public IPHMap createMap(string id) { this.m_phmap = new PHMap3D(id, this); bool flag = !this.m_maps.ContainsKey(id); IPHMap result; if (flag) { this.m_maps.Add(id, this.m_phmap); result = this.m_phmap; } else { result = this.m_maps[id]; } return(result); }
public PHWorld3D(string id, PhysicsManager phyMgr) { this.m_phmap = null; this.m_id = ""; }