Example #1
0
        public void UpdateModMenuChangeState(object sender, EventValueArgs <bool> e)
        {
            bool   changed = e.Value;
            string name    = ModLoaderText.ModMenuButton;

            if (ModProgram.GamePreloaded)
            {
                name += "+";
            }
            if (changed)
            {
                name = "*" + name;
            }
            button_openModMenu.Text = name;
        }
Example #2
0
        public void SetProcessStartAllowed(object sender, EventValueArgs <bool> e)
        {
            bool allow = e.Value;

            if (ModProgram.OutputPath == "")
            {
                UpdateProcessText(ModLoaderText.Step2Text);
                allow = false;
            }
            button_startProcess.Enabled = allow;
            if (allow)
            {
                UpdateProcessText(ModLoaderText.ProcessReady);
            }
        }
Example #3
0
        void SetLayoutUnsupportedGame(object sender, EventValueArgs <string> e)
        {
            string cons_mod = e.Value;

            button_modCrateMenu.Text = ModLoaderText.ModCratesButton;
            checkedListBox1.Items.Clear();
            button_openModMenu.Visible   = true;
            button_openModMenu.Enabled   = false;
            button_modCrateMenu.Enabled  = button_modCrateMenu.Visible = button_modTools.Visible = true;
            button_randomizeSeed.Enabled = button_randomizeSeed.Visible = button_openModMenu.Visible = button_openModMenu.Enabled = button_downloadMods.Enabled = button_downloadMods.Visible = false;
            numericUpDown1.Enabled       = numericUpDown1.Visible = false;
            button_modTools.Enabled      = false;//true;

            label_gameType.Text          = ModLoaderText.UnsupportedGameTitle + " (" + cons_mod + ")";
            linkLabel_apiCredit.Text     = string.Empty;
            linkLabel_optionDesc.Text    = string.Empty;
            linkLabel_optionDesc.Visible = false;
            panel_desc.Visible           = false;

            int height = 295 + 45 + (checkedListBox1.Items.Count * 17);

            checkedListBox1.Visible = checkedListBox1.Enabled = checkedListBox1.Items.Count > 0;
            AdjustSize(height);
        }
Example #4
0
        void ResetGameSpecific(object sender, EventValueArgs <bool> e)
        {
            bool ClearGameText = e.Value;

            button_modCrateMenu.Text = ModLoaderText.ModCratesButton;
            button_openModMenu.Text  = ModLoaderText.ModMenuButton;

            button_startProcess.Enabled = false;

            button_openModMenu.Enabled   = button_openModMenu.Visible = false;
            button_modCrateMenu.Enabled  = button_modCrateMenu.Visible = false;
            button_randomizeSeed.Enabled = button_randomizeSeed.Visible = button_modTools.Visible = button_modTools.Enabled = button_downloadMods.Enabled = button_downloadMods.Visible = false;
            numericUpDown1.Enabled       = numericUpDown1.Visible = false;

            linkLabel_apiCredit.Text        = string.Empty;
            linkLabel_apiCredit.LinkVisited = false;
            if (ClearGameText)
            {
                label_gameType.Text = string.Empty;
            }

            linkLabel_optionDesc.Text    = string.Empty;
            linkLabel_optionDesc.Visible = false;
            panel_desc.Visible           = false;

            checkedListBox1.Visible = checkedListBox1.Enabled = false;

            int Height = 188;

            if (!ClearGameText)
            {
                Height = 220;
            }

            AdjustSize(Height);
        }
Example #5
0
 void UpdateProcessProgress(object sender, EventValueArgs <int> e)
 {
     progressBar1.Value = e.Value;
 }
Example #6
0
 void UpdateProcessText(object sender, EventValueArgs <string> e)
 {
     label_processText.Text = e.Value;
 }