static void Main(string[] args) { int port = 0; if (args.Length == 2) port = int.Parse(args[1]); string level = args[0]; if (!Path.IsPathRooted(level)) { level = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ".minecraft", "saves", level); } if (!level.EndsWith(".dat")) level = Path.Combine(level, "level.dat"); ExitReset = new AutoResetEvent(false); server = new LocalServer(new IPEndPoint(IPAddress.Loopback, port)); server.RegisterPluginChannel(new LanPluginChannel()); server.RegisterPluginChannel(new ExitPluginChannel()); server.AddLevel(new Level(new FlatlandGenerator(), Path.GetDirectoryName(level))); // TODO: Vanilla generator server.PlayerLoggedIn += ServerOnPlayerLoggedIn; server.PlayerLoggedOut += ServerOnPlayerLoggedOut; server.Settings.OnlineMode = false; server.Start(); Console.WriteLine(((IPEndPoint)server.Listener.Server.LocalEndPoint).Port); ExitReset.WaitOne(); server.DefaultLevel.Save(); server.StopLocalServer(); server.Stop(); }
static void Main(string[] args) { int port = 0; if (args.Length == 2) { port = int.Parse(args[1]); } string level = args[0]; if (!Path.IsPathRooted(level)) { level = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ".minecraft", "saves", level); } if (!level.EndsWith(".dat")) { level = Path.Combine(level, "level.dat"); } ExitReset = new AutoResetEvent(false); server = new LocalServer(new IPEndPoint(IPAddress.Loopback, port)); server.RegisterPluginChannel(new LanPluginChannel()); server.RegisterPluginChannel(new ExitPluginChannel()); server.AddLevel(new Level(new FlatlandGenerator(), Path.GetDirectoryName(level))); // TODO: Vanilla generator server.PlayerLoggedIn += ServerOnPlayerLoggedIn; server.PlayerLoggedOut += ServerOnPlayerLoggedOut; server.Settings.OnlineMode = false; server.Start(); Console.WriteLine(((IPEndPoint)server.Listener.Server.LocalEndPoint).Port); ExitReset.WaitOne(); server.DefaultLevel.Save(); server.StopLocalServer(); server.Stop(); }
public override void ChannelRegistered(MinecraftServer server) { this.server = (LocalServer)server; }