void OnDestroy() { if (m_brushTilemap != null) { m_brushTilemap.ClearMap(); } }
public override void OnInspectorGUI() { Event e = Event.current; if (e.type == EventType.ValidateCommand) { if (e.commandName == "UndoRedoPerformed") { m_tilemap.Refresh(); } } serializedObject.Update(); Tileset prevTileset = m_tilemap.Tileset; GUI.backgroundColor = Color.yellow; EditorGUILayout.BeginVertical(EditorStyles.helpBox); m_tilemap.Tileset = (Tileset)EditorGUILayout.ObjectField("Tileset", m_tilemap.Tileset, typeof(Tileset), false); EditorGUILayout.EndVertical(); GUI.backgroundColor = Color.white; if (prevTileset != m_tilemap.Tileset) { UnregisterTilesetEvents(prevTileset); RegisterTilesetEvents(m_tilemap.Tileset); m_tilemapTileset = m_tilemap.Tileset; } if (m_tilemap.Tileset == null) { EditorGUILayout.HelpBox("There is no tileset selected", MessageType.Info); return; } string[] editModeNames = System.Enum.GetNames(typeof(eEditMode)); s_editMode = (eEditMode)GUILayout.Toolbar((int)s_editMode, editModeNames); EditorGUILayout.BeginVertical(EditorStyles.helpBox); { if (s_editMode == eEditMode.Renderer) { EditorGUI.BeginChangeCheck(); Material prevMaterial = m_tilemap.Material; EditorGUILayout.PropertyField(serializedObject.FindProperty("m_material")); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); m_tilemap.Refresh(); if (m_tilemap.Material != prevMaterial && !AssetDatabase.Contains(prevMaterial)) { //avoid memory leak DestroyImmediate(prevMaterial); } } // Draw Material Control /* * if (m_matEditor == null || EditorGUI.EndChangeCheck()) * { * if (m_matEditor != null) DestroyImmediate(m_matEditor); * m_matEditor = MaterialEditor.CreateEditor(m_tilemap.Material); * m_matEditor.hideFlags = HideFlags.DontSave; * } * float savedLabelWidth = EditorGUIUtility.labelWidth; * m_matEditor.DrawHeader(); * m_matEditor.OnInspectorGUI(); * EditorGUIUtility.labelWidth = savedLabelWidth; */ //--- EditorGUILayout.PropertyField(serializedObject.FindProperty("m_tintColor")); //Pixel Snap if (m_tilemap.Material.HasProperty("PixelSnap")) { EditorGUI.BeginChangeCheck(); bool isPixelSnapOn = EditorGUILayout.Toggle("Pixel Snap", m_tilemap.PixelSnap); if (EditorGUI.EndChangeCheck()) { m_tilemap.PixelSnap = isPixelSnapOn; } } // Sorting Layer and Order in layer EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_sortingLayer")); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_orderInLayer")); serializedObject.FindProperty("m_orderInLayer").intValue = (serializedObject.FindProperty("m_orderInLayer").intValue << 16) >> 16; // convert from int32 to int16 keeping sign if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); m_tilemap.RefreshChunksSortingAttributes(); SceneView.RepaintAll(); } //--- EditorGUILayout.PropertyField(serializedObject.FindProperty("InnerPadding"), new GUIContent("Inner Padding", "The size, in pixels, the tile UV will be stretched. Use this to fix pixel precision artifacts when tiles have no padding border in the atlas.")); m_tilemap.IsVisible = EditorGUILayout.Toggle("Visible", m_tilemap.IsVisible); } else if (s_editMode == eEditMode.Map) { EditorGUILayout.Space(); if (GUILayout.Button("Refresh Map", GUILayout.MaxWidth(125))) { m_tilemap.Refresh(true, true, true, true); } if (GUILayout.Button("Clear Map", GUILayout.MaxWidth(125))) { if (EditorUtility.DisplayDialog("Warning!", "Are you sure you want to clear the map?\nThis action will remove all children objects under the tilemap", "Yes", "No")) { Undo.RegisterFullObjectHierarchyUndo(m_tilemap.gameObject, "Clear Map " + m_tilemap.name); m_tilemap.IsUndoEnabled = true; m_tilemap.ClearMap(); m_tilemap.IsUndoEnabled = false; } } EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_cellSize")); EditorGUILayout.PropertyField(serializedObject.FindProperty("ShowGrid"), new GUIContent("Show Grid", "Show the tilemap grid.")); EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Map Size (" + m_tilemap.GridWidth + "," + m_tilemap.GridHeight + ")"); //+++ Display Map Bounds EditorGUILayout.BeginVertical(EditorStyles.helpBox); { EditorGUILayout.LabelField("Map Bounds (in tiles):", EditorStyles.boldLabel); m_toggleMapBoundsEdit = EditorUtils.DoToggleIconButton("Edit Map Bounds", m_toggleMapBoundsEdit, EditorGUIUtility.IconContent("EditCollider")); float savedLabelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 80; EditorGUI.indentLevel += 2; EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_minGridX"), new GUIContent("Left")); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_minGridY"), new GUIContent("Bottom")); EditorGUILayout.EndVertical(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_maxGridX"), new GUIContent("Right")); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_maxGridY"), new GUIContent("Top")); EditorGUILayout.EndVertical(); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); m_tilemap.RecalculateMapBounds(); } EditorGUI.indentLevel -= 2; EditorGUIUtility.labelWidth = savedLabelWidth; } EditorGUILayout.EndVertical(); //--- EditorGUILayout.Space(); m_tilemap.AllowPaintingOutOfBounds = EditorGUILayout.ToggleLeft("Allow Painting Out of Bounds", m_tilemap.AllowPaintingOutOfBounds); EditorGUILayout.Space(); if (GUILayout.Button("Shrink to Visible Area", GUILayout.MaxWidth(150))) { m_tilemap.ShrinkMapBoundsToVisibleArea(); } EditorGUILayout.Space(); EditorGUILayout.BeginVertical(EditorStyles.helpBox); { EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); bool isChunksVisible = IsTilemapChunksVisible(); isChunksVisible = EditorGUILayout.Toggle(new GUIContent("Show Tile Chunks", "Show tilemap chunk objects for debugging or other purposes. Hiding will be refreshed after collapsing the tilemap."), isChunksVisible); if (EditorGUI.EndChangeCheck()) { SetTilemapChunkHideFlag(HideFlags.HideInHierarchy, !isChunksVisible); } EditorGUILayout.PropertyField(serializedObject.FindProperty("m_enableUndoWhilePainting"), new GUIContent("Enable Undo", "Disable Undo when painting on big maps to improve performance.")); } EditorGUILayout.EndVertical(); } else if (s_editMode == eEditMode.Collider) { EditorGUI.BeginChangeCheck(); { //EditorGUILayout.PropertyField(serializedObject.FindProperty("ColliderType")); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.LabelField("Collider Type:", EditorStyles.boldLabel); EditorGUI.indentLevel += 2; SerializedProperty colliderTypeProperty = serializedObject.FindProperty("ColliderType"); string[] colliderTypeNames = new List <string>(System.Enum.GetNames(typeof(eColliderType)).Select(x => x.Replace('_', ' '))).ToArray(); colliderTypeProperty.intValue = GUILayout.Toolbar(colliderTypeProperty.intValue, colliderTypeNames); EditorGUI.indentLevel -= 2; EditorGUILayout.Space(); EditorGUILayout.EndVertical(); EditorGUILayout.Space(); if (m_tilemap.ColliderType == eColliderType._3D) { SerializedProperty colliderDepthProperty = serializedObject.FindProperty("ColliderDepth"); EditorGUILayout.PropertyField(colliderDepthProperty); colliderDepthProperty.floatValue = Mathf.Clamp(colliderDepthProperty.floatValue, Vector3.kEpsilon, Mathf.Max(colliderDepthProperty.floatValue)); } else if (m_tilemap.ColliderType == eColliderType._2D) { EditorGUILayout.PropertyField(serializedObject.FindProperty("Collider2DType")); EditorGUILayout.PropertyField(serializedObject.FindProperty("ShowColliderNormals")); } EditorGUILayout.PropertyField(serializedObject.FindProperty("m_isTrigger")); if (m_tilemap.IsTrigger) { EditorGUILayout.HelpBox("Activating IsTrigger could generate wrong collider lines if not used properly. Use Show Tilechunks in Map section to display the real collider lines.", MessageType.Warning); } else if (m_tilemap.ColliderType == eColliderType._2D && m_tilemap.Collider2DType == e2DColliderType.PolygonCollider2D) { EditorGUILayout.HelpBox("Using Polygon colliders could generate wrong collider lines if not used properly. Use Show Tilechunks in Map section to display the real collider lines.", MessageType.Warning); } } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); m_tilemap.Refresh(false, true); } EditorGUILayout.Space(); if (GUILayout.Button("Update Collider Mesh")) { m_tilemap.Refresh(false, true); } } else if (s_editMode == eEditMode.Paint) { if (m_tilemap.Tileset != null) { if (m_tilesetCtrl == null) { m_tilesetCtrl = new TilesetControl(); } m_tilesetCtrl.Tileset = m_tilemap.Tileset; m_tilesetCtrl.Display(); } } } EditorGUILayout.EndVertical(); Repaint(); serializedObject.ApplyModifiedProperties(); if (GUI.changed) { EditorUtility.SetDirty(target); } }
public void GenerateMap() { //Ground.ClearMap(); GroundOverlay.ClearMap(); float now; now = Time.realtimeSinceStartup; float fDiv = 25f; float xf = Random.value * 100; float yf = Random.value * 100; //*/ Rogue Demo (280ms with 180x180) uint tileWater = (8 << 16); uint tileWaterPlants = (24 << 16); uint tileDarkGrass = 66; uint tileGrass = (9 << 16); uint tileFlowers = (22 << 16); uint tileMountains = (23 << 16); //*/ // Oryx Demo /*/ * uint tileWater = (9 << 16); * uint tileWaterPlants = (16 << 16); * uint tileDarkGrass = 757; * uint tileGrass = 756; * uint tileFlowers = (17 << 16); * uint tileMountains = (18 << 16); * //*/ for (int i = 0; i < Width; i++) { for (int j = 0; j < Height; j++) { float fRand = Random.value; float noise = Mathf.PerlinNoise((i + xf) / fDiv, (j + yf) / fDiv); //Debug.Log( "noise: "+noise+"; i: "+i+"; j: "+j ); if (noise < 0.3) //water { Ground.SetTileData(i, j, tileWater); } else if (noise < 0.4) // water plants { Ground.SetTileData(i, j, tileWater); if (fRand < noise / 3) { GroundOverlay.SetTileData(i, j, tileWaterPlants); } } else if (noise < 0.5 && fRand < (1 - noise / 2)) // dark grass { Ground.SetTileData(i, j, tileDarkGrass); } else if (noise < 0.6 && fRand < (1 - 1.2 * noise)) // flowers { Ground.SetTileData(i, j, tileGrass); GroundOverlay.SetTileData(i, j, tileFlowers); } else if (noise < 0.7) // grass { Ground.SetTileData(i, j, tileGrass); } else // mountains { Ground.SetTileData(i, j, tileGrass); GroundOverlay.SetTileData(i, j, tileMountains); } } } Debug.Log("Generation time(ms): " + (Time.realtimeSinceStartup - now) * 1000); now = Time.realtimeSinceStartup; Ground.UpdateMesh(); GroundOverlay.UpdateMesh(); Debug.Log("UpdateMesh time(ms): " + (Time.realtimeSinceStartup - now) * 1000); }