internal override void OnEnable() { base.OnEnable(); RemoveCommandBuffers(); SampleShadows.Enable(); }
public override void Start() { base.Start(); { _renderMaterial = new PropertyWrapperMaterial[OceanRenderer.Instance.CurrentLodCount]; var shader = Shader.Find("Hidden/Crest/Simulation/Update Shadow"); for (int i = 0; i < _renderMaterial.Length; i++) { _renderMaterial[i] = new PropertyWrapperMaterial(shader); } } #if UNITY_EDITOR if (OceanRenderer.Instance.OceanMaterial != null && OceanRenderer.Instance.OceanMaterial.HasProperty(MATERIAL_KEYWORD_PROPERTY) && !OceanRenderer.Instance.OceanMaterial.IsKeywordEnabled(MATERIAL_KEYWORD)) { Debug.LogWarning(ERROR_MATERIAL_KEYWORD_MISSING + " " + ERROR_MATERIAL_KEYWORD_MISSING_FIX, _ocean); } #endif // Enable sample shadows custom pass. SampleShadows.Enable(); }
public override void Start() { base.Start(); { _renderMaterial = new PropertyWrapperMaterial[OceanRenderer.Instance.CurrentLodCount]; var shader = Shader.Find("Hidden/Crest/Simulation/Update Shadow"); for (int i = 0; i < _renderMaterial.Length; i++) { _renderMaterial[i] = new PropertyWrapperMaterial(shader); } } // Enable sample shadows custom pass. SampleShadows.Enable(); }