Example #1
0
        public void SetSequence(string name)
        {
            SpriteSequence sequence = sequenced_sprite.GetSequence(name);

            if (sequence != current_sequence)
            {
                sequence_value   = 0.0f;
                current_sequence = sequence;
            }
        }
Example #2
0
 private void Start()
 {
     sequence_value   = 0.0f;
     current_sequence = sequenced_sprite.GetDefaultSequence();
 }