public NewRoundBoardPage() { this.InitializeComponent(); _uiClasses.Board = _board; _uiClasses.GridDeck = _gridDeck; _uiClasses.LayoutRoot = LayoutRoot; _uiClasses.CenterGrid = PlayGrid; _uiClasses.Dispatcher = Dispatcher; _uiClasses.GridPlayer = _gridPlayer; _uiClasses.GridComputer = _gridComputer; _uiClasses.GridPlayedCards = _gridPlayedCards; _uiClasses.GridCrib = _gridCrib; _uiClasses.CountControl = _ctrlCount; _uiClasses.ShowInstructionsUi = _hintWindow; _uiClasses.PlayerSetScoreControl = _board; _uiClasses.ViewCallback = this; _uiClasses.FriendlyName = "RoundPage"; _view = new CribbageView(_uiClasses); _view.Initialize(); _initTimer.Interval = TimeSpan.FromMilliseconds(100); _initTimer.Tick += InitOnceAsyc; _initTimer.Start(); _board.HideAsync(); }
private async Task Init() { LogTrace = new LogTrace(); await LogTrace.Init(true); Current = this; AnimationSpeeds = new AnimationSpeedsClass(AnimationSpeedSetting.Regular); _deck = new Deck(); InitializeSettings(); _windowBounds = Window.Current.Bounds; Window.Current.SizeChanged += OnWindowSizeChanged; _settingsPopup = new Popup(); CurrentBoardType = BoardType.Uninitialized; _frame.Navigate(typeof(NewRoundBoardPage)); CurrentBoardType = BoardType.Round; CribbageView view = GetCribbageView(); view.InitializeAsync(_deck, _stateMachine); if (_stateMachine != null) { _stateMachine.TransferState(); } _appBarBottom.IsOpen = true; }
private async void OnNewGame(object sender, RoutedEventArgs e) { _btnNewGame.IsEnabled = false; _appBarBottom.IsOpen = false; CribbageView view = GetCribbageView(); _stateMachine = new ClientStateMachine(); _stateMachine.Init(false, view); await view.OnNewGame(_stateMachine); _btnNewGame.IsEnabled = true; }
public void Init(bool wantCallback, CribbageView view) { _boardUi = new UIState(view.Board); _view = view; if (wantCallback) { _initTimer.Tick += AysnInit; _initTimer.Interval = new TimeSpan(0, 0, 0, 0, 1); _initTimer.Start(); } _asyncStateTimer.Interval = TimeSpan.FromMilliseconds(500); _asyncStateTimer.Tick += OnSetStateAsync; }
private async void OnOpenGame(object sender, RoutedEventArgs e) { Button b = sender as Button; b.IsEnabled = false; _btnNewGame.IsEnabled = false; _appBarBottom.IsOpen = false; try { var filePicker = new FileOpenPicker(); filePicker.SuggestedStartLocation = PickerLocationId.DocumentsLibrary; filePicker.ViewMode = PickerViewMode.List; filePicker.FileTypeFilter.Add(".crib"); StorageFile file = await filePicker.PickSingleFileAsync(); if (file == null) { return; } using (var stream = await file.OpenStreamForReadAsync()) { using (var streamReader = new StreamReader(stream)) { string savedGame = streamReader.ReadToEnd(); CribbageView view = GetCribbageView(); _stateMachine = new ClientStateMachine(); _stateMachine.Init(false, view); await view.OnLoadGame(_stateMachine); await _stateMachine.Load(savedGame); } } } finally { b.IsEnabled = true; _btnNewGame.IsEnabled = true; } }
public void TransfertoNewUI(CribbageView view) { _view = view; }