public override bool Equals(BaseElementalEffect other)
        {
            ElementalEffect eff = other as ElementalEffect;

            if (other == null)
            {
                return(false);
            }

            return(eff.m_DamageType == m_DamageType);
        }
Example #2
0
        /// <summary>
        /// Add an elemental effect to the StatSystem. Elemental Effect does not stack, adding the same type (the Equals
        /// return true) will instead replace the old one with the new one.
        /// </summary>
        /// <param name="effect"></param>
        public void AddElementalEffect(BaseElementalEffect effect)
        {
            effect.Applied(m_Owner);

            bool replaced = false;

            for (int i = 0; i < m_ElementalEffects.Count; ++i)
            {
                if (effect.Equals(m_ElementalEffects[i]))
                {
                    replaced = true;
                    m_ElementalEffects[i].Removed();
                    m_ElementalEffects[i] = effect;
                }
            }

            if (!replaced)
            {
                m_ElementalEffects.Add(effect);
            }
        }