public override void Start() { base.Start(); AudioManager.InitPlayScene(); //AudioManager.Load(); //GfxManager.Load(); fatto in Game IsLoadingCheckpoint = false; IsPaused = false; Player = null; Rect.Debug = false; Circle.Debug = false; PhysicsManager.RayDebug = false; Vector2 screenCenter = new Vector2(Game.Window.Width / 2, Game.Window.Height / 2); CameraManager.Init(screenCenter, screenCenter); CameraManager.AddCamera("GUI", 0f); PhysicsManager.Init(); GuiManager.Init(); ItemPickableManager.Init(); BackgroundManager.Init(new Vector2(0, -158)); GfxManager.LoadTiledMap("Assets/Tiles/level.tmx"); // CameraManager.mainCamera.position = Player.Position; //togliere CameraManager.SetTarget(Player); AudioManager.SetDefaultClipBackground("defaultClipBackground"); }
public Bar(Vector2 position, string textureName = "playerBar", float maxValue = 100, int height = 0) : base(position, textureName, DrawManager.Layer.GUI) { barWidth = texture.Width; value = MaxValue = maxValue; //sprite.scale = new Vector2(texture.Width, 1); frameTexture = GfxManager.GetSpritesheet("barFrame").Item1; frame = new Sprite(frameTexture.Width, frameTexture.Height); frame.position = position; }
public Circle(Vector2 offset, RigidBody owner, float ray) { relativePosition = offset; RigidBody = owner; Ray = ray; if (Debug) { IsActive = true; circleCollider = new Sprite(ray * 2, ray * 2); texture = GfxManager.GetSpritesheet("circle").Item1; Layer = DrawManager.Layer.Foreground; DrawManager.AddItem(this); UpdateManager.AddItem(this); } }
public Rect(Vector2 offset, RigidBody owner, float width, float height) { relativePosition = offset; RigidBody = owner; HalfWidth = width / 2; HalfHeight = height / 2; if (Debug) { IsActive = true; rectCollider = new Sprite(width, height); texture = GfxManager.GetSpritesheet("rectangle").Item1; Layer = DrawManager.Layer.Foreground; DrawManager.AddItem(this); UpdateManager.AddItem(this); } }
public GameObject( Vector2 spritePosition, string spriteSheetName, DrawManager.Layer drawLayer = DrawManager.Layer.Playground) { Tuple <Texture, List <Animation> > ss = GfxManager.GetSpritesheet(spriteSheetName); texture = ss.Item1; animations = ss.Item2; Animation = animations[0]; sprite = new Sprite(Animation.FrameWidth, Animation.FrameHeight); //texture = GfxManager.GetTexture(textureName); //sprite = new Sprite(spriteWidth>0 ? spriteWidth : texture.Width, spriteHeight>0 ? spriteHeight : texture.Height); sprite.position = spritePosition; sprite.pivot = new Vector2(Width / 2, Height / 2); //Animation = new Animation((int)sprite.Width, (int)sprite.Height, cols, rows, fps, loop); layer = drawLayer; IsActive = true; UpdateManager.AddItem(this); DrawManager.AddItem(this); GameManager.Destoyables.Add(this); }
private void CreateTextures() { int numLevel = 3; textures = new Texture[numLevel]; for (int i = 0; i < numLevel; i++) { switch ((Level)i) { case Level.FIRST: textures[i] = GfxManager.GetSpritesheet("akuFirstLevel").Item1; break; case Level.SECOND: textures[i] = GfxManager.GetSpritesheet("akuSecondLevel").Item1; break; case Level.THIRD: textures[i] = GfxManager.GetSpritesheet("akuSecondLevel").Item1; break; } } }
public static void Play() { AudioManager.InitClips(); AudioManager.Load(); GfxManager.Load(); Scene logoScene = new LogoScene(); Scene menuScene = new MenuScene(); Scene playScene = new PlayScene(); Scene gameOver = new GameOverScene(); logoScene.NextScene = menuScene; menuScene.NextScene = playScene; playScene.PreviousScene = menuScene; playScene.NextScene = gameOver; gameOver.NextScene = null; CurrScene = logoScene; CurrScene.Start(); while (Window.IsOpened) { //float fps = 1 / Window.deltaTime; //Console.SetCursorPosition(0, 0); //if (fps < 59) // Console.Write((1 / Window.deltaTime) + " "); //Input InputManager.Update(); if (Window.GetKey(KeyCode.Esc)) { break; } if (!CurrScene.IsPlaying) { if (SceneToLoad == SceneLoad.Next) { if (CurrScene.NextScene != null) { CurrScene.OnExit(); CurrScene = CurrScene.NextScene; CurrScene.Start(); } else { return; } } else { if (CurrScene.PreviousScene != null) { CurrScene.OnExit(); CurrScene = CurrScene.PreviousScene; CurrScene.Start(); SceneToLoad = SceneLoad.Next; } else { return; } } } CurrScene.Input(); CurrScene.Update(); CurrScene.Draw(); Window.Update(); } }