private bool _drawingInProcess = false;         // Set to true when drawing

        /// <summary>
        /// Left nouse button is pressed
        /// </summary>
        /// <param name="drawArea"></param>
        /// <param name="e"></param>
        public override void OnMouseDown(DrawArea drawArea, MouseEventArgs e)
        {
            if (e.Button ==
                MouseButtons.Right)
            {
                _drawingInProcess = false;
                newPolyLine       = null;
            }
            else
            {
                Point p = drawArea.BackTrackMouse(new Point(e.X, e.Y));

                if (_drawingInProcess == false)
                {
                    newPolyLine          = new DrawPolyLine(p.X, p.Y, p.X + 1, p.Y + 1, drawArea.LineColor, drawArea.LineWidth, drawArea.PenType);
                    newPolyLine.EndPoint = new Point(p.X + 1, p.Y + 1);
                    AddNewObject(drawArea, newPolyLine);
                    _drawingInProcess = true;
                }
                else
                {
                    // Drawing is in process, so simply add a new point
                    newPolyLine.AddPoint(p);
                    newPolyLine.EndPoint = p;
                }
            }
        }
Example #2
0
        /// <summary>
        /// Clone this instance
        /// </summary>
        public override DrawObject Clone()
        {
            DrawPolyLine drawPolyLine = new DrawPolyLine();

            drawPolyLine.startPoint = startPoint;
            drawPolyLine.endPoint   = endPoint;
            drawPolyLine.pointArray = pointArray;

            FillDrawObjectFields(drawPolyLine);
            return(drawPolyLine);
        }