public void CutRect(TileMap tilemap, int startGridX, int startGridY, int endGridX, int endGridY) { if (is_undo_enabled) { #if UNITY_EDITOR Undo.RecordObject(tilemap, TileMapConst.Undo_Operation_Name + tilemap.name); Undo.RecordObjects(tilemap.GetComponentsInChildren <TileMapChunk>(), TileMapConst.Undo_Operation_Name + tilemap.name); #endif } tilemap.is_undo_enabled = is_undo_enabled; for (int gridY = startGridY; gridY <= endGridY; ++gridY) { for (int gridX = startGridX; gridX <= endGridX; ++gridX) { tileMap.SetTileData(gridX - startGridX, gridY - startGridY, tilemap.GetTileData(gridX, gridY)); tilemap.SetTileData(gridX, gridY, TileSetConst.TileData_Empty); } } tileMap.UpdateMeshImmediate(); tilemap.UpdateMeshImmediate(); tilemap.is_undo_enabled = false; }
public void CopyRect(TileMap tilemap, int startGridX, int startGridY, int endGridX, int endGridY) { for (int gridY = startGridY; gridY <= endGridY; ++gridY) { for (int gridX = startGridX; gridX <= endGridX; ++gridX) { tileMap.SetTileData(gridX - startGridX, gridY - startGridY, tilemap.GetTileData(gridX, gridY)); } } tileMap.UpdateMeshImmediate(); }
public uint[,] GetBrushPattern() { uint[,] brushPattern = new uint[tileMap.GridWidth, tileMap.GridHeight]; for (int y = tileMap.min_grid_y; y <= tileMap.max_grid_y; ++y) { for (int x = tileMap.min_grid_x; x <= tileMap.max_grid_x; ++x) { brushPattern[x - tileMap.min_grid_x, y - tileMap.min_grid_x] = tileMap.GetTileData(x, y); } } return(brushPattern); }
public void SetTileData(int local_grid_x, int local_grid_y, uint tileData) { if (local_grid_x >= 0 && local_grid_x < width && local_grid_y >= 0 && local_grid_y < height) { int tile_index = local_grid_y * width + local_grid_x; int tileId = (int)(tileData & TileSetConst.TileDataMask_TileId); Tile tile = tileSet.GetTile(tileId); int prev_tileId = (int)(tileData_list[tile_index] & TileSetConst.TileDataMask_TileId); Tile prev_tile = tileSet.GetTile(prev_tileId); int brushId = TileSetUtil.GetTileSetBrushIdFromTileData(tileData); int prev_brushId = TileSetUtil.GetTileSetBrushIdFromTileData(tileData_list[tile_index]); if (brushId != prev_brushId) { if (!current_updated_tileMapChunk) // avoid this is chunks is being Updated from FillMeshData { // Refresh Neighbors ( and itself if needed ) for (int y_offset = -1; y_offset <= 1; ++y_offset) { for (int x_offset = -1; x_offset <= 1; ++x_offset) { if ((x_offset | y_offset) == 0) { if (brushId > 0) { // Refresh itself tileData = (tileData & ~TileSetConst.TileFlag_Updated); } } else { int grid_x = (local_grid_x + x_offset); int grid_y = (local_grid_y + y_offset); int index = grid_y * width + grid_x; bool is_inside_chunk = (grid_x >= 0 && grid_x < width && grid_y >= 0 && grid_y < height); uint neighbor_tileData = is_inside_chunk ? tileData_list[index] : parent_tileMap.GetTileData(offset_grid_x + local_grid_x + x_offset, offset_grid_y + local_grid_y + y_offset); int neighbor_brushId = (int)((neighbor_tileData & TileSetConst.TileDataMask_TileSetBrushId) >> 16); TileSetBrush neighbor_tileSetBrush = parent_tileMap.tileSet.FindTileSetBrush(neighbor_brushId); //if (brush != null && brush.AutotileWith(brushId, neighborBrushId) || prevBrush != null && prevBrush.AutotileWith(prevBrushId, neighborBrushId)) if (neighbor_tileSetBrush != null && (neighbor_tileSetBrush.AutoTileWith(neighbor_brushId, brushId) || neighbor_tileSetBrush.AutoTileWith(neighbor_brushId, prev_brushId))) { neighbor_tileData = (neighbor_tileData & ~TileSetConst.TileFlag_Updated); // force a refresh if (is_inside_chunk) { tileData_list[index] = neighbor_tileData; } else { parent_tileMap.SetTileData(offset_grid_x + grid_x, offset_grid_y + grid_y, neighbor_tileData); } } } } } } } else if (brushId > 0) { // Refresh itself tileData = (tileData & ~TileSetConst.TileFlag_Updated); } is_need_rebuild_mesh |= (tileData_list[tile_index] != tileData) || (tileData & TileSetConst.TileDataMask_TileId) == TileSetConst.TileId_Empty; is_need_rebuild_colliders |= is_need_rebuild_mesh && ( (prev_brushId > 0) || (brushId > 0) || // there is a brush (a brush could change the collider data later) (tile != null && tile.tileColliderData.type != TileColliderType.None) || (prev_tile != null && prev_tile.tileColliderData.type != TileColliderType.None) // prev. or new tile has colliders ); if (parent_tileMap.tileMapColliderType != TileMapColliderType.None && is_need_rebuild_colliders) { // Refresh Neighbors tilechunk colliders, to make the collider autotiling // Only if neighbor is outside this tilechunk for (int y_offset = -1; y_offset <= 1; ++y_offset) { for (int x_offset = -1; x_offset <= 1; ++x_offset) { if ((x_offset | y_offset) != 0) // skip this tile position xf = yf = 0 { int grid_x = (local_grid_x + x_offset); int grid_y = (local_grid_y + y_offset); bool is_inside_chunk = (grid_x >= 0 && grid_x < width && grid_y >= 0 && grid_y < height); if (!is_inside_chunk) { parent_tileMap.InvalidateChunkAt(offset_grid_x + grid_x, offset_grid_y + grid_y, false, true); } } } } } // Update tile data tileData_list[tile_index] = tileData; if (!TileMap.Is_Disable_Tile_Prefab_Creation) { // Create tile Objects if (tile != null && tile.tilePrefabData.prefab != null) { CreateTileObject(tile_index, tile.tilePrefabData); } else { DestroyTileObject(tile_index); } } TileSetBrush brush = parent_tileMap.tileSet.FindTileSetBrush(brushId); if (brushId != prev_brushId) { TileSetBrush prevBrush = parent_tileMap.tileSet.FindTileSetBrush(prev_brushId); if (prevBrush != null) { prevBrush.OnErase(this, local_grid_x, local_grid_y, tileData, prev_brushId); } } if (brush != null) { tileData = brush.OnPaint(this, local_grid_x, local_grid_y, tileData); } } }
//https://social.msdn.microsoft.com/Forums/en-US/9d926a16-0051-4ca3-b77c-8095fb489ae2/flood-fill-c?forum=csharplanguage public static void FloodFill(TileMap tilemap, int gridX, int gridY, uint[,] tileData, bool randomize = false) { float timeStamp; timeStamp = Time.realtimeSinceStartup; //float callTimeStamp = timeStamp; int patternW = tileData.GetLength(0); int patternH = tileData.GetLength(1); LinkedList <Point> check = new LinkedList <Point>(); uint floodFrom = tilemap.GetTileData(gridX, gridY); int dataIdx0 = randomize ? Random.Range(0, patternW) : (gridX % patternW + patternW) % patternW; int dataIdx1 = randomize ? Random.Range(0, patternH) : (gridY % patternH + patternH) % patternH; tilemap.SetTileData(gridX, gridY, tileData[dataIdx0, dataIdx1]); bool isBrush = TileSetUtil.GetTileSetBrushIdFromTileData(floodFrom) != 0; //Debug.Log(" Flood Fill Starts +++++++++++++++ "); if ( (patternW > 0 && patternH > 0) && isBrush ? TileSetUtil.GetTileSetBrushIdFromTileData(floodFrom) != TileSetUtil.GetTileSetBrushIdFromTileData(tileData[0, 0]) : floodFrom != tileData[0, 0] ) { check.AddLast(new Point(gridX, gridY)); while (check.Count > 0) { Point cur = check.First.Value; check.RemoveFirst(); foreach (Point off in new Point[] { new Point(0, -1), new Point(0, 1), new Point(-1, 0), new Point(1, 0) }) { Point next = new Point(cur.X + off.X, cur.Y + off.Y); uint nextTileData = tilemap.GetTileData(next.X, next.Y); if ( next.X >= tilemap.min_grid_x && next.X <= tilemap.max_grid_x && next.Y >= tilemap.min_grid_y && next.Y <= tilemap.max_grid_y ) { if ( isBrush ? TileSetUtil.GetTileSetBrushIdFromTileData(floodFrom) == TileSetUtil.GetTileSetBrushIdFromTileData(nextTileData) : floodFrom == nextTileData ) { check.AddLast(next); dataIdx0 = randomize ? Random.Range(0, patternW) : (next.X % patternW + patternW) % patternW; dataIdx1 = randomize ? Random.Range(0, patternH) : (next.Y % patternH + patternH) % patternH; tilemap.SetTileData(next.X, next.Y, tileData[dataIdx0, dataIdx1]); } } } float timePast = Time.realtimeSinceStartup - timeStamp; if (timePast > k_timeToAbortFloodFill) { #if UNITY_EDITOR int result = UnityEditor.EditorUtility.DisplayDialogComplex("FloodFill is taking too much time", "Do you want to continue for another " + k_timeToAbortFloodFill + " seconds?", "Wait", "Cancel", "Wait and Don't ask again"); if (result == 0) { timeStamp = Time.realtimeSinceStartup; } else if (result == 1) { break; } else if (result == 2) { timeStamp = float.MaxValue; } #else check.Clear(); #endif } } } //Debug.Log("FloodFill Time " + (int)((Time.realtimeSinceStartup - callTimeStamp) * 1000) + "ms"); }
//Note: this is doing the same as FloodFill but not saving data in the tilemap, only saving the filled points and returning a list public static void FloodFillPreview(TileMap tilemap, int gridX, int gridY, uint tileData, List <Vector2> outFilledPoints, uint maxPoints = uint.MaxValue) { if ( gridX >= tilemap.min_grid_x && gridX <= tilemap.max_grid_x && gridY >= tilemap.min_grid_y && gridY <= tilemap.max_grid_y ) { bool[] filledPoints = new bool[tilemap.GridWidth * tilemap.GridHeight]; LinkedList <Point> check = new LinkedList <Point>(); uint floodFrom = tilemap.GetTileData(gridX, gridY); outFilledPoints.Add(Vector2.Scale(new Vector2(gridX, gridY), tilemap.cell_size)); filledPoints[(gridY - tilemap.min_grid_y) * tilemap.GridWidth + gridX - tilemap.min_grid_x] = true; bool isBrush = TileSetUtil.GetTileSetBrushIdFromTileData(floodFrom) != 0; if ( isBrush ? TileSetUtil.GetTileSetBrushIdFromTileData(floodFrom) != TileSetUtil.GetTileSetBrushIdFromTileData(tileData) : floodFrom != tileData ) { check.AddLast(new Point(gridX, gridY)); while (check.Count > 0) { Point cur = check.First.Value; check.RemoveFirst(); foreach (Point off in new Point[] { new Point(0, -1), new Point(0, 1), new Point(-1, 0), new Point(1, 0) }) { Point next = new Point(cur.X + off.X, cur.Y + off.Y); if ( next.X >= tilemap.min_grid_x && next.X <= tilemap.max_grid_x && next.Y >= tilemap.min_grid_y && next.Y <= tilemap.max_grid_y ) { if (filledPoints[(next.Y - tilemap.min_grid_y) * tilemap.GridWidth + next.X - tilemap.min_grid_x]) { continue; // skip already filled points } uint nextTileData = tilemap.GetTileData(next.X, next.Y); if ( isBrush ? TileSetUtil.GetTileSetBrushIdFromTileData(floodFrom) == TileSetUtil.GetTileSetBrushIdFromTileData(nextTileData) : floodFrom == nextTileData ) { check.AddLast(next); filledPoints[(next.Y - tilemap.min_grid_y) * tilemap.GridWidth + next.X - tilemap.min_grid_x] = true; outFilledPoints.Add(Vector2.Scale(new Vector2(next.X, next.Y), tilemap.cell_size)); if (outFilledPoints.Count >= maxPoints) { return; } } } } } } } }