public static Offset <CozmoAnim.FaceAnimation> CreateFaceAnimation(FlatBufferBuilder builder,
                                                                    uint triggerTime_ms         = 0,
                                                                    StringOffset animNameOffset = default(StringOffset))
 {
     builder.StartTable(2);
     FaceAnimation.AddAnimName(builder, animNameOffset);
     FaceAnimation.AddTriggerTimeMs(builder, triggerTime_ms);
     return(FaceAnimation.EndFaceAnimation(builder));
 }
 public static FaceAnimation GetRootAsFaceAnimation(ByteBuffer _bb, FaceAnimation obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }