void initGL() { GL.Enable (EnableCap.CullFace); GL.Enable (EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); cube = vaoMesh.CreateCube (); texture = new Texture ("image/textest.png"); }
void initGL() { GL.Enable (EnableCap.CullFace); GL.Enable (EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); cube = vaoMesh.CreateCube (); texture = new Texture ("image/textest.png"); projection = Matrix4.CreatePerspectiveFieldOfView ( MathHelper.PiOver4, ClientRectangle.Width / (float)ClientRectangle.Height, 1.0f, 10.0f); modelview = Matrix4.LookAt(new Vector3(5,5,5), Vector3.Zero, Vector3.UnitZ); }