Example #1
0
 private void OnStatusMessage(CozyClient cozyClient, NetIncomingMessage msg)
 {
     if (StatusMessage != null)
     {
         StatusMessage(this, new ClienEventArgs(cozyClient.InnerClient, msg));
     }
 }
Example #2
0
 private void InitNetwork()
 {
     MessageReader.RegisterTypeWithAssembly("CozyAdventure.Protocol");
     SharedClient = new CozyClient.Core.CozyClient("CozyAdventure");
     SharedClient.DataMessage += OnDataMessage;
     SharedClient.StatusMessage += OnStatusMessage;
 }
Example #3
0
File: Form1.cs Project: sgww/cozy
        private void Form1_Load(object sender, EventArgs e)
        {
            client                = new ClientType("CozyServerTester");
            client.DataMessage   += OnData;
            client.StatusMessage += OnStatus;

            client.Connect("127.0.0.1", 44360);
        }
Example #4
0
 private void InitNetwork()
 {
     MessageReader.RegisterTypeWithAssembly("CozyAdventure.Protocol");
     SharedClient                = new CozyClient.Core.CozyClient("CozyAdventure");
     SharedClient.DataMessage   += OnDataMessage;
     SharedClient.StatusMessage += OnStatusMessage;
     MessageManager.RegisterMessage("Client.Send", OnSend);
 }
Example #5
0
        private void Form1_Load(object sender, EventArgs e)
        {
            client = new ClientType("CozyServerTester");
            client.DataMessage      += OnData;
            client.StatusMessage    += OnStatus;

            client.Connect("127.0.0.1", 44360);
        }
Example #6
0
 private void InitNetwork()
 {
     client = new ClientType("CozyAdventure");
     client.DataMessage += OnData;
     client.StatusMessage += OnStatus;
 }
Example #7
0
 private void OnDataMessage(CozyClient cozyClient, NetIncomingMessage msg)
 {
     if(DataMessage != null)
     {
         DataMessage(this, new ClienEventArgs(cozyClient.InnerClient, msg));
     }
 }
Example #8
0
File: Form1.cs Project: sgww/cozy
 private void InitNetwork()
 {
     client                = new ClientType("CozyAdventure");
     client.DataMessage   += OnData;
     client.StatusMessage += OnStatus;
 }