public void draw_armor_integrity_ratio(SpriteBatch sBatch, Armor target_armor, Color target_color, bool above) { string armor_max_c_integ = target_armor.get_max_c_integ().ToString(); string armor_max_integ = target_armor.get_max_integ().ToString(); int line_spacing = big_text_font.LineSpacing; if (above) { line_spacing *= -1; } if (target_armor.what_armor_type() == Armor.Armor_Type.Helmet) { string armor_head_report = target_armor.get_helm_integ().ToString() + "/" + armor_max_integ; Vector2 armor_head_rep_position = new Vector2(head_center.X - big_text_font.MeasureString(armor_head_report).X / 2, head_center.Y); sBatch.DrawString(big_text_font, armor_head_report, armor_head_rep_position, target_color); } else { string armor_chest_report = target_armor.get_chest_integ().ToString() + "/" + armor_max_c_integ; Vector2 armor_chest_rep_position = new Vector2(torso_center.X - big_text_font.MeasureString(armor_chest_report).X / 2, torso_center.Y + line_spacing); sBatch.DrawString(big_text_font, armor_chest_report, armor_chest_rep_position, target_color); string armor_larm_report = target_armor.get_larm_integ().ToString() + "/" + armor_max_integ; Vector2 armor_larm_rep_position = new Vector2(larm_center.X - big_text_font.MeasureString(armor_larm_report).X / 2, larm_center.Y + line_spacing); sBatch.DrawString(big_text_font, armor_larm_report, armor_larm_rep_position, target_color); string armor_rarm_report = target_armor.get_rarm_integ().ToString() + "/" + armor_max_integ; Vector2 armor_rarm_rep_position = new Vector2(rarm_center.X - big_text_font.MeasureString(armor_rarm_report).X / 2, rarm_center.Y + line_spacing); sBatch.DrawString(big_text_font, armor_rarm_report, armor_rarm_rep_position, target_color); string armor_lleg_report = target_armor.get_lleg_integ().ToString() + "/" + armor_max_integ; Vector2 armor_lleg_rep_position = new Vector2(lleg_center.X - big_text_font.MeasureString(armor_lleg_report).X / 2, lleg_center.Y + line_spacing); sBatch.DrawString(big_text_font, armor_lleg_report, armor_lleg_rep_position, target_color); string armor_rleg_report = target_armor.get_rleg_integ().ToString() + "/" + armor_max_integ; Vector2 armor_rleg_rep_position = new Vector2(rleg_center.X - big_text_font.MeasureString(armor_rleg_report).X / 2, rleg_center.Y + line_spacing); sBatch.DrawString(big_text_font, armor_rleg_report, armor_rleg_rep_position, target_color); } }
public Armor(int IDno, int goldVal, string myName, Armor a) : base(IDno, goldVal, myName) { ablative_value = a.get_armor_value(Armor.Armor_Value.Ablative); insulative_value = a.get_armor_value(Armor.Armor_Value.Insulative); padding_value = a.get_armor_value(Armor.Armor_Value.Padding); hardness_value = a.get_armor_value(Armor.Armor_Value.Hardness); rigidness_value = a.get_armor_value(Armor.Armor_Value.Rigidness); max_integrity = a.get_max_integ(); max_chest_integrity = a.get_max_c_integ(); c_chest_integ = max_chest_integrity; c_rarm_integ = max_integrity; c_larm_integ = max_integrity; c_rleg_integ = max_integrity; c_lleg_integ = max_integrity; c_helm_integ = max_integrity; my_armor_type = a.what_armor_type(); talismans_equipped = a.get_my_equipped_talismans(); }
public void draw_armorText(ref SpriteBatch sBatch, Armor ax, Vector2 ixtextPosition, bool compareA1) { int linedif = 34; int axablative = ax.get_armor_value(Armor.Armor_Value.Ablative); int axinsulat = ax.get_armor_value(Armor.Armor_Value.Insulative); int axpadding = ax.get_armor_value(Armor.Armor_Value.Padding); int axhardness = ax.get_armor_value(Armor.Armor_Value.Hardness); int axrigidty = ax.get_armor_value(Armor.Armor_Value.Rigidness); int slashingAbsorb = (axhardness * 4) + (axrigidty * 2); int piercingAbsorb = (axhardness * 4) + (axpadding * 2); int crushingAbsorb = (axrigidty * 4) + (axpadding * 2); int fireAbsorb = (axablative * 4) + (axrigidty * 2); int frostAbsorb = (axpadding * 4) + (axinsulat * 2); int elecAbsorb = (axinsulat * 4) + (axpadding * 2); int acidAbsorb = (axinsulat * 4) + (axablative * 2); int integrity = ax.get_max_integ(); string[] wname = ax.get_my_name().Split(' '); SpriteFont nameFont = std_textfont; if (ax.get_my_name().Length > 10 || wname.Count() > 1) { nameFont = small_textfont; } //Draw item name. Vector2 namePos = new Vector2(ixtextPosition.X, i1rect.Bottom + (nameFont.LineSpacing - 10)); for (int i = 0; i < wname.Count(); i++) { namePos.X = ixtextPosition.X - (nameFont.MeasureString(wname[i]).X / 2); sBatch.DrawString(nameFont, wname[i], namePos, Color.White); namePos.Y += (nameFont.LineSpacing - 5); } //Draw slashing absorb sBatch.DrawString(std_textfont, slashingAbsorb.ToString() + "%", ixtextPosition, Color.White); //if comparison. if (compareA1) { int a1slashingabsorb = (a1.get_armor_value(Armor.Armor_Value.Hardness) * 4) + (a1.get_armor_value(Armor.Armor_Value.Rigidness) * 2); draw_difference(a1slashingabsorb - slashingAbsorb, ixtextPosition, slashingAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw crushing absorb sBatch.DrawString(std_textfont, crushingAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1crushingabsorb = (a1.get_armor_value(Armor.Armor_Value.Hardness) * 4) + (a1.get_armor_value(Armor.Armor_Value.Padding) * 2); draw_difference(a1crushingabsorb - crushingAbsorb, ixtextPosition, crushingAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw piercing absorb sBatch.DrawString(std_textfont, piercingAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1piercingabsorb = (a1.get_armor_value(Armor.Armor_Value.Hardness) * 4) + (a1.get_armor_value(Armor.Armor_Value.Padding) * 2); draw_difference(a1piercingabsorb - piercingAbsorb, ixtextPosition, piercingAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw fire absorb sBatch.DrawString(std_textfont, fireAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1fireabsorb = (a1.get_armor_value(Armor.Armor_Value.Ablative) * 4) + (a1.get_armor_value(Armor.Armor_Value.Hardness) * 2); draw_difference(a1fireabsorb - fireAbsorb, ixtextPosition, fireAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw frost absorb sBatch.DrawString(std_textfont, frostAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1frostabsorb = (a1.get_armor_value(Armor.Armor_Value.Padding) * 4) + (a1.get_armor_value(Armor.Armor_Value.Insulative) * 2); draw_difference(a1frostabsorb - frostAbsorb, ixtextPosition, frostAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw electric absorb sBatch.DrawString(std_textfont, elecAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1elecabsorb = (a1.get_armor_value(Armor.Armor_Value.Insulative) * 4) + (a1.get_armor_value(Armor.Armor_Value.Padding) * 2); draw_difference(a1elecabsorb - elecAbsorb, ixtextPosition, elecAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw acid absorb sBatch.DrawString(std_textfont, acidAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1acidabsorb = (a1.get_armor_value(Armor.Armor_Value.Insulative) * 4) + (a1.get_armor_value(Armor.Armor_Value.Ablative) * 2); draw_difference(a1acidabsorb - acidAbsorb, ixtextPosition, acidAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw integrity sBatch.DrawString(std_textfont, integrity.ToString(), ixtextPosition, Color.White); if (compareA1) { int diff = a1.get_max_integ() - ax.get_max_integ(); draw_difference(diff, ixtextPosition, integrity.ToString(), ref sBatch, false); } ixtextPosition.Y += linedif; }