.333f, 180.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(13f, 179.667f), new Vector2(22.333f, 191.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(22.667f, 191.333f), new Vector2(32.667f, 188.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(29.333f, 188.667f), new Vector2(34f, 193.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(34.333f, 193.667f), new Vector2(43f, 199.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(41f, 199.667f), new Vector2(48f, 220f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(48f, 220.333f), new Vector2(67f, 221.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(66.333f, 221.667f), new Vector2(81f, 217f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(69.667f, 217f), new Vector2(62.333f, 213.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(64.333f, 215.333f), new Vector2(71.667f, 210f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(71f, 210.333f), new Vector2(64f, 195.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(64f, 196.667f), new Vector2(78f, 183.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(76.667f, 184.333f), new Vector2(87.333f, 187f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(87f, 185.667f), new Vector2(91.333f, 177.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(91f, 177.667f), new Vector2(87f, 174.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(87.667f, 174.333f), new Vector2(92.667f, 170.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(92.667f, 169f), new Vector2(84f, 169f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(83.333f, 169f), new Vector2(79.667f, 157.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(78.333f, 159f), new Vector2(69f, 159.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(69f, 159.667f), new Vector2(64f, 147.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(64f, 147.333f), new Vector2(53.333f, 144f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(53.333f, 144f), new Vector2(61.333f, 125.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(61.333f, 125.667f), new Vector2(71.333f, 128.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(70.667f, 128.667f), new Vector2(79.667f, 126.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(80.667f, 127.333f), new Vector2(87f, 135f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(87f, 134.333f), new Vector2(91f, 126.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(91.667f, 127.333f), new Vector2(99.333f, 129.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(99.667f, 129.333f), new Vector2(99.667f, 123.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(99.667f, 123.333f), new Vector2(85.667f, 121.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(89.333f, 121.667f), new Vector2(85f, 115.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(84.667f, 115.333f), new Vector2(85.333f, 111f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(85.333f, 108.667f), new Vector2(78.333f, 111f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(80f, 112f), new Vector2(80f, 114.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(80f, 114.667f), new Vector2(60.667f, 104.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(61.333f, 104.667f), new Vector2(63f, 93.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(63f, 96.333f), new Vector2(75f, 93f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(72.667f, 93.333f), new Vector2(79.333f, 96.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(79.333f, 97f), new Vector2(79.667f, 86.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(80f, 85.667f), new Vector2(68.667f, 85.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(68.333f, 85.667f), new Vector2(67.333f, 79.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(67.333f, 79.333f), new Vector2(53.667f, 87.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(53.667f, 87.667f), new Vector2(51f, 91.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(50.333f, 91.333f), new Vector2(40f, 87f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(42f, 86.333f), new Vector2(34.333f, 95.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(33.667f, 95f), new Vector2(36f, 102.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(36.333f, 103f), new Vector2(25.667f, 111f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(31.333f, 106.667f), new Vector2(14.333f, 102.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(14.667f, 102f), new Vector2(10f, 92.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(10f, 95.667f), new Vector2(16.667f, 94.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(21.333f, 85.667f), new Vector2(12.333f, 90.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(18.667f, 86.333f), new Vector2(9f, 86.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(1.667f, 83.333f), new Vector2(11f, 95.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(0f, 92.667f), new Vector2(10.667f, 99.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(0f, 105.667f), new Vector2(11.333f, 112.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(8.667f, 112f), new Vector2(17.333f, 107.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(14f, 109.667f), new Vector2(19f, 118f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(26f, 120.667f), new Vector2(9.667f, 121.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(10.667f, 121.333f), new Vector2(-3.333f, 110f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(1.333f, 116f), new Vector2(0f, 129.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(2.333f, 130f), new Vector2(10.667f, 137f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 6f);
            sceneRenderer.DrawLine(new Vector2(77f, 88.333f), new Vector2(57f, 87.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 8f);
            sceneRenderer.DrawLine(new Vector2(96.333f, 126.667f), new Vector2(17.333f, 109.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(84.667f, 117.667f), new Vector2(35f, 104.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(37f, 97.333f), new Vector2(60.667f, 102.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(68.667f, 93.667f), new Vector2(35.667f, 91f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(18f, 117.667f), new Vector2(61f, 128.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(1.667f, 125.667f), new Vector2(56f, 139.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(4.333f, 120f), new Vector2(58.333f, 134f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(0f, 99.333f), new Vector2(17.333f, 107.667f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(9.333f, 137.667f), new Vector2(57.667f, 147.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(16.333f, 145.667f), new Vector2(85.333f, 165.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(55f, 148f), new Vector2(68f, 156f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(18.333f, 156f), new Vector2(88.667f, 177f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(23.333f, 167.667f), new Vector2(83.667f, 185.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(72.333f, 186.667f), new Vector2(15f, 176f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(17.333f, 183.667f), new Vector2(67.333f, 193f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(40.667f, 188.333f), new Vector2(57f, 220f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(53f, 190.333f), new Vector2(67f, 220.333f), Color.FromArgb(0xFF, 0x44, 0x51, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(61.333f, 229.666f), new Vector2(72f, 232.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(58.667f, 224.666f), new Vector2(73.333f, 228.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(71f, 225.333f), new Vector2(83.333f, 219f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(79.333f, 220f), new Vector2(96.333f, 226.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(94.333f, 225.333f), new Vector2(100.667f, 216.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(100.333f, 220f), new Vector2(105f, 227.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(101.667f, 228f), new Vector2(115.333f, 222f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(113.667f, 230f), new Vector2(125f, 226.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(124f, 229f), new Vector2(126.333f, 215.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(126.667f, 213.666f), new Vector2(113.667f, 212f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(119f, 201.666f), new Vector2(114.667f, 210.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(127f, 200.333f), new Vector2(121f, 201.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(121.333f, 199.666f), new Vector2(102.667f, 204.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(107f, 202.333f), new Vector2(106.333f, 192.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(105.333f, 194.666f), new Vector2(123.667f, 185f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(124f, 191f), new Vector2(105.333f, 188.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(119.667f, 185.666f), new Vector2(116f, 166f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(100.667f, 164.333f), new Vector2(103.667f, 183.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(103f, 181.333f), new Vector2(93.333f, 180.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(93.333f, 180.666f), new Vector2(78.333f, 192.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(105f, 166.333f), new Vector2(115.667f, 158f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(114.667f, 159f), new Vector2(129.667f, 150.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(127f, 151.333f), new Vector2(124f, 141.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(125f, 140.666f), new Vector2(142f, 149.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(138f, 147.333f), new Vector2(143.667f, 157.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(140f, 158.333f), new Vector2(126.667f, 154f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(128f, 154.333f), new Vector2(128f, 164.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(127.667f, 165.333f), new Vector2(111.333f, 162f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(114.667f, 162.333f), new Vector2(139.333f, 146.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(138.333f, 146.666f), new Vector2(160.333f, 125.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(141.667f, 118.333f), new Vector2(163f, 124f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(135f, 112.333f), new Vector2(142f, 114.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(137.667f, 113.666f), new Vector2(152.333f, 113.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(150f, 113f), new Vector2(173.667f, 129f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(166.333f, 123.333f), new Vector2(170.333f, 107.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(169.333f, 107.666f), new Vector2(182.667f, 107.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(180.667f, 107f), new Vector2(196.333f, 118f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(175.667f, 108f), new Vector2(173.667f, 131f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(150f, 138f), new Vector2(165f, 142.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(160.333f, 141f), new Vector2(167.667f, 153.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(167.667f, 150.333f), new Vector2(175f, 158.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(172f, 156f), new Vector2(165.667f, 165.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(166.667f, 166f), new Vector2(159.667f, 174.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(159.333f, 172f), new Vector2(153f, 178.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(153.333f, 179f), new Vector2(150.667f, 187.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(147.333f, 181.666f), new Vector2(167.333f, 173.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(167f, 174.333f), new Vector2(167.667f, 187f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(167.667f, 187f), new Vector2(183f, 187f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(182f, 186.666f), new Vector2(183f, 196.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(176.667f, 189f), new Vector2(181.667f, 196.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(185f, 200f), new Vector2(179.667f, 199.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(181.333f, 182f), new Vector2(194.667f, 193.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(194.667f, 191f), new Vector2(206.667f, 189.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(208.333f, 187f), new Vector2(206.333f, 196f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(200f, 185.333f), new Vector2(213.667f, 180.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(209.667f, 167.666f), new Vector2(211.667f, 186f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(205.333f, 166.333f), new Vector2(194f, 173.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(197.667f, 154f), new Vector2(195.333f, 167f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(191.333f, 156.666f), new Vector2(196f, 169.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(195.333f, 169f), new Vector2(182.667f, 169.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(186.333f, 170f), new Vector2(175.667f, 177.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(165f, 163.333f), new Vector2(176.333f, 186f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(202.667f, 183f), new Vector2(184f, 185.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(210f, 176.666f), new Vector2(173.667f, 182.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(209.667f, 172f), new Vector2(181f, 176.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(169.333f, 165.666f), new Vector2(183f, 157f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(180.667f, 162f), new Vector2(192.667f, 118.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(183f, 152.666f), new Vector2(211.667f, 120.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(186.667f, 110.666f), new Vector2(174.667f, 155f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(181.333f, 110.666f), new Vector2(170.333f, 148.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(169.667f, 124.666f), new Vector2(163.667f, 144.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(163.333f, 123.333f), new Vector2(157.667f, 138.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(191f, 135f), new Vector2(218f, 99.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(201.333f, 102f), new Vector2(212.667f, 102f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(210.333f, 105f), new Vector2(194f, 112.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(193.667f, 105f), new Vector2(200f, 122.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(200.667f, 99.333f), new Vector2(202.667f, 124.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(188f, 139.333f), new Vector2(229f, 115.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(229f, 102.666f), new Vector2(218.667f, 116.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(220.333f, 105f), new Vector2(206.333f, 123.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(218f, 120f), new Vector2(214.333f, 91f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(218.667f, 85.333f), new Vector2(218.333f, 89.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(215.667f, 88.333f), new Vector2(220f, 95f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(211f, 128.666f), new Vector2(229.333f, 129.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(230.667f, 130f), new Vector2(215.667f, 117f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(214.333f, 132f), new Vector2(220.333f, 139.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(217f, 139.666f), new Vector2(222f, 150.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(223.333f, 152.666f), new Vector2(221.667f, 146.666f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(230.667f, 103f), new Vector2(244f, 103f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(243.667f, 100.333f), new Vector2(253.667f, 108.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(250f, 107.333f), new Vector2(256f, 109.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(267f, 98f), new Vector2(262.667f, 102.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(252.333f, 105.333f), new Vector2(263.667f, 101.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(263f, 98.333f), new Vector2(252.667f, 100.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(249.333f, 100.667f), new Vector2(256.667f, 98.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(256f, 97.667f), new Vector2(254f, 90.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(256.667f, 81.333f), new Vector2(264.333f, 96f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(258.333f, 87.333f), new Vector2(272.333f, 90.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(272.333f, 89.667f), new Vector2(283.333f, 101f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(281.333f, 95.667f), new Vector2(291f, 95f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(282.667f, 90f), new Vector2(289.667f, 78.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(296.667f, 54f), new Vector2(299.333f, 68f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(299.333f, 66.333f), new Vector2(285f, 83.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(273.333f, 72f), new Vector2(273.333f, 88f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(283f, 90f), new Vector2(273.333f, 87.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(240.667f, 81f), new Vector2(249.333f, 76.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(244.667f, 78.333f), new Vector2(251f, 41.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(251f, 37.333f), new Vector2(252.333f, 73.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(257f, 77f), new Vector2(272.667f, 76.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(255.667f, 39f), new Vector2(266.333f, 39.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(266.333f, 32.333f), new Vector2(264.333f, 38.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(266.667f, 35f), new Vector2(280.333f, 81f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(281f, 38f), new Vector2(277f, 51f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(282.333f, 39.667f), new Vector2(290.667f, 75.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(277.333f, 47f), new Vector2(285.667f, 78f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(287.667f, 42.333f), new Vector2(295f, 68.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(255.333f, 38f), new Vector2(259.667f, 73.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(261.667f, 41.667f), new Vector2(266.667f, 76.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(280.333f, 85.667f), new Vector2(265.667f, 50f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(247.667f, 61.333f), new Vector2(213f, 69.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(227f, 79.333f), new Vector2(201.667f, 71.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(221.667f, 75.333f), new Vector2(221f, 59.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(233.667f, 68.333f), new Vector2(238f, 53f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(236f, 54.667f), new Vector2(253.333f, 61.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(242.333f, 50.333f), new Vector2(262f, 62.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(157.667f, 27.333f), new Vector2(189.333f, 70f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(162.667f, 36f), new Vector2(166f, 56f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(164f, 52.333f), new Vector2(185.333f, 71.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(170.667f, 45.667f), new Vector2(180.333f, 78f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(163f, 59.333f), new Vector2(176.333f, 74.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(164f, 71f), new Vector2(179.333f, 79f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(180.667f, 82.667f), new Vector2(184f, 80f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(178.333f, 89.333f), new Vector2(184f, 83.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(171.333f, 32.333f), new Vector2(195.333f, 69.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(184.667f, 48f), new Vector2(194f, 31.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(187.667f, 42.667f), new Vector2(204.333f, 70.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(189.667f, 34.333f), new Vector2(212.667f, 72.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(194f, 28.333f), new Vector2(217.667f, 67.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(207.667f, 32.333f), new Vector2(199.667f, 38f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(206.667f, 29f), new Vector2(198f, 29f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(216.333f, 24.333f), new Vector2(214f, 31f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(210f, 22f), new Vector2(209f, 32.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(217.333f, 30f), new Vector2(215.667f, 33.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(221.667f, 26.333f), new Vector2(221.333f, 26.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(204.667f, 45.667f), new Vector2(224f, 47.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(209.333f, 47f), new Vector2(224.333f, 65f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(174.667f, 38.667f), new Vector2(192f, 46.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(136.667f, 1f), new Vector2(154f, 14.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(150.333f, 10.667f), new Vector2(147.333f, 15.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(147.333f, 16f), new Vector2(155f, 21f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(153f, 21f), new Vector2(142f, 28.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(140.333f, 28.667f), new Vector2(150.667f, 43.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(151.667f, 43.667f), new Vector2(158.667f, 43.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(157.333f, 43.334f), new Vector2(156.667f, 53.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(156.333f, 52.334f), new Vector2(144f, 51f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(148.333f, 51.667f), new Vector2(152.333f, 61.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(151.333f, 61.334f), new Vector2(140.667f, 58f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(150f, 62.334f), new Vector2(160.667f, 70.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(155.333f, 68f), new Vector2(143.333f, 72.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(149.333f, 71.667f), new Vector2(158.667f, 92.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(157.333f, 90.334f), new Vector2(145f, 94.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(146f, 94.667f), new Vector2(144.333f, 103.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(134f, 96f), new Vector2(143f, 99.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(134f, 96f), new Vector2(132.333f, 88f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(132.333f, 89f), new Vector2(123.333f, 89.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(124.667f, 89.334f), new Vector2(113.667f, 90f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(116f, 90f), new Vector2(104f, 89f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(105.667f, 89.334f), new Vector2(102.667f, 93.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(111f, 90.334f), new Vector2(123f, 99.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(119.667f, 98.334f), new Vector2(118f, 103.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(116.667f, 104f), new Vector2(111f, 108.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(105.667f, 100.334f), new Vector2(103f, 105.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(98.667f, 101f), new Vector2(98f, 107f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(106.667f, 103f), new Vector2(117f, 107f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(119f, 105.667f), new Vector2(127f, 111.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(118f, 99f), new Vector2(118f, 108f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(120.333f, 100.667f), new Vector2(146f, 111f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(121f, 93f), new Vector2(151f, 105.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(133.667f, 114.334f), new Vector2(133.667f, 134.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(136.667f, 128.667f), new Vector2(116f, 130.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(117f, 130f), new Vector2(105f, 121.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(105.667f, 121.334f), new Vector2(112f, 113.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(113f, 111.334f), new Vector2(101f, 106.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(101.667f, 106.667f), new Vector2(102.333f, 116f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(102.333f, 114.334f), new Vector2(90.667f, 115.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(92f, 115.334f), new Vector2(106.667f, 119.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(101.667f, 110.334f), new Vector2(114.333f, 115.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(99.333f, 119.334f), new Vector2(106.333f, 134.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(83.333f, 133.334f), new Vector2(78.667f, 138.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(79f, 138.334f), new Vector2(95.333f, 143f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(92.667f, 143.334f), new Vector2(101.667f, 145.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(99.333f, 147.334f), new Vector2(91.667f, 154.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(92.667f, 156.334f), new Vector2(96.667f, 161.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(96f, 162f), new Vector2(88f, 164f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(93f, 164.667f), new Vector2(103f, 163.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(95.333f, 163.667f), new Vector2(132f, 130.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(102.667f, 162.667f), new Vector2(154f, 125.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(96.667f, 153.667f), new Vector2(118.667f, 131.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(129.667f, 139.667f), new Vector2(147.667f, 118.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(118.333f, 137.667f), new Vector2(144.667f, 114.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(143f, 127.334f), new Vector2(196.333f, 66f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(84.667f, 135f), new Vector2(108f, 142f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(89f, 131.334f), new Vector2(114f, 138.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(94f, 129f), new Vector2(124f, 132.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(156.333f, 48f), new Vector2(159f, 98.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(162f, 48f), new Vector2(163.333f, 99f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(147.667f, 100f), new Vector2(160f, 95f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(169f, 74.667f), new Vector2(170.333f, 92.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(188f, 69.334f), new Vector2(146.667f, 111.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(201.667f, 70f), new Vector2(159f, 119.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(205.333f, 74f), new Vector2(179.667f, 106f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(210.333f, 76f), new Vector2(185.667f, 107.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(216.333f, 78f), new Vector2(192f, 109f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(222.667f, 79.334f), new Vector2(205f, 100.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(229.333f, 66f), new Vector2(218.333f, 110.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(237.333f, 62f), new Vector2(226f, 105.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(243.667f, 62.334f), new Vector2(234.667f, 102.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(253.667f, 71.334f), new Vector2(239.333f, 101.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(258.667f, 73f), new Vector2(245.667f, 101f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(273.333f, 78.334f), new Vector2(248.333f, 92.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(263.333f, 34.667f), new Vector2(262f, 25.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(262.333f, 24.667f), new Vector2(269.333f, 25.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(271f, 26f), new Vector2(274.667f, 28.334f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(277.333f, 29.334f), new Vector2(268.667f, 20f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(265.333f, 19.667f), new Vector2(271.667f, 25.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(269.333f, 23.334f), new Vector2(257f, 14.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(261f, 4.667f), new Vector2(261.333f, 12.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(266.333f, 1.667f), new Vector2(266.333f, 9.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(259f, 15.333f), new Vector2(245.667f, 0f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(247.333f, 3f), new Vector2(139.667f, 2.333f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(147.333f, 10f), new Vector2(255f, 11f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(255.333f, 16.333f), new Vector2(153f, 17f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(151.667f, 25f), new Vector2(265.667f, 21.333f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(144.667f, 31f), new Vector2(263.667f, 28.333f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(264f, 33f), new Vector2(149f, 37.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(151.667f, 42.667f), new Vector2(255f, 40f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(252.667f, 46.667f), new Vector2(219.333f, 46.667f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(217.667f, 53.333f), new Vector2(244.667f, 52.333f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(236.667f, 57.333f), new Vector2(217.333f, 60.333f), Color.FromArgb(0xFF, 0x75, 0x81, 0x66), 8f);
            sceneRenderer.DrawLine(new Vector2(2f, 0f), new Vector2(2.333f, 24.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(3.333f, 23.333f), new Vector2(7.333f, 27.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(8.333f, 27.667f), new Vector2(14.667f, 21f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(14.667f, 20.667f), new Vector2(28f, 35.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(4.667f, 3f), new Vector2(53.333f, 3.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(52.333f, 2.333f), new Vector2(48f, 10.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(47.333f, 10.667f), new Vector2(57.667f, 27f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(58f, 23f), new Vector2(63.667f, 19f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(60f, 20f), new Vector2(65.667f, 13.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(63f, 13f), new Vector2(76.333f, 20f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(74.667f, 20.667f), new Vector2(77f, 30f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(75.667f, 29f), new Vector2(67.667f, 34.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(70f, 32f), new Vector2(49f, 27f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(51.333f, 28.333f), new Vector2(54.333f, 43.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(58f, 31.667f), new Vector2(57.667f, 46.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(56.667f, 40f), new Vector2(71.667f, 44.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(72.333f, 35f), new Vector2(71.667f, 49.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(78.667f, 36f), new Vector2(72f, 53.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(73f, 53.667f), new Vector2(79.333f, 59.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(94f, 57f), new Vector2(75.667f, 62f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(79f, 61.667f), new Vector2(77.667f, 69.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(77.333f, 67.333f), new Vector2(67f, 63f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(66f, 62.667f), new Vector2(68.667f, 66.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(56f, 64.667f), new Vector2(63.333f, 83f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(63.333f, 76.333f), new Vector2(80.667f, 83f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(60f, 67.667f), new Vector2(73f, 56.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(2.667f, 33f), new Vector2(1.333f, 70.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(7.333f, 36.333f), new Vector2(7.333f, 69.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(14.333f, 32.333f), new Vector2(13.667f, 78.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(16.333f, 59.667f), new Vector2(20.333f, 76.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(19f, 73.333f), new Vector2(27.667f, 91.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(19f, 90.333f), new Vector2(32.333f, 90.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(26.667f, 73.333f), new Vector2(36.667f, 96.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(31.667f, 71.333f), new Vector2(45.333f, 90.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(35.667f, 76.333f), new Vector2(56f, 87.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(33f, 71.667f), new Vector2(46.667f, 74.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(42.667f, 82f), new Vector2(61.667f, 84f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(24.333f, 45.667f), new Vector2(40.667f, 55f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(38.667f, 54.333f), new Vector2(64.667f, 46f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(44.667f, 52f), new Vector2(66f, 60.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(54.667f, 54.333f), new Vector2(72.667f, 53f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(63f, 45.333f), new Vector2(79.333f, 65f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(59.667f, 59.333f), new Vector2(52f, 68f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(29.333f, 65.667f), new Vector2(29.333f, 49f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(27.667f, 62f), new Vector2(18.333f, 58f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(21.667f, 59.333f), new Vector2(22.333f, 31.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(22f, 37.667f), new Vector2(50.667f, 51.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(56f, 46.667f), new Vector2(24.333f, 29.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(6.667f, 6.667f), new Vector2(8.667f, 23.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(12.333f, 5.667f), new Vector2(17f, 23f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(12.333f, 12f), new Vector2(50f, 41.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(16f, 6.667f), new Vector2(52.667f, 34f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(24.333f, 6f), new Vector2(50f, 25f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(34f, 4.667f), new Vector2(49f, 18f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(40.333f, 4.333f), new Vector2(49f, 12.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(76f, 81.333f), new Vector2(86f, 87.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(83f, 87.333f), new Vector2(87.667f, 96.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(82f, 94.667f), new Vector2(78.667f, 106f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(76.667f, 96f), new Vector2(62f, 104.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(64.667f, 101.667f), new Vector2(82f, 109.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(93f, 109f), new Vector2(69.333f, 100.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(92f, 94f), new Vector2(100.667f, 100f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(89.667f, 94f), new Vector2(98f, 92.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(2.667f, 126.333f), new Vector2(3f, 176f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(6.667f, 135f), new Vector2(7.667f, 155.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(13.667f, 145.667f), new Vector2(3.333f, 161f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(3.333f, 163.667f), new Vector2(15.333f, 175.667f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(20.667f, 159.667f), new Vector2(10.667f, 167.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(21.667f, 167f), new Vector2(11.333f, 170.333f), Color.FromArgb(0xFF, 0x58, 0x63, 0x58), 8f);
            sceneRenderer.DrawLine(new Vector2(0f, 202.333f), new Vector2(16f, 202.667f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(14.667f, 202.667f), new Vector2(26f, 211.333f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(24.333f, 210.667f), new Vector2(30f, 205f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(29.333f, 200f), new Vector2(33.667f, 209.667f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(32.667f, 209.667f), new Vector2(40.667f, 217.667f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(46.667f, 213.667f), new Vector2(39.333f, 218.333f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(46f, 222.667f), new Vector2(-5.333f, 206.667f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(9f, 206.333f), new Vector2(33.667f, 213.667f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(43.667f, 227.667f), new Vector2(-11.333f, 212.333f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(0f, 220.333f), new Vector2(42.667f, 235f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(38.333f, 235.667f), new Vector2(40f, 242.333f), Color.FromArgb(0xFF, 0x88, 0xAE, 0x3F), 8f);
            sceneRenderer.DrawLine(new Vector2(-1.667f, 225.333f), new Vector2(9f, 227.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(7f, 228f), new Vector2(15.333f, 220.333f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(15.667f, 220.333f), new Vector2(14.667f, 215.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(9f, 205.333f), new Vector2(9.333f, 211.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(10f, 210f), new Vector2(13.333f, 215f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(13.667f, 213f), new Vector2(17.667f, 217f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(18.667f, 216.667f), new Vector2(17.667f, 227.333f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(15.667f, 228f), new Vector2(29f, 234f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(25.333f, 228.333f), new Vector2(30.667f, 228f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(31.333f, 228f), new Vector2(29f, 234f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(26f, 237f), new Vector2(35.333f, 238.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(38f, 239.667f), new Vector2(44.667f, 235.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(40f, 225.333f), new Vector2(40.333f, 235f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(39f, 237.333f), new Vector2(34f, 239.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(46.667f, 227f), new Vector2(46f, 235.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(50.667f, 221.667f), new Vector2(44.667f, 232.333f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(48.333f, 233.667f), new Vector2(39.333f, 242.333f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(39.333f, 242.667f), new Vector2(38.333f, 251f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(40f, 250.667f), new Vector2(-10f, 254.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(37f, 243.667f), new Vector2(-7.667f, 248.333f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(28.333f, 237.667f), new Vector2(-10.667f, 241.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(24.333f, 233.667f), new Vector2(0f, 232.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.DrawLine(new Vector2(19.333f, 226.667f), new Vector2(-2f, 230.667f), Color.FromArgb(0xFF, 0x6E, 0x8A, 0x3A), 8f);
            sceneRenderer.FillRectangle(new Rect(611.333, 34.667, 138.667, 65.333), Color.FromArgb(0xFF, 0x48, 0x4F, 0x2F));
            sceneRenderer.DrawLine(new Vector2(108.667f, 165f), new Vector2(111.667f, 186.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(108f, 183.333f), new Vector2(71.333f, 216.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(99f, 183.333f), new Vector2(69f, 207.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(79.667f, 189.333f), new Vector2(69.333f, 200f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(105f, 193.667f), new Vector2(79.333f, 219.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(104.667f, 203.333f), new Vector2(86.667f, 221.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(114.333f, 204.333f), new Vector2(99f, 218.667f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(115.667f, 211f), new Vector2(104.333f, 223f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(120.667f, 213.667f), new Vector2(113.333f, 223.333f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(124.667f, 217.333f), new Vector2(115.333f, 225f), Color.FromArgb(0xFF, 0x5C, 0x67, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(109.333f, 52f), new Vector2(105f, 66.667f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(104.333f, 67f), new Vector2(104f, 75f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(103.667f, 75f), new Vector2(97.667f, 66.667f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(95.333f, 64.667f), new Vector2(93.667f, 78f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(94f, 77.333f), new Vector2(85f, 93.333f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(107.333f, 56.667f), new Vector2(101f, 50.333f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(100.667f, 50f), new Vector2(84.333f, 55f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(100.667f, 46.333f), new Vector2(89.667f, 68f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(103.333f, 55f), new Vector2(95.333f, 67.333f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(87f, 62f), new Vector2(79f, 74.667f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(89.667f, 64f), new Vector2(86f, 77f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(88f, 81.667f), new Vector2(62.667f, 68f), Color.FromArgb(0xFF, 0x81, 0x8D, 0x74), 8f);
            sceneRenderer.DrawLine(new Vector2(138.667f, 159f), new Vector2(141.333f, 179.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(141f, 179.333f), new Vector2(137.333f, 185.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(137.333f, 185.333f), new Vector2(145.333f, 192.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(145.333f, 192.667f), new Vector2(154.333f, 193.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(152.333f, 194f), new Vector2(166.667f, 186f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(132.333f, 161.333f), new Vector2(130.667f, 177.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(130f, 177f), new Vector2(118.667f, 174f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(133.667f, 158f), new Vector2(136f, 185f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(130f, 176.667f), new Vector2(128f, 200.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(122.667f, 177f), new Vector2(122.667f, 196.667f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(122.667f, 195.333f), new Vector2(105.333f, 200.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(137f, 184.333f), new Vector2(131.667f, 195.667f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(132f, 195.667f), new Vector2(142f, 193f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(138.667f, 193.333f), new Vector2(142.667f, 203.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(141f, 204f), new Vector2(138.333f, 209f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(124.333f, 202.333f), new Vector2(123.667f, 213.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(128f, 198f), new Vector2(132.667f, 205.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(139f, 208.667f), new Vector2(142.667f, 221.667f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(145.333f, 206.333f), new Vector2(152.333f, 228.333f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(139.667f, 224.333f), new Vector2(156f, 229.667f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(154f, 227f), new Vector2(165f, 227f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(163.333f, 227f), new Vector2(188f, 230.667f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(148.667f, 218.333f), new Vector2(168f, 222.667f), Color.FromArgb(0xFF, 0x95, 0x9F, 0x64), 8f);
            sceneRenderer.DrawLine(new Vector2(172.333f, 171.333f), new Vector2(188.666f, 160.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(187.333f, 166.333f), new Vector2(192.333f, 146f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(214.666f, 129f), new Vector2(193f, 150.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(217.333f, 138f), new Vector2(191.333f, 157f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(218.333f, 143.333f), new Vector2(195.333f, 161f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(203.666f, 154.667f), new Vector2(211f, 168f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(199.666f, 157.667f), new Vector2(205.666f, 171.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(215f, 147.333f), new Vector2(224.333f, 158f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(225.333f, 156.333f), new Vector2(221.333f, 169f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(223f, 162.333f), new Vector2(231.666f, 177f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(244.333f, 137.667f), new Vector2(244.333f, 160.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(244.333f, 157.333f), new Vector2(236.666f, 175.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(237.666f, 176f), new Vector2(237.666f, 182f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(237.666f, 183f), new Vector2(241f, 181.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(239.666f, 175.667f), new Vector2(253f, 182f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(248.666f, 185.333f), new Vector2(254.666f, 188.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(251.333f, 181.333f), new Vector2(271.666f, 192.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(270.333f, 192.333f), new Vector2(277f, 195.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(280f, 200.667f), new Vector2(274.666f, 198.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(265f, 166.333f), new Vector2(275.333f, 191f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(269.333f, 139.667f), new Vector2(266.333f, 168f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(261.333f, 104.667f), new Vector2(269.333f, 146f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(265f, 127f), new Vector2(226.333f, 115f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(225.666f, 109f), new Vector2(262.666f, 119f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(262f, 112.667f), new Vector2(229.333f, 103.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(258.333f, 132.667f), new Vector2(215.333f, 119f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(262.666f, 135f), new Vector2(258.333f, 140f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(258f, 145f), new Vector2(260.666f, 146f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(252f, 143.333f), new Vector2(243.666f, 137f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(253.333f, 135f), new Vector2(224f, 130.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(221f, 131.667f), new Vector2(242.333f, 139.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(237.333f, 140f), new Vector2(239f, 159.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(233f, 137f), new Vector2(236.666f, 172.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(227f, 134f), new Vector2(232f, 168.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(220.666f, 133f), new Vector2(225.666f, 158.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(279.333f, 99f), new Vector2(284.666f, 146f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(288f, 109f), new Vector2(288f, 140.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(295f, 123f), new Vector2(291.333f, 146f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(301.333f, 131.667f), new Vector2(294.666f, 149.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(302f, 127f), new Vector2(306.333f, 129f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(304.333f, 128.667f), new Vector2(304f, 164.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(298.333f, 146.333f), new Vector2(294.666f, 157f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(299.666f, 152.333f), new Vector2(297.333f, 167.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(296.333f, 161.333f), new Vector2(291.666f, 166f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(294.333f, 163.333f), new Vector2(288.666f, 180f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(289f, 178.667f), new Vector2(276f, 189.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(285.333f, 180.667f), new Vector2(272.666f, 181f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(274.666f, 147.667f), new Vector2(266.333f, 100.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(274.666f, 93.333f), new Vector2(277.666f, 135.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(266.333f, 90f), new Vector2(270.666f, 103.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(275.333f, 143.333f), new Vector2(270f, 156f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(240.666f, 173.667f), new Vector2(250f, 166f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(254.666f, 162.667f), new Vector2(253f, 168.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(301f, 61.667f), new Vector2(313.333f, 78.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(313.333f, 78f), new Vector2(313.333f, 85.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(313f, 82.333f), new Vector2(308.333f, 88f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(302.666f, 82.333f), new Vector2(297.333f, 91.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(297.333f, 92f), new Vector2(302.666f, 102.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(302.666f, 103f), new Vector2(307f, 111.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(305.666f, 112f), new Vector2(299.333f, 114.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(299f, 113f), new Vector2(303f, 117.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(304.666f, 114f), new Vector2(313f, 118.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(310.333f, 115.667f), new Vector2(316.333f, 129f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(315.666f, 129.333f), new Vector2(318.666f, 148.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(307.333f, 140.333f), new Vector2(319.666f, 150.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(295f, 168.667f), new Vector2(312f, 165.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(309f, 144f), new Vector2(311.666f, 171.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(311.333f, 171f), new Vector2(311.333f, 183.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(310.666f, 179f), new Vector2(323.333f, 194.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(322.333f, 194.333f), new Vector2(322f, 205.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(321.333f, 200f), new Vector2(322f, 178.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(323.666f, 179.333f), new Vector2(332.666f, 171f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(332.666f, 172.667f), new Vector2(336.333f, 193.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(337.666f, 192f), new Vector2(347.666f, 188.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(344.333f, 192.333f), new Vector2(345f, 202.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(348.333f, 204.333f), new Vector2(347.666f, 170.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(347.666f, 175.667f), new Vector2(358.333f, 124f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(350.666f, 135.333f), new Vector2(343.333f, 167f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(342.666f, 149.667f), new Vector2(335f, 163.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(337.333f, 159f), new Vector2(340.666f, 188f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(341f, 184.667f), new Vector2(345.333f, 160.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(334f, 172.667f), new Vector2(312.666f, 83f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(305.666f, 83.333f), new Vector2(320.666f, 136f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(301f, 86.333f), new Vector2(311.333f, 120.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(320.333f, 133.333f), new Vector2(327f, 172f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(318.333f, 148.333f), new Vector2(322.666f, 181.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(315f, 148.667f), new Vector2(316.666f, 180.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(302f, 41.333f), new Vector2(336f, 118.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(319.333f, 84.333f), new Vector2(330f, 129.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(326.666f, 127f), new Vector2(328.666f, 140.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(306f, 66.667f), new Vector2(296.666f, 45f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(290f, 39.333f), new Vector2(294f, 43.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(291.333f, 48f), new Vector2(295.666f, 47.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(307.333f, 51.667f), new Vector2(317f, 43f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(314f, 45f), new Vector2(364.333f, 43.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(324f, 27f), new Vector2(334.333f, 45.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(329.666f, 23.333f), new Vector2(344.666f, 45.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(335f, 23.333f), new Vector2(341f, 35f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(340f, 38f), new Vector2(322.333f, 40.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(315f, 12.667f), new Vector2(318.333f, 11.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(318.666f, 11f), new Vector2(335f, 12f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(324.666f, 12.667f), new Vector2(332f, 18f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(326f, 11.333f), new Vector2(329.333f, -3f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(328.333f, 9f), new Vector2(340.666f, 3.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(331.333f, 11f), new Vector2(342f, 14.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(339.666f, 10.667f), new Vector2(350.333f, 10.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(343.666f, 21.667f), new Vector2(346.666f, 19.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(339.333f, 15f), new Vector2(349.666f, 13.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(348f, 9.667f), new Vector2(358.666f, 13.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(363.666f, 8.667f), new Vector2(349f, 6f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(357.666f, 11f), new Vector2(362f, 14.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(361.333f, 9f), new Vector2(365.666f, 9.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(372f, 4.667f), new Vector2(370f, 7.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(372.666f, 8.667f), new Vector2(364f, 9f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(373f, 13f), new Vector2(376.666f, 11.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(377f, 15.667f), new Vector2(373.333f, 18.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(326.333f, 49f), new Vector2(320f, 72f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(321.666f, 46.667f), new Vector2(315.333f, 64f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(316.333f, 47f), new Vector2(313.666f, 59.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(326.333f, 56.333f), new Vector2(332.333f, 62.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(332f, 61.667f), new Vector2(356f, 47.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(353f, 47.667f), new Vector2(323.666f, 55.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(341.333f, 47.333f), new Vector2(318f, 47.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(339.666f, 67.667f), new Vector2(355.333f, 53.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(344.333f, 68.667f), new Vector2(353.666f, 62.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(361.333f, 56.333f), new Vector2(359.666f, 61.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(354.666f, 69.667f), new Vector2(358.333f, 66f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(363.666f, 66f), new Vector2(360.666f, 71.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(368.333f, 70f), new Vector2(363f, 74f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(373f, 70.667f), new Vector2(370.333f, 77.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(369.333f, 79.667f), new Vector2(374f, 79.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(368.333f, 79f), new Vector2(358f, 98f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(370.666f, 79.667f), new Vector2(369f, 98.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(370f, 98f), new Vector2(351.333f, 97.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(366.333f, 93.667f), new Vector2(345.333f, 87.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(353.333f, 80.333f), new Vector2(342f, 97.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(342f, 96f), new Vector2(341f, 100f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(343f, 99.333f), new Vector2(356f, 93.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(353.333f, 80.333f), new Vector2(359.666f, 90.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(349.333f, 98f), new Vector2(349f, 107.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(346.666f, 108.333f), new Vector2(355f, 114.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(351.333f, 110f), new Vector2(357.333f, 108.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(358.333f, 109f), new Vector2(376.666f, 126.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(322f, 71.333f), new Vector2(334.666f, 99f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(328.333f, 75.333f), new Vector2(337.333f, 91.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(334f, 73.333f), new Vector2(335.666f, 77.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(336.666f, 68f), new Vector2(337.333f, 73.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(374.333f, 70.333f), new Vector2(384.666f, 75.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(391.666f, 69f), new Vector2(379.333f, 71.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(379f, 63f), new Vector2(379.666f, 68.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(385.333f, 60f), new Vector2(385.333f, 64.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(388.333f, 58f), new Vector2(390.666f, 63f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(382.666f, 66f), new Vector2(385.333f, 66f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(384.666f, 72.667f), new Vector2(381f, 96.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(387.333f, 75.667f), new Vector2(389.333f, 103.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(393.666f, 79f), new Vector2(394f, 128.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(398f, 76.667f), new Vector2(399.666f, 127.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(401f, 84.667f), new Vector2(401f, 102.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(405f, 97.667f), new Vector2(406.666f, 123.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(408f, 93f), new Vector2(408.333f, 98f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(367.333f, 107.333f), new Vector2(388.666f, 132.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(378f, 129.333f), new Vector2(389.333f, 135.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(391.333f, 134f), new Vector2(388.666f, 134f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(369f, 109.333f), new Vector2(380.333f, 103.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(389.333f, 101.333f), new Vector2(380f, 106.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(376f, 105f), new Vector2(387.666f, 125.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(386.666f, 105.667f), new Vector2(390.666f, 125.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(352.333f, 115f), new Vector2(372.333f, 130.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(330.333f, 125.667f), new Vector2(343f, 117.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(345f, 118.333f), new Vector2(346.333f, 132f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(353.333f, 119f), new Vector2(350.333f, 134.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(366.333f, 125.667f), new Vector2(360f, 141.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(362.666f, 137.333f), new Vector2(367f, 157.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(360f, 138.667f), new Vector2(358f, 163.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(359.666f, 154f), new Vector2(365.666f, 182.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(353f, 159.667f), new Vector2(363.666f, 170f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(368.666f, 154.333f), new Vector2(363f, 168f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(363f, 176f), new Vector2(366f, 185.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(407.666f, 107.667f), new Vector2(415f, 116.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(415.333f, 112f), new Vector2(427f, 110f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(424f, 113f), new Vector2(419f, 119.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(418.666f, 113.667f), new Vector2(414.333f, 120.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(412.333f, 114.667f), new Vector2(412.666f, 129f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(411.333f, 124.667f), new Vector2(400.333f, 146.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(397.666f, 146f), new Vector2(405.666f, 154.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(405f, 158.333f), new Vector2(402.666f, 161.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(406.666f, 160.333f), new Vector2(426.666f, 158.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(405.666f, 159.333f), new Vector2(427.666f, 124f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(432f, 115f), new Vector2(428f, 124.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(422.333f, 119.667f), new Vector2(405.333f, 149.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(433.333f, 130f), new Vector2(414.333f, 155.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(437f, 135.667f), new Vector2(419.666f, 156.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(442.666f, 139.667f), new Vector2(426.666f, 151.333f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(424.666f, 153.667f), new Vector2(435.333f, 154.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(449.666f, 145.333f), new Vector2(434.333f, 155.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(440.666f, 155f), new Vector2(441.666f, 158f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(426f, 154f), new Vector2(429f, 169f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(430.666f, 167f), new Vector2(442.666f, 179.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(438.333f, 176f), new Vector2(455.333f, 178.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(450.666f, 162f), new Vector2(455.333f, 174f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(451f, 170.333f), new Vector2(464f, 196.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(461.333f, 195f), new Vector2(449.333f, 195f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(455.333f, 195f), new Vector2(432.666f, 185.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(429.666f, 180.667f), new Vector2(435.333f, 182.667f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(441f, 181.667f), new Vector2(458f, 188f), Color.FromArgb(0xFF, 0x4B, 0x51, 0x35), 8f);
            sceneRenderer.DrawLine(new Vector2(493.333f, 9.002f), new Vector2(406f, 71.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 60f);
            sceneRenderer.DrawLine(new Vector2(552.666f, -6.331f), new Vector2(476f, 44.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 60f);
            sceneRenderer.DrawLine(new Vector2(435.333f, 113.002f), new Vector2(541f, 42.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 60f);
            sceneRenderer.DrawLine(new Vector2(783.332f, 64.002f), new Vector2(730.332f, 76.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 40f);
            sceneRenderer.DrawLine(new Vector2(619.332f, 122.002f), new Vector2(598.332f, 29.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 40f);
            sceneRenderer.DrawLine(new Vector2(556.999f, 23.335f), new Vector2(569.999f, 84.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 40f);
            sceneRenderer.DrawLine(new Vector2(633.332f, 45.669f), new Vector2(826.332f, -9.331f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 40f);
            sceneRenderer.DrawLine(new Vector2(717.665f, 3.669f), new Vector2(595.665f, 13.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 40f);
            sceneRenderer.DrawLine(new Vector2(565.999f, 5f), new Vector2(576.665f, 20.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(639.998f, 154.669f), new Vector2(644.332f, 134.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(644.332f, 134.002f), new Vector2(644.332f, 104.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(644.665f, 104.669f), new Vector2(639.665f, 77.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(648.332f, 103.669f), new Vector2(682.332f, 98.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(682.665f, 98.335f), new Vector2(696.332f, 96.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(622.998f, 24.002f), new Vector2(631.332f, 57.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(496.999f, 116.335f), new Vector2(469.666f, 133.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(555.666f, 63.335f), new Vector2(515.666f, 99.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(592.332f, 128.002f), new Vector2(589.666f, 102.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(592.666f, 80.002f), new Vector2(585.666f, 97.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(498.666f, 103.335f), new Vector2(511.332f, 108.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(506.999f, 103.335f), new Vector2(514.999f, 94.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(547.999f, 83.002f), new Vector2(535.999f, 99.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(543.332f, 97.335f), new Vector2(534.999f, 103.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(583.666f, 79.669f), new Vector2(581.332f, 93.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(472.666f, 142.335f), new Vector2(491.666f, 133.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(471.332f, 127.002f), new Vector2(454.999f, 137.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(629.666f, 118.335f), new Vector2(638.999f, 134.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(655.332f, 135.002f), new Vector2(645.666f, 134.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(605.666f, 123.002f), new Vector2(606.999f, 140.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(603.999f, 141.335f), new Vector2(626.332f, 159.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(599.332f, 122.669f), new Vector2(596.332f, 148.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(600.999f, 136.335f), new Vector2(611.666f, 155.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(611.332f, 153.669f), new Vector2(617.332f, 159.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(628.999f, 162.335f), new Vector2(613.666f, 155.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(737.999f, 89.669f), new Vector2(693.666f, 100.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(736.332f, 85.669f), new Vector2(688.999f, 96.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(785.332f, 39.002f), new Vector2(728.999f, 56.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(781.666f, 38.335f), new Vector2(782.666f, 75.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(714.332f, 41.002f), new Vector2(734.332f, 56.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(723.332f, 50.002f), new Vector2(717.666f, 64.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(711.332f, 54.002f), new Vector2(732.332f, 64.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(709.332f, 73.669f), new Vector2(730.999f, 65.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(718.666f, 77.669f), new Vector2(740.332f, 71.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(731.999f, 80.335f), new Vector2(717.332f, 85.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(685.666f, 86.669f), new Vector2(642.332f, 98.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(650.332f, 72.669f), new Vector2(657.999f, 90.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(673.666f, 68.335f), new Vector2(652.332f, 79.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(685.666f, 67.669f), new Vector2(671.666f, 67.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(646.999f, 81.335f), new Vector2(621.666f, 77.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(628.666f, 51.669f), new Vector2(642.332f, 60.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(555.332f, 3.335f), new Vector2(598.999f, 5.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(602.999f, 14.002f), new Vector2(576.999f, 9.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(577.666f, 16.002f), new Vector2(575.332f, 36.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(576.666f, 28.669f), new Vector2(594.666f, 35.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(600.999f, 23.002f), new Vector2(589.332f, 31.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(592.999f, 92.669f), new Vector2(584.666f, 109.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 9f);
            sceneRenderer.DrawLine(new Vector2(639.666f, 152.335f), new Vector2(645.332f, 165.669f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 6f);
            sceneRenderer.DrawLine(new Vector2(646.999f, 153.669f), new Vector2(641.999f, 184.002f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 6f);
            sceneRenderer.DrawLine(new Vector2(638.666f, 179.669f), new Vector2(638.999f, 193.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 6f);
            sceneRenderer.DrawLine(new Vector2(786.332f, 22.669f), new Vector2(869.998f, -1.331f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 6f);
            sceneRenderer.DrawLine(new Vector2(826.998f, 5.667f), new Vector2(857.665f, 1f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 6f);
            sceneRenderer.DrawLine(new Vector2(849.665f, 1.002f), new Vector2(814.998f, 1.335f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x17), 6f);
            sceneRenderer.DrawLine(new Vector2(368f, 135.334f), new Vector2(373f, 158.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(373.333f, 158.334f), new Vector2(367.666f, 174.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(367.666f, 174.334f), new Vector2(369f, 192.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(369f, 192.668f), new Vector2(373.666f, 201.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(376.333f, 203.334f), new Vector2(373.333f, 193.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(374f, 187.334f), new Vector2(377.333f, 193.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(370.666f, 141.001f), new Vector2(394.666f, 151.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(391.666f, 149.334f), new Vector2(400f, 149.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(402.333f, 155.001f), new Vector2(376f, 154.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(376.333f, 144.668f), new Vector2(376f, 186.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(381.333f, 171.668f), new Vector2(378.333f, 183.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(385.666f, 186.334f), new Vector2(387.666f, 182.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(385.666f, 179.001f), new Vector2(383.666f, 185.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(385.666f, 187.001f), new Vector2(390.666f, 191.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(395f, 193.334f), new Vector2(393.666f, 189.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(396f, 185.668f), new Vector2(397f, 192.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(379f, 165.334f), new Vector2(395f, 157.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(391.666f, 158.668f), new Vector2(426.333f, 185.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(429.333f, 176.668f), new Vector2(406.666f, 161.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(414f, 161.001f), new Vector2(423.666f, 165.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(396f, 163.668f), new Vector2(394f, 176.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(401.666f, 169.001f), new Vector2(400.333f, 173.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(406.333f, 175.334f), new Vector2(412.666f, 180.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(408.333f, 181.001f), new Vector2(423f, 194.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(424f, 186.001f), new Vector2(425f, 199.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(417.666f, 189.001f), new Vector2(417.666f, 200.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(408.666f, 68.668f), new Vector2(403f, 86.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(416.333f, 71.001f), new Vector2(405.333f, 96.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(424.333f, 73.001f), new Vector2(409f, 105.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(432.666f, 72.334f), new Vector2(413f, 112.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(442.333f, 72.334f), new Vector2(419f, 109.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(447.333f, 80.334f), new Vector2(424.666f, 105.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(449.333f, 93.334f), new Vector2(428.666f, 110.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(432.666f, 107.668f), new Vector2(423.666f, 121.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(432.333f, 114.334f), new Vector2(437f, 118.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(451.333f, 108.001f), new Vector2(430.666f, 127.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(449.333f, 117.334f), new Vector2(439f, 133.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(438.333f, 133.334f), new Vector2(435f, 135.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(440.666f, 130.001f), new Vector2(436f, 141.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(455f, 123.668f), new Vector2(440.333f, 146.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(460.666f, 129.334f), new Vector2(445f, 150.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(475f, 129.001f), new Vector2(440.666f, 162.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(461f, 148.668f), new Vector2(466f, 160.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(467.666f, 163.668f), new Vector2(472.666f, 160.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(474.333f, 142.334f), new Vector2(468f, 153.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(472.666f, 137.334f), new Vector2(459.666f, 147.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(456.666f, 159.001f), new Vector2(457f, 170.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(458f, 172.668f), new Vector2(463.666f, 186.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(471f, 169.334f), new Vector2(466f, 177.334f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(494f, 149.001f), new Vector2(483.666f, 155.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(478.333f, 148.668f), new Vector2(477f, 151.668f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(483.333f, 154.668f), new Vector2(480.333f, 159.001f), Color.FromArgb(0xFF, 0x34, 0x37, 0x26), 9f);
            sceneRenderer.DrawLine(new Vector2(555.333f, 10.668f), new Vector2(538.667f, 11.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(550f, 11.335f), new Vector2(538f, -1.999f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(542f, 5.001f), new Vector2(528f, 5.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(534.333f, 6.335f), new Vector2(525.333f, 10.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(525.333f, 10.335f), new Vector2(516.333f, 17.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(521.667f, 16.335f), new Vector2(509.667f, 3.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(529f, 4.001f), new Vector2(511.333f, 4.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(503.667f, 1.668f), new Vector2(503.333f, 19.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(509f, 16.335f), new Vector2(506.333f, 36.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(498.667f, 33.001f), new Vector2(502.667f, 36.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(487f, 42.335f), new Vector2(493.667f, 40.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(501f, 18.335f), new Vector2(488.667f, 42.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(506.333f, 20.001f), new Vector2(495.333f, 38.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(504f, 36.001f), new Vector2(497.667f, 42.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(489.333f, 18.001f), new Vector2(491.333f, -9.665f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(498f, -2.332f), new Vector2(494.333f, 18.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(514f, 1.335f), new Vector2(480.667f, 1.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(475.333f, 11.335f), new Vector2(478.667f, -9.332f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(484.333f, 1.668f), new Vector2(473.667f, 9.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(475.333f, 0f), new Vector2(439f, 3.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(463.667f, 3.335f), new Vector2(465.333f, 14.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(462f, 18.668f), new Vector2(455.333f, 0f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(450.667f, 4.668f), new Vector2(446.333f, 18.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(441f, 21.335f), new Vector2(445.667f, 27.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(448.667f, 30.335f), new Vector2(445.333f, 28.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(446.333f, 18.668f), new Vector2(414.667f, 17.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(426.667f, 3.335f), new Vector2(400.667f, 41.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(401f, 7.335f), new Vector2(405.333f, 12.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(404.667f, 9.335f), new Vector2(448.333f, 5.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(442.333f, 1.335f), new Vector2(402f, 3.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(446.667f, 11.668f), new Vector2(417.667f, 12.335f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(490.667f, 15.668f), new Vector2(500f, 24.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(438f, 22.334f), new Vector2(407.333f, 52.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(429.667f, 19.001f), new Vector2(401.667f, 49.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(421.333f, 21.001f), new Vector2(389.333f, 52.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(407.667f, 50.001f), new Vector2(401.333f, 67.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(402.667f, 47.334f), new Vector2(394.333f, 66.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(401.667f, 65.334f), new Vector2(393.667f, 76.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(392.333f, 73.001f), new Vector2(390f, 78.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(394.667f, 61.001f), new Vector2(389.667f, 71.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(392.333f, 61.668f), new Vector2(383f, 68.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(396.333f, 53.668f), new Vector2(374.667f, 63.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(377f, 60.334f), new Vector2(365.667f, 63.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(391.333f, 51.668f), new Vector2(354.667f, 56.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(391f, 49.001f), new Vector2(352.667f, 48.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(354.333f, 40.001f), new Vector2(366.667f, 34.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(361f, 34.334f), new Vector2(393.333f, 35.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(370.667f, 26.334f), new Vector2(375.667f, 28.001f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(372f, 21.334f), new Vector2(376.667f, 22.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(389.333f, 15.668f), new Vector2(381.333f, 31.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(379.667f, 12.334f), new Vector2(386f, 14.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(384.333f, 9.334f), new Vector2(388.667f, 9.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(386.667f, 16.668f), new Vector2(401.333f, 9.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(402.667f, 13.001f), new Vector2(388f, 31.668f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(405.667f, 19.668f), new Vector2(388f, 44.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(391.667f, 41.334f), new Vector2(363f, 41.334f), Color.FromArgb(0xFF, 0x31, 0x38, 0x22), 9f);
            sceneRenderer.DrawLine(new Vector2(719.333f, 44.667f), new Vector2(794.333f, 22.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(726.667f, 47.667f), new Vector2(756f, 39.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(789.667f, 31f), new Vector2(862f, 5.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(785f, 27.333f), new Vector2(832.667f, 13.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(861f, 8f), new Vector2(880.333f, 7.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(874.667f, 7.667f), new Vector2(886f, 19.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(884f, 19f), new Vector2(899.333f, 46f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(899.667f, 46f), new Vector2(910f, 71.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(910f, 71.667f), new Vector2(917f, 99.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(917f, 99.667f), new Vector2(917.667f, 109f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(921f, 99.667f), new Vector2(921f, 77.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(908.333f, -3f), new Vector2(909.333f, 9.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(909.667f, 9.333f), new Vector2(918.667f, 25.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(919f, 25.667f), new Vector2(927.667f, 39f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(930.667f, 39f), new Vector2(926f, -7.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(969f, -1.333f), new Vector2(967.333f, 11f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(967.333f, 11.333f), new Vector2(974f, 33.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(974.333f, 33.667f), new Vector2(956.667f, 23.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(955f, 24f), new Vector2(951.667f, 51.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(952f, 51.667f), new Vector2(940.667f, 85f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(920.667f, 84f), new Vector2(928.667f, 80f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(928.333f, 80.667f), new Vector2(930.333f, 87.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(930.333f, 87.333f), new Vector2(929.333f, 97.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(930.667f, 97.333f), new Vector2(939.667f, 97.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(938.667f, 97.667f), new Vector2(943.333f, 107.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(943f, 107.667f), new Vector2(943f, 125.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(943f, 126f), new Vector2(950.667f, 140.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(950.667f, 140.333f), new Vector2(952.333f, 154.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(949.333f, 153.333f), new Vector2(955.333f, 164f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(952f, 169.667f), new Vector2(956.667f, 169.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(957f, 174.333f), new Vector2(954.333f, 176f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(954f, 165f), new Vector2(954f, 170.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(972.333f, 40f), new Vector2(965f, 112f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(967f, 111.667f), new Vector2(968.333f, 123.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(968.667f, 38.667f), new Vector2(963.667f, 48f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(965.333f, 44f), new Vector2(961.333f, 68.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(960.667f, 67.333f), new Vector2(959f, 84.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(967.333f, 44.667f), new Vector2(959.333f, 110.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(958.667f, 81.667f), new Vector2(957f, 104f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(941f, 83.667f), new Vector2(944f, 92.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(943.333f, 93.667f), new Vector2(951.667f, 98.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(950.333f, 98.333f), new Vector2(956.667f, 98.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(973.333f, 120.667f), new Vector2(970.667f, 172.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(965.667f, 174.667f), new Vector2(962f, 173.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(964.667f, 171.333f), new Vector2(968.667f, 122.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(963f, 111f), new Vector2(962f, 165f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(957f, 106.333f), new Vector2(957f, 163.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(963f, 111.333f), new Vector2(934.333f, 90.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(951f, 102f), new Vector2(954f, 158f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(946f, 100f), new Vector2(947f, 134.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 6f);
            sceneRenderer.DrawLine(new Vector2(887.333f, 2f), new Vector2(934.667f, 72f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 30f);
            sceneRenderer.DrawLine(new Vector2(943f, -1.667f), new Vector2(943.333f, 27f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 30f);
            sceneRenderer.DrawLine(new Vector2(951.667f, -4.667f), new Vector2(956.333f, 30f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 30f);
            sceneRenderer.DrawLine(new Vector2(928.333f, 41f), new Vector2(953.333f, 41.333f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 30f);
            sceneRenderer.DrawLine(new Vector2(944f, 48f), new Vector2(935.333f, 92.667f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 20f);
            sceneRenderer.DrawLine(new Vector2(892.333f, 1.333f), new Vector2(844f, -1f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 20f);
            sceneRenderer.DrawLine(new Vector2(909.333f, 62f), new Vector2(920f, 90f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 10f);
            sceneRenderer.DrawLine(new Vector2(754.334f, 39.667f), new Vector2(798.667f, 27f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(788.667f, 33.333f), new Vector2(790.667f, 156f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(808.334f, 90f), new Vector2(798f, 94f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(806f, 90.667f), new Vector2(796.334f, 90.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(843f, 35.667f), new Vector2(832f, 41.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(840.667f, 36.667f), new Vector2(838.334f, 31.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(797.667f, 92.333f), new Vector2(790f, 110f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 5f);
            sceneRenderer.DrawLine(new Vector2(791f, 102.667f), new Vector2(787f, 31f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 5f);
            sceneRenderer.DrawLine(new Vector2(791.667f, 103.333f), new Vector2(790f, 129f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(801.667f, 91.333f), new Vector2(793.334f, 93.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 2f);
            sceneRenderer.DrawLine(new Vector2(866.334f, 11.667f), new Vector2(785.334f, 38.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(879.667f, 10.667f), new Vector2(861.667f, 13f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(839.334f, 33f), new Vector2(792.334f, 43f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(819f, 28f), new Vector2(839.667f, 27.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(835f, 44f), new Vector2(787.667f, 49.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(832.334f, 40.667f), new Vector2(785.334f, 44.333f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(790f, 58.333f), new Vector2(831f, 50.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(787.334f, 64.333f), new Vector2(825.667f, 56.333f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(810.667f, 61f), new Vector2(802f, 75.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(804.334f, 71.333f), new Vector2(798.667f, 85.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(798.667f, 84.667f), new Vector2(790.667f, 92.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(795.334f, 64f), new Vector2(792.667f, 99.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(802.334f, 53f), new Vector2(798.667f, 74.667f), Color.FromArgb(0xFF, 0x68, 0x63, 0x4F), 10f);
            sceneRenderer.DrawLine(new Vector2(794f, 150.667f), new Vector2(798f, 227.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(801.334f, 227.667f), new Vector2(776.334f, 228f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(777.334f, 229.333f), new Vector2(794f, 236.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(791.667f, 237f), new Vector2(820f, 233f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(817.334f, 237f), new Vector2(813.667f, 160.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(813.667f, 166.333f), new Vector2(810f, 139f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(804f, 163f), new Vector2(806.667f, 232f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 12f);
            sceneRenderer.DrawLine(new Vector2(804f, 165.667f), new Vector2(798.667f, 95.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 12f);
            sceneRenderer.DrawLine(new Vector2(795.667f, 99.667f), new Vector2(795.334f, 159f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 12f);
            sceneRenderer.DrawLine(new Vector2(803f, 76.333f), new Vector2(810.334f, 143.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 12f);
            sceneRenderer.DrawLine(new Vector2(772f, 194.333f), new Vector2(774.334f, 219.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 12f);
            sceneRenderer.DrawLine(new Vector2(884f, 28f), new Vector2(825.667f, 49.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 40f);
            sceneRenderer.DrawLine(new Vector2(830f, 42.333f), new Vector2(823.334f, 100f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 40f);
            sceneRenderer.DrawLine(new Vector2(816f, 97.333f), new Vector2(821f, 139f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 20f);
            sceneRenderer.DrawLine(new Vector2(824.667f, 134f), new Vector2(812f, 147f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(895.667f, 48f), new Vector2(878f, 15f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(892.334f, 45.333f), new Vector2(877f, 47f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(867.334f, 55.667f), new Vector2(831f, 67.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(857f, 73f), new Vector2(840.667f, 72.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(855f, 76f), new Vector2(841.334f, 81.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(827.334f, 98.667f), new Vector2(832.667f, 136.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(839f, 120.333f), new Vector2(842f, 132.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(763.334f, 199f), new Vector2(763.334f, 210.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(781.667f, 188.333f), new Vector2(781.667f, 199.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 10f);
            sceneRenderer.DrawLine(new Vector2(839f, 100.667f), new Vector2(833.334f, 111f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(837f, 99.667f), new Vector2(831.667f, 107f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(846.334f, 99.333f), new Vector2(841f, 101f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(840.334f, 110.667f), new Vector2(835.334f, 122.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(841.667f, 112f), new Vector2(844.334f, 119.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(848.334f, 115f), new Vector2(837.334f, 119.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(845.667f, 127f), new Vector2(855.334f, 129.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(856.667f, 128.333f), new Vector2(836.334f, 134.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(777.667f, 191f), new Vector2(768f, 195f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(768f, 190f), new Vector2(760.667f, 199.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(767f, 197.333f), new Vector2(760.667f, 198.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(762f, 195.667f), new Vector2(752f, 196f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(757f, 192f), new Vector2(746.334f, 198f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(781.667f, 197.333f), new Vector2(778.667f, 207.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(780.334f, 203.333f), new Vector2(782f, 217f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(781.667f, 213f), new Vector2(777.334f, 223.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(746.334f, 221.333f), new Vector2(765f, 225f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(753.334f, 221.333f), new Vector2(769.667f, 220f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(762.334f, 215.667f), new Vector2(771.334f, 215.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(762f, 208.667f), new Vector2(770.667f, 214.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(761f, 225f), new Vector2(781.667f, 234.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(764.667f, 222.667f), new Vector2(779.334f, 229.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(770f, 219.667f), new Vector2(780f, 226f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(772.667f, 218.333f), new Vector2(779.334f, 222.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x62), 5f);
            sceneRenderer.DrawLine(new Vector2(596.334f, 147f), new Vector2(614.668f, 169.667f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(612.668f, 169f), new Vector2(610.001f, 191f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(607.001f, 189f), new Vector2(610.668f, 203f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(611.334f, 203.667f), new Vector2(601.001f, 211f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(606.668f, 192.333f), new Vector2(609.334f, 185f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(585.001f, 207.333f), new Vector2(604.001f, 217.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(591.001f, 209.333f), new Vector2(607.668f, 209.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(604.668f, 219.333f), new Vector2(625.001f, 209.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(618.668f, 161.333f), new Vector2(612.001f, 213.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(626.001f, 164.667f), new Vector2(620.668f, 209.667f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(632.334f, 152.667f), new Vector2(627.334f, 217f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(639.334f, 149.333f), new Vector2(634.334f, 222.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(628.668f, 216.667f), new Vector2(623.001f, 237.667f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(633.001f, 218f), new Vector2(646.668f, 238.667f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(630.668f, 221f), new Vector2(633.668f, 250f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(628.001f, 235.333f), new Vector2(632.334f, 244.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(634.001f, 228f), new Vector2(645.334f, 244.333f), Color.FromArgb(0xFF, 0x38, 0x33, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(508.667f, 129.667f), new Vector2(503f, 148f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(512.333f, 133f), new Vector2(511.333f, 155.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(504.333f, 156f), new Vector2(505.333f, 163.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(497.667f, 189f), new Vector2(522.333f, 190f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(504.667f, 186.667f), new Vector2(513f, 175.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(512.667f, 165f), new Vector2(512.667f, 177.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(520.333f, 189f), new Vector2(531.333f, 186.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(532f, 192f), new Vector2(519.667f, 194.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(531f, 193f), new Vector2(543.333f, 176.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(544f, 176.333f), new Vector2(544.667f, 157.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(545f, 158.333f), new Vector2(561f, 161.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(564.333f, 159.333f), new Vector2(576.667f, 157.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(557f, 159.667f), new Vector2(567.333f, 161.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(573f, 160.667f), new Vector2(588f, 162f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(584.667f, 162f), new Vector2(586.667f, 205.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(582f, 139.667f), new Vector2(569.667f, 140f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(571.667f, 140.333f), new Vector2(562.667f, 146f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(563.333f, 146.333f), new Vector2(556f, 133.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(559f, 134.667f), new Vector2(562f, 125.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(563f, 122f), new Vector2(565.667f, 125.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(564.667f, 123.667f), new Vector2(568.667f, 127.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(572.667f, 122.667f), new Vector2(576f, 128.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(576.333f, 125.667f), new Vector2(570.333f, 115.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(570.667f, 115.667f), new Vector2(538.667f, 116.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(538.333f, 116.667f), new Vector2(526f, 124.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(529.333f, 125.333f), new Vector2(525.667f, 135.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(526f, 134f), new Vector2(510.333f, 134f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(512f, 150.333f), new Vector2(517.667f, 162.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(512.667f, 159.333f), new Vector2(516.333f, 172f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(508.333f, 154.667f), new Vector2(514.667f, 169.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(585f, 131f), new Vector2(581.333f, 138.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(588.667f, 128.333f), new Vector2(589f, 141.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(567.333f, 120f), new Vector2(530.333f, 127.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(558f, 127.667f), new Vector2(522.667f, 137.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(513f, 142f), new Vector2(556.333f, 134.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(558f, 140f), new Vector2(516.667f, 150.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(562.667f, 147.667f), new Vector2(518.667f, 154.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(517.667f, 162f), new Vector2(595f, 146.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(592.667f, 140.667f), new Vector2(559.667f, 148.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(540.333f, 164.667f), new Vector2(515.667f, 169.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(512.333f, 178f), new Vector2(541f, 173.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(537.667f, 180.667f), new Vector2(508f, 185.667f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(573.333f, 159.667f), new Vector2(597.333f, 153f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(591.667f, 155.333f), new Vector2(592f, 205.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(599.667f, 155.667f), new Vector2(599.333f, 206f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(605f, 160.333f), new Vector2(605.333f, 209.333f), Color.FromArgb(0xFF, 0x7C, 0x77, 0x5F), 9f);
            sceneRenderer.DrawLine(new Vector2(647f, 145.333f), new Vector2(665f, 145.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(663.333f, 145.333f), new Vector2(697.667f, 137.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(698f, 137.667f), new Vector2(713.667f, 139.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(714.333f, 139.333f), new Vector2(714.333f, 187.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(715.667f, 184f), new Vector2(725.667f, 151f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(725.667f, 152.667f), new Vector2(728f, 130.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(728.333f, 134f), new Vector2(741.667f, 123.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(742f, 123.667f), new Vector2(745.667f, 123f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(745.667f, 122.333f), new Vector2(752f, 111.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(752.333f, 111.333f), new Vector2(768f, 105f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(768.333f, 105f), new Vector2(775.333f, 92.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(774.667f, 94f), new Vector2(782.667f, 92.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(788.667f, 85.333f), new Vector2(780.667f, 91f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(785.333f, 85.667f), new Vector2(690.667f, 108.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(690.667f, 108f), new Vector2(690.667f, 119f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(690f, 119.667f), new Vector2(685f, 129.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(684.333f, 126.333f), new Vector2(673.333f, 123.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(675.667f, 126.667f), new Vector2(678.667f, 137f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(676.333f, 134f), new Vector2(662.333f, 140.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(667.667f, 138.333f), new Vector2(646.333f, 140f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(769.333f, 96f), new Vector2(693.667f, 116.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(761f, 105f), new Vector2(684.667f, 128f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(679.333f, 137.667f), new Vector2(745f, 116.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(737f, 124.667f), new Vector2(706.667f, 136.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(718.333f, 132.333f), new Vector2(717.333f, 159.333f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(774f, 89f), new Vector2(733f, 127.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(725.667f, 136f), new Vector2(674.667f, 137.667f), Color.FromArgb(0xFF, 0x7D, 0x77, 0x64), 9f);
            sceneRenderer.DrawLine(new Vector2(705.333f, 138.667f), new Vector2(709.667f, 217f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(705f, 160f), new Vector2(685.667f, 156f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(696.667f, 158.667f), new Vector2(683.333f, 167.333f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(687.667f, 166.333f), new Vector2(645.333f, 160.333f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(647f, 168.667f), new Vector2(688.333f, 155f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(702.333f, 150f), new Vector2(647.333f, 155.333f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(702f, 143.333f), new Vector2(646.667f, 149.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(662.667f, 163.333f), new Vector2(663.667f, 207.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(668.333f, 165.333f), new Vector2(663.667f, 174f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(662.667f, 197.333f), new Vector2(652.333f, 197f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(651f, 194.667f), new Vector2(650.333f, 208.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(651f, 204.333f), new Vector2(654.667f, 215.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(648.667f, 206.667f), new Vector2(645f, 206.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(646.667f, 210.333f), new Vector2(643.667f, 211.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(646.667f, 199f), new Vector2(644f, 199f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(664.333f, 187.333f), new Vector2(679.667f, 200.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(679.667f, 198f), new Vector2(679f, 207f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(667.667f, 193.333f), new Vector2(672.667f, 210f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(662f, 205.667f), new Vector2(662f, 213f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(664f, 207.667f), new Vector2(671.333f, 225f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(667.333f, 227f), new Vector2(681.667f, 219f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(676.667f, 204f), new Vector2(676f, 219f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(671.667f, 206.667f), new Vector2(671.667f, 219.667f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(676.333f, 200.667f), new Vector2(673f, 213.333f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(685.333f, 222.333f), new Vector2(684.333f, 219f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 8f);
            sceneRenderer.DrawLine(new Vector2(706f, 215.333f), new Vector2(684.667f, 220f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(923.333f, 129.332f), new Vector2(840.333f, 139.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(840f, 139.666f), new Vector2(825f, 144.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(825.333f, 144.999f), new Vector2(824.667f, 152.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(824.667f, 152.666f), new Vector2(829f, 155.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(829f, 155.666f), new Vector2(825f, 165.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(825.667f, 164.999f), new Vector2(829.333f, 229.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(829.333f, 230.332f), new Vector2(830.667f, 241.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(830.667f, 241.999f), new Vector2(837.333f, 241.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(835.667f, 241.666f), new Vector2(834.333f, 161.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(835.333f, 161.666f), new Vector2(837f, 156.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(836f, 156.666f), new Vector2(846f, 160.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(847.333f, 159.999f), new Vector2(849.667f, 153.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(850.667f, 152.666f), new Vector2(856.667f, 159.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(855.667f, 159.999f), new Vector2(895.667f, 149.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(895.333f, 149.666f), new Vector2(905.333f, 145.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(905f, 145.332f), new Vector2(912.333f, 149.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(912.333f, 149.999f), new Vector2(912f, 192.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(912f, 192.999f), new Vector2(908f, 199.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(907f, 200.332f), new Vector2(900f, 198.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(896.667f, 196.666f), new Vector2(904.333f, 199.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(906f, 201.332f), new Vector2(916.667f, 207.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(916.667f, 141.666f), new Vector2(918.333f, 197.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(919.667f, 191.999f), new Vector2(916.333f, 209.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(913f, 204.666f), new Vector2(913f, 192.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(915.333f, 203.332f), new Vector2(916f, 149.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(912f, 205.666f), new Vector2(912f, 263.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(914f, 269.999f), new Vector2(918f, 250.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(918.333f, 250.332f), new Vector2(918f, 199.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(914.333f, 206.666f), new Vector2(915.333f, 255.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(922.667f, 137.332f), new Vector2(928.667f, 154.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(925f, 140.332f), new Vector2(925f, 130.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(924.333f, 129.999f), new Vector2(919f, 123.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(921f, 133.332f), new Vector2(826.333f, 148.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(829f, 161.666f), new Vector2(832.333f, 239.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(830.333f, 164.332f), new Vector2(835f, 148.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(836f, 154.332f), new Vector2(857.667f, 152.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(856f, 152.666f), new Vector2(918.333f, 139.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(916.333f, 146.999f), new Vector2(909f, 141.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(925.333f, 133.332f), new Vector2(914.333f, 140.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(873f, 275.999f), new Vector2(913.667f, 267.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(901.667f, 278.999f), new Vector2(885.667f, 278.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 9f);
            sceneRenderer.DrawLine(new Vector2(910.333f, 266.999f), new Vector2(870.333f, 268.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(864.667f, 247.666f), new Vector2(868.333f, 256.999f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(866f, 253.999f), new Vector2(865f, 262.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(865.333f, 262.666f), new Vector2(874f, 268.332f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(878f, 284.666f), new Vector2(898f, 284.666f), Color.FromArgb(0xFF, 0x44, 0x34, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(920.333f, 124.999f), new Vector2(834.333f, 137.666f), Color.FromArgb(0xFF, 0x53, 0x3F, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(835.667f, 137.332f), new Vector2(824.667f, 140.999f), Color.FromArgb(0xFF, 0x53, 0x3F, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(824.667f, 141.332f), new Vector2(816.667f, 151.999f), Color.FromArgb(0xFF, 0x53, 0x3F, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(820.333f, 145.999f), new Vector2(823.667f, 238.666f), Color.FromArgb(0xFF, 0x53, 0x3F, 0x2E), 16f);
            sceneRenderer.DrawLine(new Vector2(1158.001f, 20.334f), new Vector2(1128.668f, 30.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1137.001f, 22.334f), new Vector2(1122.001f, 30.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1138.668f, 18.334f), new Vector2(1136.001f, 20.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1092.001f, 19f), new Vector2(1096.335f, 27.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1109.001f, 24f), new Vector2(1091.668f, 30.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1095.001f, 23f), new Vector2(1101.335f, 26.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1110.001f, 22.334f), new Vector2(1103.001f, 29f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1101.668f, 29.667f), new Vector2(1118.001f, 29.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1123.668f, 28.667f), new Vector2(1111.001f, 30.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1080.001f, 32.334f), new Vector2(1098.001f, 26f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1083.668f, 32f), new Vector2(1081.668f, 40f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1080.335f, 38.334f), new Vector2(1075.001f, 67.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1075.001f, 67f), new Vector2(1075.001f, 95.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1075.001f, 97f), new Vector2(1075.335f, 111.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1075.001f, 111.667f), new Vector2(1160.335f, 73f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1073.335f, 93.667f), new Vector2(1076.335f, 98f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(1075.668f, 105f), new Vector2(1163.001f, 67.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(1084.001f, 39f), new Vector2(1080.335f, 100f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(1088.668f, 30f), new Vector2(1089.668f, 95.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(1087.668f, 74.334f), new Vector2(1175.001f, 42.334f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 40f);
            sceneRenderer.DrawLine(new Vector2(1162.668f, 31.667f), new Vector2(1086.668f, 45.667f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 20f);
            sceneRenderer.DrawLine(new Vector2(1090.335f, 36f), new Vector2(1115.001f, 44f), Color.FromArgb(0xFF, 0x9B, 0x99, 0x82), 20f);
            sceneRenderer.DrawLine(new Vector2(1083.668f, -7.333f), new Vector2(1080.001f, 20.334f), Color.FromArgb(0xFF, 0x7D, 0x7A, 0x68), 20f);
            sceneRenderer.DrawLine(new Vector2(1080.335f, 16.667f), new Vector2(1080.001f, 99.334f), Color.FromArgb(0xFF, 0x7D, 0x7A, 0x68), 20f);
            sceneRenderer.DrawLine(new Vector2(1071.335f, 94.667f), new Vector2(1073.335f, 112.667f), Color.FromArgb(0xFF, 0x7D, 0x7A, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(1083.335f, 23.333f), new Vector2(1170.001f, -3f), Color.FromArgb(0xFF, 0x7D, 0x7A, 0x68), 40f);
            sceneRenderer.DrawLine(new Vector2(1157.668f, 88.334f), new Vector2(1066.668f, 101f), Color.FromArgb(0xFF, 0x57, 0x4F, 0x48), 40f);
            sceneRenderer.DrawLine(new Vector2(1069.001f, -2.333f), new Vector2(1068.668f, 83.334f), Color.FromArgb(0xFF, 0x57, 0x4F, 0x48), 10f);
            sceneRenderer.DrawLine(new Vector2(1067.668f, 122.334f), new Vector2(1070.335f, 93.334f), Color.FromArgb(0xFF, 0x57, 0x4F, 0x48), 10f);
            sceneRenderer.DrawLine(new Vector2(1059.335f, 123f), new Vector2(1067.668f, 115.667f), Color.FromArgb(0xFF, 0x57, 0x4F, 0x48), 2f);
            sceneRenderer.DrawLine(new Vector2(1060.335f, 122.667f), new Vector2(1094.335f, 117.667f), Color.FromArgb(0xFF, 0x57, 0x4F, 0x48), 2f);
            sceneRenderer.DrawLine(new Vector2(1068f, 125.333f), new Vector2(1068.333f, 226.333f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1048f, 123f), new Vector2(1057.667f, 126f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1056.667f, 126.333f), new Vector2(1065f, 132f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1061.333f, 125.333f), new Vector2(1165.667f, 108.333f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1068.667f, 126.333f), new Vector2(1076.667f, 128.667f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1077.333f, 128.667f), new Vector2(1162f, 114f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1084f, 128.667f), new Vector2(1086f, 132.333f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1085.667f, 132.667f), new Vector2(1172.333f, 118.667f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1145f, 126f), new Vector2(1146.333f, 133.667f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1143.333f, 137f), new Vector2(1147.667f, 137f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1156f, 125f), new Vector2(1145f, 127.667f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1071f, 230.667f), new Vector2(1065.333f, 237.333f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1068.667f, 234f), new Vector2(1068.333f, 245.667f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1070f, 224f), new Vector2(1070f, 232.333f), Color.FromArgb(0xFF, 0x38, 0x2E, 0x25), 6f);
            sceneRenderer.DrawLine(new Vector2(1074.333f, 129.667f), new Vector2(1090.667f, 136.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1082f, 139.333f), new Vector2(1096.333f, 140.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1090f, 137.667f), new Vector2(1146.333f, 128.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1094f, 143f), new Vector2(1167f, 128.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1093.333f, 149.333f), new Vector2(1166f, 134f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1094.333f, 156.667f), new Vector2(1163.333f, 135.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1113.333f, 148.667f), new Vector2(1095.333f, 155f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1096.333f, 162.333f), new Vector2(1132.333f, 147.333f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1109.667f, 162.667f), new Vector2(1098.333f, 163f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1108f, 161.667f), new Vector2(1119f, 153.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1147f, 142.333f), new Vector2(1139.667f, 148f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1140.667f, 151.667f), new Vector2(1146.667f, 149.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1146.333f, 155.667f), new Vector2(1142.667f, 155.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1143f, 158.667f), new Vector2(1146.333f, 158.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1098.333f, 172.333f), new Vector2(1096.333f, 250f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1108.667f, 173.667f), new Vector2(1105.667f, 262.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1106.333f, 263.667f), new Vector2(1092.667f, 264.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1095.667f, 264.333f), new Vector2(1093.333f, 256.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1094f, 260.667f), new Vector2(1096.667f, 241.333f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1103.333f, 170.667f), new Vector2(1100f, 263.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1104.333f, 175f), new Vector2(1110.333f, 173.667f), Color.FromArgb(0xFF, 0x58, 0x4E, 0x39), 6f);
            sceneRenderer.DrawLine(new Vector2(1091f, 139.667f), new Vector2(1092f, 268f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 20f);
            sceneRenderer.DrawLine(new Vector2(1159f, 146.333f), new Vector2(1098.667f, 153.333f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 40f);
            sceneRenderer.DrawLine(new Vector2(1113.667f, 166.333f), new Vector2(1106f, 176f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(973.334f, 32.001f), new Vector2(978.334f, 26.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(984.667f, 18.001f), new Vector2(976.334f, 23.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(996.001f, 10.001f), new Vector2(982.001f, 16.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(991.334f, 18.334f), new Vector2(1010.001f, 13.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(994.001f, 14.334f), new Vector2(1017.334f, 8.334f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(995.001f, 24.334f), new Vector2(1026.334f, 20.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(999.334f, 20.001f), new Vector2(1019.334f, 20.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1013.667f, 27.001f), new Vector2(1032.001f, 21.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1025.667f, 26.668f), new Vector2(1040.334f, 26.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1029.667f, 29.668f), new Vector2(1021.001f, 34.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1020.334f, 38.334f), new Vector2(1049.667f, 34.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1047.001f, 33.334f), new Vector2(1038.667f, 31.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1045.001f, 31.334f), new Vector2(1057.667f, 26.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1053.334f, 29.668f), new Vector2(1060.334f, 32.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1060.001f, 28.668f), new Vector2(1061.667f, 50.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1062.334f, 46.668f), new Vector2(1061.667f, 75.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1063.667f, 45.334f), new Vector2(1061.001f, 2.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1025.667f, 35.668f), new Vector2(1046.667f, 29.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1023.667f, 34.334f), new Vector2(1041.667f, 26.334f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1059.667f, 31.334f), new Vector2(1055.334f, -4.999f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1063.001f, 7.001f), new Vector2(1057.667f, -5.999f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1065.001f, 2.001f), new Vector2(967.001f, 2.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(968.001f, 7.334f), new Vector2(1057.334f, 7.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(1056.001f, 9.334f), new Vector2(966.667f, 12.334f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(972.001f, 11.668f), new Vector2(977.334f, 25.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 5f);
            sceneRenderer.DrawLine(new Vector2(977.334f, 9.001f), new Vector2(979.667f, 21.334f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 10f);
            sceneRenderer.DrawLine(new Vector2(1057.667f, 16.334f), new Vector2(1005.667f, 16.668f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 10f);
            sceneRenderer.DrawLine(new Vector2(1060.001f, 23.001f), new Vector2(1027.334f, 24.001f), Color.FromArgb(0xFF, 0x8A, 0x6C, 0x4D), 10f);
            sceneRenderer.DrawLine(new Vector2(969.334f, 76.001f), new Vector2(1015.001f, 66.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1002.667f, 76.001f), new Vector2(1017.667f, 72.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1020.001f, 75.334f), new Vector2(1010.001f, 78.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1001.001f, 84.001f), new Vector2(1023.667f, 77.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1021.334f, 82.334f), new Vector2(1006.667f, 87.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1009.334f, 89.668f), new Vector2(1027.334f, 87.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1028.667f, 89.668f), new Vector2(1004.001f, 98.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1015.001f, 98.001f), new Vector2(1042.334f, 94.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1022.334f, 101.001f), new Vector2(1064.001f, 94.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1067.001f, 98.334f), new Vector2(1055.334f, 102.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1057.667f, 102.001f), new Vector2(1022.334f, 108.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1017.334f, 108.668f), new Vector2(1024.334f, 108.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1030.001f, 112.668f), new Vector2(1068.334f, 103.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1066.334f, 106.668f), new Vector2(1049.334f, 112.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1053.667f, 112.001f), new Vector2(1070.001f, 112.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1066.001f, 114.334f), new Vector2(1050.001f, 123.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1061.667f, 118.668f), new Vector2(1053.001f, 122.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1057.334f, 123.334f), new Vector2(1040.001f, 123.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(995.334f, 74.334f), new Vector2(1021.667f, 67.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1066.001f, 134.001f), new Vector2(1055.667f, 134.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1055.667f, 138.668f), new Vector2(1067.667f, 138.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1066.334f, 139.668f), new Vector2(1050.667f, 147.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1033.334f, 147.334f), new Vector2(1063.667f, 147.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1064.334f, 143.668f), new Vector2(1053.667f, 149.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1040.334f, 151.668f), new Vector2(1061.334f, 151.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1061.667f, 154.001f), new Vector2(1039.667f, 161.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1033.001f, 160.668f), new Vector2(1054.334f, 157.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1059.667f, 161.334f), new Vector2(1036.667f, 166.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1059.001f, 159.334f), new Vector2(1045.667f, 162.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1037.001f, 174.001f), new Vector2(1054.334f, 170.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1032.334f, 182.334f), new Vector2(1054.667f, 173.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1044.001f, 168.668f), new Vector2(1059.001f, 168.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1030.334f, 185.668f), new Vector2(1051.667f, 185.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1021.001f, 196.001f), new Vector2(1051.667f, 192.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1028.667f, 190.001f), new Vector2(1053.667f, 189.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1040.001f, 195.334f), new Vector2(1036.334f, 206.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1036.001f, 206.334f), new Vector2(1027.001f, 207.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1031.001f, 207.334f), new Vector2(1017.334f, 216.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1016.667f, 211.334f), new Vector2(1032.001f, 203.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1030.667f, 203.001f), new Vector2(1031.667f, 195.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1028.001f, 196.334f), new Vector2(1023.667f, 207.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1023.001f, 197.334f), new Vector2(1020.667f, 203.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1009.001f, 223.668f), new Vector2(1039.001f, 215.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1012.334f, 219.001f), new Vector2(1042.334f, 213.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1027.001f, 219.001f), new Vector2(1051.001f, 224.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1037.667f, 226.668f), new Vector2(1054.001f, 226.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1048.334f, 217.668f), new Vector2(1062.667f, 229.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1032.667f, 217.334f), new Vector2(1056.334f, 221.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1027.667f, 212.001f), new Vector2(1044.334f, 207.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1036.667f, 193.334f), new Vector2(1032.667f, 205.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1039.001f, 182.668f), new Vector2(1060.334f, 176.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1047.001f, 182.668f), new Vector2(1058.667f, 182.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 5f);
            sceneRenderer.DrawLine(new Vector2(1049.001f, 178.668f), new Vector2(1051.334f, 221.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 30f);
            sceneRenderer.DrawLine(new Vector2(1059.334f, 140.668f), new Vector2(1058.334f, 202.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 20f);
            sceneRenderer.DrawLine(new Vector2(1033.334f, 28.001f), new Vector2(1044.334f, 96.001f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 50f);
            sceneRenderer.DrawLine(new Vector2(1032.001f, 48.334f), new Vector2(975.667f, 31.668f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 50f);
            sceneRenderer.DrawLine(new Vector2(1004.334f, 57.334f), new Vector2(970.001f, 64.334f), Color.FromArgb(0xFF, 0x92, 0x8F, 0x77), 20f);
            sceneRenderer.DrawLine(new Vector2(958.75f, 159.75f), new Vector2(972.75f, 225.25f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 20f);
            sceneRenderer.DrawLine(new Vector2(958.75f, 210.5f), new Vector2(974.75f, 256.75f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 20f);
            sceneRenderer.DrawLine(new Vector2(972.5f, 206.75f), new Vector2(979.75f, 237.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 20f);
            sceneRenderer.DrawLine(new Vector2(998.25f, 201.5f), new Vector2(989f, 233f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(998.25f, 199.5f), new Vector2(995.5f, 232.75f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1002.75f, 213.25f), new Vector2(995.75f, 238.25f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1004.75f, 210.75f), new Vector2(999.25f, 236.75f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(995f, 224.75f), new Vector2(988.25f, 237.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1006.25f, 221.25f), new Vector2(1003.5f, 236.25f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1009.5f, 217.5f), new Vector2(1018.25f, 209.75f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1007.5f, 226f), new Vector2(1019.75f, 231.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1008.5f, 226.25f), new Vector2(1028f, 223.75f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1024.25f, 223.5f), new Vector2(1040f, 226.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1014.75f, 227f), new Vector2(1025f, 236.25f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(1003.75f, 232f), new Vector2(1014f, 235.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 5f);
            sceneRenderer.DrawLine(new Vector2(955.5f, 241.75f), new Vector2(962f, 281.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 12f);
            sceneRenderer.DrawLine(new Vector2(975.5f, 252f), new Vector2(960.5f, 273.75f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 12f);
            sceneRenderer.DrawLine(new Vector2(999.75f, 247.25f), new Vector2(992.75f, 258.5f), Color.FromArgb(0xFF, 0x4C, 0x44, 0x3C), 12f);
            sceneRenderer.DrawLine(new Vector2(1076.75f, 127.5f), new Vector2(1077.75f, 263.75f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 14f);
            sceneRenderer.DrawLine(new Vector2(1015.75f, 227f), new Vector2(1069.75f, 234.5f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 14f);
            sceneRenderer.DrawLine(new Vector2(1071f, 225f), new Vector2(1042f, 220.75f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 14f);
            sceneRenderer.DrawLine(new Vector2(1065.5f, 237.25f), new Vector2(1060.75f, 255.75f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(1038.75f, 235.75f), new Vector2(1049f, 244f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(1048.5f, 244f), new Vector2(1049.75f, 247.5f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(1051.75f, 244.75f), new Vector2(1055f, 237.25f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(1058f, 254.25f), new Vector2(1065.5f, 270.75f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(1069.25f, 246.75f), new Vector2(1069f, 258.5f), Color.FromArgb(0xFF, 0x75, 0x72, 0x57), 5f);
            sceneRenderer.DrawLine(new Vector2(970.75f, 276f), new Vector2(977.75f, 278f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(974f, 278f), new Vector2(983.5f, 267.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(985.25f, 263.25f), new Vector2(974.75f, 271f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(977.5f, 270.25f), new Vector2(987.25f, 262f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(987.5f, 261.5f), new Vector2(992.25f, 267.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(991.75f, 267.5f), new Vector2(988.25f, 272.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(989f, 272.75f), new Vector2(994.75f, 272.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(995f, 269.25f), new Vector2(998.25f, 274.25f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(999f, 277.5f), new Vector2(999f, 269.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(993.5f, 264.5f), new Vector2(999.5f, 270.75f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(990.25f, 265.25f), new Vector2(998.5f, 273.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1003.5f, 262.75f), new Vector2(986.75f, 265f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1049.25f, 246.75f), new Vector2(1049f, 254.75f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1049.25f, 254.5f), new Vector2(1051f, 258f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1050.75f, 257f), new Vector2(1050f, 268.25f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1049.5f, 268.25f), new Vector2(1047f, 277.25f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1041.5f, 253.5f), new Vector2(1042f, 258.25f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1043f, 256.75f), new Vector2(1045.25f, 266f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1045f, 265f), new Vector2(1045f, 275.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1052.75f, 262.5f), new Vector2(1056.5f, 273.5f), Color.FromArgb(0xFF, 0x3D, 0x3F, 0x2A), 5f);
            sceneRenderer.DrawLine(new Vector2(1115f, 170.75f), new Vector2(1113.25f, 247.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 14f);
            sceneRenderer.DrawLine(new Vector2(1118f, 178.5f), new Vector2(1160.5f, 173.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 18f);
            sceneRenderer.DrawLine(new Vector2(1149.5f, 180.25f), new Vector2(1158.25f, 188.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1117f, 217.25f), new Vector2(1127.75f, 220.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1125f, 220f), new Vector2(1132.5f, 233.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1130.5f, 230.75f), new Vector2(1138f, 240.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1135f, 238.75f), new Vector2(1145.25f, 241.75f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1144.75f, 241.25f), new Vector2(1160.5f, 242f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1154f, 240.5f), new Vector2(1155.5f, 258f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1127.25f, 217f), new Vector2(1132f, 229.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1129.25f, 218.25f), new Vector2(1147.5f, 218.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1146f, 218.5f), new Vector2(1160.5f, 223.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1134.5f, 218.75f), new Vector2(1142f, 223f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1141f, 221.75f), new Vector2(1144.25f, 229.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1143.5f, 227.5f), new Vector2(1154f, 230.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1151.5f, 229.5f), new Vector2(1158.75f, 233.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1141.25f, 222f), new Vector2(1159.25f, 230f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1142.5f, 220.25f), new Vector2(1160.75f, 227.75f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1146.25f, 218f), new Vector2(1164.5f, 225f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1110.5f, 244.5f), new Vector2(1109.25f, 261.75f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1115f, 245.75f), new Vector2(1111.5f, 252.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1116.25f, 246f), new Vector2(1120.5f, 254f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1120.5f, 251.25f), new Vector2(1121.25f, 260.75f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1121.75f, 259.25f), new Vector2(1123.25f, 263.5f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1123f, 256.5f), new Vector2(1124.75f, 243.75f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1120f, 237.75f), new Vector2(1122.75f, 252f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.DrawLine(new Vector2(1125f, 246f), new Vector2(1121f, 240.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 5f);
            sceneRenderer.FillEllipse(new Vector2(1126.5f, 202.875f), 5f, 3.625f, Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.FillEllipse(new Vector2(1128.75f, 211.875f), 6f, 5.625f, Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.FillEllipse(new Vector2(1146.75f, 188.25f), 7.25f, 8f, Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.DrawLine(new Vector2(1147.75f, 189.25f), new Vector2(1118f, 189.75f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 14f);
            sceneRenderer.DrawLine(new Vector2(1119.25f, 195.5f), new Vector2(1126.75f, 219.25f), Color.FromArgb(0xFF, 0x7A, 0x7B, 0x74), 14f);
            sceneRenderer.DrawLine(new Vector2(1131.75f, 220.5f), new Vector2(1143.75f, 237.5f), Color.FromArgb(0xFF, 0x70, 0x61, 0x56), 14f);
            sceneRenderer.DrawLine(new Vector2(1140.25f, 232.75f), new Vector2(1168.5f, 240f), Color.FromArgb(0xFF, 0x70, 0x61, 0x56), 14f);
            sceneRenderer.DrawLine(new Vector2(1023.25f, 300.25f), new Vector2(1047.75f, 301f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1045.5f, 301f), new Vector2(1054f, 298.75f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1029.5f, 289f), new Vector2(1034.25f, 292.75f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1033.75f, 291f), new Vector2(1047.75f, 292.75f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1036.25f, 286.75f), new Vector2(1067.25f, 286.75f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1047.25f, 304f), new Vector2(1065.5f, 288.25f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1045.5f, 294f), new Vector2(1064.25f, 291.25f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1041.5f, 282.75f), new Vector2(1071.25f, 278.75f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1061.25f, 279.5f), new Vector2(1159.25f, 267.5f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1092.25f, 278f), new Vector2(1062.5f, 290f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1081f, 282.75f), new Vector2(1113.5f, 283f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1106.75f, 282f), new Vector2(1162f, 275.25f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1113.5f, 283.25f), new Vector2(1166f, 282.5f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(1110.5f, 290.5f), new Vector2(1130.25f, 284.5f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(1111.75f, 291f), new Vector2(1098.75f, 285f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(1115.75f, 288.75f), new Vector2(1105.75f, 287.5f), Color.FromArgb(0xFF, 0xF3, 0xF2, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(1079.5f, 287.25f), new Vector2(1099.75f, 287.75f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1096f, 287.25f), new Vector2(1112.25f, 293.25f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1104.25f, 290.75f), new Vector2(1117.5f, 299f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1113.25f, 293.75f), new Vector2(1121.5f, 306f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1121.5f, 305f), new Vector2(1125f, 312.5f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1124f, 311.75f), new Vector2(1126.5f, 315f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1124.25f, 313.25f), new Vector2(1134.5f, 316.25f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1133.75f, 316.5f), new Vector2(1134.75f, 312.25f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1134.25f, 312f), new Vector2(1140f, 310f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1140.25f, 310f), new Vector2(1160.5f, 308.25f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 3f);
            sceneRenderer.DrawLine(new Vector2(1134.25f, 311.25f), new Vector2(1122.75f, 308.5f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 10f);
            sceneRenderer.DrawLine(new Vector2(1119f, 305.5f), new Vector2(1159.75f, 305.5f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 10f);
            sceneRenderer.DrawLine(new Vector2(1156.5f, 297f), new Vector2(1114.25f, 296.25f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 10f);
            sceneRenderer.DrawLine(new Vector2(1110.25f, 291f), new Vector2(1165f, 289.75f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 10f);
            sceneRenderer.DrawLine(new Vector2(1124.75f, 319.5f), new Vector2(1141.75f, 326.5f), Color.FromArgb(0xFF, 0x8B, 0x8C, 0x8D), 10f);
            sceneRenderer.DrawLine(new Vector2(1139.25f, 326f), new Vector2(1161.75f, 326f), Color.FromArgb(0xFF, 0x8B, 0x8C, 0x8D), 10f);
            sceneRenderer.DrawLine(new Vector2(1123.5f, 316.5f), new Vector2(1163f, 316.5f), Color.FromArgb(0xFF, 0x8B, 0x8C, 0x8D), 10f);
            sceneRenderer.DrawLine(new Vector2(1140.5f, 310.75f), new Vector2(1156.25f, 311f), Color.FromArgb(0xFF, 0x8B, 0x8C, 0x8D), 10f);
            sceneRenderer.DrawLine(new Vector2(1127.25f, 339.75f), new Vector2(1160.5f, 339.5f), Color.FromArgb(0xFF, 0x45, 0x45, 0x43), 10f);
            sceneRenderer.DrawLine(new Vector2(1129.75f, 325.5f), new Vector2(1130.75f, 338.75f), Color.FromArgb(0xFF, 0x45, 0x45, 0x43), 10f);
            sceneRenderer.DrawLine(new Vector2(1133.25f, 333.5f), new Vector2(1158f, 335f), Color.FromArgb(0xFF, 0x45, 0x45, 0x43), 10f);
            sceneRenderer.DrawLine(new Vector2(1077f, 289.5f), new Vector2(1067.25f, 297.25f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1067f, 297.25f), new Vector2(1065.25f, 303f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1065.25f, 303.25f), new Vector2(1067.25f, 305f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1066.25f, 305f), new Vector2(1076.5f, 301.5f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1074f, 303f), new Vector2(1090f, 294.5f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1067.25f, 301.5f), new Vector2(1084f, 291.75f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1075.5f, 292.25f), new Vector2(1088.25f, 289f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1085.75f, 291.5f), new Vector2(1101.25f, 292.25f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1087.25f, 295.25f), new Vector2(1104.25f, 295.25f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1100f, 296.25f), new Vector2(1112.25f, 302.75f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1102f, 292.75f), new Vector2(1120f, 304f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1104.5f, 300.25f), new Vector2(1105.25f, 307.75f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1105.25f, 305.75f), new Vector2(1117.75f, 314.75f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1107.25f, 300.75f), new Vector2(1122.5f, 312.25f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1116.75f, 310.75f), new Vector2(1123f, 329.25f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1121.5f, 312f), new Vector2(1125.25f, 345.5f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1121.5f, 321.25f), new Vector2(1119f, 346.75f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1119.75f, 341.75f), new Vector2(1112.25f, 355.25f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1102.5f, 356.25f), new Vector2(1143f, 358.5f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1133.75f, 357.5f), new Vector2(1160.5f, 357.5f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(1115.25f, 349.75f), new Vector2(1159.5f, 349f), Color.FromArgb(0xFF, 0x16, 0x17, 0x17), 18f);
            sceneRenderer.FillEllipse(new Vector2(1096f, 328.375f), 22.5f, 22.125f, Color.FromArgb(0xFF, 0xC1, 0xC5, 0xCC));
            sceneRenderer.FillRectangle(new Rect(879, 209.665, 32.667, 47.5), Color.FromArgb(0xFF, 0x65, 0x67, 0x62));
            sceneRenderer.DrawLine(new Vector2(1023f, 340.75f), new Vector2(1031.5f, 347.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1025.25f, 341.25f), new Vector2(1063.75f, 341.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1063f, 340.5f), new Vector2(1059.25f, 336.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1059.75f, 336f), new Vector2(1049.25f, 336f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1050.25f, 336.5f), new Vector2(1042f, 332f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1046f, 333.5f), new Vector2(1049.75f, 332f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1048.5f, 331.75f), new Vector2(1053.75f, 311.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1053.75f, 311.25f), new Vector2(1056.75f, 302.5f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1057f, 302.5f), new Vector2(1068.5f, 292.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1030.25f, 347.5f), new Vector2(1045.25f, 348.5f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1045.5f, 348.5f), new Vector2(1070.5f, 355.75f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1070.25f, 355.75f), new Vector2(1082.75f, 356.75f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1083.25f, 356.75f), new Vector2(1111f, 355.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 3f);
            sceneRenderer.DrawLine(new Vector2(1027.25f, 343f), new Vector2(1075.25f, 346.5f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1062.75f, 296.25f), new Vector2(1052.75f, 335f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1069f, 300.75f), new Vector2(1059.5f, 337.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1075.75f, 300.75f), new Vector2(1066f, 340.75f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1073f, 314.5f), new Vector2(1089.5f, 294.5f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1080f, 306.5f), new Vector2(1099.25f, 298.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1089.25f, 299.75f), new Vector2(1109.5f, 302.75f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 10f);
            sceneRenderer.DrawLine(new Vector2(1053.25f, 347.5f), new Vector2(1084.25f, 353f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1081.5f, 354.75f), new Vector2(1113.5f, 352.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1108f, 352.75f), new Vector2(1119f, 341f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1066f, 334.5f), new Vector2(1077.75f, 351.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1068.75f, 322.25f), new Vector2(1070f, 346.25f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.DrawLine(new Vector2(1065.5f, 333.75f), new Vector2(1064.75f, 347f), Color.FromArgb(0xFF, 0x36, 0x36, 0x37), 8f);
            sceneRenderer.FillRectangle(new Rect(880.5, 172.666, 31.333, 29.5), Color.FromArgb(0xFF, 0x83, 0x73, 0x5C));
            sceneRenderer.DrawLine(new Vector2(1024f, 297.5f), new Vector2(1021.25f, 306.5f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1021.5f, 303.25f), new Vector2(1026.25f, 317.75f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1026.5f, 315.25f), new Vector2(1024.5f, 323.25f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1020.75f, 321.5f), new Vector2(1036f, 325.75f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1034.75f, 325.25f), new Vector2(1049f, 326f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1051.5f, 302.75f), new Vector2(1046f, 323.75f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1043.75f, 303.5f), new Vector2(1039.25f, 323.5f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1036.75f, 301.75f), new Vector2(1032f, 321.75f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(1028.25f, 302f), new Vector2(1028.5f, 315.5f), Color.FromArgb(0xFF, 0xC1, 0xBF, 0xBD), 8f);
            sceneRenderer.DrawLine(new Vector2(954f, 316.5f), new Vector2(938f, 315.5f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(939.5f, 314.75f), new Vector2(924f, 310f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(925.25f, 311.5f), new Vector2(920f, 313.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(921.25f, 314.5f), new Vector2(902.25f, 309f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(902f, 309f), new Vector2(874.25f, 307f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(876f, 307.5f), new Vector2(863.5f, 301.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(951f, 312.75f), new Vector2(1025.25f, 317f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(1017.5f, 319.5f), new Vector2(1022.5f, 319.5f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 8f);
            sceneRenderer.DrawLine(new Vector2(1022f, 310f), new Vector2(876f, 299.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 20f);
            sceneRenderer.DrawLine(new Vector2(781.25f, 297.5f), new Vector2(807.5f, 298f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(780f, 296f), new Vector2(802f, 293.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(799.25f, 293.5f), new Vector2(813.75f, 297.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(806.5f, 298.5f), new Vector2(847.25f, 293.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(843.25f, 293f), new Vector2(869.25f, 290.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(842.25f, 290f), new Vector2(827.5f, 295.5f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(810f, 287.75f), new Vector2(828.75f, 286f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(830.75f, 285.25f), new Vector2(822.75f, 291.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(826.75f, 290.5f), new Vector2(809.25f, 291.5f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(808.5f, 293.75f), new Vector2(826.75f, 295f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(858.5f, 302.25f), new Vector2(864.5f, 301.75f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(867f, 297.75f), new Vector2(860.5f, 300.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(856.75f, 307.5f), new Vector2(873.75f, 309.5f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(866f, 289f), new Vector2(875.5f, 284f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(875.25f, 284f), new Vector2(875.5f, 303.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(870.25f, 288.25f), new Vector2(870.75f, 303.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(868f, 293.25f), new Vector2(867f, 299.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(875.75f, 288.5f), new Vector2(902.5f, 289f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(905.75f, 278f), new Vector2(898.5f, 288f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(909.5f, 278f), new Vector2(903.25f, 280.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(915.25f, 290f), new Vector2(896f, 291.25f), Color.FromArgb(0xFF, 0x85, 0x7B, 0x73), 5f);
            sceneRenderer.DrawLine(new Vector2(928.5f, 171.75f), new Vector2(919.25f, 212.25f), Color.FromArgb(0xFF, 0x49, 0x45, 0x33), 5f);
            sceneRenderer.DrawLine(new Vector2(927.75f, 208f), new Vector2(925.5f, 288.5f), Color.FromArgb(0xFF, 0x49, 0x45, 0x33), 20f);
            sceneRenderer.DrawLine(new Vector2(934f, 274.75f), new Vector2(898.25f, 281.5f), Color.FromArgb(0xFF, 0x49, 0x45, 0x33), 20f);
            sceneRenderer.DrawLine(new Vector2(927.5f, 184f), new Vector2(926.5f, 213f), Color.FromArgb(0xFF, 0x49, 0x45, 0x33), 8f);
            sceneRenderer.DrawLine(new Vector2(1157.668f, 260.333f), new Vector2(1044.001f, 277f), Color.FromArgb(0xFF, 0xB8, 0xBC, 0xA0), 8f);
            sceneRenderer.DrawLine(new Vector2(1045.668f, 277f), new Vector2(1034.668f, 282.333f), Color.FromArgb(0xFF, 0xB8, 0xBC, 0xA0), 8f);
            sceneRenderer.DrawLine(new Vector2(1037.001f, 279.333f), new Vector2(1025.001f, 298.333f), Color.FromArgb(0xFF, 0xB8, 0xBC, 0xA0), 8f);
            sceneRenderer.DrawLine(new Vector2(1028.335f, 295f), new Vector2(1039.335f, 295f), Color.FromArgb(0xFF, 0xB8, 0xBC, 0xA0), 8f);
            sceneRenderer.FillRectangle(new Rect(898.334, -4.329, 34.333, 44.333), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F));
            sceneRenderer.DrawLine(new Vector2(864.833f, 196.667f), new Vector2(836.333f, 198.833f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(852.333f, 198.5f), new Vector2(852.167f, 203.667f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(851.833f, 202.5f), new Vector2(852.333f, 207.167f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(852.333f, 204.667f), new Vector2(849.333f, 209.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(850.833f, 206.5f), new Vector2(845.667f, 209.167f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(846.5f, 208.833f), new Vector2(835.333f, 209.5f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(851f, 202.167f), new Vector2(836.5f, 204.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(866.167f, 191f), new Vector2(835.333f, 194.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(836.5f, 190f), new Vector2(866.333f, 185.5f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(834f, 179.333f), new Vector2(842.833f, 179.5f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(840.667f, 179.333f), new Vector2(851.5f, 186.167f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(846.167f, 183.667f), new Vector2(835.167f, 185f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(853.333f, 186.167f), new Vector2(860.833f, 174.833f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(859f, 180.333f), new Vector2(867f, 183.833f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(859.667f, 179.5f), new Vector2(876.333f, 177f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(860.5f, 176.333f), new Vector2(872.167f, 173f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(872.5f, 176.167f), new Vector2(878.667f, 167f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(876f, 173f), new Vector2(876f, 179f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(877.667f, 163.333f), new Vector2(881.667f, 168f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(881.667f, 160.167f), new Vector2(884.5f, 163.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(886.667f, 158f), new Vector2(888.167f, 161.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(889.5f, 156.5f), new Vector2(892.333f, 161.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(895.333f, 155f), new Vector2(896.833f, 160.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(896.167f, 150.333f), new Vector2(902f, 161.667f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(899.333f, 149.167f), new Vector2(908.5f, 162.667f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(903.667f, 147.333f), new Vector2(910.833f, 161.167f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(907.5f, 149.5f), new Vector2(911.5f, 153.333f), Color.FromArgb(0xFF, 0x74, 0x72, 0x5F), 6f);
            sceneRenderer.DrawLine(new Vector2(878.167f, 177.333f), new Vector2(890f, 178.5f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 6f);
            sceneRenderer.DrawLine(new Vector2(888.667f, 178.667f), new Vector2(890.833f, 184.333f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 6f);
            sceneRenderer.DrawLine(new Vector2(887.5f, 183.5f), new Vector2(897.167f, 179.333f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 6f);
            sceneRenderer.DrawLine(new Vector2(894.5f, 178.667f), new Vector2(906.5f, 175f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 6f);
            sceneRenderer.DrawLine(new Vector2(903.167f, 175.333f), new Vector2(908.167f, 181.833f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 6f);
            sceneRenderer.DrawLine(new Vector2(907.333f, 178.833f), new Vector2(910f, 192.5f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 6f);
            sceneRenderer.DrawLine(new Vector2(911f, 166.833f), new Vector2(880.5f, 166.667f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 12f);
            sceneRenderer.DrawLine(new Vector2(912.167f, 173.833f), new Vector2(877.5f, 173.667f), Color.FromArgb(0xFF, 0xD8, 0xC4, 0x8B), 12f);
            sceneRenderer.DrawLine(new Vector2(832.667f, 174.167f), new Vector2(897.667f, 151.167f), Color.FromArgb(0xFF, 0x70, 0x72, 0x59), 30f);
            sceneRenderer.DrawLine(new Vector2(842.833f, 210.665f), new Vector2(843.5f, 218.165f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(843.5f, 218.332f), new Vector2(845f, 222.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(845.167f, 222.999f), new Vector2(851.333f, 225.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(850f, 225.165f), new Vector2(855.833f, 227.499f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(854.833f, 227.165f), new Vector2(855.5f, 235.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(855.333f, 235.832f), new Vector2(860.167f, 237.499f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(859.833f, 237.832f), new Vector2(864.167f, 240.499f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(862f, 240.499f), new Vector2(862f, 247.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(882.667f, 265.332f), new Vector2(887.833f, 256.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(887f, 256.665f), new Vector2(880.333f, 254.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(881.667f, 255.332f), new Vector2(882.5f, 249.165f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(883.333f, 243.832f), new Vector2(883f, 248.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(877.5f, 240.665f), new Vector2(878.333f, 244.165f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(878.5f, 235.665f), new Vector2(878.667f, 239.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(883.5f, 234.499f), new Vector2(883.167f, 239.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(887.833f, 237.832f), new Vector2(887.5f, 239.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(891.333f, 239.332f), new Vector2(891.5f, 241.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(894f, 238.332f), new Vector2(893.667f, 240.165f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(891.667f, 222.665f), new Vector2(888.5f, 229.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(895.167f, 222.832f), new Vector2(892.333f, 228.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(888f, 228.499f), new Vector2(883.667f, 233.499f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(888.833f, 224.499f), new Vector2(882f, 215.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(884.667f, 218.499f), new Vector2(885f, 207.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(884.667f, 208.332f), new Vector2(897.5f, 207.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(894.5f, 207.999f), new Vector2(901.333f, 212.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(901.167f, 212.165f), new Vector2(904.5f, 208.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(904.667f, 209.499f), new Vector2(909.333f, 212.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(909.333f, 212.832f), new Vector2(906.833f, 221.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(903.667f, 224.332f), new Vector2(911.5f, 219.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(910.5f, 208.332f), new Vector2(892.333f, 198.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(895.667f, 199.165f), new Vector2(889.167f, 194.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(892.333f, 195.665f), new Vector2(889.667f, 187.499f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(891f, 192.332f), new Vector2(899.5f, 196.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(888.833f, 189.499f), new Vector2(881.667f, 189.499f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(883.167f, 188.832f), new Vector2(879.5f, 175.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(905.333f, 209.165f), new Vector2(862.167f, 193.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 5f);
            sceneRenderer.DrawLine(new Vector2(876.667f, 266.499f), new Vector2(861.667f, 194.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 20f);
            sceneRenderer.DrawLine(new Vector2(871.667f, 178.165f), new Vector2(875.833f, 198.832f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 20f);
            sceneRenderer.DrawLine(new Vector2(888.5f, 191.499f), new Vector2(885.333f, 202.165f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 20f);
            sceneRenderer.DrawLine(new Vector2(884.5f, 199.332f), new Vector2(855.167f, 223.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 20f);
            sceneRenderer.DrawLine(new Vector2(848.333f, 207.332f), new Vector2(853.167f, 224.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 16f);
            sceneRenderer.DrawLine(new Vector2(859.833f, 220.832f), new Vector2(864.667f, 235.332f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 16f);
            sceneRenderer.DrawLine(new Vector2(876.667f, 205.665f), new Vector2(876.333f, 238.665f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 16f);
            sceneRenderer.DrawLine(new Vector2(882.833f, 221.499f), new Vector2(882.833f, 230.999f), Color.FromArgb(0xFF, 0x44, 0x41, 0x39), 16f);
            sceneRenderer.DrawLine(new Vector2(913.333f, 241.998f), new Vector2(895.667f, 252.498f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1F), 10f);
            sceneRenderer.DrawLine(new Vector2(898f, 249.832f), new Vector2(894.667f, 254.665f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1F), 10f);
            sceneRenderer.DrawLine(new Vector2(894.667f, 254.665f), new Vector2(890.833f, 259.998f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1F), 10f);
            sceneRenderer.DrawLine(new Vector2(890.833f, 259.665f), new Vector2(912.5f, 252.832f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1F), 10f);
            sceneRenderer.DrawLine(new Vector2(911.167f, 259.165f), new Vector2(878.167f, 263.665f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1F), 10f);
            sceneRenderer.DrawLine(new Vector2(673.5f, 258.5f), new Vector2(639.5f, 261.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(670.5f, 258.5f), new Vector2(690f, 257.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(684f, 263.75f), new Vector2(726f, 261.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(746.75f, 254.25f), new Vector2(687.75f, 257.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(745.75f, 253.5f), new Vector2(757.25f, 239.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(752.5f, 228.5f), new Vector2(754.25f, 241.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(755.25f, 230f), new Vector2(787f, 251.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(755.5f, 240.25f), new Vector2(798f, 267.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(791.75f, 250.25f), new Vector2(795.75f, 265.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(737.5f, 266.25f), new Vector2(745f, 274.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(739.5f, 261.5f), new Vector2(751.5f, 261.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(745f, 257.5f), new Vector2(764.5f, 246f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(775f, 278.25f), new Vector2(791.75f, 264.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(743.25f, 272.75f), new Vector2(759.25f, 269.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(759.25f, 269.5f), new Vector2(767f, 270f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(764.5f, 270f), new Vector2(772.25f, 275f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(769.25f, 273.25f), new Vector2(778f, 278.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(743.5f, 268.25f), new Vector2(769.5f, 253.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(765f, 256.5f), new Vector2(784.75f, 269f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(753.75f, 264.75f), new Vector2(778.25f, 267.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(738.5f, 269f), new Vector2(630.75f, 270.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(688.75f, 268f), new Vector2(731.5f, 266.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(725.5f, 258f), new Vector2(728f, 265.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(729.5f, 257.5f), new Vector2(727.5f, 263.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(644f, 246.5f), new Vector2(657.75f, 235.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(657.75f, 235.75f), new Vector2(673.5f, 229.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(673.5f, 229.25f), new Vector2(688.75f, 224f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(688.75f, 224f), new Vector2(702.25f, 220.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(696.25f, 223f), new Vector2(717.75f, 220.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(717.75f, 220f), new Vector2(733.75f, 221.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(733.75f, 221.25f), new Vector2(742.5f, 225.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(742.75f, 226f), new Vector2(751.25f, 232f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(701f, 220.5f), new Vector2(719.5f, 218.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(717.75f, 218.5f), new Vector2(732.5f, 219f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(732f, 219f), new Vector2(748.75f, 224f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(749f, 224f), new Vector2(763f, 229.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(739.5f, 223.5f), new Vector2(755.75f, 229.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(782.5f, 244.5f), new Vector2(801.75f, 247.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(802f, 247.25f), new Vector2(824f, 248.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(824f, 248.25f), new Vector2(834.5f, 248f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(834.75f, 248f), new Vector2(833.5f, 254.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(833.25f, 254.5f), new Vector2(828f, 257.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(828f, 257.75f), new Vector2(822.5f, 257.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(822f, 258.25f), new Vector2(819.5f, 257.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(821.5f, 257.75f), new Vector2(814.75f, 249.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(808.25f, 248.5f), new Vector2(798.25f, 250.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(800.5f, 249.25f), new Vector2(794.75f, 257.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(818.25f, 254.25f), new Vector2(833.75f, 251.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(821f, 251f), new Vector2(815.75f, 252.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(799f, 250.25f), new Vector2(781.5f, 250.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(784.5f, 251f), new Vector2(802.75f, 273f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(792.5f, 272f), new Vector2(830f, 273.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(796.25f, 265f), new Vector2(816f, 271.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(815.25f, 268f), new Vector2(834.75f, 276.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(829.5f, 276.5f), new Vector2(810.5f, 282.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(805.75f, 276.5f), new Vector2(820f, 279.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(673f, 266.75f), new Vector2(630f, 266.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(624f, 260.25f), new Vector2(638f, 254.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 8f);
            sceneRenderer.DrawLine(new Vector2(622f, 255.25f), new Vector2(638.5f, 249.75f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(637.75f, 248.75f), new Vector2(638f, 258.25f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 3f);
            sceneRenderer.DrawLine(new Vector2(640.5f, 259.25f), new Vector2(628.75f, 263f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 6f);
            sceneRenderer.DrawLine(new Vector2(626.75f, 260f), new Vector2(630.75f, 268.5f), Color.FromArgb(0xFF, 0xF1, 0xF1, 0xF3), 6f);
            sceneRenderer.DrawLine(new Vector2(671.75f, 298.25f), new Vector2(734.25f, 297.75f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(711f, 299.75f), new Vector2(734.5f, 300.25f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(825.25f, 268.25f), new Vector2(851.5f, 267.75f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(850.25f, 268f), new Vector2(864.25f, 263.75f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(838.75f, 265.5f), new Vector2(859.5f, 257.75f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(845.75f, 264.25f), new Vector2(859f, 262.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(859.75f, 261.5f), new Vector2(863f, 251f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(857f, 247.5f), new Vector2(856.5f, 257.25f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(859f, 252.75f), new Vector2(860.25f, 247.75f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(858.75f, 247f), new Vector2(842.25f, 244.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 6f);
            sceneRenderer.DrawLine(new Vector2(842.5f, 246.5f), new Vector2(826.5f, 247f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(841.25f, 276.75f), new Vector2(846.75f, 274.25f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(845.5f, 274.5f), new Vector2(851.25f, 275f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(856.75f, 275.25f), new Vector2(850.5f, 277.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(854.5f, 275.5f), new Vector2(848.5f, 275.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(852f, 277f), new Vector2(843.25f, 278.25f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(860.25f, 273f), new Vector2(860.5f, 287.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(860.75f, 273.75f), new Vector2(869f, 266.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(861.75f, 272.75f), new Vector2(863.25f, 288f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 3f);
            sceneRenderer.DrawLine(new Vector2(866.25f, 269.25f), new Vector2(868.25f, 285.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 8f);
            sceneRenderer.DrawLine(new Vector2(884.25f, 279.25f), new Vector2(868.25f, 282.5f), Color.FromArgb(0xFF, 0x99, 0x94, 0x9D), 8f);
            sceneRenderer.DrawLine(new Vector2(94.334f, 288.335f), new Vector2(-4.333f, 300.335f), Color.FromArgb(0xFF, 0x8B, 0x93, 0x9C), 8f);
            sceneRenderer.DrawLine(new Vector2(121f, 316.335f), new Vector2(-5f, 336.668f), Color.FromArgb(0xFF, 0x8B, 0x93, 0x9C), 40f);
            sceneRenderer.DrawLine(new Vector2(144.334f, 340.001f), new Vector2(-17.666f, 358.668f), Color.FromArgb(0xFF, 0x8B, 0x93, 0x9C), 40f);
            sceneRenderer.DrawLine(new Vector2(761.25f, 227.75f), new Vector2(789.25f, 242.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(788.5f, 242.75f), new Vector2(846f, 244.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(804f, 239f), new Vector2(829.75f, 239f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(821.5f, 263f), new Vector2(857f, 252f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(853.25f, 246.5f), new Vector2(821f, 257.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(856.75f, 258.25f), new Vector2(822f, 268.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(776.5f, 275.5f), new Vector2(783.5f, 293.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 8f);
            sceneRenderer.DrawLine(new Vector2(777.75f, 286f), new Vector2(870.25f, 274.5f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 30f);
            sceneRenderer.DrawLine(new Vector2(637.5f, 290.5f), new Vector2(730.75f, 289.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 20f);
            sceneRenderer.DrawLine(new Vector2(632.25f, 275.25f), new Vector2(730.5f, 272.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(730.25f, 271.5f), new Vector2(739f, 278.5f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(738.5f, 278.5f), new Vector2(735.25f, 289f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(735.5f, 289f), new Vector2(731.5f, 296.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(731.75f, 296.75f), new Vector2(731.25f, 275f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(734.25f, 276.25f), new Vector2(735f, 284.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(729f, 219.25f), new Vector2(763.75f, 219.5f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(651f, 247.5f), new Vector2(670.5f, 247.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(669.25f, 247.25f), new Vector2(683.5f, 245.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(683.75f, 245.75f), new Vector2(696.25f, 247.5f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(696.5f, 247.5f), new Vector2(700.25f, 250.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(699.5f, 250.25f), new Vector2(679.5f, 252.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(692.75f, 248.5f), new Vector2(662.25f, 250.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(669.5f, 250f), new Vector2(685.25f, 252.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(651.5f, 248.5f), new Vector2(657.75f, 255f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(654.25f, 250.75f), new Vector2(664.75f, 252f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(653.75f, 254.75f), new Vector2(680f, 252.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(694.5f, 247f), new Vector2(698.25f, 248.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(699.25f, 251f), new Vector2(742.75f, 248.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(744.75f, 247.5f), new Vector2(715.25f, 243.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(703.5f, 242.5f), new Vector2(720.75f, 243.75f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 3f);
            sceneRenderer.DrawLine(new Vector2(702.5f, 247.25f), new Vector2(721.75f, 246.25f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 3f);
            sceneRenderer.DrawLine(new Vector2(741f, 242.75f), new Vector2(707.5f, 245f), Color.FromArgb(0xFF, 0xBB, 0xBC, 0xC7), 3f);
            sceneRenderer.DrawLine(new Vector2(741.335f, 297f), new Vector2(741.335f, 304.333f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(741.002f, 302.667f), new Vector2(742.502f, 309.333f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(740.502f, 307f), new Vector2(744.335f, 314.833f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(744.169f, 314.333f), new Vector2(747.002f, 318.5f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(745.002f, 316.5f), new Vector2(749.502f, 319.833f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(746.502f, 317.333f), new Vector2(751.669f, 320.5f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(748.002f, 319.667f), new Vector2(756.669f, 320.667f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(754.835f, 320.667f), new Vector2(764.169f, 319.667f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(746.502f, 286.167f), new Vector2(741.335f, 298.667f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(746.335f, 288.5f), new Vector2(752.169f, 283.167f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(750.335f, 283.5f), new Vector2(758.335f, 282.167f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(757.002f, 282.167f), new Vector2(764.669f, 284.167f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(763.169f, 283.5f), new Vector2(770.835f, 288.333f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(769.502f, 286.833f), new Vector2(771.502f, 294.167f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(770.169f, 291.5f), new Vector2(772.835f, 299.667f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 7f);
            sceneRenderer.DrawLine(new Vector2(773.502f, 296.833f), new Vector2(772.002f, 306.833f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 6f);
            sceneRenderer.DrawLine(new Vector2(772.335f, 305.333f), new Vector2(769.169f, 313f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 6f);
            sceneRenderer.DrawLine(new Vector2(770.169f, 311.833f), new Vector2(764.835f, 319.5f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 6f);
            sceneRenderer.DrawLine(new Vector2(762.002f, 320.667f), new Vector2(767.169f, 318.167f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 6f);
            sceneRenderer.DrawLine(new Vector2(761.835f, 284.167f), new Vector2(769.669f, 292.667f), Color.FromArgb(0xFF, 0x46, 0x44, 0x46), 6f);
            sceneRenderer.DrawLine(new Vector2(675.001f, 313f), new Vector2(744.335f, 317.833f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(741.668f, 312f), new Vector2(679.168f, 309.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(681.168f, 308.5f), new Vector2(678.001f, 312.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(739.168f, 304.833f), new Vector2(738.501f, 292.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(738.001f, 293.167f), new Vector2(741.835f, 281.833f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(742.168f, 283f), new Vector2(751.668f, 277.667f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(739.001f, 280.333f), new Vector2(747.668f, 275.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(749.335f, 278.333f), new Vector2(762.001f, 276.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(760.668f, 276.167f), new Vector2(774.335f, 282.833f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(773.501f, 282.833f), new Vector2(778.835f, 300.833f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(778.168f, 300.333f), new Vector2(786.501f, 307.833f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(777.501f, 298.833f), new Vector2(776.668f, 312f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(775.835f, 309.333f), new Vector2(770.168f, 320.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(766.001f, 320.333f), new Vector2(788.335f, 320.667f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(781.335f, 319.833f), new Vector2(832.168f, 320.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(774.168f, 316.5f), new Vector2(873.335f, 313.333f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(859.168f, 314f), new Vector2(869.835f, 318f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(872.668f, 314.167f), new Vector2(869.501f, 317.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(862.335f, 310f), new Vector2(845.668f, 313.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(844.501f, 308.833f), new Vector2(828.501f, 314f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(840.668f, 308.667f), new Vector2(773.335f, 311.333f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(780.001f, 305.833f), new Vector2(842.835f, 304.167f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 6f);
            sceneRenderer.DrawLine(new Vector2(848.001f, 302.333f), new Vector2(840.168f, 306f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 2f);
            sceneRenderer.DrawLine(new Vector2(847.001f, 302.333f), new Vector2(840.668f, 304f), Color.FromArgb(0xFF, 0x22, 0x21, 0x1F), 2f);
            sceneRenderer.DrawLine(new Vector2(-7f, 262.001f), new Vector2(58.667f, 255.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(55.334f, 256.335f), new Vector2(71.667f, 256.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(70.667f, 256.335f), new Vector2(83f, 258.668f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(79.667f, 257.335f), new Vector2(96f, 273.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(92.667f, 267.668f), new Vector2(108f, 286.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(105f, 284.668f), new Vector2(66.334f, 284.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(73.667f, 284.001f), new Vector2(39.667f, 288.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(40f, 291.668f), new Vector2(-9f, 288.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(23.334f, 290.668f), new Vector2(-20.333f, 297.668f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(96.667f, 274.668f), new Vector2(0f, 286.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 10f);
            sceneRenderer.DrawLine(new Vector2(86.334f, 263.335f), new Vector2(-7.333f, 275.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 20f);
            sceneRenderer.DrawLine(new Vector2(0f, 304.335f), new Vector2(40.667f, 301.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(39f, 297.001f), new Vector2(80.334f, 296.668f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(112f, 291.335f), new Vector2(68.667f, 296.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(105.334f, 287.335f), new Vector2(123f, 301.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(-2.666f, 324.668f), new Vector2(32f, 320.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(27.667f, 320.001f), new Vector2(38.334f, 324.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(37f, 323.668f), new Vector2(49f, 321.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(47.667f, 321.001f), new Vector2(86.667f, 314.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(72.667f, 316.001f), new Vector2(96.334f, 317.668f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(94f, 319.001f), new Vector2(109.334f, 309.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(107.334f, 309.001f), new Vector2(118.667f, 309.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(122.334f, 299.668f), new Vector2(127f, 311.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(126.667f, 307.335f), new Vector2(111.334f, 308.335f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(117.667f, 295.668f), new Vector2(29.334f, 305.668f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(-1f, 312.335f), new Vector2(119.334f, 301.668f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(104.667f, 311.335f), new Vector2(-7f, 317.001f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 9f);
            sceneRenderer.DrawLine(new Vector2(94f, 367.335f), new Vector2(-6.333f, 382.001f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 9f);
            sceneRenderer.DrawLine(new Vector2(4.667f, 383.001f), new Vector2(71.667f, 376.001f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 9f);
            sceneRenderer.DrawLine(new Vector2(71.334f, 376.668f), new Vector2(144f, 361.001f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 9f);
            sceneRenderer.DrawLine(new Vector2(89.667f, 367.001f), new Vector2(144.334f, 356.001f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 9f);
            sceneRenderer.DrawLine(new Vector2(146f, 337.001f), new Vector2(148.334f, 350.001f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(148.334f, 346.668f), new Vector2(141.334f, 360.668f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(13f, 366.001f), new Vector2(48.667f, 362.335f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(32.667f, 366.001f), new Vector2(75.667f, 359.335f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(46f, 360.668f), new Vector2(54.667f, 360.668f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(59.667f, 355.335f), new Vector2(75.334f, 359.668f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(92f, 352.001f), new Vector2(69.334f, 362.001f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(74.667f, 361.001f), new Vector2(106.667f, 353.668f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(131.667f, 346.335f), new Vector2(97.667f, 356.668f), Color.FromArgb(0xFF, 0x1A, 0x1C, 0x1B), 5f);
            sceneRenderer.DrawLine(new Vector2(67.667f, 341.001f), new Vector2(53f, 346.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(63.667f, 342.001f), new Vector2(10.667f, 346.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(10.667f, 346.668f), new Vector2(0f, 350.001f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(1f, 349.668f), new Vector2(24.667f, 347.335f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(25f, 347.335f), new Vector2(60f, 344.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(56f, 344.668f), new Vector2(58.667f, 352.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(58.667f, 353.001f), new Vector2(64.667f, 360.001f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(59.334f, 345.335f), new Vector2(62.334f, 354.001f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(75.667f, 339.335f), new Vector2(91.667f, 340.001f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(81.334f, 338.668f), new Vector2(108.334f, 334.335f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(93.667f, 337.001f), new Vector2(91f, 347.335f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(90f, 339.668f), new Vector2(93f, 352.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(104.667f, 335.001f), new Vector2(146f, 329.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(145.334f, 326.335f), new Vector2(111f, 334.001f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(144f, 320.668f), new Vector2(144f, 336.335f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(144.667f, 323.668f), new Vector2(149.334f, 334.001f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(149.334f, 332.668f), new Vector2(150f, 343.668f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(144f, 326.668f), new Vector2(147.334f, 338.335f), Color.FromArgb(0xFF, 0x4B, 0x4F, 0x50), 3f);
            sceneRenderer.DrawLine(new Vector2(8.667f, 356.001f), new Vector2(12.334f, 360.001f), Color.FromArgb(0xFF, 0x54, 0x54, 0x53), 3f);
            sceneRenderer.DrawLine(new Vector2(11.334f, 360.001f), new Vector2(29.334f, 358.001f), Color.FromArgb(0xFF, 0x54, 0x54, 0x53), 3f);
            sceneRenderer.DrawLine(new Vector2(29f, 357.668f), new Vector2(32.667f, 356.335f), Color.FromArgb(0xFF, 0x54, 0x54, 0x53), 3f);
            sceneRenderer.DrawLine(new Vector2(32f, 355.668f), new Vector2(26.667f, 354.335f), Color.FromArgb(0xFF, 0x54, 0x54, 0x53), 3f);
            sceneRenderer.DrawLine(new Vector2(28f, 355.335f), new Vector2(9f, 356.335f), Color.FromArgb(0xFF, 0x54, 0x54, 0x53), 3f);
            sceneRenderer.DrawLine(new Vector2(12.334f, 358.335f), new Vector2(24f, 358.335f), Color.FromArgb(0xFF, 0x54, 0x54, 0x53), 3f);
            sceneRenderer.FillEllipse(new Vector2(58f, 329.335f), 11f, 6.667f, Color.FromArgb(0xFF, 0x38, 0x3C, 0x3D));
            sceneRenderer.FillEllipse(new Vector2(82.834f, 325.835f), 10.167f, 6.5f, Color.FromArgb(0xFF, 0x38, 0x3C, 0x3D));
            sceneRenderer.DrawLine(new Vector2(38.334f, 332.668f), new Vector2(15.334f, 337.001f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 9f);
            sceneRenderer.DrawLine(new Vector2(19f, 336.668f), new Vector2(-1.666f, 334.001f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 9f);
            sceneRenderer.DrawLine(new Vector2(27.667f, 330.335f), new Vector2(8f, 335.668f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 9f);
            sceneRenderer.DrawLine(new Vector2(113f, 312.668f), new Vector2(133.334f, 321.335f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 9f);
            sceneRenderer.DrawLine(new Vector2(126.334f, 313.668f), new Vector2(141.667f, 320.668f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 9f);
            sceneRenderer.DrawLine(new Vector2(102f, 326.668f), new Vector2(121f, 323.001f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 3f);
            sceneRenderer.DrawLine(new Vector2(126f, 323.001f), new Vector2(107f, 322.668f), Color.FromArgb(0xFF, 0x92, 0x7D, 0x6A), 3f);
            sceneRenderer.DrawLine(new Vector2(53.667f, 340.668f), new Vector2(20f, 341.668f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 5f);
            sceneRenderer.DrawLine(new Vector2(22f, 343.001f), new Vector2(-11f, 348.668f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 5f);
            sceneRenderer.DrawLine(new Vector2(93.334f, 336.668f), new Vector2(114f, 329.668f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 5f);
            sceneRenderer.DrawLine(new Vector2(111.667f, 330.335f), new Vector2(144.334f, 325.001f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 5f);
            sceneRenderer.DrawLine(new Vector2(92.334f, 351.001f), new Vector2(112.334f, 347.001f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 5f);
            sceneRenderer.DrawLine(new Vector2(108.334f, 346.668f), new Vector2(127f, 344.668f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 5f);
            sceneRenderer.DrawLine(new Vector2(135.667f, 342.001f), new Vector2(127f, 347.001f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 2f);
            sceneRenderer.DrawLine(new Vector2(122.334f, 346.335f), new Vector2(132.667f, 342.668f), Color.FromArgb(0xFF, 0xDC, 0xE3, 0xE5), 2f);
            sceneRenderer.DrawLine(new Vector2(233f, 316.335f), new Vector2(146.334f, 313.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 40f);
            sceneRenderer.DrawLine(new Vector2(185.667f, 299.001f), new Vector2(140.667f, 289.001f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 9f);
            sceneRenderer.DrawLine(new Vector2(160f, 291.001f), new Vector2(159f, 284.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 9f);
            sceneRenderer.DrawLine(new Vector2(161f, 287.001f), new Vector2(134.334f, 284.001f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 9f);
            sceneRenderer.DrawLine(new Vector2(130f, 279.668f), new Vector2(129.667f, 300.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 9f);
            sceneRenderer.DrawLine(new Vector2(128.667f, 286.668f), new Vector2(118.667f, 292.335f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 9f);
            sceneRenderer.DrawLine(new Vector2(114.334f, 289.001f), new Vector2(137f, 306.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 9f);
            sceneRenderer.DrawLine(new Vector2(138.334f, 288.668f), new Vector2(138.334f, 326.001f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 18f);
            sceneRenderer.DrawLine(new Vector2(135.667f, 285.668f), new Vector2(126f, 316.335f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 18f);
            sceneRenderer.DrawLine(new Vector2(150.667f, 338.668f), new Vector2(159.334f, 345.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(157.667f, 342.668f), new Vector2(163.667f, 346.335f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(162f, 346.001f), new Vector2(177.334f, 343.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(176.334f, 344.001f), new Vector2(182.667f, 346.001f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(179.667f, 347.001f), new Vector2(196.334f, 348.335f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(193.667f, 348.335f), new Vector2(204.334f, 348.335f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(202.667f, 348.001f), new Vector2(213.334f, 351.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(229f, 345.335f), new Vector2(210.667f, 353.335f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 6f);
            sceneRenderer.DrawLine(new Vector2(228f, 342.668f), new Vector2(147.334f, 336.668f), Color.FromArgb(0xFF, 0xE1, 0xE1, 0xE1), 16f);
            sceneRenderer.DrawLine(new Vector2(150f, 342.332f), new Vector2(157f, 355.999f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(156.334f, 352.665f), new Vector2(172.334f, 359.332f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(170.334f, 359.332f), new Vector2(168f, 371.332f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(151.667f, 373.665f), new Vector2(177.667f, 381.665f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(174.667f, 380.999f), new Vector2(205f, 375.332f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(140.667f, 337.332f), new Vector2(208.334f, 359.665f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(170f, 363.665f), new Vector2(207f, 375.999f), Color.FromArgb(0xFF, 0xD1, 0xD1, 0xD0), 16f);
            sceneRenderer.DrawLine(new Vector2(159.334f, 355.665f), new Vector2(163.667f, 371.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 16f);
            sceneRenderer.DrawLine(new Vector2(158.667f, 372.999f), new Vector2(87.667f, 400.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 16f);
            sceneRenderer.DrawLine(new Vector2(118f, 389.332f), new Vector2(210f, 389.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 16f);
            sceneRenderer.DrawLine(new Vector2(209.334f, 398.999f), new Vector2(99f, 401.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 16f);
            sceneRenderer.DrawLine(new Vector2(118f, 388.999f), new Vector2(44.334f, 401.332f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 16f);
            sceneRenderer.DrawLine(new Vector2(46f, 394.999f), new Vector2(34.667f, 401.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(33.334f, 400.665f), new Vector2(36.667f, 408.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(37f, 403.665f), new Vector2(48f, 403.332f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(42f, 395.999f), new Vector2(45.334f, 412.332f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(47f, 410.332f), new Vector2(80.334f, 406.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(91f, 403.332f), new Vector2(72.667f, 404.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(70.334f, 424.999f), new Vector2(82.334f, 403.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(74.667f, 422.332f), new Vector2(122.667f, 408.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 6f);
            sceneRenderer.DrawLine(new Vector2(76f, 417.332f), new Vector2(111f, 399.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 16f);
            sceneRenderer.DrawLine(new Vector2(112.667f, 421.665f), new Vector2(127f, 407.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(123f, 414.999f), new Vector2(134f, 411.332f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(123.334f, 408.999f), new Vector2(143.667f, 412.332f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(140.334f, 414.332f), new Vector2(151f, 407.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(137f, 407.999f), new Vector2(171f, 411.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(162.667f, 408.999f), new Vector2(190.334f, 407.999f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(185f, 408.999f), new Vector2(206f, 407.665f), Color.FromArgb(0xFF, 0xB5, 0xB5, 0xB6), 5f);
            sceneRenderer.DrawLine(new Vector2(149.667f, 354.665f), new Vector2(152.334f, 368.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 5f);
            sceneRenderer.DrawLine(new Vector2(150.334f, 363.999f), new Vector2(144f, 372.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 5f);
            sceneRenderer.DrawLine(new Vector2(146.667f, 368.332f), new Vector2(116.334f, 378.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(116f, 378.999f), new Vector2(79.334f, 385.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(79.334f, 385.665f), new Vector2(32f, 394.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(41.667f, 393.999f), new Vector2(19.667f, 394.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(34.667f, 398.332f), new Vector2(22.667f, 402.332f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(207.667f, 425.332f), new Vector2(189f, 437.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(190f, 435.998f), new Vector2(176f, 440.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(175f, 442.665f), new Vector2(173.334f, 449.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(174.334f, 449.998f), new Vector2(179.667f, 449.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(182.667f, 450.332f), new Vector2(170.334f, 451.332f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(170.334f, 447.665f), new Vector2(163f, 448.332f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(163f, 446.665f), new Vector2(156.334f, 452.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(156.334f, 444.332f), new Vector2(143f, 454.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(147.334f, 446.332f), new Vector2(134.667f, 447.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(137.334f, 445.332f), new Vector2(127f, 443.998f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(128f, 439.332f), new Vector2(118.334f, 448.332f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(120.667f, 443.998f), new Vector2(108f, 434.332f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(110.667f, 435.998f), new Vector2(94.667f, 425.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(97.334f, 425.999f), new Vector2(66.334f, 424.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(70.334f, 423.665f), new Vector2(60.667f, 417.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(34.667f, 403.332f), new Vector2(61.667f, 421.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(206f, 402.999f), new Vector2(204.334f, 425.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 8f);
            sceneRenderer.DrawLine(new Vector2(88.334f, 418.999f), new Vector2(201.667f, 417.665f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 20f);
            sceneRenderer.DrawLine(new Vector2(54f, 406.999f), new Vector2(75.667f, 417.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 20f);
            sceneRenderer.DrawLine(new Vector2(199f, 426.999f), new Vector2(103.667f, 427.999f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 16f);
            sceneRenderer.DrawLine(new Vector2(181.667f, 440.332f), new Vector2(116.334f, 438.332f), Color.FromArgb(0xFF, 0xA1, 0x9F, 0x9E), 16f);
            sceneRenderer.DrawLine(new Vector2(57.334f, 418.664f), new Vector2(70.334f, 430.331f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(65.667f, 427.997f), new Vector2(72f, 431.331f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(69.334f, 431.331f), new Vector2(90.667f, 431.664f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(95.334f, 428.331f), new Vector2(84.667f, 443.664f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(84f, 439.33f), new Vector2(104f, 453.997f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(101.667f, 449.997f), new Vector2(107f, 464.33f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(91.334f, 432.997f), new Vector2(159.334f, 481.997f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(100.667f, 504.663f), new Vector2(171.334f, 565.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(132f, 519.996f), new Vector2(186f, 573.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(6f, 420.663f), new Vector2(6f, 429.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(6.334f, 426.996f), new Vector2(14.667f, 439.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(11f, 431.33f), new Vector2(45f, 449.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(21f, 440.996f), new Vector2(37f, 463.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(26f, 453.996f), new Vector2(7.667f, 456.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(7f, 460.663f), new Vector2(30f, 462.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(9f, 468.329f), new Vector2(24f, 468.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(24.667f, 467.329f), new Vector2(41.334f, 467.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(34f, 476.329f), new Vector2(134.334f, 480.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(45f, 484.663f), new Vector2(69.334f, 477.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(118f, 466.329f), new Vector2(101.334f, 466.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(104.667f, 467.663f), new Vector2(83.667f, 474.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(97.667f, 474.329f), new Vector2(130.667f, 473.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(68.667f, 433.329f), new Vector2(50f, 442.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(42.667f, 450.329f), new Vector2(92.334f, 434.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(31.667f, 448.996f), new Vector2(48.667f, 461.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(39.334f, 466.663f), new Vector2(86.667f, 470.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(37f, 460.329f), new Vector2(102.334f, 463.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(46.667f, 451.663f), new Vector2(102f, 453.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(64f, 446.663f), new Vector2(92f, 448.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(103.334f, 450.996f), new Vector2(145.667f, 484.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(110.667f, 501.329f), new Vector2(150f, 477.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(132.334f, 481.663f), new Vector2(110f, 494.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(141f, 483.663f), new Vector2(175f, 480.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(205f, 426.663f), new Vector2(205.334f, 448.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(205f, 442.663f), new Vector2(221f, 459.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(215.334f, 456.329f), new Vector2(222f, 465.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(220.334f, 462.329f), new Vector2(218f, 475.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(217.334f, 475.996f), new Vector2(208f, 478.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(207.667f, 479.329f), new Vector2(209.667f, 488.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(203.334f, 481.663f), new Vector2(201f, 487.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(196.334f, 478.329f), new Vector2(193.667f, 484.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(190.667f, 481.329f), new Vector2(184.334f, 493.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(185.667f, 483.329f), new Vector2(167.667f, 483.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(168f, 483.329f), new Vector2(177.334f, 489.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(120.667f, 442.996f), new Vector2(168.667f, 478.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(137f, 446.663f), new Vector2(183f, 480.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(153.667f, 450.329f), new Vector2(194f, 481.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(162.334f, 447.996f), new Vector2(208.667f, 481.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(176.667f, 449.996f), new Vector2(213f, 474.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(178f, 440.329f), new Vector2(216.667f, 466.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(188.334f, 436.329f), new Vector2(214.667f, 455.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(195.334f, 432.996f), new Vector2(202.334f, 440.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(102.667f, 497.996f), new Vector2(116.334f, 511.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(115.334f, 505.996f), new Vector2(132.667f, 521.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(118.334f, 502.996f), new Vector2(169.334f, 509.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(147f, 504.329f), new Vector2(176f, 504.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(165.334f, 508.663f), new Vector2(186.334f, 514.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(173f, 504.663f), new Vector2(209.334f, 520.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(195.667f, 509.663f), new Vector2(227.667f, 533.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(222.667f, 531.996f), new Vector2(243.334f, 541.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(193.334f, 518.996f), new Vector2(204f, 553.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(202.334f, 520.663f), new Vector2(215.667f, 557.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(208.667f, 525.996f), new Vector2(225.667f, 550.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(221.334f, 535.996f), new Vector2(233.667f, 550.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(78f, 497.663f), new Vector2(91.667f, 506.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(86.334f, 500.663f), new Vector2(93.667f, 500.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(89.334f, 507.329f), new Vector2(103.667f, 514.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(93.334f, 498.996f), new Vector2(99f, 507.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(104f, 515.663f), new Vector2(114.667f, 530.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(114.667f, 527.663f), new Vector2(139.334f, 549.329f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(137f, 546.329f), new Vector2(163f, 576.663f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(101.334f, 518.329f), new Vector2(119.334f, 500.996f), Color.FromArgb(0xFF, 0x8C, 0x87, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(176f, 486.334f), new Vector2(201.333f, 506f), Color.FromArgb(0xFF, 0x75, 0x73, 0x72), 10f);
            sceneRenderer.DrawLine(new Vector2(190.667f, 485f), new Vector2(234f, 533.334f), Color.FromArgb(0xFF, 0x75, 0x73, 0x72), 10f);
            sceneRenderer.DrawLine(new Vector2(201.667f, 483f), new Vector2(242f, 530f), Color.FromArgb(0xFF, 0x75, 0x73, 0x72), 10f);
            sceneRenderer.DrawLine(new Vector2(209.333f, 475.334f), new Vector2(242.667f, 523.667f), Color.FromArgb(0xFF, 0x75, 0x73, 0x72), 10f);
            sceneRenderer.DrawLine(new Vector2(218f, 466f), new Vector2(233f, 505.667f), Color.FromArgb(0xFF, 0x75, 0x73, 0x72), 10f);
            sceneRenderer.DrawLine(new Vector2(147.75f, 229f), new Vector2(137.75f, 241.5f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(137f, 225f), new Vector2(131.5f, 242.75f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(140.75f, 240.25f), new Vector2(136.5f, 244f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(129f, 239.5f), new Vector2(128f, 250.5f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(133f, 244.25f), new Vector2(125.25f, 257.5f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(121f, 247.5f), new Vector2(119f, 264.75f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(116.75f, 256.5f), new Vector2(111.5f, 264.75f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(112f, 261.5f), new Vector2(112.5f, 272.25f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(113f, 271f), new Vector2(120.25f, 264f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(118f, 262.75f), new Vector2(115f, 267f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(122.75f, 258.5f), new Vector2(138.5f, 264.75f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(129.75f, 255f), new Vector2(139.75f, 277f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(133.75f, 267.5f), new Vector2(135f, 277f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(134.5f, 277f), new Vector2(149.5f, 270.25f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(136f, 268.5f), new Vector2(145.25f, 272f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(147.5f, 270.25f), new Vector2(155f, 271.75f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(153.75f, 270.75f), new Vector2(154f, 277.75f), Color.FromArgb(0xFF, 0x60, 0x68, 0x6E), 5f);
            sceneRenderer.DrawLine(new Vector2(114.5f, 259.25f), new Vector2(106.5f, 263.75f), Color.FromArgb(0xFF, 0xC2, 0x69, 0x7A), 5f);
            sceneRenderer.DrawLine(new Vector2(108.5f, 261.5f), new Vector2(90.75f, 264.75f), Color.FromArgb(0xFF, 0xC2, 0x69, 0x7A), 5f);
            sceneRenderer.DrawLine(new Vector2(102.75f, 263.5f), new Vector2(97.75f, 270.25f), Color.FromArgb(0xFF, 0xC2, 0x69, 0x7A), 5f);
            sceneRenderer.DrawLine(new Vector2(99.75f, 268.5f), new Vector2(106.5f, 271f), Color.FromArgb(0xFF, 0xC2, 0x69, 0x7A), 5f);
            sceneRenderer.DrawLine(new Vector2(106.75f, 270f), new Vector2(104.75f, 275.25f), Color.FromArgb(0xFF, 0xC2, 0x69, 0x7A), 5f);
            sceneRenderer.DrawLine(new Vector2(89f, 262.25f), new Vector2(106.25f, 257.25f), Color.FromArgb(0xFF, 0xD5, 0xBF, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(103.25f, 257.75f), new Vector2(116f, 256.75f), Color.FromArgb(0xFF, 0xD5, 0xBF, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(134.5f, 272.5f), new Vector2(114.25f, 274.5f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(114.5f, 274.5f), new Vector2(105f, 274.75f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(104.5f, 263.25f), new Vector2(111.75f, 273.75f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 10f);
            sceneRenderer.DrawLine(new Vector2(133f, 263.75f), new Vector2(111.5f, 271.5f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 12f);
            sceneRenderer.DrawLine(new Vector2(171.75f, 231.25f), new Vector2(166.75f, 237.75f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(167.75f, 235.75f), new Vector2(169f, 250f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(173.5f, 247.5f), new Vector2(172.5f, 251.25f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(174f, 250.5f), new Vector2(160f, 255f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(162.25f, 255.25f), new Vector2(163.75f, 260.25f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(164.75f, 258.25f), new Vector2(173.75f, 260.25f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(162.5f, 260.75f), new Vector2(155f, 254.5f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(156f, 255.75f), new Vector2(149.5f, 263.25f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(149.25f, 261.75f), new Vector2(148.75f, 268.25f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(169.5f, 232.5f), new Vector2(150f, 232.5f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 5f);
            sceneRenderer.DrawLine(new Vector2(159.5f, 232.5f), new Vector2(161f, 254.5f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 14f);
            sceneRenderer.DrawLine(new Vector2(152.5f, 233f), new Vector2(142.5f, 272.5f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 14f);
            sceneRenderer.DrawLine(new Vector2(139.75f, 239.75f), new Vector2(134.25f, 263.25f), Color.FromArgb(0xFF, 0xEB, 0xEC, 0xE9), 14f);
            sceneRenderer.DrawLine(new Vector2(180.5f, 246f), new Vector2(183.25f, 260.75f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 14f);
            sceneRenderer.DrawLine(new Vector2(172.5f, 247f), new Vector2(169.75f, 261.75f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 14f);
            sceneRenderer.DrawLine(new Vector2(161.25f, 251.25f), new Vector2(161.5f, 263.75f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 14f);
            sceneRenderer.DrawLine(new Vector2(168f, 246.75f), new Vector2(184.25f, 247.5f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(186.75f, 249.75f), new Vector2(191.75f, 256f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(162.75f, 261.5f), new Vector2(164f, 267.5f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(166.25f, 262f), new Vector2(171f, 262.25f), Color.FromArgb(0xFF, 0xCE, 0xC8, 0xC7), 5f);
            sceneRenderer.DrawLine(new Vector2(192.75f, 237f), new Vector2(190.75f, 246.25f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(189.25f, 245f), new Vector2(194.5f, 253f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(193f, 253f), new Vector2(209.25f, 254.5f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(205.75f, 255f), new Vector2(215.25f, 251.75f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(214f, 251.5f), new Vector2(223f, 251f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(227f, 249.75f), new Vector2(222.25f, 250.5f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(223.75f, 248.75f), new Vector2(212.25f, 246.75f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(213.75f, 246f), new Vector2(211f, 238.75f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(214f, 236.75f), new Vector2(192.75f, 238.25f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(192.25f, 242.75f), new Vector2(211.75f, 241.25f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(191.75f, 246.75f), new Vector2(212f, 245.5f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(194f, 250.75f), new Vector2(215.75f, 248.5f), Color.FromArgb(0xFF, 0xF4, 0xF2, 0xF3), 5f);
            sceneRenderer.DrawLine(new Vector2(208.5f, 256.75f), new Vector2(200f, 263.75f), Color.FromArgb(0xFF, 0xAA, 0x91, 0x91), 5f);
            sceneRenderer.DrawLine(new Vector2(203.25f, 261.75f), new Vector2(191.25f, 266f), Color.FromArgb(0xFF, 0xAA, 0x91, 0x91), 5f);
            sceneRenderer.DrawLine(new Vector2(194.5f, 264.5f), new Vector2(183.5f, 266f), Color.FromArgb(0xFF, 0xAA, 0x91, 0x91), 5f);
            sceneRenderer.DrawLine(new Vector2(175.25f, 262f), new Vector2(187.25f, 268f), Color.FromArgb(0xFF, 0xAA, 0x91, 0x91), 5f);
            sceneRenderer.DrawLine(new Vector2(179.25f, 262.5f), new Vector2(204.75f, 255.5f), Color.FromArgb(0xFF, 0xAA, 0x91, 0x91), 10f);
            sceneRenderer.FillEllipse(new Vector2(207.75f, 274.75f), 3.5f, 7.75f, Color.FromArgb(0xFF, 0xCD, 0xD0, 0xD3));
            sceneRenderer.DrawLine(new Vector2(173.5f, 269.5f), new Vector2(163.25f, 271f), Color.FromArgb(0xFF, 0x38, 0x3A, 0x36), 5f);
            sceneRenderer.DrawLine(new Vector2(175f, 272.5f), new Vector2(163.75f, 274.5f), Color.FromArgb(0xFF, 0x38, 0x3A, 0x36), 5f);
            sceneRenderer.DrawLine(new Vector2(164.75f, 269.5f), new Vector2(162.5f, 277.25f), Color.FromArgb(0xFF, 0x38, 0x3A, 0x36), 5f);
            sceneRenderer.DrawLine(new Vector2(163f, 276.25f), new Vector2(165.25f, 279.75f), Color.FromArgb(0xFF, 0x38, 0x3A, 0x36), 5f);
            sceneRenderer.DrawLine(new Vector2(175.25f, 279.25f), new Vector2(163.25f, 279.25f), Color.FromArgb(0xFF, 0x38, 0x3A, 0x36), 2f);
            sceneRenderer.DrawLine(new Vector2(176f, 272f), new Vector2(175.75f, 265.25f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(174f, 264.75f), new Vector2(183.25f, 265f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(180.75f, 265.25f), new Vector2(183.25f, 270.25f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(182.5f, 270f), new Vector2(182.5f, 275.5f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(182f, 273.25f), new Vector2(188.75f, 275.75f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(185.75f, 275.75f), new Vector2(198.25f, 274f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(196.5f, 274f), new Vector2(206.25f, 277f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(230.25f, 254.5f), new Vector2(220f, 256.5f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(222.25f, 256f), new Vector2(213.5f, 261.75f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(211.5f, 265f), new Vector2(221.25f, 265.5f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(229.25f, 259.75f), new Vector2(219.75f, 266.25f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(231.75f, 259.25f), new Vector2(224.5f, 265.5f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 3f);
            sceneRenderer.DrawLine(new Vector2(228.75f, 251f), new Vector2(208.25f, 258.5f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 5f);
            sceneRenderer.DrawLine(new Vector2(216.75f, 257.5f), new Vector2(193.25f, 269.5f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 5f);
            sceneRenderer.DrawLine(new Vector2(182.25f, 269.5f), new Vector2(194.5f, 268.75f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 5f);
            sceneRenderer.DrawLine(new Vector2(183.5f, 271.75f), new Vector2(205.75f, 272.25f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 5f);
            sceneRenderer.DrawLine(new Vector2(198.5f, 270.25f), new Vector2(215.5f, 263.75f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 5f);
            sceneRenderer.DrawLine(new Vector2(218f, 264.5f), new Vector2(207.75f, 270.75f), Color.FromArgb(0xFF, 0x85, 0x5F, 0x60), 5f);
            sceneRenderer.DrawLine(new Vector2(182.5f, 279f), new Vector2(211.5f, 279.75f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 8f);
            sceneRenderer.DrawLine(new Vector2(208f, 275.5f), new Vector2(226.75f, 266f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 8f);
            sceneRenderer.DrawLine(new Vector2(234f, 268.25f), new Vector2(219.75f, 268.75f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 8f);
            sceneRenderer.DrawLine(new Vector2(243.25f, 257f), new Vector2(229f, 269f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 8f);
            sceneRenderer.DrawLine(new Vector2(230.25f, 248f), new Vector2(236f, 258f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 8f);
            sceneRenderer.DrawLine(new Vector2(236.5f, 248f), new Vector2(244.5f, 254.5f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 8f);
            sceneRenderer.DrawLine(new Vector2(249.5f, 250.25f), new Vector2(238.25f, 245.25f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(226f, 249.25f), new Vector2(239.75f, 247.5f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(242.75f, 256.5f), new Vector2(246.5f, 262.25f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(241.75f, 260.5f), new Vector2(245f, 266.5f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(246.75f, 262.25f), new Vector2(243.25f, 269.5f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(235.25f, 278.5f), new Vector2(239.75f, 279.25f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(227.75f, 283.5f), new Vector2(238.75f, 283.5f), Color.FromArgb(0xFF, 0x54, 0x44, 0x42), 4f);
            sceneRenderer.DrawLine(new Vector2(255.5f, 191.5f), new Vector2(262.25f, 196f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(260.5f, 193.75f), new Vector2(265.5f, 201f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(263.75f, 198f), new Vector2(267.5f, 207.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(266.75f, 205f), new Vector2(269f, 213.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(268.75f, 212.5f), new Vector2(268.75f, 222.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(268.75f, 221.75f), new Vector2(266.5f, 230.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(226.25f, 203.25f), new Vector2(230.75f, 197.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(229.5f, 198.75f), new Vector2(237.25f, 196.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(236.25f, 196.75f), new Vector2(245.25f, 196.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(242.75f, 197.25f), new Vector2(255f, 197.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(255.5f, 192.5f), new Vector2(253f, 198.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(232.5f, 207.25f), new Vector2(235.25f, 218.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(233.75f, 215.25f), new Vector2(236.25f, 227f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(235.75f, 224f), new Vector2(236.5f, 233.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(238.75f, 235f), new Vector2(231f, 232.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(231.75f, 232.5f), new Vector2(230f, 229.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(229.75f, 229.5f), new Vector2(227.75f, 205f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(228.75f, 201.25f), new Vector2(234.25f, 231.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(248.75f, 204.25f), new Vector2(248.75f, 216f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(249f, 215.25f), new Vector2(252f, 233.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(249f, 233f), new Vector2(255.5f, 237f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(253.5f, 236.25f), new Vector2(257.25f, 240.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(255.25f, 240f), new Vector2(267.5f, 228.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(234.75f, 208.5f), new Vector2(245.75f, 203.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(243.5f, 205f), new Vector2(250.25f, 206.75f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 4f);
            sceneRenderer.DrawLine(new Vector2(230f, 204.75f), new Vector2(245f, 200.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(242.5f, 199.75f), new Vector2(263.25f, 203f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(255f, 195f), new Vector2(264.5f, 205f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(254.25f, 203.25f), new Vector2(255.25f, 236.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(259.25f, 205.75f), new Vector2(260f, 233.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(263.75f, 204f), new Vector2(264.25f, 232f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(216.75f, 166.5f), new Vector2(219.25f, 187.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(222.25f, 169.75f), new Vector2(226.5f, 197f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(221.5f, 186.5f), new Vector2(222f, 196.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(229.75f, 176.5f), new Vector2(233.25f, 194.5f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(236.25f, 181.5f), new Vector2(239.75f, 192.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(241f, 179.5f), new Vector2(246.5f, 189f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(284.5f, 203.25f), new Vector2(282f, 217.25f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(288f, 206.25f), new Vector2(286f, 215f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 8f);
            sceneRenderer.DrawLine(new Vector2(279.25f, 205.25f), new Vector2(277.75f, 212f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 3f);
            sceneRenderer.DrawLine(new Vector2(288f, 202.25f), new Vector2(289.25f, 209f), Color.FromArgb(0xFF, 0xF0, 0xEC, 0xE6), 3f);
            sceneRenderer.DrawLine(new Vector2(1092.75f, 309.5f), new Vector2(1090.75f, 314.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1090.75f, 312f), new Vector2(1096.25f, 311f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1082.5f, 313.5f), new Vector2(1082f, 320f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1082.5f, 317f), new Vector2(1087f, 314.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1076.75f, 321.75f), new Vector2(1077.75f, 327.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1078.5f, 321.25f), new Vector2(1080.25f, 330.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1074.75f, 331.5f), new Vector2(1078.25f, 337.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1076f, 333.25f), new Vector2(1084.5f, 336.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1079f, 340.25f), new Vector2(1085.75f, 345.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1081.5f, 341.75f), new Vector2(1088f, 342.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1082f, 348f), new Vector2(1091f, 351f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1084.5f, 349f), new Vector2(1095.75f, 343.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1090.5f, 345f), new Vector2(1097f, 347f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1086.75f, 349f), new Vector2(1103.25f, 348.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1088f, 350.75f), new Vector2(1099.5f, 350.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1093.5f, 344.25f), new Vector2(1101.5f, 345.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1096f, 346.5f), new Vector2(1108f, 346.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1105.25f, 338.5f), new Vector2(1101.5f, 344f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1106.5f, 337f), new Vector2(1104.25f, 344.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1109f, 328.25f), new Vector2(1106f, 342f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1105.5f, 316.25f), new Vector2(1113f, 325.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1099f, 314f), new Vector2(1106f, 308.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1102.75f, 307.5f), new Vector2(1114.75f, 316.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1101.25f, 313.5f), new Vector2(1111.5f, 313.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1101.5f, 311.75f), new Vector2(1108.25f, 311.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1108f, 313.25f), new Vector2(1115.5f, 327f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1111.5f, 313.75f), new Vector2(1116.5f, 327f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1113.75f, 316.75f), new Vector2(1117.75f, 324.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1112.75f, 324f), new Vector2(1107.25f, 346.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1109.5f, 320.5f), new Vector2(1110.5f, 330f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1115f, 325.75f), new Vector2(1110.25f, 344.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1117.25f, 324.25f), new Vector2(1113.5f, 341.25f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1117.5f, 328.5f), new Vector2(1114.5f, 338.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1114.25f, 339.25f), new Vector2(1108.25f, 346.75f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1097f, 350.75f), new Vector2(1110.75f, 345.5f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(1108.75f, 342.75f), new Vector2(1097.5f, 347f), Color.FromArgb(0xFF, 0x5B, 0x5F, 0x6F), 3f);
            sceneRenderer.DrawLine(new Vector2(259f, 294f), new Vector2(388f, 274f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 18f);
            sceneRenderer.DrawLine(new Vector2(406f, 284f), new Vector2(619f, 263f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 60f);
            sceneRenderer.DrawLine(new Vector2(276f, 270f), new Vector2(415f, 265f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 20f);
            sceneRenderer.DrawLine(new Vector2(605f, 242f), new Vector2(650f, 343f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 20f);
            sceneRenderer.DrawLine(new Vector2(284f, 251f), new Vector2(387f, 251f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 20f);
            sceneRenderer.DrawLine(new Vector2(632f, 303f), new Vector2(422f, 340f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 60f);
            sceneRenderer.DrawLine(new Vector2(255.5f, 256f), new Vector2(245.5f, 310.5f), Color.FromArgb(0xFF, 0x56, 0x47, 0x44), 9f);
            sceneRenderer.DrawLine(new Vector2(242f, 283f), new Vector2(240f, 312.5f), Color.FromArgb(0xFF, 0x56, 0x47, 0x44), 9f);
            sceneRenderer.DrawLine(new Vector2(252.5f, 268f), new Vector2(249f, 323f), Color.FromArgb(0xFF, 0x56, 0x47, 0x44), 9f);
            sceneRenderer.DrawLine(new Vector2(241f, 305.5f), new Vector2(231.5f, 340f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(247.5f, 308.5f), new Vector2(236f, 355f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(259.5f, 254.5f), new Vector2(258f, 327f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(274.5f, 242f), new Vector2(262.5f, 280f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(294f, 229.5f), new Vector2(274.5f, 250.5f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(294.5f, 233f), new Vector2(344.5f, 225f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(333.5f, 229.5f), new Vector2(373f, 235f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 9f);
            sceneRenderer.DrawLine(new Vector2(256f, 324f), new Vector2(252f, 348.5f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 18f);
            sceneRenderer.DrawLine(new Vector2(236f, 333f), new Vector2(239.5f, 365.5f), Color.FromArgb(0xFF, 0x57, 0x48, 0x44), 18f);
            sceneRenderer.DrawLine(new Vector2(283.5f, 228.5f), new Vector2(252.5f, 260f), Color.FromArgb(0xFF, 0x57, 0x48, 0x44), 10f);
            sceneRenderer.DrawLine(new Vector2(272f, 243.5f), new Vector2(251.5f, 274.5f), Color.FromArgb(0xFF, 0x57, 0x48, 0x44), 10f);
            sceneRenderer.DrawLine(new Vector2(349f, 222f), new Vector2(303.5f, 220f), Color.FromArgb(0xFF, 0x57, 0x48, 0x44), 10f);
            sceneRenderer.DrawLine(new Vector2(306.5f, 217f), new Vector2(279f, 232.5f), Color.FromArgb(0xFF, 0x57, 0x48, 0x44), 10f);
            sceneRenderer.DrawLine(new Vector2(314.5f, 213.5f), new Vector2(511.5f, 198f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(505.5f, 199f), new Vector2(547.5f, 204.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(548f, 204.5f), new Vector2(574f, 210.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(574.5f, 210.5f), new Vector2(602.5f, 226.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(604f, 226.5f), new Vector2(478f, 234.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(478f, 234f), new Vector2(466f, 234f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(465.5f, 234f), new Vector2(465.5f, 228.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(465.5f, 228.5f), new Vector2(472.5f, 214f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(472.5f, 213.5f), new Vector2(464.5f, 210f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(467.5f, 205.5f), new Vector2(371.5f, 214f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(372f, 214.5f), new Vector2(352f, 210.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(351.5f, 210.5f), new Vector2(334f, 211f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 10f);
            sceneRenderer.DrawLine(new Vector2(470f, 219.5f), new Vector2(587.5f, 223f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 20f);
            sceneRenderer.DrawLine(new Vector2(560.5f, 210.5f), new Vector2(468f, 210.5f), Color.FromArgb(0xFF, 0x7D, 0x7D, 0x7C), 20f);
            sceneRenderer.DrawLine(new Vector2(466.5f, 210f), new Vector2(372f, 219.5f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(345f, 216f), new Vector2(375.5f, 220.5f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(349f, 217.5f), new Vector2(382.5f, 227f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(374.5f, 229f), new Vector2(450.5f, 221f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 18f);
            sceneRenderer.DrawLine(new Vector2(459f, 212.5f), new Vector2(439f, 245f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 18f);
            sceneRenderer.DrawLine(new Vector2(392.5f, 240f), new Vector2(472.5f, 234f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 18f);
            sceneRenderer.DrawLine(new Vector2(402.5f, 250f), new Vector2(615.5f, 233f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 9f);
            sceneRenderer.DrawLine(new Vector2(605f, 221.5f), new Vector2(605.5f, 232f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 9f);
            sceneRenderer.DrawLine(new Vector2(606.5f, 226.5f), new Vector2(613.5f, 229.5f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 9f);
            sceneRenderer.DrawLine(new Vector2(485f, 241.5f), new Vector2(461.5f, 235.5f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 9f);
            sceneRenderer.DrawLine(new Vector2(467.5f, 210.5f), new Vector2(451f, 219.5f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 9f);
            sceneRenderer.DrawLine(new Vector2(318f, 213f), new Vector2(302.5f, 214.5f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 9f);
            sceneRenderer.DrawLine(new Vector2(655.5f, 317.5f), new Vector2(433f, 354f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 8f);
            sceneRenderer.DrawLine(new Vector2(654f, 326.5f), new Vector2(435f, 363.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(259f, 311f), new Vector2(397f, 283f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 18f);
            sceneRenderer.DrawLine(new Vector2(776f, 604f), new Vector2(841f, 591f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 80f);
            sceneRenderer.DrawLine(new Vector2(869.5f, 559.5f), new Vector2(844.5f, 559.5f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 80f);
            sceneRenderer.DrawLine(new Vector2(851f, 580.5f), new Vector2(829f, 590f), Color.FromArgb(0xFF, 0xE9, 0xEB, 0xEC), 80f);
            sceneRenderer.DrawLine(new Vector2(906f, 518.5f), new Vector2(911f, 610.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 80f);
            sceneRenderer.DrawLine(new Vector2(533.333f, 733.333f), new Vector2(747.333f, 731.333f), Color.FromArgb(0xFF, 0x3F, 0x3A, 0x35), 80f);
            sceneRenderer.DrawLine(new Vector2(535.333f, 732f), new Vector2(348f, 607.333f), Color.FromArgb(0xFF, 0x3F, 0x3A, 0x35), 80f);
            sceneRenderer.DrawLine(new Vector2(360.667f, 619.333f), new Vector2(256.667f, 532.667f), Color.FromArgb(0xFF, 0x3F, 0x3A, 0x35), 80f);
            sceneRenderer.DrawLine(new Vector2(731.333f, 718.667f), new Vector2(840.667f, 685.333f), Color.FromArgb(0xFF, 0x3F, 0x3A, 0x35), 80f);
            sceneRenderer.DrawLine(new Vector2(817.333f, 677.333f), new Vector2(901.333f, 643.333f), Color.FromArgb(0xFF, 0x3F, 0x3A, 0x35), 80f);
            sceneRenderer.DrawLine(new Vector2(762f, 604.75f), new Vector2(764.5f, 678.75f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 20f);
            sceneRenderer.DrawLine(new Vector2(748.75f, 617.75f), new Vector2(752.75f, 678.5f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 20f);
            sceneRenderer.DrawLine(new Vector2(732.5f, 635.25f), new Vector2(738f, 665.5f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 20f);
            sceneRenderer.DrawLine(new Vector2(728.25f, 647f), new Vector2(659.25f, 669.25f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 10f);
            sceneRenderer.DrawLine(new Vector2(617f, 661f), new Vector2(662f, 670.75f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(520.75f, 511f), new Vector2(551f, 545.5f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(480f, 500.75f), new Vector2(504.75f, 496.5f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(570.75f, 588.75f), new Vector2(591.75f, 633.5f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(585f, 625.5f), new Vector2(621.75f, 668.75f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(643f, 691f), new Vector2(689f, 692.333f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(733f, 677.333f), new Vector2(663.667f, 696.667f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(649.667f, 708.667f), new Vector2(689f, 708.667f), Color.FromArgb(0xFF, 0xA5, 0x9E, 0xA0), 16f);
            sceneRenderer.DrawLine(new Vector2(826f, 796f), new Vector2(971f, 878f), Color.FromArgb(0xFF, 0x71, 0x6B, 0x67), 60f);
            sceneRenderer.DrawLine(new Vector2(837f, 720f), new Vector2(978f, 798f), Color.FromArgb(0xFF, 0x71, 0x6B, 0x67), 60f);
            sceneRenderer.DrawLine(new Vector2(728f, 759f), new Vector2(809f, 796f), Color.FromArgb(0xFF, 0x71, 0x6B, 0x67), 60f);
            sceneRenderer.DrawLine(new Vector2(578f, 767f), new Vector2(669f, 816f), Color.FromArgb(0xFF, 0x71, 0x6B, 0x67), 60f);
            sceneRenderer.DrawLine(new Vector2(651.5f, 321f), new Vector2(889f, 331.5f), Color.FromArgb(0xFF, 0x93, 0x91, 0x8F), 5f);
            sceneRenderer.DrawLine(new Vector2(920.5f, 331f), new Vector2(1081f, 362.5f), Color.FromArgb(0xFF, 0x93, 0x91, 0x8F), 5f);
            sceneRenderer.DrawLine(new Vector2(1082.5f, 361f), new Vector2(1167.5f, 366f), Color.FromArgb(0xFF, 0x93, 0x91, 0x8F), 5f);
            sceneRenderer.DrawLine(new Vector2(1157.5f, 369.5f), new Vector2(1065f, 360f), Color.FromArgb(0xFF, 0x93, 0x91, 0x8F), 5f);
            sceneRenderer.DrawLine(new Vector2(882.5f, 332.5f), new Vector2(1044.5f, 362.5f), Color.FromArgb(0xFF, 0x93, 0x91, 0x8F), 20f);
            sceneRenderer.DrawLine(new Vector2(1155.5f, 401.5f), new Vector2(830f, 370f), Color.FromArgb(0xFF, 0xAC, 0xA9, 0xA8), 60f);
            sceneRenderer.DrawLine(new Vector2(887.5f, 350.5f), new Vector2(644f, 342.5f), Color.FromArgb(0xFF, 0xAC, 0xA9, 0xA8), 40f);
            sceneRenderer.DrawLine(new Vector2(743f, 368f), new Vector2(844.5f, 379f), Color.FromArgb(0xFF, 0xAC, 0xA9, 0xA8), 40f);
            sceneRenderer.DrawLine(new Vector2(876.5f, 342f), new Vector2(915f, 346.5f), Color.FromArgb(0xFF, 0xAC, 0xA9, 0xA8), 5f);
            sceneRenderer.DrawLine(new Vector2(919.5f, 346.5f), new Vector2(966f, 353f), Color.FromArgb(0xFF, 0xAC, 0xA9, 0xA8), 5f);
            sceneRenderer.DrawLine(new Vector2(964f, 350.5f), new Vector2(1107f, 368f), Color.FromArgb(0xFF, 0xAC, 0xA9, 0xA8), 5f);
            sceneRenderer.DrawLine(new Vector2(926.5f, 477.5f), new Vector2(1200f, 524f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 180f);
            sceneRenderer.DrawLine(new Vector2(1107.5f, 413.5f), new Vector2(1160.5f, 421.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 10f);
            sceneRenderer.DrawLine(new Vector2(1104.5f, 409f), new Vector2(990f, 398f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 16f);
            sceneRenderer.DrawLine(new Vector2(1153f, 414f), new Vector2(1130f, 416f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(1128f, 408.5f), new Vector2(1101.5f, 410f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(997f, 392f), new Vector2(958f, 391.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(999f, 397.5f), new Vector2(933.5f, 382.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(937f, 379.5f), new Vector2(908f, 389f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(898f, 379f), new Vector2(913.5f, 393.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(907.5f, 390.5f), new Vector2(895f, 390.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(893.5f, 392f), new Vector2(879f, 375f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(894.5f, 383f), new Vector2(852f, 383f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(857.5f, 383.5f), new Vector2(842f, 393.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(849f, 391.5f), new Vector2(817.5f, 386.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(819.5f, 386.5f), new Vector2(821f, 395.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(817.5f, 398f), new Vector2(802f, 394f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(819.5f, 389.5f), new Vector2(799.5f, 389.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(781.5f, 381f), new Vector2(802.5f, 398f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(788f, 383f), new Vector2(808f, 391f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 8f);
            sceneRenderer.DrawLine(new Vector2(903f, 387.5f), new Vector2(923.5f, 529f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 80f);
            sceneRenderer.DrawLine(new Vector2(913f, 423f), new Vector2(805f, 431.5f), Color.FromArgb(0xFF, 0xB6, 0xB4, 0xB4), 80f);
            sceneRenderer.DrawLine(new Vector2(909.667f, 546.336f), new Vector2(996f, 585.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 40f);
            sceneRenderer.DrawLine(new Vector2(1155.667f, 621.003f), new Vector2(988f, 582.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 40f);
            sceneRenderer.DrawLine(new Vector2(1018.334f, 564.336f), new Vector2(1056f, 579.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 10f);
            sceneRenderer.DrawLine(new Vector2(918f, 521.336f), new Vector2(932.334f, 537.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(945.334f, 532.003f), new Vector2(934.334f, 535.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(954.667f, 536.003f), new Vector2(954.667f, 543.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(955.667f, 535.669f), new Vector2(965.334f, 550.336f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(982.667f, 553.336f), new Vector2(988f, 559.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(989.667f, 556.003f), new Vector2(998.667f, 565.336f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1000f, 555.336f), new Vector2(995f, 562.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1011.667f, 559.003f), new Vector2(1022f, 567.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(955f, 548.336f), new Vector2(950.334f, 539.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1064.334f, 573.669f), new Vector2(1070.667f, 579.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1067.667f, 567.669f), new Vector2(1070.667f, 574.336f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1075.334f, 574.336f), new Vector2(1086.667f, 591.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1103f, 575.669f), new Vector2(1081.667f, 585.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1086.667f, 583.669f), new Vector2(1111.334f, 587.336f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1109f, 580.669f), new Vector2(1113f, 584.336f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1110.667f, 586.336f), new Vector2(1125f, 592.669f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1126.667f, 589.003f), new Vector2(1134.334f, 596.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1130.667f, 581.669f), new Vector2(1144.334f, 601.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1154f, 586.003f), new Vector2(1150.667f, 601.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(1125.334f, 593.003f), new Vector2(1148.334f, 593.003f), Color.FromArgb(0xFF, 0xAE, 0xAB, 0xA8), 8f);
            sceneRenderer.DrawLine(new Vector2(909.334f, 603.668f), new Vector2(1165.667f, 672.335f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 60f);
            sceneRenderer.DrawLine(new Vector2(943.334f, 575.669f), new Vector2(1030.334f, 603.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 10f);
            sceneRenderer.DrawLine(new Vector2(1091f, 618.336f), new Vector2(1160.334f, 634.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 10f);
            sceneRenderer.DrawLine(new Vector2(1088.334f, 606.336f), new Vector2(1073.667f, 605.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1074.667f, 605.669f), new Vector2(1063.334f, 605.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1068.334f, 604.669f), new Vector2(1056.667f, 598.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1060.334f, 597.003f), new Vector2(1043.667f, 597.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1047f, 597.669f), new Vector2(1029.334f, 580.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1091f, 607.669f), new Vector2(1099.667f, 610.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1099f, 611.669f), new Vector2(1121.667f, 618.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1121.334f, 618.336f), new Vector2(1134.667f, 618.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1129.667f, 618.336f), new Vector2(1160.334f, 631.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1042.667f, 594.003f), new Vector2(1030.334f, 602.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1034f, 594.003f), new Vector2(1012.334f, 594.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1019.334f, 589.669f), new Vector2(1006.667f, 585.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1007.334f, 576.336f), new Vector2(1002.667f, 579.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(1007f, 582.336f), new Vector2(975.667f, 582.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(985.667f, 582.003f), new Vector2(972f, 570.336f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(974.334f, 574.336f), new Vector2(966f, 579.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(971f, 577.336f), new Vector2(949.667f, 570.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(931.334f, 563.669f), new Vector2(939.667f, 566.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(942.334f, 567.003f), new Vector2(952.334f, 562.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(948.334f, 564.669f), new Vector2(946f, 574.003f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(948f, 575.669f), new Vector2(932.667f, 576.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(940.667f, 577.669f), new Vector2(915.334f, 577.669f), Color.FromArgb(0xFF, 0x9F, 0x9C, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(982.334f, 685.006f), new Vector2(1154f, 710.006f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 60f);
            sceneRenderer.DrawLine(new Vector2(891.667f, 626.006f), new Vector2(985.334f, 668.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 40f);
            sceneRenderer.DrawLine(new Vector2(988f, 646.673f), new Vector2(1010.667f, 648.673f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(907.667f, 608.34f), new Vector2(922.334f, 616.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(922.334f, 616.673f), new Vector2(922.334f, 605.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(937f, 611.673f), new Vector2(923.334f, 611.673f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(886.667f, 612.006f), new Vector2(907.334f, 614.006f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(959f, 637.673f), new Vector2(978.334f, 636.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(973.667f, 634.673f), new Vector2(981.334f, 646.673f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(988f, 653.006f), new Vector2(1044f, 666.006f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1027.667f, 659.673f), new Vector2(1055f, 656.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1040f, 646.006f), new Vector2(1047.667f, 648.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1047.334f, 643.006f), new Vector2(1056.334f, 661.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1038.667f, 661.006f), new Vector2(1118.334f, 670.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1095f, 663.34f), new Vector2(1070.334f, 657.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1074.667f, 656.006f), new Vector2(1058.334f, 656.006f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1115.667f, 670.006f), new Vector2(1151f, 675.34f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(1152f, 675.34f), new Vector2(1119.667f, 665.006f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(995f, 639.006f), new Vector2(1017.334f, 649.673f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(881.667f, 632.336f), new Vector2(892f, 647.67f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(985.667f, 635.335f), new Vector2(985.334f, 642.668f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(933f, 625.668f), new Vector2(967f, 635.002f), Color.FromArgb(0xFF, 0x94, 0x92, 0x8F), 9f);
            sceneRenderer.DrawLine(new Vector2(901.667f, 693.676f), new Vector2(1143f, 785.677f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 80f);
            sceneRenderer.DrawLine(new Vector2(1083.667f, 725.342f), new Vector2(1164.667f, 737.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 20f);
            sceneRenderer.DrawLine(new Vector2(1008.667f, 687.342f), new Vector2(1038.667f, 701.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(998f, 682.342f), new Vector2(950f, 673.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(966.334f, 663.009f), new Vector2(981.667f, 676.676f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(987.334f, 671.009f), new Vector2(975.667f, 675.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(956.667f, 670.676f), new Vector2(941.667f, 655.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(941.334f, 644.342f), new Vector2(925.667f, 663.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(946f, 668.009f), new Vector2(920.334f, 641.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(1049.667f, 707.009f), new Vector2(1086f, 717.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(1098.334f, 706.009f), new Vector2(1109f, 718.676f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(1103.667f, 715.009f), new Vector2(1124f, 720.676f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(1120.334f, 719.342f), new Vector2(1160.667f, 722.676f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(1156.667f, 707.342f), new Vector2(1146f, 719.676f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(922.334f, 660.009f), new Vector2(884.334f, 641.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(876.667f, 622.009f), new Vector2(893f, 643.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(880.334f, 617.342f), new Vector2(918f, 635.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(915.334f, 637.342f), new Vector2(926.334f, 641.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(884.667f, 622.342f), new Vector2(929.334f, 656.342f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(887f, 631.342f), new Vector2(920.667f, 658.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(879.667f, 647.009f), new Vector2(959.667f, 672.676f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(890.667f, 652.676f), new Vector2(886.334f, 669.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(944.334f, 642.342f), new Vector2(945.334f, 648.009f), Color.FromArgb(0xFF, 0x89, 0x86, 0x83), 10f);
            sceneRenderer.DrawLine(new Vector2(933.667f, 728.342f), new Vector2(1045.667f, 770.009f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 40f);
            sceneRenderer.DrawLine(new Vector2(966f, 793.342f), new Vector2(1154f, 852.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 100f);
            sceneRenderer.DrawLine(new Vector2(883.667f, 668.009f), new Vector2(925f, 707.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 40f);
            sceneRenderer.DrawLine(new Vector2(1082.667f, 745.342f), new Vector2(1095.334f, 782.009f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 20f);
            sceneRenderer.DrawLine(new Vector2(1101f, 782.009f), new Vector2(1138.334f, 787.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 20f);
            sceneRenderer.DrawLine(new Vector2(967f, 701.676f), new Vector2(929f, 707.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 20f);
            sceneRenderer.DrawLine(new Vector2(1147f, 772.342f), new Vector2(1150.667f, 805.009f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 20f);
            sceneRenderer.DrawLine(new Vector2(988.667f, 687.342f), new Vector2(973.334f, 697.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(981.334f, 690.009f), new Vector2(965f, 694.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(933.667f, 691.342f), new Vector2(956.667f, 692.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(892.667f, 649.009f), new Vector2(916f, 663.676f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(921.667f, 653.342f), new Vector2(921f, 664.676f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(954f, 712.342f), new Vector2(986.334f, 721.676f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1003f, 717.009f), new Vector2(1055.334f, 753.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1034.334f, 725.676f), new Vector2(1055.667f, 745.676f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1028.667f, 741.009f), new Vector2(997f, 729.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(990f, 704.009f), new Vector2(1017f, 709.676f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1017.667f, 704.676f), new Vector2(993.667f, 713.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1048.334f, 762.676f), new Vector2(1088.334f, 777.009f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1082.667f, 761.342f), new Vector2(1047f, 761.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1088.667f, 743.676f), new Vector2(1107f, 765.009f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1104f, 741.342f), new Vector2(1117f, 761.009f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1111.667f, 764.676f), new Vector2(1104f, 772.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1130.667f, 732.676f), new Vector2(1141.334f, 741.676f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1144f, 747.009f), new Vector2(1156f, 750.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1155.667f, 749.342f), new Vector2(1138f, 759.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1145.667f, 758.342f), new Vector2(1148.667f, 766.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1151.334f, 753.342f), new Vector2(1154f, 775.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(1134.667f, 740.676f), new Vector2(1157f, 750.342f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(882f, 647.676f), new Vector2(843f, 711.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 20f);
            sceneRenderer.DrawLine(new Vector2(889.334f, 664.342f), new Vector2(858f, 705.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(868.334f, 691.342f), new Vector2(911f, 720.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(860f, 706.342f), new Vector2(906f, 705.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(904.334f, 715.009f), new Vector2(926f, 703.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(921f, 703.342f), new Vector2(933f, 734.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(903.334f, 716.342f), new Vector2(938.667f, 726.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(930.334f, 720.676f), new Vector2(954.334f, 720.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 14f);
            sceneRenderer.DrawLine(new Vector2(903f, 786.342f), new Vector2(1019.334f, 844.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 40f);
            sceneRenderer.DrawLine(new Vector2(1042.667f, 849.009f), new Vector2(1166.334f, 868.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 40f);
            sceneRenderer.DrawLine(new Vector2(961f, 758.009f), new Vector2(976.667f, 801.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 18f);
            sceneRenderer.DrawLine(new Vector2(995.667f, 776.342f), new Vector2(1021.334f, 795.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 18f);
            sceneRenderer.DrawLine(new Vector2(998f, 787.009f), new Vector2(987.334f, 789.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 18f);
            sceneRenderer.DrawLine(new Vector2(973.667f, 777.676f), new Vector2(990.334f, 783.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 18f);
            sceneRenderer.DrawLine(new Vector2(1106.667f, 820.676f), new Vector2(1140.334f, 845.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 18f);
            sceneRenderer.DrawLine(new Vector2(1157f, 838.676f), new Vector2(1137f, 850.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 18f);
            sceneRenderer.DrawLine(new Vector2(1017.334f, 835.342f), new Vector2(1041.334f, 864.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(995.334f, 803.676f), new Vector2(1002f, 812.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1007.667f, 813.009f), new Vector2(1015f, 818.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1003.334f, 797.676f), new Vector2(1021.667f, 810.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1020.667f, 793.342f), new Vector2(1025.667f, 801.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1036.334f, 817.009f), new Vector2(1041.667f, 826.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1040.334f, 826.342f), new Vector2(1037f, 839.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1037f, 839.342f), new Vector2(1046.334f, 855.342f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1042.667f, 817.009f), new Vector2(1044.667f, 840.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1077.667f, 827.676f), new Vector2(1093.334f, 837.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1135.334f, 807.342f), new Vector2(1131.667f, 813.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(1124.334f, 808.676f), new Vector2(1129.334f, 827.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(956.667f, 719.009f), new Vector2(942.667f, 738.009f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(942.334f, 727.009f), new Vector2(957.667f, 733.676f), Color.FromArgb(0xFF, 0x70, 0x6B, 0x67), 10f);
            sceneRenderer.DrawLine(new Vector2(876.334f, 626.342f), new Vector2(877.667f, 646.676f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(875.334f, 637.009f), new Vector2(861f, 652.342f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(861.667f, 652.009f), new Vector2(851.667f, 674.676f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(851.334f, 674.676f), new Vector2(837.667f, 690.009f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(836.667f, 690.342f), new Vector2(836.667f, 703.009f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(842.334f, 691.009f), new Vector2(849.334f, 697.342f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(835.334f, 702.009f), new Vector2(838f, 714.676f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(800.5f, 845f), new Vector2(897.5f, 876.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 30f);
            sceneRenderer.DrawLine(new Vector2(692.5f, 780.5f), new Vector2(600.5f, 776.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 30f);
            sceneRenderer.DrawLine(new Vector2(593f, 761f), new Vector2(604.5f, 764f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(563.5f, 752.5f), new Vector2(581.5f, 758.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(580f, 759f), new Vector2(595f, 767.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(592f, 756f), new Vector2(607f, 758.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(608f, 762.5f), new Vector2(621.5f, 761.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(613f, 754f), new Vector2(627f, 763.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(640.5f, 762f), new Vector2(649.5f, 762f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(659.5f, 764.5f), new Vector2(664f, 766f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(705f, 755f), new Vector2(704.5f, 784f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(702.5f, 769.5f), new Vector2(694f, 779f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(694.5f, 762f), new Vector2(688f, 767f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(716f, 759.5f), new Vector2(746.5f, 779.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(705f, 762.5f), new Vector2(724f, 783.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(710.5f, 767f), new Vector2(743f, 785f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(728f, 752.5f), new Vector2(756f, 773.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 12f);
            sceneRenderer.DrawLine(new Vector2(740.5f, 748.5f), new Vector2(759f, 765f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 12f);
            sceneRenderer.DrawLine(new Vector2(765.5f, 771f), new Vector2(864.5f, 765.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 40f);
            sceneRenderer.DrawLine(new Vector2(872.5f, 828.5f), new Vector2(795.5f, 822.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 30f);
            sceneRenderer.DrawLine(new Vector2(796.5f, 804f), new Vector2(902f, 781.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 30f);
            sceneRenderer.DrawLine(new Vector2(758f, 739.5f), new Vector2(853.5f, 747.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(823f, 715.5f), new Vector2(866f, 730.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(853.5f, 714f), new Vector2(871.5f, 721f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(778f, 724.5f), new Vector2(854.5f, 743.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(860.5f, 764.5f), new Vector2(893f, 773f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(883.5f, 795.5f), new Vector2(909f, 799.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(961.5f, 851f), new Vector2(1021.5f, 856.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(889f, 723.5f), new Vector2(936f, 753.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(901.5f, 751f), new Vector2(961.5f, 777.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(967.5f, 755.5f), new Vector2(922f, 756f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(928f, 777f), new Vector2(964f, 788f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 20f);
            sceneRenderer.DrawLine(new Vector2(886f, 733.5f), new Vector2(910f, 755f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(896f, 766f), new Vector2(922f, 779.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(850f, 703f), new Vector2(857.5f, 717.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(881f, 711f), new Vector2(867.5f, 728f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(884f, 702f), new Vector2(891.5f, 708.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(888f, 707f), new Vector2(889.5f, 721f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(891.5f, 717f), new Vector2(908f, 721f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(911f, 727f), new Vector2(936f, 740.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(897f, 806f), new Vector2(918f, 817.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(909f, 800.5f), new Vector2(916f, 827.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(900f, 781.5f), new Vector2(913f, 789.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(919f, 822f), new Vector2(955.5f, 832.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(942.5f, 832f), new Vector2(954.5f, 842f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(963.5f, 845.5f), new Vector2(952f, 845.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(949.5f, 820.5f), new Vector2(944.5f, 821.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(945f, 809.5f), new Vector2(945f, 815.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(954.5f, 810f), new Vector2(951f, 816.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(966.5f, 838f), new Vector2(991f, 847f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(994f, 841.5f), new Vector2(1023f, 846f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(1019f, 856f), new Vector2(1031.5f, 863f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(877f, 838f), new Vector2(835.5f, 848f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(877f, 820.5f), new Vector2(869f, 820.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(867.5f, 804f), new Vector2(845.5f, 812.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(968f, 750.5f), new Vector2(968f, 758.5f), Color.FromArgb(0xFF, 0x63, 0x5E, 0x57), 10f);
            sceneRenderer.DrawLine(new Vector2(659f, 787f), new Vector2(676.5f, 789.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(675f, 776.5f), new Vector2(683f, 790.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(681.5f, 782.5f), new Vector2(697f, 784f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(697f, 784.5f), new Vector2(704f, 787.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(704f, 787.5f), new Vector2(709.5f, 777f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(706f, 780.5f), new Vector2(722.5f, 790f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(722.5f, 790.5f), new Vector2(728.5f, 792f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(721f, 777f), new Vector2(727.5f, 784f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(725.5f, 787f), new Vector2(746.5f, 787f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(678f, 784.5f), new Vector2(670.5f, 786f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(652.5f, 790f), new Vector2(668.5f, 796f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(752f, 780.5f), new Vector2(744.5f, 783f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(750f, 782f), new Vector2(751.5f, 768f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(753.5f, 778f), new Vector2(767f, 762f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(764f, 756.5f), new Vector2(757f, 759f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(764f, 761f), new Vector2(780f, 786f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(760.5f, 771f), new Vector2(770f, 774.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(773.5f, 755f), new Vector2(779.5f, 760.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(769.5f, 760.5f), new Vector2(782f, 779.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(779f, 777.5f), new Vector2(780.5f, 761f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(752.5f, 780f), new Vector2(771f, 788f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(767f, 783.5f), new Vector2(771.5f, 796f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(770f, 800f), new Vector2(783.5f, 791.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(780.5f, 794f), new Vector2(793f, 794.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(789.5f, 795f), new Vector2(797f, 803.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(798f, 803.5f), new Vector2(804.5f, 807.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(805f, 808f), new Vector2(797f, 821f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(796.5f, 817f), new Vector2(811f, 840.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(809.5f, 832f), new Vector2(804f, 854f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(798f, 849f), new Vector2(817f, 864.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(746f, 786.5f), new Vector2(801.5f, 813.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 18f);
            sceneRenderer.DrawLine(new Vector2(717.5f, 787f), new Vector2(804f, 831.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 18f);
            sceneRenderer.DrawLine(new Vector2(807.5f, 847f), new Vector2(687f, 784.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 18f);
            sceneRenderer.DrawLine(new Vector2(658.5f, 785.5f), new Vector2(824f, 871f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 18f);
            sceneRenderer.DrawLine(new Vector2(665.5f, 810f), new Vector2(792.5f, 873.5f), Color.FromArgb(0xFF, 0x7B, 0x79, 0x77), 30f);
            sceneRenderer.DrawLine(new Vector2(191.333f, 573.999f), new Vector2(412f, 731.333f), Color.FromArgb(0xFF, 0x71, 0x69, 0x60), 60f);
            sceneRenderer.DrawLine(new Vector2(356f, 736.666f), new Vector2(452.667f, 799.333f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x99), 60f);
            sceneRenderer.DrawLine(new Vector2(481.333f, 768.666f), new Vector2(551.333f, 811.999f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x99), 60f);
            sceneRenderer.DrawLine(new Vector2(563.333f, 787.333f), new Vector2(506.667f, 751.333f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x99), 60f);
            sceneRenderer.DrawLine(new Vector2(223f, 554f), new Vector2(329f, 646.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 40f);
            sceneRenderer.DrawLine(new Vector2(199.5f, 568.5f), new Vector2(216.5f, 563.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(230f, 547.5f), new Vector2(214.5f, 552f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(248.5f, 541f), new Vector2(227.5f, 546.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(144f, 520f), new Vector2(174f, 546.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(176f, 547f), new Vector2(186.5f, 562.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(184f, 557f), new Vector2(205.5f, 553.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(202f, 536.5f), new Vector2(183f, 553f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(125f, 508.5f), new Vector2(189.5f, 519.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 4f);
            sceneRenderer.DrawLine(new Vector2(133.5f, 517.5f), new Vector2(160f, 513.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 4f);
            sceneRenderer.DrawLine(new Vector2(145.5f, 514f), new Vector2(129.5f, 514f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 4f);
            sceneRenderer.DrawLine(new Vector2(186f, 518f), new Vector2(197.5f, 522f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 4f);
            sceneRenderer.DrawLine(new Vector2(193.5f, 520.5f), new Vector2(199.5f, 540.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 4f);
            sceneRenderer.DrawLine(new Vector2(149.5f, 517.5f), new Vector2(187f, 545f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 14f);
            sceneRenderer.DrawLine(new Vector2(194.5f, 523.5f), new Vector2(162f, 523.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 14f);
            sceneRenderer.DrawLine(new Vector2(185.5f, 526.5f), new Vector2(192.5f, 540.5f), Color.FromArgb(0xFF, 0x7C, 0x76, 0x71), 14f);
            sceneRenderer.DrawLine(new Vector2(211f, 576.5f), new Vector2(278.5f, 636.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(273f, 614.5f), new Vector2(282.5f, 644.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(280.5f, 644.5f), new Vector2(298.5f, 643.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(288.5f, 649.5f), new Vector2(322f, 673f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(315f, 675f), new Vector2(323.5f, 673.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(323.5f, 669.5f), new Vector2(351.5f, 673.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(332.5f, 682f), new Vector2(341f, 694f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(340f, 695.5f), new Vector2(345.5f, 696.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(338.5f, 685f), new Vector2(367.5f, 694f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(356.5f, 691.5f), new Vector2(357.5f, 701.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(358.5f, 707f), new Vector2(383.5f, 724.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(386f, 711f), new Vector2(358f, 699.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(200f, 574f), new Vector2(214f, 579f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(225f, 583.5f), new Vector2(239.5f, 589.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(240f, 596.5f), new Vector2(261f, 611.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(249f, 540f), new Vector2(267.5f, 563.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(266f, 561.5f), new Vector2(267f, 578f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(259f, 587f), new Vector2(268.5f, 582f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(267.5f, 576.5f), new Vector2(295.5f, 583f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(268.5f, 563f), new Vector2(319.5f, 603.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(270.5f, 588f), new Vector2(285.5f, 587f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(285.5f, 582.5f), new Vector2(305.5f, 596.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(297f, 594.5f), new Vector2(300.5f, 613f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(298.5f, 610.5f), new Vector2(321f, 614.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(304f, 603f), new Vector2(333.5f, 612f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(337f, 616f), new Vector2(353.5f, 627f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(334f, 623f), new Vector2(326f, 611f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(344f, 623f), new Vector2(333f, 639f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(326f, 637f), new Vector2(327.5f, 632.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(339.5f, 637f), new Vector2(322f, 653.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(303f, 642.5f), new Vector2(316.5f, 653f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(295f, 647f), new Vector2(325f, 665f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(347.5f, 628.5f), new Vector2(354.5f, 644.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(359f, 647f), new Vector2(368.5f, 637.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(367.5f, 644.5f), new Vector2(379f, 646f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(378.5f, 644f), new Vector2(422f, 663.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(333f, 644.5f), new Vector2(433f, 692.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 40f);
            sceneRenderer.DrawLine(new Vector2(431f, 692f), new Vector2(516f, 747.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 40f);
            sceneRenderer.DrawLine(new Vector2(341f, 677f), new Vector2(383.5f, 699.5f), Color.FromArgb(0xFF, 0x71, 0x68, 0x60), 10f);
            sceneRenderer.DrawLine(new Vector2(389.5f, 726.5f), new Vector2(577f, 869f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 40f);
            sceneRenderer.DrawLine(new Vector2(415f, 695.5f), new Vector2(421f, 714.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 40f);
            sceneRenderer.DrawLine(new Vector2(402f, 702f), new Vector2(385f, 727f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(438.5f, 706f), new Vector2(453f, 706f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(448.5f, 704.5f), new Vector2(461.5f, 699.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(453.5f, 711f), new Vector2(465.5f, 720.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(469.5f, 721f), new Vector2(469.5f, 732f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(473.5f, 730f), new Vector2(464.5f, 749.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(479f, 722f), new Vector2(483.5f, 735f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(483f, 726f), new Vector2(495.5f, 726f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(491.5f, 727f), new Vector2(485f, 754f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(492.5f, 723f), new Vector2(497f, 764.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(496.5f, 745f), new Vector2(524.5f, 738.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(527.5f, 725f), new Vector2(513.5f, 742f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(534f, 735.5f), new Vector2(558f, 750.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(567.5f, 751f), new Vector2(559f, 749.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(370.5f, 702.5f), new Vector2(394.5f, 690f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(397.5f, 682f), new Vector2(402.5f, 692f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(391.5f, 691f), new Vector2(399f, 703f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(401f, 701f), new Vector2(374.5f, 702.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(398f, 704f), new Vector2(385f, 711.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(388f, 714f), new Vector2(376f, 714f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(375.5f, 698f), new Vector2(387f, 689f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(518f, 742f), new Vector2(538f, 739.5f), Color.FromArgb(0xFF, 0x80, 0x75, 0x6A), 10f);
            sceneRenderer.DrawLine(new Vector2(420.333f, 792f), new Vector2(521.667f, 852.667f), Color.FromArgb(0xFF, 0xB3, 0xAF, 0xAB), 20f);
            sceneRenderer.DrawLine(new Vector2(82f, 548f), new Vector2(22f, 559.5f), Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E), 20f);
            sceneRenderer.DrawLine(new Vector2(90.5f, 628f), new Vector2(181f, 672f), Color.FromArgb(0xFF, 0x84, 0x69, 0x65), 20f);
            sceneRenderer.DrawLine(new Vector2(90f, 662.5f), new Vector2(150f, 698.5f), Color.FromArgb(0xFF, 0x84, 0x69, 0x65), 20f);
            sceneRenderer.DrawLine(new Vector2(4f, 564f), new Vector2(-3f, 585.5f), Color.FromArgb(0xFF, 0x84, 0x69, 0x65), 20f);
            sceneRenderer.DrawLine(new Vector2(66f, 757f), new Vector2(131f, 881f), Color.FromArgb(0xFF, 0x84, 0x69, 0x65), 40f);
            sceneRenderer.DrawLine(new Vector2(380f, 904f), new Vector2(153f, 689f), Color.FromArgb(0xFF, 0x84, 0x69, 0x65), 140f);
            sceneRenderer.DrawLine(new Vector2(226.333f, 663.339f), new Vector2(313f, 742.672f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(207.667f, 668.339f), new Vector2(228.667f, 671.006f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(224f, 671.339f), new Vector2(224f, 685.006f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(224f, 685.339f), new Vector2(257.667f, 699.006f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(281.667f, 719.006f), new Vector2(268.333f, 728.339f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(268f, 728.339f), new Vector2(292.333f, 749.339f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(290.333f, 750.339f), new Vector2(314.333f, 742.672f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(276f, 723.006f), new Vector2(303.333f, 745.006f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(241f, 703.672f), new Vector2(261.333f, 719.339f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(262.333f, 719.339f), new Vector2(281.333f, 714.006f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(248.333f, 700.339f), new Vector2(270.667f, 715.672f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(226.333f, 674.006f), new Vector2(246.667f, 694.672f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(309.333f, 740.677f), new Vector2(385.333f, 809.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(387.667f, 813.343f), new Vector2(457.333f, 873.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(370.333f, 829.01f), new Vector2(392f, 815.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(373.667f, 830.343f), new Vector2(389.333f, 848.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(389.333f, 848.677f), new Vector2(422.667f, 872.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 10f);
            sceneRenderer.DrawLine(new Vector2(382f, 824.01f), new Vector2(432.667f, 870.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(316.667f, 765.01f), new Vector2(368.333f, 815.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(319.333f, 813.343f), new Vector2(353.667f, 852.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 35f);
            sceneRenderer.DrawLine(new Vector2(296.667f, 788.677f), new Vector2(324f, 808.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(313.333f, 749.677f), new Vector2(317.333f, 768.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(227.333f, 721.01f), new Vector2(245.667f, 744.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(251f, 749.01f), new Vector2(258.667f, 765.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(256.333f, 757.677f), new Vector2(256.333f, 758.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(257f, 759.01f), new Vector2(280f, 774.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(217.667f, 702.677f), new Vector2(212f, 709.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(229.667f, 709.343f), new Vector2(224.333f, 718.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(259.333f, 746.677f), new Vector2(251f, 741.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(290.667f, 789.677f), new Vector2(281.333f, 779.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(228f, 780.01f), new Vector2(251.333f, 813.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(240.333f, 774.01f), new Vector2(311f, 845.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(256f, 816.01f), new Vector2(303.333f, 868.677f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(299.333f, 846.343f), new Vector2(333f, 865.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(385.667f, 854.343f), new Vector2(357.333f, 869.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(369.333f, 843.677f), new Vector2(359.667f, 851.01f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(294.667f, 777.01f), new Vector2(301.333f, 774.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(273.667f, 753.677f), new Vector2(267.667f, 754.343f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 20f);
            sceneRenderer.DrawLine(new Vector2(274.667f, 753.342f), new Vector2(283f, 789.009f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 7f);
            sceneRenderer.DrawLine(new Vector2(315.333f, 787.342f), new Vector2(338f, 812.676f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 7f);
            sceneRenderer.DrawLine(new Vector2(289.333f, 792.009f), new Vector2(311.667f, 814.676f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 16f);
            sceneRenderer.DrawLine(new Vector2(28f, 558.332f), new Vector2(-6f, 559.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(63.333f, 589.999f), new Vector2(37.333f, 573.332f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(68f, 585.999f), new Vector2(73.667f, 624.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(72.333f, 614.665f), new Vector2(130.667f, 630.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(102f, 604.665f), new Vector2(114.333f, 608.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(120f, 614.332f), new Vector2(133.667f, 618.332f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(129.667f, 632.999f), new Vector2(169f, 633.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(147.333f, 611.332f), new Vector2(206.333f, 639.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(170.667f, 632.999f), new Vector2(200.667f, 656.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(197.667f, 652.665f), new Vector2(234.333f, 652.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(208f, 634.332f), new Vector2(227.667f, 645.332f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(157.667f, 648.332f), new Vector2(186.333f, 669.332f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(64.333f, 626.665f), new Vector2(100.333f, 666.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(73f, 628.665f), new Vector2(123f, 656.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(115.333f, 555.665f), new Vector2(157f, 605.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(156.667f, 596.665f), new Vector2(176.333f, 613.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(59f, 574.332f), new Vector2(109f, 569.332f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.DrawLine(new Vector2(95.333f, 578.332f), new Vector2(129f, 588.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 20f);
            sceneRenderer.FillRectangle(new Rect(84.667, 580.332, 63.667, 47.333), Color.FromArgb(0xFF, 0x88, 0x78, 0x76));
            sceneRenderer.FillRectangle(new Rect(63, 578.665, 29.333, 33.667), Color.FromArgb(0xFF, 0x88, 0x78, 0x76));
            sceneRenderer.FillRectangle(new Rect(2.667, 567.999, 37.333, 46.666), Color.FromArgb(0xFF, 0x88, 0x78, 0x76));
            sceneRenderer.FillRectangle(new Rect(33, 566.999, 47.667, 69.333), Color.FromArgb(0xFF, 0x88, 0x78, 0x76));
            sceneRenderer.DrawLine(new Vector2(24.333f, 546.999f), new Vector2(89f, 538.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(75.667f, 544.999f), new Vector2(99.667f, 557.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(86.667f, 536.665f), new Vector2(107.667f, 554.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(100.333f, 532.999f), new Vector2(117.667f, 549.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(116.667f, 549.665f), new Vector2(125.667f, 548.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(27.333f, 560.999f), new Vector2(56.333f, 567.332f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(53.333f, 564.999f), new Vector2(59.667f, 550.999f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(92.667f, 555.665f), new Vector2(55.333f, 562.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(86.333f, 554.332f), new Vector2(68.667f, 554.665f), Color.FromArgb(0xFF, 0x88, 0x78, 0x76), 10f);
            sceneRenderer.DrawLine(new Vector2(96.667f, 631.665f), new Vector2(103.667f, 643.331f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(103f, 643.331f), new Vector2(136.333f, 643.331f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(136.667f, 643.331f), new Vector2(159f, 645.998f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(142.333f, 648.665f), new Vector2(173f, 682.665f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(37f, 594.665f), new Vector2(52.667f, 610.665f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(36.667f, 565.665f), new Vector2(24.667f, 575.998f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(27.667f, 572.998f), new Vector2(-10.333f, 581.665f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(4.333f, 594.665f), new Vector2(2.333f, 577.665f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(4.333f, 593.331f), new Vector2(17.333f, 601.998f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(15f, 601.331f), new Vector2(21f, 609.998f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(18.333f, 609.998f), new Vector2(48.333f, 611.331f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(52.333f, 607.665f), new Vector2(55f, 629.998f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(55f, 629.665f), new Vector2(75.667f, 629.331f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(63f, 633.998f), new Vector2(76.333f, 646.998f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(75f, 647.665f), new Vector2(83f, 667.665f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(87f, 668.665f), new Vector2(108f, 653.665f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(170.333f, 681.998f), new Vector2(147f, 696.331f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(150.333f, 695.668f), new Vector2(167f, 724.668f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(166.333f, 725.668f), new Vector2(188f, 751.668f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(196f, 749.334f), new Vector2(194f, 746.334f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(186.667f, 754.001f), new Vector2(203.333f, 774.001f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(203.667f, 774.001f), new Vector2(208.667f, 776.334f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(208.667f, 777.001f), new Vector2(223.333f, 797.001f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(223f, 797.001f), new Vector2(265f, 847.334f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(261f, 850.668f), new Vector2(278.667f, 859.001f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(277.333f, 860.334f), new Vector2(284.333f, 869.668f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(77.333f, 627f), new Vector2(78f, 630.334f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(38f, 591.333f), new Vector2(35f, 593.666f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 10f);
            sceneRenderer.DrawLine(new Vector2(112f, 649f), new Vector2(150f, 692f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 40f);
            sceneRenderer.DrawLine(new Vector2(80f, 692.669f), new Vector2(226f, 889.669f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 100f);
            sceneRenderer.DrawLine(new Vector2(-26f, 610f), new Vector2(61.333f, 665.667f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 60f);
            sceneRenderer.DrawLine(new Vector2(47.667f, 670.667f), new Vector2(102.667f, 707f), Color.FromArgb(0xFF, 0x83, 0x68, 0x64), 60f);
            sceneRenderer.DrawLine(new Vector2(-30f, 702.667f), new Vector2(67.333f, 930.667f), Color.FromArgb(0xFF, 0x65, 0x50, 0x4E), 80f);
            sceneRenderer.FillEllipse(new Vector2(55f, 802.166f), 21.333f, 28.833f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(49f, 735f), 29.333f, 40.333f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(9f, 709f), 32.667f, 26f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(25.917f, 755.254f), 7.75f, 6.417f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(15.75f, 762.17f), 2.417f, 2.334f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(25.667f, 774.254f), 3.5f, 2.917f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(35.292f, 785.338f), 9.375f, 6.667f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(29.083f, 790.088f), 4.583f, 2.917f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(41.334f, 777.921f), 7.667f, 5.417f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.DrawLine(new Vector2(11f, 751.004f), new Vector2(15.563f, 762.313f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(12.188f, 752.063f), new Vector2(21.188f, 756.063f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.FillEllipse(new Vector2(16.719f, 756.813f), 3.156f, 3f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(89.083f, 743.578f), 17.417f, 13.083f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(67.5f, 734.241f), 18.667f, 20.25f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(56.917f, 853.666f), 3.417f, 4.5f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(52.25f, 837.332f), 6.25f, 5.834f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(106.333f, 833.082f), 3.167f, 2.917f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(93f, 809.75f), 3f, 2.416f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(85.5f, 804.582f), 4.5f, 3.917f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(78.75f, 793.416f), 7.25f, 4.583f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(71.75f, 782.332f), 4.75f, 4.167f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(137.583f, 826.416f), 4.583f, 5.083f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(141.917f, 838.499f), 7.25f, 3f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(87.167f, 851.416f), 23.667f, 14.584f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillEllipse(new Vector2(82.75f, 833.667f), 13.083f, 16.5f, Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.DrawLine(new Vector2(25.667f, 773.5f), new Vector2(38.333f, 763.833f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(31.167f, 770.167f), new Vector2(40.5f, 775.167f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(49.667f, 824.5f), new Vector2(48.5f, 838.167f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(77f, 837.333f), new Vector2(54.333f, 840f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(71.667f, 843.5f), new Vector2(56.833f, 851.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(58.833f, 853f), new Vector2(71.833f, 852f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(93.833f, 809.833f), new Vector2(85.833f, 821.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(92.333f, 809.5f), new Vector2(86.833f, 806.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(86.333f, 803.333f), new Vector2(81.333f, 793.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 7f);
            sceneRenderer.FillRectangle(new Rect(50.5, 822.333, 22, 15), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(68.833, 796.667, 16.5, 27.5), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(80.667, 807.167, 9.833, 10.666), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.DrawLine(new Vector2(70.5f, 783f), new Vector2(78.833f, 792.333f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 6f);
            sceneRenderer.DrawLine(new Vector2(106.333f, 833.167f), new Vector2(93.833f, 835.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 6f);
            sceneRenderer.DrawLine(new Vector2(105.833f, 834f), new Vector2(105.667f, 845.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 6f);
            sceneRenderer.DrawLine(new Vector2(98f, 856.167f), new Vector2(125.333f, 868f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 6f);
            sceneRenderer.DrawLine(new Vector2(107.167f, 851f), new Vector2(119f, 851.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 6f);
            sceneRenderer.DrawLine(new Vector2(117.167f, 851.5f), new Vector2(123f, 846.167f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 6f);
            sceneRenderer.DrawLine(new Vector2(106.833f, 836.833f), new Vector2(114.833f, 837.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(115.833f, 848.333f), new Vector2(118.167f, 842.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(118.167f, 842.333f), new Vector2(115.167f, 837.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(138.5f, 839.5f), new Vector2(127.333f, 845.333f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(145.5f, 838.333f), new Vector2(138.333f, 826.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(148.333f, 838.667f), new Vector2(113.5f, 777.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(127.833f, 800.667f), new Vector2(119.167f, 798.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(121f, 788.833f), new Vector2(119.5f, 798f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(125f, 795.833f), new Vector2(123.167f, 784.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(123.167f, 784.667f), new Vector2(117f, 777.167f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(101f, 749f), new Vector2(114.667f, 781.167f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(117.833f, 777.5f), new Vector2(88.167f, 754.333f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(139.333f, 823.5f), new Vector2(138.667f, 813.333f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(102.833f, 765f), new Vector2(80f, 770.667f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(80.667f, 770.5f), new Vector2(65.167f, 779.833f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(93f, 752f), new Vector2(55.833f, 773.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(85.667f, 761.167f), new Vector2(106.5f, 759.167f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 14f);
            sceneRenderer.DrawLine(new Vector2(148.25f, 840.5f), new Vector2(154.25f, 845.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(198.75f, 828.75f), new Vector2(189.375f, 817.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(194.5f, 821.25f), new Vector2(182.375f, 807.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(192f, 817.75f), new Vector2(202.875f, 813f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(182.75f, 806.125f), new Vector2(169.625f, 793.75f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(158.625f, 773.25f), new Vector2(177.375f, 800.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(147.125f, 762.375f), new Vector2(156.5f, 771.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(122.75f, 732.375f), new Vector2(112f, 740.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(104.25f, 739.25f), new Vector2(110.125f, 740.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(110.5f, 740.375f), new Vector2(104.875f, 743.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(115.875f, 737.875f), new Vector2(131.625f, 733.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(110f, 709f), new Vector2(124.25f, 723.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(110.625f, 710.25f), new Vector2(110.5f, 702.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(123.5f, 723.25f), new Vector2(131.375f, 733.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(126.25f, 719.125f), new Vector2(126.5f, 734.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(121.25f, 719.5f), new Vector2(128.625f, 721.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(130.25f, 733.25f), new Vector2(135.5f, 739.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(135.5f, 739.625f), new Vector2(138.75f, 745.75f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(138.875f, 745.875f), new Vector2(147.375f, 755.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(146.625f, 755.375f), new Vector2(152.75f, 765.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(157f, 770.625f), new Vector2(157f, 774f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(163.5f, 778.625f), new Vector2(169.125f, 780.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(21.125f, 619.125f), new Vector2(25.625f, 627.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(24.875f, 621.375f), new Vector2(30.25f, 638.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(30.25f, 635.75f), new Vector2(37.25f, 640.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(33.5f, 640.75f), new Vector2(37.625f, 651.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(37.75f, 651.5f), new Vector2(39.875f, 652.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(39.75f, 653f), new Vector2(42.25f, 646f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(41.875f, 646.75f), new Vector2(36f, 642.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(36.625f, 643.375f), new Vector2(39.875f, 649.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(28.25f, 634.25f), new Vector2(24.875f, 640.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(25.875f, 638.875f), new Vector2(14.5f, 635.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(14.375f, 635.375f), new Vector2(9.625f, 628.25f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(9.5f, 628.25f), new Vector2(0f, 630.75f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(34f, 642.25f), new Vector2(25f, 644.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(24.875f, 644.875f), new Vector2(32f, 654.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(30f, 654.5f), new Vector2(26.125f, 654.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(28f, 654.125f), new Vector2(18.625f, 648.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(18.625f, 650f), new Vector2(17f, 655.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(17.375f, 655.625f), new Vector2(19.125f, 657.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(19.125f, 658f), new Vector2(10.875f, 659.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(10.125f, 660.125f), new Vector2(15.5f, 665.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(14.5f, 665.875f), new Vector2(24.375f, 664.25f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(23.5f, 664.375f), new Vector2(26.5f, 672.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(26.375f, 672.125f), new Vector2(35.375f, 675.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(34.625f, 675.375f), new Vector2(44.875f, 671f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(32.125f, 662.875f), new Vector2(33.125f, 665.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(33.25f, 665.625f), new Vector2(37.75f, 666.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(37.5f, 666.875f), new Vector2(45.375f, 665.875f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(45.125f, 665.875f), new Vector2(47.125f, 671.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(33f, 663.25f), new Vector2(40.75f, 658.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(39.375f, 660f), new Vector2(61.5f, 664.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(60f, 664.625f), new Vector2(50.75f, 667.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(51.375f, 667f), new Vector2(54.625f, 676.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(54.375f, 676.625f), new Vector2(59f, 679.5f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(58.875f, 679.625f), new Vector2(67.5f, 678f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(66.5f, 677.75f), new Vector2(72.125f, 689f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(72f, 689f), new Vector2(63.375f, 692.625f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(63.375f, 692.75f), new Vector2(68.875f, 707.125f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 3f);
            sceneRenderer.FillRectangle(new Rect(24.125, 637.125, 10.125, 6.625), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(-2.75, 664.25, 25.875, 20.375), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(16.625, 678.125, 47.625, 22.5), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(0, 630.25, 12.625, 40.875), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(7, 637.75, 19.25, 12.75), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(9.375, 649.125, 9.125, 8.625), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(37.375, 673, 18.25, 6.75), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(33.5, 661.75, 21.25, 5.125), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(44.25, 663, 9.125, 12.25), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.FillRectangle(new Rect(62.125, 679.875, 7.5, 10), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56));
            sceneRenderer.DrawLine(new Vector2(16.125f, 671.625f), new Vector2(38.75f, 681.375f), Color.FromArgb(0xFF, 0x75, 0x5B, 0x56), 10f);
            sceneRenderer.DrawLine(new Vector2(211f, 744.75f), new Vector2(220.25f, 765.5f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 30f);
            sceneRenderer.DrawLine(new Vector2(198.25f, 727.5f), new Vector2(203.75f, 741.75f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 30f);
            sceneRenderer.DrawLine(new Vector2(171.75f, 721.25f), new Vector2(192f, 712f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 30f);
            sceneRenderer.DrawLine(new Vector2(162.25f, 695.75f), new Vector2(166.25f, 700.75f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 20f);
            sceneRenderer.DrawLine(new Vector2(215.25f, 772.75f), new Vector2(238.5f, 763.5f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 20f);
            sceneRenderer.DrawLine(new Vector2(216.75f, 739f), new Vector2(205.25f, 741.25f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 20f);
            sceneRenderer.DrawLine(new Vector2(161.25f, 710.5f), new Vector2(174.25f, 698.75f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 20f);
            sceneRenderer.DrawLine(new Vector2(159.75f, 693.25f), new Vector2(178f, 693f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 20f);
            sceneRenderer.DrawLine(new Vector2(195.25f, 758.25f), new Vector2(203.5f, 754f), Color.FromArgb(0xFF, 0x8D, 0x72, 0x6F), 20f);
            sceneRenderer.DrawLine(new Vector2(116f, 554.329f), new Vector2(126.334f, 570.329f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(127f, 570.662f), new Vector2(153.334f, 597.996f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(152.334f, 595.329f), new Vector2(170f, 612.329f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(145.667f, 629.662f), new Vector2(135.667f, 618.329f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(143f, 606.662f), new Vector2(131.667f, 606.329f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(114.667f, 611.662f), new Vector2(118.334f, 609.996f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(119f, 604.996f), new Vector2(133.334f, 604.329f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(138f, 588.996f), new Vector2(86.334f, 594.996f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(59.667f, 573.996f), new Vector2(71f, 572.329f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(105f, 561.662f), new Vector2(73.334f, 573.662f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(68.334f, 583.329f), new Vector2(86.334f, 592.996f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.DrawLine(new Vector2(110f, 569.662f), new Vector2(82.334f, 586.662f), Color.FromArgb(0xFF, 0xA1, 0x92, 0x93), 20f);
            sceneRenderer.FillEllipse(new Vector2(94.834f, 601.662f), 14.833f, 9.334f, Color.FromArgb(0xFF, 0xA1, 0x92, 0x93));
            sceneRenderer.FillEllipse(new Vector2(42.875f, 554.875f), 8.875f, 4.875f, Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E));
            sceneRenderer.DrawLine(new Vector2(27.5f, 554.25f), new Vector2(37.25f, 553f), Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E), 5f);
            sceneRenderer.DrawLine(new Vector2(50f, 552.75f), new Vector2(52.75f, 549f), Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E), 5f);
            sceneRenderer.DrawLine(new Vector2(55.5f, 548.5f), new Vector2(66.5f, 552.5f), Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E), 5f);
            sceneRenderer.DrawLine(new Vector2(66.75f, 552.5f), new Vector2(64f, 553.75f), Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E), 5f);
            sceneRenderer.DrawLine(new Vector2(68f, 546.25f), new Vector2(67.75f, 549.5f), Color.FromArgb(0xFF, 0x9B, 0x9C, 0x9E), 10f);
            sceneRenderer.DrawLine(new Vector2(144.667f, 559.001f), new Vector2(165f, 572.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(162f, 572.001f), new Vector2(176.334f, 585.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(172.334f, 569.334f), new Vector2(174.667f, 576.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(203.667f, 616.667f), new Vector2(234f, 637.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(233.334f, 637.667f), new Vector2(242f, 666.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(242.334f, 666.667f), new Vector2(292.667f, 712.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(174.334f, 579.001f), new Vector2(198.334f, 571.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(192.667f, 565.667f), new Vector2(186f, 567.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(177.334f, 584.334f), new Vector2(196f, 610.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(185.334f, 580.001f), new Vector2(246.334f, 633.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 25f);
            sceneRenderer.DrawLine(new Vector2(249.667f, 645.001f), new Vector2(297f, 688.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 34f);
            sceneRenderer.DrawLine(new Vector2(288f, 660.667f), new Vector2(310f, 675.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(236f, 652.667f), new Vector2(250.334f, 636.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(266.334f, 636.667f), new Vector2(253.667f, 636.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(304.334f, 680.667f), new Vector2(367f, 722.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(313.334f, 682.001f), new Vector2(328.667f, 689.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(322.667f, 677.667f), new Vector2(326f, 683.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(332.334f, 675.001f), new Vector2(332f, 681.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 10f);
            sceneRenderer.DrawLine(new Vector2(291f, 691.001f), new Vector2(359.334f, 736.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 40f);
            sceneRenderer.DrawLine(new Vector2(342f, 692.001f), new Vector2(349.667f, 697.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(348f, 698.334f), new Vector2(348.334f, 704.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(349.334f, 705.001f), new Vector2(358.334f, 704.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(368f, 722.667f), new Vector2(379f, 727.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(377.334f, 726.334f), new Vector2(387.667f, 741.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(386f, 741.667f), new Vector2(394.334f, 740.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(383.334f, 726.001f), new Vector2(381.667f, 723.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(397.667f, 739.334f), new Vector2(393.667f, 738.001f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(386f, 736.334f), new Vector2(395.334f, 739.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(247.667f, 628.667f), new Vector2(258f, 628.334f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(257.667f, 628.334f), new Vector2(251f, 621.667f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 5f);
            sceneRenderer.DrawLine(new Vector2(295f, 707f), new Vector2(499.5f, 888.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 20f);
            sceneRenderer.DrawLine(new Vector2(316.5f, 710.5f), new Vector2(432.5f, 806.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 20f);
            sceneRenderer.DrawLine(new Vector2(304.5f, 689f), new Vector2(325.5f, 700.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(325f, 699.5f), new Vector2(344f, 712f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(351f, 714f), new Vector2(373f, 733f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(373f, 734f), new Vector2(382f, 750f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(348f, 720.5f), new Vector2(370.5f, 742f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(379.5f, 752f), new Vector2(400f, 751.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(399.5f, 751.5f), new Vector2(413.5f, 766.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(413.5f, 766.5f), new Vector2(425f, 770f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(425f, 774.5f), new Vector2(436f, 779f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(436f, 779f), new Vector2(436f, 790f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(431f, 787.5f), new Vector2(390f, 756f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(446f, 788.5f), new Vector2(454.5f, 797f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(461.5f, 796.5f), new Vector2(452.5f, 809f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(461f, 804.5f), new Vector2(465.5f, 813f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(467f, 809.5f), new Vector2(471.5f, 805f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(429.5f, 807.5f), new Vector2(442.5f, 822f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(442f, 822f), new Vector2(464f, 826f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(463f, 826f), new Vector2(486f, 839.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(486.5f, 839.5f), new Vector2(509.5f, 851f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(510f, 851f), new Vector2(517.5f, 845f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(513.5f, 841f), new Vector2(529f, 852f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(529f, 852f), new Vector2(549f, 866.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(438f, 823f), new Vector2(542f, 866.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 9f);
            sceneRenderer.DrawLine(new Vector2(453f, 838f), new Vector2(525f, 873.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 20f);
            sceneRenderer.DrawLine(new Vector2(298f, 711.5f), new Vector2(288f, 705.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(472.5f, 806.5f), new Vector2(487f, 817.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(486.5f, 817.5f), new Vector2(492.5f, 823f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(493f, 823.5f), new Vector2(501f, 826f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(498.5f, 825.5f), new Vector2(503.5f, 821f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(502f, 826.5f), new Vector2(519f, 845f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(440.5f, 796f), new Vector2(446.5f, 793.5f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(460.5f, 795f), new Vector2(477f, 810f), Color.FromArgb(0xFF, 0xA5, 0x9F, 0x9A), 8f);
            sceneRenderer.DrawLine(new Vector2(79f, 506f), new Vector2(39f, 507.334f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 16f);
            sceneRenderer.DrawLine(new Vector2(71f, 503f), new Vector2(103.333f, 530.334f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 16f);
            sceneRenderer.DrawLine(new Vector2(55.667f, 510.334f), new Vector2(110f, 550f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 16f);
            sceneRenderer.DrawLine(new Vector2(103.667f, 529f), new Vector2(114.667f, 536.334f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(125.667f, 547f), new Vector2(113.333f, 534.667f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(126f, 548.334f), new Vector2(144f, 566.667f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(144f, 566.667f), new Vector2(158.667f, 579f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(158.667f, 578.667f), new Vector2(181.667f, 600f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(150.667f, 573.667f), new Vector2(168.667f, 592.667f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(178.333f, 597.667f), new Vector2(191.667f, 618.334f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(189f, 617.334f), new Vector2(206.333f, 626.667f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(194.333f, 620f), new Vector2(201.333f, 612.334f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(195.333f, 616.334f), new Vector2(184f, 618.334f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x59), 8f);
            sceneRenderer.DrawLine(new Vector2(25.333f, 539f), new Vector2(80f, 532.667f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 5f);
            sceneRenderer.DrawLine(new Vector2(97f, 525f), new Vector2(47.667f, 532.667f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 5f);
            sceneRenderer.DrawLine(new Vector2(87f, 525f), new Vector2(40.667f, 526.334f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 5f);
            sceneRenderer.DrawLine(new Vector2(53.333f, 504.334f), new Vector2(56f, 521.334f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 5f);
            sceneRenderer.DrawLine(new Vector2(70.667f, 524f), new Vector2(49f, 517f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 5f);
            sceneRenderer.DrawLine(new Vector2(53.667f, 504.334f), new Vector2(36.667f, 510.334f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 5f);
            sceneRenderer.DrawLine(new Vector2(43f, 508.334f), new Vector2(55f, 532f), Color.FromArgb(0xFF, 0x56, 0x4C, 0x40), 16f);
            sceneRenderer.DrawLine(new Vector2(-8.333f, 473f), new Vector2(28.333f, 540.334f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 40f);
            sceneRenderer.DrawLine(new Vector2(52f, 531f), new Vector2(51.667f, 524.334f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 12f);
            sceneRenderer.DrawLine(new Vector2(31.333f, 535f), new Vector2(48.667f, 528.667f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 10f);
            sceneRenderer.DrawLine(new Vector2(33.333f, 513.667f), new Vector2(44f, 514f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 10f);
            sceneRenderer.DrawLine(new Vector2(3.667f, 548.667f), new Vector2(2f, 521.334f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 10f);
            sceneRenderer.DrawLine(new Vector2(6.667f, 472f), new Vector2(-5.667f, 419.667f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 10f);
            sceneRenderer.DrawLine(new Vector2(42f, 512.334f), new Vector2(49.333f, 516.334f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 5f);
            sceneRenderer.DrawLine(new Vector2(33.667f, 511f), new Vector2(37.667f, 498.667f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 5f);
            sceneRenderer.DrawLine(new Vector2(37.667f, 499f), new Vector2(27.667f, 499f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 5f);
            sceneRenderer.DrawLine(new Vector2(35f, 505.667f), new Vector2(29.333f, 500f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 5f);
            sceneRenderer.DrawLine(new Vector2(26f, 499.334f), new Vector2(28.333f, 488.667f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 5f);
            sceneRenderer.DrawLine(new Vector2(31f, 489.334f), new Vector2(19.667f, 489f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 5f);
            sceneRenderer.DrawLine(new Vector2(315f, 737f), new Vector2(394f, 813f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 8f);
            sceneRenderer.DrawLine(new Vector2(395f, 810.5f), new Vector2(454.5f, 865.5f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 8f);
            sceneRenderer.DrawLine(new Vector2(375f, 808f), new Vector2(400f, 811.5f), Color.FromArgb(0xFF, 0x97, 0x72, 0x6E), 8f);
            sceneRenderer.DrawLine(new Vector2(229f, 636.5f), new Vector2(240f, 671f), Color.FromArgb(0xFF, 0x90, 0x89, 0x82), 8f);
            sceneRenderer.DrawLine(new Vector2(175f, 627.5f), new Vector2(155f, 649.5f), Color.FromArgb(0xFF, 0x8A, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(26.5f, 545f), new Vector2(-5.5f, 545.5f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 8f);
            sceneRenderer.DrawLine(new Vector2(36f, 501f), new Vector2(41f, 509f), Color.FromArgb(0xFF, 0x35, 0x30, 0x2B), 8f);
            sceneRenderer.DrawLine(new Vector2(82.5f, 544f), new Vector2(101f, 549.5f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x5A), 8f);
            sceneRenderer.DrawLine(new Vector2(118.5f, 551f), new Vector2(102.5f, 558f), Color.FromArgb(0xFF, 0x6F, 0x66, 0x5A), 8f);
            sceneRenderer.DrawLine(new Vector2(117.5f, 576.5f), new Vector2(104.5f, 562f), Color.FromArgb(0xFF, 0xA3, 0x93, 0x94), 8f);
            sceneRenderer.DrawLine(new Vector2(130.5f, 562f), new Vector2(161.5f, 590f), Color.FromArgb(0xFF, 0xA3, 0x93, 0x94), 8f);
            sceneRenderer.DrawLine(new Vector2(177f, 607f), new Vector2(183f, 622f), Color.FromArgb(0xFF, 0x8A, 0x79, 0x77), 8f);
            sceneRenderer.DrawLine(new Vector2(192f, 609.5f), new Vector2(210.5f, 608f), Color.FromArgb(0xFF, 0x92, 0x8A, 0x83), 8f);
            sceneRenderer.DrawLine(new Vector2(150f, 568f), new Vector2(172.5f, 578.5f), Color.FromArgb(0xFF, 0x92, 0x8A, 0x83), 8f);
            sceneRenderer.DrawLine(new Vector2(187f, 577f), new Vector2(174.5f, 587f), Color.FromArgb(0xFF, 0x92, 0x8A, 0x83), 8f);
            sceneRenderer.DrawLine(new Vector2(206f, 605f), new Vector2(202f, 620f), Color.FromArgb(0xFF, 0x92, 0x8A, 0x83), 8f);
            sceneRenderer.DrawLine(new Vector2(208f, 615.5f), new Vector2(208.5f, 634f), Color.FromArgb(0xFF, 0x92, 0x8A, 0x83), 8f);
            sceneRenderer.DrawLine(new Vector2(415.5f, 719.5f), new Vector2(459.5f, 745.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 40f);
            sceneRenderer.DrawLine(new Vector2(448f, 751.5f), new Vector2(455.5f, 766f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(448.5f, 758f), new Vector2(445f, 769f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(444.5f, 769f), new Vector2(440f, 775f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(457f, 760.5f), new Vector2(492f, 762f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(420f, 714f), new Vector2(412.5f, 724f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(440f, 712.5f), new Vector2(454f, 715.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(481.5f, 734f), new Vector2(475f, 747.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(475.5f, 747.5f), new Vector2(461f, 754f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(484.5f, 739.5f), new Vector2(490f, 741.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(468f, 753.5f), new Vector2(485f, 753.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(485.5f, 753.5f), new Vector2(490f, 757.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(471.5f, 761.5f), new Vector2(470f, 776.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(470.5f, 776.5f), new Vector2(477.5f, 785f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(473.5f, 774.5f), new Vector2(504f, 763f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(448.5f, 749.5f), new Vector2(460.5f, 757.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(496f, 749.5f), new Vector2(522f, 745f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(507f, 747.5f), new Vector2(506.5f, 762f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(508f, 755.5f), new Vector2(567.5f, 754f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(486.5f, 771f), new Vector2(497f, 790.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(494.5f, 786.5f), new Vector2(492f, 803f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(492f, 803.5f), new Vector2(511.5f, 804f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(504.5f, 805f), new Vector2(513.5f, 814f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(524.5f, 742.5f), new Vector2(556.5f, 750f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(536.5f, 745.5f), new Vector2(522.5f, 752f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(412f, 738f), new Vector2(442f, 759.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(464f, 732.5f), new Vector2(450f, 712.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(458f, 734f), new Vector2(458.5f, 756.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(467.5f, 755f), new Vector2(497f, 797.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(448.5f, 763.5f), new Vector2(504f, 761.5f), Color.FromArgb(0xFF, 0x89, 0x80, 0x77), 10f);
            sceneRenderer.DrawLine(new Vector2(504f, 780f), new Vector2(507f, 804f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(507.5f, 801f), new Vector2(516.5f, 801f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(516f, 804.5f), new Vector2(527f, 805.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(490.5f, 771.5f), new Vector2(495.5f, 778f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(501f, 767.5f), new Vector2(503f, 773.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(505f, 781.5f), new Vector2(516f, 757.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(516f, 759f), new Vector2(539.5f, 772f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(539.5f, 771.5f), new Vector2(540f, 758.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(540f, 758f), new Vector2(547f, 758f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(547f, 760f), new Vector2(552.5f, 772f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(559f, 759f), new Vector2(567f, 761f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(564f, 763f), new Vector2(584f, 767.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(562f, 764.5f), new Vector2(555f, 769f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 10f);
            sceneRenderer.DrawLine(new Vector2(581f, 779f), new Vector2(504.5f, 786.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 40f);
            sceneRenderer.DrawLine(new Vector2(541.5f, 783f), new Vector2(547.5f, 788f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(546.5f, 779f), new Vector2(553.5f, 797f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(551f, 785.5f), new Vector2(561f, 782f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(559.5f, 782f), new Vector2(590f, 770f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(590.5f, 769f), new Vector2(616.5f, 786.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(526f, 813f), new Vector2(544.5f, 807f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(544f, 807f), new Vector2(557.5f, 790.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(528f, 813f), new Vector2(545f, 830.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(545f, 830.5f), new Vector2(553f, 847f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(556f, 851.5f), new Vector2(579f, 853.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(572.5f, 852f), new Vector2(596.5f, 875f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(551.5f, 838.5f), new Vector2(566.5f, 852f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 7f);
            sceneRenderer.DrawLine(new Vector2(544f, 805.5f), new Vector2(624.5f, 867.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 40f);
            sceneRenderer.DrawLine(new Vector2(577.5f, 774f), new Vector2(602f, 826.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 40f);
            sceneRenderer.DrawLine(new Vector2(670f, 817f), new Vector2(627f, 846.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 40f);
            sceneRenderer.DrawLine(new Vector2(555f, 796f), new Vector2(629.5f, 806.5f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 40f);
            sceneRenderer.DrawLine(new Vector2(603.5f, 829.5f), new Vector2(630.5f, 831f), Color.FromArgb(0xFF, 0x96, 0x8D, 0x85), 40f);
            sceneRenderer.DrawLine(new Vector2(678f, 823.5f), new Vector2(637.5f, 853.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(680f, 834.5f), new Vector2(701.5f, 848.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(629.5f, 857.5f), new Vector2(656.5f, 864.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(742f, 865.5f), new Vector2(702f, 844.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(725f, 863f), new Vector2(651f, 853f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(670.5f, 851f), new Vector2(678f, 829f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(627f, 795f), new Vector2(656f, 823.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(614f, 814.5f), new Vector2(639f, 834f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 20f);
            sceneRenderer.DrawLine(new Vector2(608f, 785.5f), new Vector2(625f, 793.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(626.5f, 794f), new Vector2(615.5f, 802f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(615.5f, 802f), new Vector2(641f, 823f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(619f, 809.5f), new Vector2(610f, 813.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(601f, 824.5f), new Vector2(616f, 824f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(602f, 833.5f), new Vector2(624.5f, 833f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(620.5f, 833f), new Vector2(625.5f, 846f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(626.5f, 846.5f), new Vector2(631.5f, 840f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(597.5f, 836f), new Vector2(606.5f, 830f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(640.5f, 793f), new Vector2(646f, 802.5f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(652.5f, 805f), new Vector2(668f, 817f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(656f, 806f), new Vector2(671.5f, 802f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(666f, 805.5f), new Vector2(675.5f, 812f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(676.5f, 819f), new Vector2(686.5f, 823f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(697.5f, 825f), new Vector2(692.5f, 831f), Color.FromArgb(0xFF, 0xB7, 0xAD, 0xA3), 7f);
            sceneRenderer.DrawLine(new Vector2(673.5f, 797f), new Vector2(681f, 805.5f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(649f, 787.5f), new Vector2(654f, 803f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(653.5f, 800.5f), new Vector2(667f, 799.5f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(665f, 800f), new Vector2(674.5f, 800f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(647f, 790f), new Vector2(633.5f, 786f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(657.5f, 783.5f), new Vector2(657.5f, 788.5f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(672f, 813.5f), new Vector2(681f, 815f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(680f, 817.5f), new Vector2(684.5f, 816.5f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(676.5f, 803f), new Vector2(676.5f, 812f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(677f, 813f), new Vector2(662f, 820f), Color.FromArgb(0xFF, 0xA1, 0x88, 0x70), 8f);
            sceneRenderer.DrawLine(new Vector2(272.5f, 502.5f), new Vector2(477.25f, 634f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 50f);
            sceneRenderer.DrawLine(new Vector2(277.25f, 537.25f), new Vector2(297f, 556.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(296.5f, 556.25f), new Vector2(318.25f, 556.25f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(313f, 557f), new Vector2(318.25f, 570f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(316.5f, 569f), new Vector2(342f, 579f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(277f, 541f), new Vector2(264.5f, 539.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(265.5f, 539f), new Vector2(249f, 519.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(248.25f, 523.25f), new Vector2(235.75f, 486.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(338.25f, 578.25f), new Vector2(356f, 587.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(353.25f, 587.5f), new Vector2(386.5f, 605.75f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(384.75f, 606f), new Vector2(402f, 619f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(401f, 619.75f), new Vector2(404.75f, 629.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(407f, 628.25f), new Vector2(415f, 635f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(401f, 616.75f), new Vector2(426.25f, 638f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(424.25f, 633.5f), new Vector2(429.75f, 633.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(445.75f, 640.5f), new Vector2(449.75f, 653.25f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(452f, 650.5f), new Vector2(470.25f, 658.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(464f, 658.75f), new Vector2(486.5f, 678.25f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(493.5f, 677f), new Vector2(518.25f, 704.25f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(557.75f, 709.75f), new Vector2(616.5f, 689.25f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 40f);
            sceneRenderer.DrawLine(new Vector2(619.25f, 705.5f), new Vector2(644.75f, 715f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 20f);
            sceneRenderer.DrawLine(new Vector2(654.25f, 714f), new Vector2(684.75f, 714.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(655.25f, 712.75f), new Vector2(643f, 719.25f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(642.75f, 709.25f), new Vector2(663f, 719.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(618f, 711.75f), new Vector2(595.75f, 716.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(486.5f, 671.25f), new Vector2(494.5f, 687.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(465f, 635.75f), new Vector2(493.25f, 672.5f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(533.5f, 710f), new Vector2(549f, 721.75f), Color.FromArgb(0xFF, 0x28, 0x27, 0x23), 14f);
            sceneRenderer.FillEllipse(new Vector2(491.167f, 547.832f), 42.5f, 48.5f, Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.FillEllipse(new Vector2(555.5f, 690.998f), 22.833f, 37.666f, Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.DrawLine(new Vector2(538f, 562.332f), new Vector2(579.667f, 659.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 40f);
            sceneRenderer.DrawLine(new Vector2(512f, 529.999f), new Vector2(542f, 567.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 40f);
            sceneRenderer.DrawLine(new Vector2(578.667f, 650.999f), new Vector2(575.667f, 689.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 40f);
            sceneRenderer.DrawLine(new Vector2(581.333f, 645.999f), new Vector2(631f, 693.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(335.333f, 523.332f), new Vector2(424.667f, 574.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(461.667f, 544.665f), new Vector2(445.667f, 569.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(446.333f, 566.665f), new Vector2(438.333f, 606.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(494f, 661.999f), new Vector2(530.333f, 704.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(526.333f, 701.332f), new Vector2(549f, 712.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(362.667f, 558.332f), new Vector2(427.333f, 575.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(485.667f, 612.999f), new Vector2(456.667f, 627.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(483f, 621.665f), new Vector2(490.667f, 664.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(655.667f, 702.332f), new Vector2(627.333f, 698.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 16f);
            sceneRenderer.DrawLine(new Vector2(404.667f, 575.332f), new Vector2(414.333f, 598.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 16f);
            sceneRenderer.DrawLine(new Vector2(319.667f, 528.999f), new Vector2(340f, 542.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 16f);
            sceneRenderer.DrawLine(new Vector2(448.333f, 584.332f), new Vector2(486f, 600.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 40f);
            sceneRenderer.DrawLine(new Vector2(318.667f, 524.332f), new Vector2(335.667f, 523.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(332.333f, 516.999f), new Vector2(339.333f, 523.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(339f, 550.665f), new Vector2(354f, 554.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(342.333f, 537.332f), new Vector2(361f, 554.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(350.667f, 562.999f), new Vector2(359.667f, 567.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(358.333f, 562.332f), new Vector2(363.333f, 557.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(365.667f, 568.332f), new Vector2(380.333f, 574.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(379.667f, 580.665f), new Vector2(397.667f, 577.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(398f, 581.999f), new Vector2(403f, 591.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(418.333f, 580.332f), new Vector2(436f, 615.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(432.333f, 582.665f), new Vector2(413f, 612.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(423.667f, 618.665f), new Vector2(446.667f, 605.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(448.333f, 623.999f), new Vector2(475.667f, 642.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(466f, 649.999f), new Vector2(469.333f, 650.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(472.667f, 645.332f), new Vector2(478f, 656.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(605f, 701.665f), new Vector2(621.333f, 701.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(606.667f, 690.332f), new Vector2(630f, 704.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(608.333f, 665.665f), new Vector2(651f, 681.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 10f);
            sceneRenderer.DrawLine(new Vector2(629.333f, 685.999f), new Vector2(648f, 688.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 20f);
            sceneRenderer.DrawLine(new Vector2(722.333f, 654.665f), new Vector2(640.333f, 687.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 8f);
            sceneRenderer.DrawLine(new Vector2(629.333f, 676.665f), new Vector2(681f, 672.332f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 8f);
            sceneRenderer.DrawLine(new Vector2(731.667f, 646.999f), new Vector2(717.333f, 653.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 4f);
            sceneRenderer.DrawLine(new Vector2(721.667f, 656.332f), new Vector2(733.333f, 646.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 4f);
            sceneRenderer.DrawLine(new Vector2(652f, 704.999f), new Vector2(666.333f, 697.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 4f);
            sceneRenderer.DrawLine(new Vector2(666.667f, 695.999f), new Vector2(653f, 695.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 4f);
            sceneRenderer.DrawLine(new Vector2(654.667f, 698.665f), new Vector2(665.333f, 698.665f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 4f);
            sceneRenderer.DrawLine(new Vector2(419f, 608.665f), new Vector2(418f, 617.999f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 4f);
            sceneRenderer.FillEllipse(new Vector2(263.25f, 500.25f), 24f, 37f, Color.FromArgb(0xFF, 0x17, 0x14, 0x14));
            sceneRenderer.DrawLine(new Vector2(277.75f, 537.5f), new Vector2(277.25f, 521.5f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 5f);
            sceneRenderer.DrawLine(new Vector2(263.75f, 530.25f), new Vector2(278.75f, 537.5f), Color.FromArgb(0xFF, 0x17, 0x14, 0x14), 5f);
            sceneRenderer.FillEllipse(new Vector2(232.375f, 465.75f), 5.125f, 5f, Color.FromArgb(0xFF, 0x58, 0x57, 0x56));
            sceneRenderer.DrawLine(new Vector2(231.5f, 463.75f), new Vector2(241.75f, 501f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 10f);
            sceneRenderer.DrawLine(new Vector2(232.75f, 466f), new Vector2(251.25f, 473.25f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 10f);
            sceneRenderer.DrawLine(new Vector2(233.25f, 467.75f), new Vector2(247.75f, 482.5f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 10f);
            sceneRenderer.FillEllipse(new Vector2(300f, 499.125f), 12.5f, 12.625f, Color.FromArgb(0xFF, 0x58, 0x57, 0x56));
            sceneRenderer.FillEllipse(new Vector2(288.875f, 507.5f), 4.625f, 5f, Color.FromArgb(0xFF, 0x58, 0x57, 0x56));
            sceneRenderer.DrawLine(new Vector2(308.25f, 502.75f), new Vector2(318.75f, 500.75f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(318.75f, 500.5f), new Vector2(367.75f, 527f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(366.75f, 528.5f), new Vector2(431.25f, 564.75f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 3f);
            sceneRenderer.DrawLine(new Vector2(310f, 496.75f), new Vector2(322.25f, 501f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 3f);
            sceneRenderer.FillEllipse(new Vector2(451.875f, 613.75f), 12.375f, 6.25f, Color.FromArgb(0xFF, 0x58, 0x57, 0x56));
            sceneRenderer.FillEllipse(new Vector2(439.125f, 622.875f), 7.875f, 3.875f, Color.FromArgb(0xFF, 0x58, 0x57, 0x56));
            sceneRenderer.DrawLine(new Vector2(453f, 613.75f), new Vector2(442f, 621.25f), Color.FromArgb(0xFF, 0x58, 0x57, 0x56), 10f);
            sceneRenderer.FillEllipse(new Vector2(541.667f, 665.334f), 26f, 38f, Color.FromArgb(0xFF, 0x61, 0x5F, 0x62));
            sceneRenderer.FillEllipse(new Vector2(508.833f, 601.667f), 25.833f, 34f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(514.667f, 634f), 23f, 34.667f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(535.833f, 663.167f), 29.5f, 31.5f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(541.333f, 687f), 19.667f, 12.334f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.DrawLine(new Vector2(488.667f, 608.667f), new Vector2(498.667f, 649.667f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 9f);
            sceneRenderer.DrawLine(new Vector2(501f, 654.667f), new Vector2(516.333f, 680.667f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 9f);
            sceneRenderer.FillEllipse(new Vector2(519.5f, 618.334f), 24.167f, 41.333f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(503f, 592.168f), 26.667f, 22.167f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(532f, 663.834f), 15.333f, 17.833f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(551.667f, 691.167f), 6.667f, 3.5f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.FillEllipse(new Vector2(551f, 665.167f), 12.667f, 21.5f, Color.FromArgb(0xFF, 0x56, 0x55, 0x57));
            sceneRenderer.DrawLine(new Vector2(556.333f, 636.334f), new Vector2(559f, 661.667f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 9f);
            sceneRenderer.DrawLine(new Vector2(531.333f, 677.334f), new Vector2(550f, 680.667f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 9f);
            sceneRenderer.DrawLine(new Vector2(505.667f, 644.001f), new Vector2(523.667f, 672.667f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 9f);
            sceneRenderer.DrawLine(new Vector2(561f, 672.334f), new Vector2(554f, 690.001f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 9f);
            sceneRenderer.FillEllipse(new Vector2(525.167f, 618.668f), 26.833f, 35.333f, Color.FromArgb(0xFF, 0x72, 0x74, 0x79));
            sceneRenderer.FillEllipse(new Vector2(536.5f, 642.5f), 24.5f, 34.167f, Color.FromArgb(0xFF, 0x72, 0x74, 0x79));
            sceneRenderer.FillEllipse(new Vector2(530.667f, 633.001f), 28f, 37f, Color.FromArgb(0xFF, 0x72, 0x74, 0x79));
            sceneRenderer.DrawLine(new Vector2(516.667f, 600.001f), new Vector2(501.333f, 600.667f), Color.FromArgb(0xFF, 0x56, 0x55, 0x57), 6f);
            sceneRenderer.DrawLine(new Vector2(513f, 598.001f), new Vector2(532f, 597.667f), Color.FromArgb(0xFF, 0xA0, 0xA0, 0xA8), 9f);
            sceneRenderer.DrawLine(new Vector2(526.334f, 597.001f), new Vector2(542f, 619.667f), Color.FromArgb(0xFF, 0xA0, 0xA0, 0xA8), 9f);
            sceneRenderer.DrawLine(new Vector2(544f, 617.334f), new Vector2(548.334f, 644.001f), Color.FromArgb(0xFF, 0xA0, 0xA0, 0xA8), 9f);
            sceneRenderer.DrawLine(new Vector2(550.334f, 641.001f), new Vector2(545.334f, 659.334f), Color.FromArgb(0xFF, 0xA0, 0xA0, 0xA8), 9f);
            sceneRenderer.DrawLine(new Vector2(530.334f, 593.001f), new Vector2(539.334f, 627.667f), Color.FromArgb(0xFF, 0xA0, 0xA0, 0xA8), 9f);
            sceneRenderer.FillEllipse(new Vector2(515f, 616.334f), 13.334f, 19.333f, Color.FromArgb(0xFF, 0x4E, 0x46, 0x41));
            sceneRenderer.FillEllipse(new Vector2(535.333f, 657.334f), 11f, 13.667f, Color.FromArgb(0xFF, 0x4E, 0x46, 0x41));
            sceneRenderer.FillEllipse(new Vector2(520.167f, 630.334f), 15.5f, 23.667f, Color.FromArgb(0xFF, 0x4E, 0x46, 0x41));
            sceneRenderer.FillEllipse(new Vector2(526.333f, 634.834f), 13.667f, 23.5f, Color.FromArgb(0xFF, 0x4E, 0x46, 0x41));
            sceneRenderer.FillEllipse(new Vector2(529.833f, 643.834f), 14.5f, 25.833f, Color.FromArgb(0xFF, 0x4E, 0x46, 0x41));
            sceneRenderer.FillEllipse(new Vector2(515.5f, 625.168f), 12.833f, 22.166f, Color.FromArgb(0xFF, 0x4E, 0x46, 0x41));
            sceneRenderer.DrawLine(new Vector2(512.667f, 648.001f), new Vector2(523.333f, 663.001f), Color.FromArgb(0xFF, 0x4E, 0x46, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(588.666f, 670f), new Vector2(582f, 721.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 20f);
            sceneRenderer.DrawLine(new Vector2(597.666f, 679f), new Vector2(598.666f, 717f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 20f);
            sceneRenderer.DrawLine(new Vector2(483f, 555.667f), new Vector2(500f, 545f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(500.333f, 545f), new Vector2(516f, 546.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(515.667f, 546.333f), new Vector2(532f, 557f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(532f, 557f), new Vector2(549.667f, 578.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(549f, 578.333f), new Vector2(565f, 609.667f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(566.333f, 608.333f), new Vector2(575f, 624f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(574.667f, 624.667f), new Vector2(574.667f, 640.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(576.333f, 621.333f), new Vector2(583.333f, 646f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(573f, 637f), new Vector2(581f, 675.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(581.666f, 640f), new Vector2(593.333f, 671.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(565.333f, 726.333f), new Vector2(606f, 712.667f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(593f, 670.667f), new Vector2(610.666f, 686f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(577.667f, 641.333f), new Vector2(587.666f, 673f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(606f, 708.333f), new Vector2(618f, 709.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(622f, 703.333f), new Vector2(621f, 715.667f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(619.666f, 711.667f), new Vector2(637.333f, 711.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(634.666f, 713f), new Vector2(648.666f, 719.333f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(647f, 720.667f), new Vector2(626f, 716f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(639f, 715f), new Vector2(656.333f, 712.667f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(655.333f, 712.667f), new Vector2(665.666f, 715f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(663.333f, 716.333f), new Vector2(685f, 711.667f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 8f);
            sceneRenderer.DrawLine(new Vector2(485f, 555.667f), new Vector2(479.333f, 560.667f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 4f);
            sceneRenderer.DrawLine(new Vector2(510f, 540.667f), new Vector2(495.667f, 544f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 4f);
            sceneRenderer.DrawLine(new Vector2(508.333f, 539.667f), new Vector2(525f, 548f), Color.FromArgb(0xFF, 0x1F, 0x1F, 0x1D), 4f);
            sceneRenderer.DrawLine(new Vector2(267.75f, 299.25f), new Vector2(323.5f, 290.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(324f, 287.25f), new Vector2(263.5f, 294.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(277.25f, 260.25f), new Vector2(264.5f, 296.5f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(265.75f, 293f), new Vector2(265.5f, 331.5f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(265.5f, 314.5f), new Vector2(260.75f, 331.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(287.5f, 243.5f), new Vector2(273f, 260f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(286.5f, 244.5f), new Vector2(299f, 236.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(299f, 236f), new Vector2(314.75f, 232.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(315f, 232.75f), new Vector2(326.25f, 233.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(291.5f, 252f), new Vector2(277.5f, 262f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(288.25f, 254.5f), new Vector2(278.25f, 269.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(277.25f, 271.25f), new Vector2(273.25f, 292f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 5f);
            sceneRenderer.DrawLine(new Vector2(322.75f, 261.25f), new Vector2(323.5f, 286f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 3f);
            sceneRenderer.DrawLine(new Vector2(323.25f, 245.75f), new Vector2(320.25f, 286.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 3f);
            sceneRenderer.DrawLine(new Vector2(331.25f, 262f), new Vector2(332.5f, 282.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 3f);
            sceneRenderer.DrawLine(new Vector2(332f, 279.5f), new Vector2(321.5f, 300.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 3f);
            sceneRenderer.DrawLine(new Vector2(325f, 291.75f), new Vector2(397f, 276.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(324.25f, 235.5f), new Vector2(389f, 256.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 14f);
            sceneRenderer.DrawLine(new Vector2(331.25f, 281.75f), new Vector2(345f, 284f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 7f);
            sceneRenderer.DrawLine(new Vector2(323.75f, 235f), new Vector2(320.75f, 245.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 7f);
            sceneRenderer.DrawLine(new Vector2(322.25f, 244f), new Vector2(330.25f, 247.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 7f);
            sceneRenderer.DrawLine(new Vector2(352.5f, 227f), new Vector2(357.25f, 240.5f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 7f);
            sceneRenderer.DrawLine(new Vector2(390.75f, 250.5f), new Vector2(359.25f, 234f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(376f, 255.25f), new Vector2(389.5f, 275.25f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(385.5f, 250f), new Vector2(394.5f, 273.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(336.25f, 293f), new Vector2(353.5f, 318.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(339.75f, 303.5f), new Vector2(371f, 303.5f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(355f, 304.5f), new Vector2(380f, 292.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(376.25f, 293f), new Vector2(401.5f, 293.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(390.5f, 278.5f), new Vector2(399.25f, 292.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 10f);
            sceneRenderer.DrawLine(new Vector2(347.75f, 315.25f), new Vector2(397f, 298.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 16f);
            sceneRenderer.DrawLine(new Vector2(329.5f, 293.5f), new Vector2(328.75f, 342.5f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 20f);
            sceneRenderer.DrawLine(new Vector2(343.5f, 303.75f), new Vector2(342f, 349.75f), Color.FromArgb(0xFF, 0x34, 0x26, 0x25), 20f);
            sceneRenderer.DrawLine(new Vector2(315.25f, 299.5f), new Vector2(313f, 347f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 10f);
            sceneRenderer.DrawLine(new Vector2(311.75f, 303.5f), new Vector2(287.5f, 306.5f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 10f);
            sceneRenderer.DrawLine(new Vector2(287.75f, 306.5f), new Vector2(271.25f, 313.25f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 10f);
            sceneRenderer.DrawLine(new Vector2(271f, 313.5f), new Vector2(271f, 332.25f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 10f);
            sceneRenderer.DrawLine(new Vector2(263.75f, 333.5f), new Vector2(317.5f, 346.25f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 10f);
            sceneRenderer.DrawLine(new Vector2(274.75f, 320.5f), new Vector2(313.25f, 316.5f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 20f);
            sceneRenderer.DrawLine(new Vector2(276f, 322.75f), new Vector2(312f, 334.5f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 20f);
            sceneRenderer.DrawLine(new Vector2(378f, 309.25f), new Vector2(349f, 330.75f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 20f);
            sceneRenderer.DrawLine(new Vector2(352f, 320.5f), new Vector2(356f, 335f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 20f);
            sceneRenderer.DrawLine(new Vector2(403f, 315.25f), new Vector2(362f, 343.25f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 20f);
            sceneRenderer.DrawLine(new Vector2(376f, 292.5f), new Vector2(386.75f, 315.25f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(378.75f, 306.25f), new Vector2(385f, 317.5f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(383.5f, 292.75f), new Vector2(392.75f, 310.5f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(385.5f, 305f), new Vector2(390.25f, 313.75f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(388.75f, 296.5f), new Vector2(395.5f, 309.75f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(393.5f, 291.75f), new Vector2(396.5f, 305.5f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(397.75f, 292.75f), new Vector2(396.25f, 311f), Color.FromArgb(0xFF, 0x37, 0x39, 0x38), 4f);
            sceneRenderer.DrawLine(new Vector2(271.5f, 333.75f), new Vector2(313.25f, 344.75f), Color.FromArgb(0xFF, 0x82, 0x74, 0x71), 2f);
            sceneRenderer.DrawLine(new Vector2(279.25f, 335.5f), new Vector2(305f, 341f), Color.FromArgb(0xFF, 0x82, 0x74, 0x71), 2f);
            sceneRenderer.DrawLine(new Vector2(260.5f, 334f), new Vector2(317.75f, 349.5f), Color.FromArgb(0xFF, 0x82, 0x74, 0x71), 2f);
            sceneRenderer.DrawLine(new Vector2(258.75f, 342.75f), new Vector2(320.5f, 362f), Color.FromArgb(0xFF, 0x82, 0x74, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(321.75f, 364.75f), new Vector2(412.75f, 385.5f), Color.FromArgb(0xFF, 0x82, 0x74, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(343.75f, 344f), new Vector2(373.25f, 339.25f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(370.5f, 339f), new Vector2(411f, 350.5f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(365f, 348.75f), new Vector2(406.5f, 350f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(393.5f, 342f), new Vector2(397.75f, 333.25f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(397.75f, 336f), new Vector2(405f, 328.25f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(403.25f, 304.25f), new Vector2(408.75f, 354.5f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(384f, 360.75f), new Vector2(427f, 364.5f), Color.FromArgb(0xFF, 0x6F, 0x6D, 0x6C), 12f);
            sceneRenderer.DrawLine(new Vector2(326.25f, 326f), new Vector2(326.25f, 348.75f), Color.FromArgb(0xFF, 0x54, 0x48, 0x46), 4f);
            sceneRenderer.DrawLine(new Vector2(328f, 340.25f), new Vector2(335f, 359.25f), Color.FromArgb(0xFF, 0x54, 0x48, 0x46), 12f);
            sceneRenderer.DrawLine(new Vector2(335f, 350.25f), new Vector2(355.25f, 351.25f), Color.FromArgb(0xFF, 0x54, 0x48, 0x46), 12f);
            sceneRenderer.DrawLine(new Vector2(336.75f, 362f), new Vector2(381.75f, 359.25f), Color.FromArgb(0xFF, 0x54, 0x48, 0x46), 12f);
            sceneRenderer.DrawLine(new Vector2(339f, 342.25f), new Vector2(361.25f, 345.25f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(355.5f, 352.75f), new Vector2(411.75f, 353.75f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(372.75f, 351.75f), new Vector2(356.5f, 348.75f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(351f, 338.75f), new Vector2(376.75f, 341.75f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(354f, 342.75f), new Vector2(380.5f, 344.25f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(378.75f, 344.25f), new Vector2(358.75f, 349.25f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(359.25f, 346.25f), new Vector2(380.25f, 340.75f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(374.75f, 339.75f), new Vector2(361.75f, 339f), Color.FromArgb(0xFF, 0xC9, 0xCA, 0xCD), 4f);
            sceneRenderer.DrawLine(new Vector2(439.333f, 471.665f), new Vector2(434.667f, 552.332f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 20f);
            sceneRenderer.DrawLine(new Vector2(465.333f, 497.665f), new Vector2(442.333f, 543.998f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(499.333f, 490.332f), new Vector2(455.667f, 501.332f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(480.667f, 493.665f), new Vector2(458.333f, 508.332f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 10f);
            sceneRenderer.DrawLine(new Vector2(443.667f, 547.665f), new Vector2(434.667f, 564.998f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(434f, 560.332f), new Vector2(430.667f, 582.332f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(323f, 302.334f), new Vector2(321f, 350.001f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(321f, 331.668f), new Vector2(326f, 357.001f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(384f, 357.668f), new Vector2(356.667f, 368.001f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(356.667f, 368.001f), new Vector2(393.667f, 377.334f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(323.667f, 351.334f), new Vector2(335.667f, 356.668f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(333.333f, 362.668f), new Vector2(360.667f, 371.334f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(334.333f, 353.668f), new Vector2(338.333f, 363.001f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(333.667f, 361.334f), new Vector2(274.667f, 344.668f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 5f);
            sceneRenderer.DrawLine(new Vector2(290f, 347.668f), new Vector2(334.333f, 356.334f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 8f);
            sceneRenderer.DrawLine(new Vector2(263f, 350.334f), new Vector2(310.667f, 364.001f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 8f);
            sceneRenderer.DrawLine(new Vector2(388.667f, 366.334f), new Vector2(366.667f, 368.001f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 12f);
            sceneRenderer.DrawLine(new Vector2(334.667f, 383.001f), new Vector2(273.333f, 371.334f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 30f);
            sceneRenderer.DrawLine(new Vector2(332f, 362.001f), new Vector2(306.333f, 364.334f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 4f);
            sceneRenderer.DrawLine(new Vector2(258.333f, 392f), new Vector2(257.333f, 443f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 20f);
            sceneRenderer.DrawLine(new Vector2(325.333f, 388.333f), new Vector2(325f, 464f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 20f);
            sceneRenderer.DrawLine(new Vector2(230.667f, 371f), new Vector2(234f, 454f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 20f);
            sceneRenderer.DrawLine(new Vector2(265f, 365.667f), new Vector2(297.667f, 466.334f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 20f);
            sceneRenderer.DrawLine(new Vector2(299.667f, 395f), new Vector2(277.333f, 464f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 80f);
            sceneRenderer.DrawLine(new Vector2(223f, 408.667f), new Vector2(219f, 425f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 5f);
            sceneRenderer.DrawLine(new Vector2(212.667f, 441.667f), new Vector2(223.667f, 452.334f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 5f);
            sceneRenderer.DrawLine(new Vector2(217.667f, 423f), new Vector2(217.667f, 446.334f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 5f);
            sceneRenderer.DrawLine(new Vector2(222.667f, 419.667f), new Vector2(221.333f, 449f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 5f);
            sceneRenderer.DrawLine(new Vector2(230.333f, 448.334f), new Vector2(238.333f, 460f), Color.FromArgb(0xFF, 0x66, 0x45, 0x42), 5f);
            sceneRenderer.DrawLine(new Vector2(280f, 230.75f), new Vector2(306.75f, 225f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(397.25f, 264.75f), new Vector2(415.5f, 323.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(400.5f, 294.25f), new Vector2(403.75f, 309.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(410f, 308f), new Vector2(408f, 320.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(408f, 320.25f), new Vector2(422f, 356f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(414.75f, 321.25f), new Vector2(428.25f, 362.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(426f, 360.75f), new Vector2(423.75f, 380.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(420f, 352.75f), new Vector2(424f, 361.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(412.5f, 356f), new Vector2(412.75f, 366f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(411f, 366.5f), new Vector2(403f, 374.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(385.5f, 369.75f), new Vector2(405.75f, 374.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(380.25f, 358.5f), new Vector2(388.75f, 365.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(393.75f, 374.75f), new Vector2(435.5f, 384.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(428.75f, 363.25f), new Vector2(442.25f, 414.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 16f);
            sceneRenderer.DrawLine(new Vector2(408.25f, 406.25f), new Vector2(434f, 405.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 16f);
            sceneRenderer.DrawLine(new Vector2(434f, 395.5f), new Vector2(374.25f, 386.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 16f);
            sceneRenderer.DrawLine(new Vector2(422.75f, 373.5f), new Vector2(390.5f, 370.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 7f);
            sceneRenderer.DrawLine(new Vector2(379.75f, 249.5f), new Vector2(395.5f, 270.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(299.75f, 233.5f), new Vector2(288f, 232f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(293.25f, 228.75f), new Vector2(282f, 236f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(605f, 236.25f), new Vector2(396.5f, 255.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(398.75f, 264.25f), new Vector2(390f, 244f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(407f, 252.5f), new Vector2(390.25f, 252.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(391.5f, 246f), new Vector2(372f, 231f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(304.25f, 226.5f), new Vector2(335.75f, 224.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(303.25f, 223f), new Vector2(351f, 226.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(337.5f, 223f), new Vector2(373.75f, 232f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(372.5f, 230.5f), new Vector2(350f, 222f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(317.5f, 213.5f), new Vector2(350.75f, 219.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 2f);
            sceneRenderer.DrawLine(new Vector2(302f, 214.75f), new Vector2(332.5f, 216.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 2f);
            sceneRenderer.DrawLine(new Vector2(376.5f, 247f), new Vector2(386f, 255.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 2f);
            sceneRenderer.DrawLine(new Vector2(379.5f, 240f), new Vector2(391.5f, 253.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 2f);
            sceneRenderer.DrawLine(new Vector2(225.5f, 465.5f), new Vector2(231.25f, 493.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(226.25f, 453.25f), new Vector2(226.25f, 466.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(225.5f, 454.25f), new Vector2(231.25f, 454f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(228.5f, 454.5f), new Vector2(234.25f, 459.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(227.25f, 459.25f), new Vector2(261.5f, 466f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(238.5f, 458.75f), new Vector2(255f, 473f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(251.5f, 469f), new Vector2(273f, 470.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(261.25f, 465.5f), new Vector2(278.5f, 465.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(274.25f, 465.75f), new Vector2(320f, 493.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(222.5f, 373f), new Vector2(224.25f, 384.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(223.5f, 379.75f), new Vector2(252.75f, 420.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(224.25f, 382.5f), new Vector2(230.75f, 401.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(228.5f, 398.5f), new Vector2(250f, 421.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(237f, 368.5f), new Vector2(238.5f, 398.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(230.25f, 363.25f), new Vector2(226.5f, 373f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(230.5f, 363.75f), new Vector2(233.75f, 372.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(230f, 366.5f), new Vector2(257.5f, 360.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(247.5f, 345.75f), new Vector2(251f, 360.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(249.75f, 355f), new Vector2(244.25f, 363.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(256.75f, 343f), new Vector2(248.5f, 347f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 6f);
            sceneRenderer.DrawLine(new Vector2(247.75f, 331.25f), new Vector2(259.75f, 338.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 4f);
            sceneRenderer.DrawLine(new Vector2(259.5f, 339.25f), new Vector2(277f, 344.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 4f);
            sceneRenderer.DrawLine(new Vector2(293.5f, 344.75f), new Vector2(274.75f, 341.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 4f);
            sceneRenderer.DrawLine(new Vector2(254.5f, 333.5f), new Vector2(276.5f, 343f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 4f);
            sceneRenderer.DrawLine(new Vector2(260.75f, 340.25f), new Vector2(257.5f, 346.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 4f);
            sceneRenderer.DrawLine(new Vector2(273.75f, 358.75f), new Vector2(273.75f, 375.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(267f, 399f), new Vector2(266.25f, 431.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(265.75f, 429.25f), new Vector2(269.5f, 449.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(251f, 418.5f), new Vector2(260f, 448.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(258f, 367.5f), new Vector2(267f, 401.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(274.75f, 358.25f), new Vector2(264.5f, 360.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(264.5f, 360.25f), new Vector2(256f, 368f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(262.5f, 349.75f), new Vector2(256.25f, 358.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(250f, 349.5f), new Vector2(262.5f, 362.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(273.25f, 382.75f), new Vector2(290.25f, 385.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(285.25f, 384.25f), new Vector2(289f, 396f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(286.5f, 392.5f), new Vector2(317f, 417.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(288.25f, 386f), new Vector2(300.5f, 391.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(294.75f, 389.25f), new Vector2(314.25f, 407f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(317.25f, 397.5f), new Vector2(301.5f, 397.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(315.5f, 401.5f), new Vector2(314.5f, 425f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(251.5f, 361.5f), new Vector2(260f, 403.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 8f);
            sceneRenderer.DrawLine(new Vector2(255.5f, 413.25f), new Vector2(250.5f, 372.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(245f, 362.25f), new Vector2(246.75f, 398.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(241.75f, 396.25f), new Vector2(246.25f, 416.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(233.75f, 421f), new Vector2(246.75f, 439f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(238.75f, 415.25f), new Vector2(252.25f, 436f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(240.25f, 440.75f), new Vector2(253.25f, 464.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(237.5f, 440f), new Vector2(270.25f, 454f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(251.25f, 437.25f), new Vector2(270.5f, 449f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(251f, 455.5f), new Vector2(285f, 468.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(282.25f, 466.25f), new Vector2(299.25f, 466.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 12f);
            sceneRenderer.DrawLine(new Vector2(284.75f, 448.25f), new Vector2(299.5f, 446f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(288.75f, 444.75f), new Vector2(311.25f, 449f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(289.75f, 448.5f), new Vector2(315.75f, 444f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 3f);
            sceneRenderer.DrawLine(new Vector2(316f, 428.75f), new Vector2(311.5f, 447.75f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(311f, 447f), new Vector2(312.25f, 459.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(311.5f, 458.5f), new Vector2(310f, 477.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(309.25f, 476.25f), new Vector2(292.75f, 476.25f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(290f, 469.5f), new Vector2(311.25f, 470.5f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 20f);
            sceneRenderer.DrawLine(new Vector2(318.75f, 376f), new Vector2(318.5f, 478.5f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 8f);
            sceneRenderer.DrawLine(new Vector2(304.75f, 478.5f), new Vector2(311.25f, 484f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 8f);
            sceneRenderer.DrawLine(new Vector2(311.5f, 483.25f), new Vector2(323.75f, 487f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 8f);
            sceneRenderer.DrawLine(new Vector2(319.25f, 487.75f), new Vector2(438f, 556.25f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 16f);
            sceneRenderer.DrawLine(new Vector2(332.5f, 389.5f), new Vector2(355.25f, 450.25f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 16f);
            sceneRenderer.DrawLine(new Vector2(340.5f, 410.5f), new Vector2(340.25f, 471f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 16f);
            sceneRenderer.DrawLine(new Vector2(338f, 447.25f), new Vector2(323f, 486.25f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 16f);
            sceneRenderer.DrawLine(new Vector2(332.75f, 375.25f), new Vector2(380.25f, 388.25f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 16f);
            sceneRenderer.DrawLine(new Vector2(328.25f, 386.25f), new Vector2(377f, 403f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 16f);
            sceneRenderer.DrawLine(new Vector2(364.75f, 400.5f), new Vector2(360.5f, 505.5f), Color.FromArgb(0xFF, 0x3E, 0x14, 0x17), 60f);
            sceneRenderer.DrawLine(new Vector2(648.334f, 518f), new Vector2(724f, 536f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 60f);
            sceneRenderer.DrawLine(new Vector2(720.334f, 555.667f), new Vector2(746f, 629f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 14f);
            sceneRenderer.DrawLine(new Vector2(375f, 506.334f), new Vector2(430.667f, 536.334f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 16f);
            sceneRenderer.DrawLine(new Vector2(344f, 497f), new Vector2(380.333f, 507.334f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 16f);
            sceneRenderer.DrawLine(new Vector2(392.667f, 394.667f), new Vector2(392.333f, 426.334f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 40f);
            sceneRenderer.DrawLine(new Vector2(419f, 446.667f), new Vector2(413.333f, 527f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 40f);
            sceneRenderer.DrawLine(new Vector2(396.667f, 432.667f), new Vector2(409.667f, 490.667f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 40f);
            sceneRenderer.DrawLine(new Vector2(404.333f, 432.667f), new Vector2(436.667f, 431.667f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 40f);
            sceneRenderer.DrawLine(new Vector2(374.667f, 504f), new Vector2(397.667f, 500f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 18f);
            sceneRenderer.DrawLine(new Vector2(376f, 441.334f), new Vector2(388.667f, 471.334f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(367.333f, 420.334f), new Vector2(379.667f, 439f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(377f, 469.667f), new Vector2(394f, 482f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(382.333f, 484f), new Vector2(391.333f, 494.667f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(440.667f, 413.334f), new Vector2(441f, 477.667f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(436.667f, 368f), new Vector2(450.667f, 416.334f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(449.667f, 411f), new Vector2(448f, 531.667f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 10f);
            sceneRenderer.DrawLine(new Vector2(453.333f, 404f), new Vector2(625.667f, 465.667f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 60f);
            sceneRenderer.DrawLine(new Vector2(467f, 377.334f), new Vector2(505.333f, 484f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 60f);
            sceneRenderer.DrawLine(new Vector2(451.333f, 497f), new Vector2(481.333f, 477.334f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 20f);
            sceneRenderer.DrawLine(new Vector2(448.667f, 427f), new Vector2(466.333f, 492f), Color.FromArgb(0xFF, 0x50, 0x17, 0x1D), 20f);
            sceneRenderer.DrawLine(new Vector2(371.667f, 411.667f), new Vector2(367f, 422f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(369f, 417.667f), new Vector2(378f, 430f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(375f, 427f), new Vector2(383.667f, 443f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(382f, 443.334f), new Vector2(387f, 453f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(384.667f, 452.667f), new Vector2(403.667f, 454.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(401.667f, 455f), new Vector2(414.667f, 451.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(376.333f, 399f), new Vector2(379.667f, 420.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(379f, 403.334f), new Vector2(388f, 411.334f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(385.667f, 402.667f), new Vector2(395f, 413.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(393f, 410.667f), new Vector2(399.667f, 413f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(413f, 451.334f), new Vector2(430.333f, 453.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(430f, 454f), new Vector2(434.333f, 447.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(434.333f, 448.334f), new Vector2(430.333f, 443f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(433.333f, 443f), new Vector2(419.667f, 441.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(419.667f, 441f), new Vector2(419.667f, 435f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(387f, 411.334f), new Vector2(407.667f, 429.334f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(405.667f, 429.334f), new Vector2(421f, 435.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 5f);
            sceneRenderer.DrawLine(new Vector2(432f, 446.334f), new Vector2(383f, 446f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 12f);
            sceneRenderer.DrawLine(new Vector2(380.667f, 409.334f), new Vector2(420.667f, 447f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 12f);
            sceneRenderer.DrawLine(new Vector2(379.333f, 421.667f), new Vector2(399.667f, 445.667f), Color.FromArgb(0xFF, 0x64, 0x2C, 0x2E), 16f);
            sceneRenderer.DrawLine(new Vector2(713.334f, 507.334f), new Vector2(732f, 545.334f), Color.FromArgb(0xFF, 0x85, 0x16, 0x25), 16f);
            sceneRenderer.DrawLine(new Vector2(715.667f, 537.334f), new Vector2(746.667f, 584f), Color.FromArgb(0xFF, 0x85, 0x16, 0x25), 16f);
            sceneRenderer.DrawLine(new Vector2(734.667f, 537.667f), new Vector2(755f, 617.667f), Color.FromArgb(0xFF, 0x85, 0x16, 0x25), 16f);
            sceneRenderer.DrawLine(new Vector2(717.667f, 503.334f), new Vector2(749.334f, 545.334f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(737.334f, 531.667f), new Vector2(756.334f, 574f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(756.667f, 573f), new Vector2(761.334f, 583.667f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(760.334f, 584f), new Vector2(760.334f, 610f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 8f);
            sceneRenderer.DrawLine(new Vector2(754.334f, 525.334f), new Vector2(777.334f, 602.667f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 40f);
            sceneRenderer.DrawLine(new Vector2(891.667f, 510.334f), new Vector2(884.334f, 543.334f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 10f);
            sceneRenderer.DrawLine(new Vector2(887f, 539.667f), new Vector2(874.667f, 552.667f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 10f);
            sceneRenderer.DrawLine(new Vector2(874.667f, 551f), new Vector2(868.334f, 501.334f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 10f);
            sceneRenderer.DrawLine(new Vector2(881f, 483.667f), new Vector2(871.334f, 504f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 5f);
            sceneRenderer.DrawLine(new Vector2(890.667f, 482.334f), new Vector2(872.667f, 502f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 5f);
            sceneRenderer.DrawLine(new Vector2(889.667f, 483.667f), new Vector2(887.667f, 512.334f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 5f);
            sceneRenderer.DrawLine(new Vector2(895.667f, 485f), new Vector2(889.667f, 500.334f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 5f);
            sceneRenderer.DrawLine(new Vector2(882f, 490f), new Vector2(879f, 541f), Color.FromArgb(0xFF, 0xC1, 0x3A, 0x49), 16f);
            sceneRenderer.DrawLine(new Vector2(864.333f, 524.334f), new Vector2(775.666f, 563.334f), Color.FromArgb(0xFF, 0x2D, 0x2B, 0x2A), 40f);
            sceneRenderer.DrawLine(new Vector2(858f, 540f), new Vector2(777.75f, 572f), Color.FromArgb(0xFF, 0x2D, 0x2B, 0x2A), 40f);
            sceneRenderer.DrawLine(new Vector2(773.333f, 546.668f), new Vector2(776.666f, 577.334f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 4f);
            sceneRenderer.DrawLine(new Vector2(775f, 565.001f), new Vector2(784.333f, 591.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(773.666f, 575.334f), new Vector2(779.333f, 592.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(776f, 587.334f), new Vector2(784.666f, 597.001f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(773.666f, 578.001f), new Vector2(774f, 548.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(773.666f, 547.668f), new Vector2(805f, 524.334f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(793f, 532.668f), new Vector2(850.333f, 507.001f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(854f, 502.001f), new Vector2(817.333f, 513.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(839.333f, 503.001f), new Vector2(866.333f, 502.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(863f, 500.001f), new Vector2(865.666f, 521.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(865.666f, 521.668f), new Vector2(865.666f, 533.001f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(845.666f, 507.334f), new Vector2(860.666f, 510.334f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(859.666f, 510.001f), new Vector2(863.666f, 534.001f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 6f);
            sceneRenderer.DrawLine(new Vector2(798.666f, 530.334f), new Vector2(802.666f, 540.668f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 2f);
            sceneRenderer.DrawLine(new Vector2(847.666f, 509.668f), new Vector2(846.333f, 521.334f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 2f);
            sceneRenderer.DrawLine(new Vector2(775f, 548.001f), new Vector2(817.666f, 538.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(818f, 538.001f), new Vector2(832.666f, 533.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(831.333f, 526.334f), new Vector2(826.666f, 534.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(829f, 528.668f), new Vector2(842f, 526.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(841.666f, 526.334f), new Vector2(859f, 514.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(855.333f, 506.334f), new Vector2(863f, 514.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(861.666f, 512.334f), new Vector2(862f, 522.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(861.666f, 520.334f), new Vector2(842.666f, 536.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(844f, 535.668f), new Vector2(838.666f, 538.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(831f, 537.001f), new Vector2(820.666f, 544.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(830.666f, 536.668f), new Vector2(827f, 546.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(822.333f, 545.668f), new Vector2(808.666f, 551.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 5f);
            sceneRenderer.DrawLine(new Vector2(810f, 551.001f), new Vector2(789.666f, 556.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(794f, 557.001f), new Vector2(776f, 559.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(778.333f, 558.001f), new Vector2(774.333f, 554.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(834.333f, 535.668f), new Vector2(819.333f, 558.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(822.666f, 556.001f), new Vector2(808.666f, 562.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(813.333f, 560.334f), new Vector2(805.333f, 560.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(807.333f, 560.001f), new Vector2(798.666f, 565.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(803f, 562.668f), new Vector2(778.666f, 569.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(820.333f, 556.334f), new Vector2(836.666f, 552.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(835.666f, 552.334f), new Vector2(843.666f, 550.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(840.333f, 550.668f), new Vector2(860f, 532.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(859.333f, 532.001f), new Vector2(867f, 532.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(858f, 535.668f), new Vector2(867f, 536.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(866.666f, 534.334f), new Vector2(849.333f, 553.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(849.333f, 554.001f), new Vector2(838.666f, 560.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(838.666f, 560.334f), new Vector2(820f, 569.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(820f, 569.001f), new Vector2(783.666f, 578.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(783.666f, 578.668f), new Vector2(779.666f, 580.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(783.333f, 591.334f), new Vector2(811.666f, 586.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(849f, 571.668f), new Vector2(810.666f, 581.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(818.333f, 579.001f), new Vector2(799.666f, 586.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(820.666f, 578.001f), new Vector2(810.333f, 586.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(836.666f, 573.334f), new Vector2(855.333f, 558.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(867.333f, 545.668f), new Vector2(847.666f, 571.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(864f, 537.001f), new Vector2(865.666f, 546.668f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(862.666f, 549.668f), new Vector2(867f, 559.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 7f);
            sceneRenderer.DrawLine(new Vector2(769.333f, 540.334f), new Vector2(797f, 524.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(794f, 524.001f), new Vector2(814.333f, 518.334f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(823.333f, 511.668f), new Vector2(807f, 519.001f), Color.FromArgb(0xFF, 0xCF, 0xCD, 0xCC), 4f);
            sceneRenderer.DrawLine(new Vector2(633f, 519.666f), new Vector2(647.333f, 550.666f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 25f);
            sceneRenderer.DrawLine(new Vector2(648f, 549.999f), new Vector2(686.333f, 555.666f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 25f);
            sceneRenderer.DrawLine(new Vector2(657f, 481.999f), new Vector2(634f, 519.332f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 25f);
            sceneRenderer.DrawLine(new Vector2(699.667f, 532.999f), new Vector2(684.667f, 545.666f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(697.667f, 536.332f), new Vector2(706.667f, 542.666f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(702.667f, 536.332f), new Vector2(717.667f, 565.999f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(717.333f, 561.332f), new Vector2(734f, 588.332f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(731.667f, 586.999f), new Vector2(741f, 622.332f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(453.333f, 515.333f), new Vector2(463.667f, 501.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(463.333f, 501f), new Vector2(477.333f, 491.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(461.667f, 469f), new Vector2(468f, 480.667f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(467.333f, 480.667f), new Vector2(482.667f, 489f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(476.667f, 454f), new Vector2(480.667f, 463.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(477.667f, 456.333f), new Vector2(494.333f, 464f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(480.333f, 459f), new Vector2(503.333f, 476f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(490.667f, 461f), new Vector2(506f, 474.667f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(480f, 454.333f), new Vector2(494.667f, 463f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(478.333f, 485f), new Vector2(505.333f, 475f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 5f);
            sceneRenderer.DrawLine(new Vector2(494f, 480f), new Vector2(524.333f, 471.667f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(473f, 414.333f), new Vector2(491f, 433.667f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(480.667f, 422.667f), new Vector2(542.667f, 455f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(502.333f, 427f), new Vector2(575.333f, 454.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(514.333f, 442.333f), new Vector2(532.667f, 481.667f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(485f, 486.666f), new Vector2(540f, 502.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(503.667f, 493f), new Vector2(552f, 524.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(536.667f, 514.333f), new Vector2(586.334f, 586f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(555.667f, 528.333f), new Vector2(608f, 641.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(557.333f, 544.666f), new Vector2(597f, 625.666f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(594.334f, 620.666f), new Vector2(613f, 649f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(611.334f, 616f), new Vector2(622.334f, 660.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(459f, 385f), new Vector2(571.667f, 429f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(442.667f, 377f), new Vector2(464.667f, 378f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(565.667f, 424.667f), new Vector2(636.667f, 466f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(582.334f, 427f), new Vector2(684.334f, 491f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(605f, 433.333f), new Vector2(692.334f, 480.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(573.667f, 454.667f), new Vector2(682f, 497.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 14f);
            sceneRenderer.DrawLine(new Vector2(522f, 459f), new Vector2(580.667f, 471f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 40f);
            sceneRenderer.DrawLine(new Vector2(463.333f, 399.667f), new Vector2(474f, 416.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(461.667f, 403f), new Vector2(478f, 413.667f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(466.667f, 407f), new Vector2(471.667f, 418.333f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(649f, 512.332f), new Vector2(661.667f, 506.665f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(661f, 505.665f), new Vector2(672f, 514.332f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(669f, 512.665f), new Vector2(673f, 522.332f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(648.667f, 509.999f), new Vector2(656f, 499.665f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(654.667f, 501.332f), new Vector2(660f, 492.999f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(652.334f, 509.332f), new Vector2(665.334f, 500.665f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 3f);
            sceneRenderer.DrawLine(new Vector2(653.334f, 506.665f), new Vector2(665.334f, 495.332f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(664.334f, 500.999f), new Vector2(674.334f, 511.999f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(669.334f, 496.999f), new Vector2(674f, 519.665f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(631f, 467.332f), new Vector2(653f, 477.999f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(607f, 649.332f), new Vector2(618.667f, 658.665f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(619.334f, 658.999f), new Vector2(631f, 663.665f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 8f);
            sceneRenderer.DrawLine(new Vector2(854.334f, 426.667f), new Vector2(854.334f, 444.334f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 20f);
            sceneRenderer.DrawLine(new Vector2(850.334f, 435.667f), new Vector2(860.667f, 473.334f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 20f);
            sceneRenderer.DrawLine(new Vector2(864.667f, 423f), new Vector2(859.667f, 440f), Color.FromArgb(0xFF, 0x75, 0x16, 0x23), 20f);
            sceneRenderer.DrawLine(new Vector2(485.333f, 425f), new Vector2(494.667f, 425f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(492f, 423.667f), new Vector2(492.333f, 432.667f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(492f, 426.333f), new Vector2(502.667f, 426.333f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(498.667f, 424.333f), new Vector2(506.333f, 423f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(504.667f, 423f), new Vector2(510.333f, 425f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(508f, 421f), new Vector2(523f, 424.333f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(521f, 424f), new Vector2(533f, 430.667f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(529.333f, 429f), new Vector2(542.333f, 432.333f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(523.333f, 432.667f), new Vector2(531.667f, 434.667f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(520f, 429.667f), new Vector2(550.333f, 436f), Color.FromArgb(0xFF, 0x8B, 0x5C, 0x68), 5f);
            sceneRenderer.DrawLine(new Vector2(529.333f, 493.667f), new Vector2(588.667f, 545.333f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 20f);
            sceneRenderer.DrawLine(new Vector2(561f, 503f), new Vector2(588.667f, 533.333f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 20f);
            sceneRenderer.DrawLine(new Vector2(569.333f, 526.333f), new Vector2(616.334f, 621.667f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 20f);
            sceneRenderer.DrawLine(new Vector2(614f, 571f), new Vector2(636.334f, 659f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 20f);
            sceneRenderer.DrawLine(new Vector2(632.667f, 593.667f), new Vector2(649.667f, 665f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 20f);
            sceneRenderer.DrawLine(new Vector2(644f, 632f), new Vector2(734f, 598.333f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 80f);
            sceneRenderer.DrawLine(new Vector2(571.667f, 457f), new Vector2(583f, 456.333f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(567f, 450.333f), new Vector2(585.667f, 459.667f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(473f, 493f), new Vector2(493.667f, 484f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(488.667f, 485f), new Vector2(502f, 485.667f), Color.FromArgb(0xFF, 0xA0, 0x1D, 0x29), 5f);
            sceneRenderer.DrawLine(new Vector2(509.25f, 479f), new Vector2(565.5f, 465.25f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.FillEllipse(new Vector2(599.75f, 496f), 55.25f, 21.5f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.FillEllipse(new Vector2(600.875f, 523f), 25.375f, 12.75f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.FillEllipse(new Vector2(572.5f, 485.875f), 55f, 21.875f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.DrawLine(new Vector2(498f, 484.25f), new Vector2(519.5f, 475.5f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(503.25f, 482.75f), new Vector2(519.5f, 490.25f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(516.75f, 488.5f), new Vector2(526f, 502.25f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(524.5f, 498.5f), new Vector2(531.75f, 501f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(582.75f, 529.75f), new Vector2(591.5f, 540.5f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(591.5f, 540.5f), new Vector2(589.5f, 548.75f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(589.25f, 545.5f), new Vector2(594f, 564.75f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(597.75f, 522.75f), new Vector2(599.25f, 561.25f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 18f);
            sceneRenderer.FillEllipse(new Vector2(725.75f, 600f), 6.5f, 4.75f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.FillEllipse(new Vector2(721.875f, 591.375f), 4.125f, 3.125f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.FillEllipse(new Vector2(629.875f, 591.5f), 7.625f, 7.25f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.FillEllipse(new Vector2(613f, 576.625f), 7.75f, 11.125f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.FillEllipse(new Vector2(713.375f, 578.125f), 9.125f, 12.875f, Color.FromArgb(0xFF, 0xBB, 0x27, 0x3E));
            sceneRenderer.DrawLine(new Vector2(715.75f, 577f), new Vector2(627.5f, 584.25f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 30f);
            sceneRenderer.DrawLine(new Vector2(703f, 602f), new Vector2(725f, 597.5f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 16f);
            sceneRenderer.DrawLine(new Vector2(707.75f, 600.25f), new Vector2(685.75f, 593f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 16f);
            sceneRenderer.DrawLine(new Vector2(665f, 596f), new Vector2(697.5f, 595.75f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(451f, 371f), new Vector2(658.334f, 335.667f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 10f);
            sceneRenderer.DrawLine(new Vector2(434f, 365f), new Vector2(448.667f, 378.667f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 5f);
            sceneRenderer.DrawLine(new Vector2(439f, 366.333f), new Vector2(454.333f, 374.667f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 8f);
            sceneRenderer.DrawLine(new Vector2(457.667f, 376.667f), new Vector2(626.667f, 436.667f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 8f);
            sceneRenderer.DrawLine(new Vector2(626f, 431f), new Vector2(704.334f, 475.667f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 20f);
            sceneRenderer.DrawLine(new Vector2(861.25f, 489.75f), new Vector2(786f, 491.5f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(843f, 489.75f), new Vector2(771.5f, 522.75f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(754.75f, 524f), new Vector2(776.5f, 522.75f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(762.5f, 494.25f), new Vector2(798.5f, 501.25f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(785f, 434f), new Vector2(810.25f, 468.5f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(777.5f, 477f), new Vector2(855.25f, 481.25f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(682.666f, 348.999f), new Vector2(709.333f, 356.666f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 5f);
            sceneRenderer.DrawLine(new Vector2(709.333f, 351.667f), new Vector2(712.333f, 361f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 5f);
            sceneRenderer.DrawLine(new Vector2(708.667f, 350.667f), new Vector2(754.667f, 371.333f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 5f);
            sceneRenderer.DrawLine(new Vector2(714.667f, 357f), new Vector2(756.333f, 374.667f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 5f);
            sceneRenderer.DrawLine(new Vector2(753f, 369.333f), new Vector2(802.667f, 407.667f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 5f);
            sceneRenderer.DrawLine(new Vector2(759.333f, 374f), new Vector2(808f, 404.667f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 5f);
            sceneRenderer.DrawLine(new Vector2(807.667f, 405f), new Vector2(827.667f, 442.333f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 20f);
            sceneRenderer.DrawLine(new Vector2(803f, 404f), new Vector2(831.667f, 411f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 10f);
            sceneRenderer.DrawLine(new Vector2(817.333f, 403.667f), new Vector2(849.333f, 422.667f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 10f);
            sceneRenderer.DrawLine(new Vector2(872f, 424.333f), new Vector2(848.667f, 428f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 10f);
            sceneRenderer.DrawLine(new Vector2(876.667f, 419.667f), new Vector2(853.333f, 422.333f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 10f);
            sceneRenderer.DrawLine(new Vector2(827f, 406.333f), new Vector2(855.333f, 419.667f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 10f);
            sceneRenderer.DrawLine(new Vector2(840.667f, 417.333f), new Vector2(833.667f, 424.667f), Color.FromArgb(0xFF, 0xCD, 0x4F, 0x61), 10f);
            sceneRenderer.DrawLine(new Vector2(460.666f, 373.666f), new Vector2(556f, 384.334f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 18f);
            sceneRenderer.DrawLine(new Vector2(487.666f, 368.334f), new Vector2(738.333f, 369.334f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 18f);
            sceneRenderer.DrawLine(new Vector2(483.334f, 374f), new Vector2(604.333f, 419f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 18f);
            sceneRenderer.DrawLine(new Vector2(573.334f, 351f), new Vector2(580.333f, 400.666f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 80f);
            sceneRenderer.DrawLine(new Vector2(632f, 350f), new Vector2(615.333f, 422.666f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 80f);
            sceneRenderer.DrawLine(new Vector2(699f, 346f), new Vector2(663.667f, 418.334f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 80f);
            sceneRenderer.DrawLine(new Vector2(713.667f, 397.334f), new Vector2(751.667f, 417.666f), Color.FromArgb(0xFF, 0xB4, 0x27, 0x41), 80f);
            sceneRenderer.DrawLine(new Vector2(618.667f, 418.666f), new Vector2(699f, 453.665f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(696.667f, 479.667f), new Vector2(761.667f, 459.334f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(661.667f, 439f), new Vector2(686.667f, 454f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(648.333f, 420.333f), new Vector2(757f, 453.334f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(683.333f, 456.667f), new Vector2(733f, 453.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(670.333f, 377f), new Vector2(646.333f, 390.333f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(661f, 376f), new Vector2(750.667f, 440.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(657f, 390.667f), new Vector2(801.667f, 428f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(670f, 409.667f), new Vector2(722.667f, 432.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(750.333f, 380f), new Vector2(800.667f, 422.333f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 20f);
            sceneRenderer.DrawLine(new Vector2(796.333f, 419.667f), new Vector2(833.333f, 471.334f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 16f);
            sceneRenderer.DrawLine(new Vector2(747.333f, 422.667f), new Vector2(782f, 442.334f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 16f);
            sceneRenderer.DrawLine(new Vector2(692f, 381f), new Vector2(758.667f, 401.333f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 16f);
            sceneRenderer.DrawLine(new Vector2(628.667f, 378.667f), new Vector2(645.667f, 389.333f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(623f, 379f), new Vector2(645f, 382.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(733.667f, 378.333f), new Vector2(748.667f, 388f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(739.333f, 382.333f), new Vector2(751f, 382f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(635.333f, 438f), new Vector2(660f, 447.334f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(827.333f, 419f), new Vector2(833f, 436.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(819.667f, 441.667f), new Vector2(838f, 446f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(829f, 443.334f), new Vector2(836.667f, 431f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(828.667f, 422.333f), new Vector2(843f, 426.333f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(843f, 425.667f), new Vector2(842.667f, 440f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(842.333f, 438.334f), new Vector2(848.333f, 451.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(847.667f, 448.667f), new Vector2(845.667f, 458.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(846.333f, 456f), new Vector2(849.667f, 465.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(849.667f, 466f), new Vector2(856.333f, 474f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(854f, 471.334f), new Vector2(831f, 455.667f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 4f);
            sceneRenderer.DrawLine(new Vector2(835.333f, 424.667f), new Vector2(840f, 462f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 14f);
            sceneRenderer.DrawLine(new Vector2(818.667f, 442.667f), new Vector2(844.667f, 466f), Color.FromArgb(0xFF, 0xCF, 0x37, 0x56), 14f);
            sceneRenderer.DrawLine(new Vector2(552f, 382.001f), new Vector2(582.334f, 389.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(549.333f, 369.667f), new Vector2(559f, 383.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(554.667f, 372.334f), new Vector2(573.667f, 381.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 12f);
            sceneRenderer.DrawLine(new Vector2(583.667f, 353.334f), new Vector2(603.334f, 354.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 12f);
            sceneRenderer.DrawLine(new Vector2(578f, 349.001f), new Vector2(631.667f, 348.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(631f, 349.334f), new Vector2(639.334f, 356.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(635.334f, 349.334f), new Vector2(638.334f, 361.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(634.334f, 348.667f), new Vector2(653.667f, 352.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(646.334f, 351.001f), new Vector2(669.334f, 357.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(629.667f, 344.001f), new Vector2(655.667f, 348.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 4f);
            sceneRenderer.DrawLine(new Vector2(631f, 548.334f), new Vector2(649.667f, 556.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 10f);
            sceneRenderer.DrawLine(new Vector2(646.334f, 555.334f), new Vector2(661.334f, 556.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 10f);
            sceneRenderer.DrawLine(new Vector2(660.334f, 556.668f), new Vector2(665f, 561.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 10f);
            sceneRenderer.DrawLine(new Vector2(668.334f, 560.001f), new Vector2(695f, 560.668f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 10f);
            sceneRenderer.DrawLine(new Vector2(693.334f, 541.668f), new Vector2(713f, 561.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 10f);
            sceneRenderer.DrawLine(new Vector2(670.334f, 559.668f), new Vector2(652.667f, 566.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(672.334f, 551.668f), new Vector2(685.667f, 543.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(682.667f, 545.334f), new Vector2(696.334f, 550.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(659.334f, 342.001f), new Vector2(647.667f, 344.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(656.667f, 334.001f), new Vector2(659.667f, 339.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(659.667f, 339.001f), new Vector2(669.334f, 343.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(665.667f, 334.667f), new Vector2(671f, 343.667f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(689f, 474.001f), new Vector2(669.334f, 484.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(687.334f, 472.334f), new Vector2(667f, 480.668f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(671.334f, 481.668f), new Vector2(661.334f, 496.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 3f);
            sceneRenderer.DrawLine(new Vector2(679.334f, 479.001f), new Vector2(680.334f, 490.334f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 3f);
            sceneRenderer.DrawLine(new Vector2(680.667f, 475.668f), new Vector2(665f, 463.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 3f);
            sceneRenderer.DrawLine(new Vector2(566.333f, 537.001f), new Vector2(574.333f, 547.001f), Color.FromArgb(0xFF, 0xAD, 0x5D, 0x6D), 3f);
            sceneRenderer.DrawLine(new Vector2(710.667f, 358.667f), new Vector2(737.667f, 369.334f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(735f, 368.334f), new Vector2(752f, 377.001f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(752.334f, 377.001f), new Vector2(765f, 385.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(650.334f, 392.334f), new Vector2(675f, 402.001f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(658f, 394.667f), new Vector2(677f, 399.334f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(674.334f, 400.667f), new Vector2(693.334f, 414.001f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(688f, 409.334f), new Vector2(701.334f, 418.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(698.334f, 415.334f), new Vector2(705f, 428.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(600.334f, 400.667f), new Vector2(621.334f, 407.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(611f, 396.667f), new Vector2(613.667f, 406.001f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(611.667f, 399.667f), new Vector2(641.334f, 411.001f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(629f, 408.001f), new Vector2(653f, 419.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(640.667f, 410.334f), new Vector2(660.334f, 419.001f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(574f, 411.334f), new Vector2(588.334f, 418.334f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(578f, 413.667f), new Vector2(601.334f, 413.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 4f);
            sceneRenderer.DrawLine(new Vector2(507.667f, 481.334f), new Vector2(519.667f, 485.334f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 5f);
            sceneRenderer.DrawLine(new Vector2(525.333f, 477f), new Vector2(511.667f, 482f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 5f);
            sceneRenderer.DrawLine(new Vector2(453.667f, 377.667f), new Vector2(476.333f, 382.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 5f);
            sceneRenderer.DrawLine(new Vector2(466.333f, 378.333f), new Vector2(488f, 383.667f), Color.FromArgb(0xFF, 0xE1, 0x93, 0xA1), 5f);
            sceneRenderer.DrawLine(new Vector2(613.334f, 354.001f), new Vector2(602.334f, 365.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 9f);
            sceneRenderer.DrawLine(new Vector2(605f, 361.334f), new Vector2(579f, 362.667f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(565.333f, 357.334f), new Vector2(597.667f, 357.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(582.667f, 374.334f), new Vector2(569.333f, 381.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(594f, 389.667f), new Vector2(620.334f, 388.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(610.667f, 381.334f), new Vector2(625.334f, 389.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(601f, 390.001f), new Vector2(609.334f, 396.667f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(652.334f, 384.334f), new Vector2(663f, 376.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(662.334f, 376.334f), new Vector2(676.334f, 376.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(673.667f, 371.334f), new Vector2(681.667f, 382.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(680.667f, 376.667f), new Vector2(667.334f, 383.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(679.667f, 381.334f), new Vector2(669f, 384.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(676f, 377.001f), new Vector2(691f, 379.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(690.667f, 377.001f), new Vector2(700.667f, 386.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(705f, 379.667f), new Vector2(691.334f, 392.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(675.667f, 388.667f), new Vector2(693.334f, 391.667f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(670.667f, 385.334f), new Vector2(662.667f, 386.667f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(699f, 384.334f), new Vector2(722f, 390.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(729.667f, 386.667f), new Vector2(709f, 386.667f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(714.334f, 389.334f), new Vector2(741.334f, 400.667f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(721.334f, 390.001f), new Vector2(749.667f, 394.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(747.334f, 388.667f), new Vector2(735.334f, 403.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(752.334f, 399.334f), new Vector2(768f, 409.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(817.334f, 415.001f), new Vector2(828.667f, 418.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(830f, 413.667f), new Vector2(831.667f, 422.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(826.334f, 411.001f), new Vector2(829.667f, 417.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(676f, 546.668f), new Vector2(694.667f, 556.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(681f, 554.668f), new Vector2(701.334f, 554.668f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(688.334f, 556.334f), new Vector2(712.667f, 566.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(718.667f, 573.668f), new Vector2(701f, 576.001f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(705.667f, 559.668f), new Vector2(697.667f, 557.668f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(745.334f, 407.001f), new Vector2(762f, 416.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.DrawLine(new Vector2(753.334f, 407.334f), new Vector2(769f, 414.334f), Color.FromArgb(0xFF, 0xEC, 0xC0, 0xCD), 6f);
            sceneRenderer.FillEllipse(new Vector2(608.167f, 574.5f), 7.833f, 8.834f, Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8));
            sceneRenderer.FillEllipse(new Vector2(880.667f, 438.334f), 15.667f, 20.333f, Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8));
            sceneRenderer.FillEllipse(new Vector2(550.833f, 493.334f), 5.5f, 4.667f, Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8));
            sceneRenderer.DrawLine(new Vector2(869f, 415f), new Vector2(886.334f, 420.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 5f);
            sceneRenderer.DrawLine(new Vector2(553.667f, 495.001f), new Vector2(567.333f, 501.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 5f);
            sceneRenderer.DrawLine(new Vector2(567.667f, 501.334f), new Vector2(577.667f, 496.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 5f);
            sceneRenderer.DrawLine(new Vector2(582.334f, 492.334f), new Vector2(559.333f, 497.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 5f);
            sceneRenderer.DrawLine(new Vector2(569.333f, 490.001f), new Vector2(548.333f, 488.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 5f);
            sceneRenderer.DrawLine(new Vector2(569f, 489.667f), new Vector2(546.333f, 496.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 5f);
            sceneRenderer.DrawLine(new Vector2(586.334f, 496.667f), new Vector2(563.667f, 499.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(596.667f, 502.334f), new Vector2(609.334f, 501.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(609.334f, 500.667f), new Vector2(623.667f, 503.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(603f, 494.334f), new Vector2(611.667f, 501.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(648.334f, 501.667f), new Vector2(637.667f, 505.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(605.334f, 497.667f), new Vector2(625f, 501.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(585f, 558.001f), new Vector2(601.667f, 575.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(588.334f, 558.001f), new Vector2(599.334f, 576.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(592f, 540.667f), new Vector2(596.334f, 550.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(596.334f, 551.334f), new Vector2(593.334f, 553.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(594.667f, 550.001f), new Vector2(595.667f, 557.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(595.667f, 557.334f), new Vector2(594f, 565.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(593f, 543.001f), new Vector2(605.334f, 548.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(605f, 547.667f), new Vector2(606.667f, 543.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(606.334f, 542.667f), new Vector2(603.667f, 542.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(603.334f, 542.334f), new Vector2(606.334f, 530.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(598.334f, 531.001f), new Vector2(603.334f, 530.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(603f, 529.334f), new Vector2(605f, 532.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(597.667f, 529.334f), new Vector2(607f, 518.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(606.667f, 518.667f), new Vector2(603.334f, 516.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(606.334f, 512.667f), new Vector2(607.334f, 518.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(608f, 513.667f), new Vector2(634f, 526.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(617f, 513.001f), new Vector2(643.667f, 500.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(614.334f, 506.334f), new Vector2(660.667f, 513.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(630.334f, 505.001f), new Vector2(661.334f, 515.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(622.334f, 546.001f), new Vector2(637f, 558.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(636.667f, 558.001f), new Vector2(636f, 552.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(642.334f, 548.667f), new Vector2(645.334f, 561.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(638.334f, 551.001f), new Vector2(646.667f, 560.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(645.334f, 561.001f), new Vector2(632.667f, 561.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(645.334f, 561.334f), new Vector2(627.334f, 555.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(618.334f, 497.667f), new Vector2(635.667f, 498.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(619f, 494.334f), new Vector2(637f, 498.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 3f);
            sceneRenderer.DrawLine(new Vector2(624.334f, 501.001f), new Vector2(636f, 522.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 20f);
            sceneRenderer.DrawLine(new Vector2(602.667f, 522.334f), new Vector2(630f, 532.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 20f);
            sceneRenderer.DrawLine(new Vector2(594.334f, 560.667f), new Vector2(627f, 555.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 20f);
            sceneRenderer.DrawLine(new Vector2(632.334f, 539.667f), new Vector2(603f, 540.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 20f);
            sceneRenderer.DrawLine(new Vector2(619.334f, 577.667f), new Vector2(638f, 563.334f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 20f);
            sceneRenderer.DrawLine(new Vector2(594.334f, 546.334f), new Vector2(633.667f, 560.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 9f);
            sceneRenderer.DrawLine(new Vector2(598.667f, 570.334f), new Vector2(645.667f, 569.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 9f);
            sceneRenderer.DrawLine(new Vector2(643.334f, 509.001f), new Vector2(622.334f, 536.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 9f);
            sceneRenderer.DrawLine(new Vector2(786.334f, 427.334f), new Vector2(782f, 440.001f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 6f);
            sceneRenderer.DrawLine(new Vector2(785.334f, 430.667f), new Vector2(793f, 430.667f), Color.FromArgb(0xFF, 0xE9, 0xB8, 0xC8), 6f);
            sceneRenderer.DrawLine(new Vector2(585f, 415.667f), new Vector2(639.667f, 439.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(639.334f, 439.667f), new Vector2(640.334f, 434.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(640.334f, 434.667f), new Vector2(657.667f, 430.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(657.334f, 430.334f), new Vector2(654.667f, 423.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(655f, 424.334f), new Vector2(623f, 408.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(623.334f, 408.334f), new Vector2(620f, 405f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(620f, 405f), new Vector2(612f, 406f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(612.334f, 406f), new Vector2(612.334f, 410.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(612.667f, 410.667f), new Vector2(586.667f, 415.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(635.667f, 414.667f), new Vector2(620f, 419.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(622f, 419.667f), new Vector2(623.334f, 431f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(621.667f, 425f), new Vector2(646f, 422f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(642.667f, 418.667f), new Vector2(623.667f, 430.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 4f);
            sceneRenderer.DrawLine(new Vector2(641f, 434.667f), new Vector2(596.667f, 414.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 8f);
            sceneRenderer.DrawLine(new Vector2(654.334f, 424.667f), new Vector2(630.667f, 430.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 10f);
            sceneRenderer.DrawLine(new Vector2(623.334f, 408f), new Vector2(611.334f, 421f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 18f);
            sceneRenderer.DrawLine(new Vector2(591.667f, 416f), new Vector2(601.334f, 418.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 8f);
            sceneRenderer.FillEllipse(new Vector2(692.667f, 508.5f), 20f, 25.834f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(784f, 457.168f), 11f, 11.166f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(838.667f, 478.5f), 7.333f, 8.834f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(847.5f, 472.668f), 5.833f, 3.667f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(825.5f, 495.334f), 4.5f, 4f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(824.167f, 482.668f), 7.167f, 9.666f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(745.5f, 502.5f), 22.167f, 16.834f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(770.167f, 484f), 18.833f, 12.334f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(808f, 457.667f), 8.333f, 6f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.FillEllipse(new Vector2(751.333f, 467.834f), 12.333f, 13.167f, Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD));
            sceneRenderer.DrawLine(new Vector2(781f, 509.667f), new Vector2(749.667f, 506.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 20f);
            sceneRenderer.DrawLine(new Vector2(745.334f, 516.001f), new Vector2(775.667f, 516.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 10f);
            sceneRenderer.DrawLine(new Vector2(712.334f, 449.334f), new Vector2(746.667f, 474.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(725.334f, 452.334f), new Vector2(754.667f, 489.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(743.334f, 451.001f), new Vector2(785.667f, 479.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(751.334f, 433.334f), new Vector2(786.334f, 475.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 16f);
            sceneRenderer.DrawLine(new Vector2(734f, 426.667f), new Vector2(755f, 431.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(768f, 445.001f), new Vector2(783f, 448.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(790f, 461.334f), new Vector2(796f, 469.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(791.334f, 445.334f), new Vector2(804.334f, 455.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(812.334f, 460.334f), new Vector2(822f, 480.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(815f, 458.667f), new Vector2(832.334f, 475.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(836.334f, 466.001f), new Vector2(847f, 471.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 9f);
            sceneRenderer.DrawLine(new Vector2(807f, 469.001f), new Vector2(823.667f, 496.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(788f, 494.334f), new Vector2(788f, 502.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(788.334f, 502.667f), new Vector2(785f, 508.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(786.667f, 507.667f), new Vector2(776.334f, 512.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(787.667f, 489.334f), new Vector2(792f, 490.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(789f, 512.667f), new Vector2(769.334f, 527.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(777f, 512.667f), new Vector2(792f, 511.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 6f);
            sceneRenderer.DrawLine(new Vector2(716.667f, 501.001f), new Vector2(748f, 528.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(741.334f, 522.667f), new Vector2(772.334f, 525.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(730.667f, 473.667f), new Vector2(683f, 487.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(726.667f, 475.667f), new Vector2(748.667f, 490.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(687.334f, 476.334f), new Vector2(731.334f, 493.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(720f, 480.001f), new Vector2(704f, 520.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(756.334f, 479.001f), new Vector2(705.667f, 499.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(878f, 461.334f), new Vector2(862.667f, 482.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 14f);
            sceneRenderer.DrawLine(new Vector2(861.334f, 477.001f), new Vector2(865.667f, 499.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(876.334f, 472.001f), new Vector2(876f, 479.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(878.667f, 478.667f), new Vector2(867f, 495.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(873.667f, 476.001f), new Vector2(864.334f, 490.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 10f);
            sceneRenderer.DrawLine(new Vector2(708.667f, 445.334f), new Vector2(712.667f, 448.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(706f, 440.334f), new Vector2(710f, 445.667f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(712.667f, 437.334f), new Vector2(711.334f, 442.334f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(710.667f, 429.667f), new Vector2(716.334f, 440.001f), Color.FromArgb(0xFF, 0xF2, 0xD1, 0xDD), 5f);
            sceneRenderer.DrawLine(new Vector2(775f, 602.75f), new Vector2(776.75f, 635.75f), Color.FromArgb(0xFF, 0x6A, 0xA0, 0xD5), 14f);
            sceneRenderer.DrawLine(new Vector2(869.75f, 554.75f), new Vector2(871.25f, 582.5f), Color.FromArgb(0xFF, 0xC7, 0xC5, 0xC5), 2f);
            sceneRenderer.DrawLine(new Vector2(654.5f, 689f), new Vector2(749.5f, 668.75f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 12f);
            sceneRenderer.DrawLine(new Vector2(729.25f, 661f), new Vector2(674f, 678f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 12f);
            sceneRenderer.DrawLine(new Vector2(768.25f, 676.5f), new Vector2(850.5f, 643.75f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 9f);
            sceneRenderer.DrawLine(new Vector2(849.5f, 644.75f), new Vector2(868.5f, 629.25f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 9f);
            sceneRenderer.DrawLine(new Vector2(867.75f, 630f), new Vector2(895f, 601.75f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 8f);
            sceneRenderer.DrawLine(new Vector2(897.75f, 596.75f), new Vector2(895.75f, 603.75f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 5f);
            sceneRenderer.DrawLine(new Vector2(752f, 682.25f), new Vector2(729.25f, 694f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 5f);
            sceneRenderer.DrawLine(new Vector2(730f, 692.75f), new Vector2(697f, 700.75f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 8f);
            sceneRenderer.DrawLine(new Vector2(698f, 702f), new Vector2(665.75f, 706.5f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 8f);
            sceneRenderer.FillEllipse(new Vector2(664.25f, 705.125f), 9f, 3.625f, Color.FromArgb(0xFF, 0x57, 0x16, 0x1F));
            sceneRenderer.FillEllipse(new Vector2(655.125f, 690f), 5.625f, 3.25f, Color.FromArgb(0xFF, 0x57, 0x16, 0x1F));
            sceneRenderer.DrawLine(new Vector2(725.75f, 664f), new Vector2(739f, 668f), Color.FromArgb(0xFF, 0x57, 0x16, 0x1F), 4f);
            sceneRenderer.DrawLine(new Vector2(770.333f, 667.998f), new Vector2(855f, 636.665f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 5f);
            sceneRenderer.DrawLine(new Vector2(898.667f, 592.332f), new Vector2(879.333f, 610.332f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 5f);
            sceneRenderer.DrawLine(new Vector2(879.333f, 610.332f), new Vector2(861.333f, 629.998f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 5f);
            sceneRenderer.DrawLine(new Vector2(861.333f, 629.998f), new Vector2(849.333f, 637.332f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 5f);
            sceneRenderer.DrawLine(new Vector2(770.333f, 663.665f), new Vector2(858f, 630.998f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 5f);
            sceneRenderer.DrawLine(new Vector2(874.333f, 612.998f), new Vector2(847.667f, 637.332f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 5f);
            sceneRenderer.FillEllipse(new Vector2(886.167f, 588.498f), 9.167f, 6.166f, Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2));
            sceneRenderer.DrawLine(new Vector2(890f, 589.332f), new Vector2(865f, 615.998f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(884.333f, 586.998f), new Vector2(871.333f, 586.665f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(877.333f, 586.665f), new Vector2(844.667f, 621.665f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(865.667f, 614.998f), new Vector2(850f, 626.998f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(881.333f, 588.665f), new Vector2(852.333f, 622.332f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(851.667f, 626.665f), new Vector2(789.333f, 652.665f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(769f, 656.998f), new Vector2(792.667f, 651.665f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(849.333f, 622.998f), new Vector2(788.667f, 643.332f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(792.667f, 642.665f), new Vector2(769.333f, 647.665f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(769.667f, 642.998f), new Vector2(777.667f, 644.332f), Color.FromArgb(0xFF, 0xE6, 0xE7, 0xE2), 10f);
            sceneRenderer.DrawLine(new Vector2(666.667f, 697.332f), new Vector2(705f, 691.665f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 12f);
            sceneRenderer.DrawLine(new Vector2(703.5f, 691.25f), new Vector2(731.25f, 685f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 12f);
            sceneRenderer.DrawLine(new Vector2(728.75f, 684.25f), new Vector2(754.5f, 674.75f), Color.FromArgb(0xFF, 0x44, 0x45, 0x51), 12f);
            sceneRenderer.DrawLine(new Vector2(772.5f, 641.5f), new Vector2(840f, 622f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(770.5f, 638f), new Vector2(841.5f, 621.5f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(848f, 614.5f), new Vector2(835f, 623f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(871.5f, 581.5f), new Vector2(848f, 612f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(432.5f, 561f), new Vector2(359.5f, 524f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(279.5f, 473.5f), new Vector2(300.5f, 487f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(611f, 659f), new Vector2(640f, 670f), Color.FromArgb(0xFF, 0xA5, 0x9D, 0xA0), 3f);
            sceneRenderer.DrawLine(new Vector2(907f, 535.667f), new Vector2(908.334f, 600.334f), Color.FromArgb(0xFF, 0x2D, 0x2B, 0x2A), 6f);
            sceneRenderer.DrawLine(new Vector2(900.5f, 509f), new Vector2(892f, 544f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 6f);
            sceneRenderer.DrawLine(new Vector2(893.5f, 543f), new Vector2(879f, 565f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 6f);
            sceneRenderer.DrawLine(new Vector2(879f, 565f), new Vector2(869f, 571f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 6f);
            sceneRenderer.DrawLine(new Vector2(871f, 538.5f), new Vector2(871.5f, 567f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 6f);
            sceneRenderer.DrawLine(new Vector2(871.5f, 562.5f), new Vector2(888f, 547.5f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 9f);
            sceneRenderer.DrawLine(new Vector2(879.5f, 479.5f), new Vector2(868f, 502.5f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 9f);
            sceneRenderer.DrawLine(new Vector2(896.5f, 488.5f), new Vector2(889.5f, 511f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 9f);
            sceneRenderer.DrawLine(new Vector2(899.5f, 487.5f), new Vector2(898f, 511.5f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 9f);
            sceneRenderer.DrawLine(new Vector2(902.5f, 504f), new Vector2(903.5f, 536f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 9f);
            sceneRenderer.DrawLine(new Vector2(903.5f, 523f), new Vector2(892.5f, 544f), Color.FromArgb(0xFF, 0xAA, 0x5C, 0x68), 9f);
            sceneRenderer.DrawLine(new Vector2(361.5f, 221f), new Vector2(393.5f, 238f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(388f, 235.5f), new Vector2(403.5f, 248f), Color.FromArgb(0xFF, 0x68, 0x6A, 0x6D), 5f);
            sceneRenderer.DrawLine(new Vector2(600f, 273f), new Vector2(595.5f, 284f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(597f, 281.5f), new Vector2(618f, 280f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(598.5f, 276f), new Vector2(622f, 284.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(617.5f, 280.5f), new Vector2(615f, 299f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(615.5f, 298.5f), new Vector2(626.5f, 299f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(626.5f, 299f), new Vector2(627f, 305f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(627f, 305.5f), new Vector2(634.5f, 302f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(633f, 301.5f), new Vector2(640.5f, 298f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(639.5f, 298f), new Vector2(621.5f, 263.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(621.5f, 263f), new Vector2(609f, 246.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(609f, 246f), new Vector2(601f, 241f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(601f, 240f), new Vector2(409f, 259f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(414.5f, 259f), new Vector2(404.5f, 259.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(404f, 259.5f), new Vector2(407f, 278f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(405.5f, 269.5f), new Vector2(417f, 304.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(413f, 299f), new Vector2(430f, 313f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(416.5f, 283.5f), new Vector2(419.5f, 302.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(408.5f, 275f), new Vector2(422.5f, 283.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(417.5f, 280f), new Vector2(427.5f, 269f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(424.5f, 266.5f), new Vector2(430f, 273.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(428.5f, 272f), new Vector2(421f, 284.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(432f, 276f), new Vector2(417.5f, 285.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(421.5f, 281.5f), new Vector2(426f, 295.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(426f, 295.5f), new Vector2(415f, 276f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(440.5f, 308f), new Vector2(444.5f, 311.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(444f, 316f), new Vector2(461.5f, 298f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(459f, 298f), new Vector2(467f, 304.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(468f, 303.5f), new Vector2(465f, 305.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(532.5f, 317.5f), new Vector2(546.5f, 304f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(565f, 299f), new Vector2(539f, 311.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(607f, 303f), new Vector2(622.5f, 295.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(621f, 298f), new Vector2(632f, 303.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(626.5f, 308.5f), new Vector2(641.5f, 298f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(612.5f, 251f), new Vector2(615f, 268.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(615f, 269f), new Vector2(628f, 276f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(622f, 270f), new Vector2(617.5f, 279.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(614.5f, 259f), new Vector2(624.5f, 274f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 5f);
            sceneRenderer.DrawLine(new Vector2(622f, 275f), new Vector2(633.5f, 302f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(616.5f, 278f), new Vector2(622.5f, 298f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(415f, 276f), new Vector2(421f, 314.5f), Color.FromArgb(0xFF, 0x6B, 0x65, 0x71), 10f);
            sceneRenderer.DrawLine(new Vector2(427f, 282.5f), new Vector2(446.5f, 308f), Color.FromArgb(0xFF, 0x99, 0x9F, 0xA8), 10f);
            sceneRenderer.DrawLine(new Vector2(434.5f, 277f), new Vector2(445.5f, 290f), Color.FromArgb(0xFF, 0x99, 0x9F, 0xA8), 10f);
            sceneRenderer.DrawLine(new Vector2(445f, 280.5f), new Vector2(454.5f, 291.5f), Color.FromArgb(0xFF, 0x99, 0x9F, 0xA8), 5f);
            sceneRenderer.DrawLine(new Vector2(444f, 336.5f), new Vector2(608.5f, 312.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(606.5f, 302.5f), new Vector2(589f, 316f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(592f, 314.5f), new Vector2(583.5f, 325.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(530f, 314.5f), new Vector2(515.5f, 324.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(517f, 322f), new Vector2(506.5f, 337f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(422f, 314f), new Vector2(427f, 328.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(438f, 317.5f), new Vector2(426.5f, 326f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(427f, 324.5f), new Vector2(433.5f, 333.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(433.5f, 334f), new Vector2(444.5f, 338f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(440.5f, 329f), new Vector2(453.5f, 338f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(446f, 337.5f), new Vector2(473.5f, 331.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(601.5f, 313f), new Vector2(616.5f, 310.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(616.5f, 310.5f), new Vector2(623.5f, 310.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(623f, 301.5f), new Vector2(623f, 309f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(635.5f, 307f), new Vector2(647.5f, 300f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(424f, 315f), new Vector2(433.5f, 322.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(436.5f, 336f), new Vector2(432f, 319f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(424f, 317.5f), new Vector2(433.5f, 329.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(584f, 284f), new Vector2(588f, 269.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(581f, 268.5f), new Vector2(584.5f, 278f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(584f, 267.5f), new Vector2(584f, 276f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(601f, 237.5f), new Vector2(610.5f, 242.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(611f, 241f), new Vector2(625f, 264f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(624.5f, 264f), new Vector2(644.5f, 300.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(606f, 237f), new Vector2(618f, 244.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(615f, 233.5f), new Vector2(618.5f, 251.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(613f, 234f), new Vector2(609.5f, 249f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(400f, 257.5f), new Vector2(461.5f, 251.5f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(399.5f, 256f), new Vector2(403f, 271f), Color.FromArgb(0xFF, 0x92, 0x88, 0x92), 5f);
            sceneRenderer.DrawLine(new Vector2(459f, 342f), new Vector2(431.5f, 347f), Color.FromArgb(0xFF, 0xC5, 0x7E, 0x94), 5f);
            sceneRenderer.DrawLine(new Vector2(436.5f, 359.5f), new Vector2(428f, 331f), Color.FromArgb(0xFF, 0xC5, 0x7E, 0x94), 5f);
            sceneRenderer.DrawLine(new Vector2(430f, 338f), new Vector2(443.5f, 344.5f), Color.FromArgb(0xFF, 0xC5, 0x7E, 0x94), 5f);
            sceneRenderer.DrawLine(new Vector2(440.5f, 360f), new Vector2(622f, 326f), Color.FromArgb(0xFF, 0xB7, 0x41, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(644f, 330.5f), new Vector2(443.5f, 365.5f), Color.FromArgb(0xFF, 0xB7, 0x41, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(646f, 322f), new Vector2(435f, 358.5f), Color.FromArgb(0xFF, 0xB7, 0x41, 0x56), 5f);
            sceneRenderer.DrawLine(new Vector2(416f, 307f), new Vector2(434f, 366f), Color.FromArgb(0xFF, 0x46, 0x1D, 0x20), 5f);
            sceneRenderer.DrawLine(new Vector2(459f, 342.5f), new Vector2(504f, 334.5f), Color.FromArgb(0xFF, 0xE6, 0xD4, 0xDC), 8f);
            sceneRenderer.DrawLine(new Vector2(514.5f, 335f), new Vector2(581f, 324.5f), Color.FromArgb(0xFF, 0xE6, 0xD4, 0xDC), 8f);
            sceneRenderer.DrawLine(new Vector2(593.5f, 322f), new Vector2(622.5f, 315.5f), Color.FromArgb(0xFF, 0xDF, 0xC2, 0xCF), 8f);
            sceneRenderer.DrawLine(new Vector2(623.5f, 314f), new Vector2(654.5f, 313.5f), Color.FromArgb(0xFF, 0xC6, 0x41, 0x61), 8f);
            sceneRenderer.DrawLine(new Vector2(650.5f, 304.5f), new Vector2(632.5f, 316.5f), Color.FromArgb(0xFF, 0xC6, 0x41, 0x61), 8f);
            sceneRenderer.DrawLine(new Vector2(709.667f, 510.334f), new Vector2(686f, 510.334f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(867.334f, 442.667f), new Vector2(887.334f, 448.334f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(882f, 446f), new Vector2(883f, 461.667f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(869.667f, 439.334f), new Vector2(868.334f, 451.667f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(868.334f, 452f), new Vector2(871f, 459.334f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(870.667f, 459.334f), new Vector2(882.334f, 460.667f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(871f, 445f), new Vector2(879f, 456.334f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(867f, 448f), new Vector2(872f, 462.667f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.DrawLine(new Vector2(685.334f, 506.334f), new Vector2(677.667f, 522.334f), Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA), 8f);
            sceneRenderer.FillEllipse(new Vector2(692.333f, 521.834f), 15.667f, 13.166f, Color.FromArgb(0xFF, 0xF8, 0xF9, 0xFA));
            sceneRenderer.FillEllipse(new Vector2(706.5f, 498.5f), 7f, 9f, Color.FromArgb(0xFF, 0xBD, 0xB5, 0xB9));
            sceneRenderer.FillEllipse(new Vector2(695f, 497.25f), 13f, 5.25f, Color.FromArgb(0xFF, 0xBD, 0xB5, 0xB9));
            sceneRenderer.DrawLine(new Vector2(685.5f, 499f), new Vector2(706f, 505f), Color.FromArgb(0xFF, 0xBD, 0xB5, 0xB9), 5f);
            sceneRenderer.DrawLine(new Vector2(708f, 491.5f), new Vector2(690f, 495.5f), Color.FromArgb(0xFF, 0xBD, 0xB5, 0xB9), 5f);
            sceneRenderer.DrawLine(new Vector2(237f, 297f), new Vector2(232f, 343f), Color.FromArgb(0xFF, 0x56, 0x47, 0x44), 9f);
            sceneRenderer.DrawLine(new Vector2(235f, 301f), new Vector2(257f, 251f), Color.FromArgb(0xFF, 0x56, 0x47, 0x44), 9f);
        }