Example #1
0
        private void OnStatusMessage(object sender, NetClientHelper.StatusMessageArgs msg)
        {
            if (msg.Status == ConnectionStatus.Connected)
            {
                IsConnect       = true;
                var loginMsg    = new Msg_AgarLogin();

                client.SendMessage(loginMsg);
            }
            else if (msg.Status == ConnectionStatus.Disconnected)
            {
                IsConnect = false;
            }
        }
Example #2
0
        private static bool OnProcessLogin(NetServer server, int id, NetIncomingMessage msg)
        {
            uint uid                = AgarGameId;

            Msg_AgarLogin r         = new Msg_AgarLogin();
            r.R(msg);

            Msg_AgarLoginRsp rr     = new Msg_AgarLoginRsp();
            rr.Uid                  = uid;
            rr.Width                = GameWidth;
            rr.Height               = GameHeight;
            SendMessage(server, rr, msg.SenderConnection);

            // 推送之前加入的玩家数据到新玩家
            var PlayerList = PlayerBallMgr.ToList();
            var PlayerPackList =
                from p
                in PlayerList
                select Tuple.Create<uint, float, float, int, uint, string>
                (p.Key, p.Value.X, p.Value.Y, p.Value.Radius, p.Value.Color, p.Value.Name);

            var PlayerPack          = new Msg_AgarPlayInfoPack();
            PlayerPack.PLayerList   = PlayerPackList.ToList();
            SendMessage(server, PlayerPack, msg.SenderConnection);

            // 为新加入的玩家推送FixedBall
            var FixedList       = FixedBallMgr.ToList();
            var FixedPackList   =
                from f
                in FixedList
                select Tuple.Create<uint, float, float, int, uint>(f.Key, f.Value.X, f.Value.Y,
                f.Value.Radius, f.Value.Color);

            var FixedPack           = new Msg_AgarFixBallPack();
            FixedPack.FixedList     = FixedPackList.ToList();
            SendMessage(server, FixedPack, msg.SenderConnection);
            return true;
        }