private void _dealButton_Click(object sender, RoutedEventArgs e) { //Deals the cards out _dealButton.IsEnabled = false; int handSize = 8; Deck deck = new Deck(); _gameDeck = deck; deck.ShuffleCards(); //Deals to the user userHand = deck.Deal(handSize); Player player = new Player("jack", userHand); _player = player; //Deals to the computer comp1Hand = deck.Deal(handSize); AIComputer comp1 = new AIComputer(comp1Hand); //Deals to computer 2 comp2Hand = deck.Deal(handSize); AIComputer comp2 = new AIComputer(comp2Hand); //Deals to computer 3 comp3Hand = deck.Deal(handSize); AIComputer comp3 = new AIComputer(comp3Hand); //Deals the card in the center playPile = deck.Deal(1); ShowCardImage(_playPile, playPile[playPile.Count - 1]); int value = 0; List <Button> _userButtons = new List <Button>() { _userCard1, _userCard2, _userCard3, _userCard4, _userCard5, _userCard6, _userCard7, _userCard8, _userCard9, _userCard10, _userCard11, _userCard12, _userCard13, _userCard14 }; //Displays the cards in users hand foreach (Card card in userHand) { _userCards.Add(card); ShowCardButton(_userButtons[value], card); value += 1; } //Makes the cards visible for (int x = 0; x < 8; x++) { _userButtons[x].Visibility = Visibility; } }
private void _cantGoButton_Click(object sender, RoutedEventArgs e) { _cantGoButton.IsEnabled = false; Player player = new Player("name", _userCards); List <Card> cardsDrawn = _gameDeck.Deal(1); //Checks if card draw is equal to the card in the pile if (player.CardMatches(cardsDrawn[cardsDrawn.Count - 1], playPile[playPile.Count - 1]) == true) { playPile.Add(cardsDrawn[cardsDrawn.Count - 1]); ShowCardImage(_playPile, playPile[playPile.Count - 1]); } foreach (Button button in _userButtons) { button.IsEnabled = false; } //AI Computers turns AIComputer comp1 = new AIComputer(comp1Hand); //Adds the AI computers cards into the pile playPile.AddRange(comp1.Play(playPile[playPile.Count - 1])); //Checks if the computer wins _win = comp1.CheckWinOrLoss(); //Shows the card in the center pile ShowCardImage(_playPile, playPile[playPile.Count - 1]); AIComputer comp2 = new AIComputer(comp2Hand); playPile.AddRange(comp2.Play(playPile[playPile.Count - 1])); _win = comp2.CheckWinOrLoss(); ShowCardImage(_playPile, playPile[playPile.Count - 1]); AIComputer comp3 = new AIComputer(comp3Hand); playPile.AddRange(comp3.Play(playPile[playPile.Count - 1])); _win = comp3.CheckWinOrLoss(); ShowCardImage(_playPile, playPile[playPile.Count - 1]); _cantGoButton.IsEnabled = true; //Enables all the user card buttons after the AI's have gone foreach (Button button in _userButtons) { button.IsEnabled = true; } }