/// <summary> /// The main entry point for the application. /// </summary> /// static void Main(string[] args) { Game1 game = new Game1(); game.Run(); // String h; //nc.run(); // game.Run(); //using (Game1 game = new Game1()) //{ // // Console.Title = "Console"; //// System.Console.WriteLine("Server started..."); // // h = System.Console.ReadLine(); //// int s = System.Console.Read(); // // String x = Console.ReadLine(); // game.Run(); // //game.Run(); //} }
private BinaryWriter writer; //write to server console #endregion Fields #region Constructors public Network_Communication(Game1 Game,Reader r) { Game1 = Game; reader = r; }