private static void SetAffectedByFire(Boss boss)
 {
     if (boss.State.Delayed)
     {
         boss.State.Delayed = false;
     }
     if (boss.State.Slow)
     {
         boss.State.Slow = false;
     }
     boss.State.SetVulnerabilitiesToNormal();
     StateChanger.MakeBossMelt(boss);
 }
 private static void SetAffectedByWater(Boss boss)
 {
     StateChanger.MakeBossMelt(boss);
 }