public OtherCowLocations findCowCollisions(Cow cow)
 {
     Rectangle cowRectangle = cow.getCollisionRectangle();
     bool hasCowBelow = false;
     bool hasCowInJumpToPosition = false;
     bool hasCowNextToWithNoCowOnTop = false;
     bool notStoodOnGround = cowRectangle.Bottom < 400 - cowRectangle.Height ;
     foreach (ICollisionObject otherCowObject in otherObjects)
     {
         Cow otherCow = otherCowObject as Cow;
         if(otherCow != null)
         {
             if (!otherCow.Equals(cow) && otherCow.partOfPyramid)
             {
                 if (notStoodOnGround
                     && new Rectangle(
                             cowRectangle.X,
                             cowRectangle.Y + (int)(1.5*(float)cowRectangle.Height),
                             cowRectangle.Width,
                             cowRectangle.Height/2)
                         .Intersects(otherCow.getCollisionRectangle()))
                 {
                     //hasCowBelow = true;
                 }
                 if (new Rectangle(
                             cowRectangle.X + cowRectangle.Width/2,
                             cowRectangle.Y - (int)(1.5*(float)cowRectangle.Height),
                             cowRectangle.Width,
                             cowRectangle.Height)
                         .Intersects(otherCow.getCollisionRectangle()))
                 {
                     //looks to right & up to check for cow
                     hasCowInJumpToPosition = true;
                 }
                 else if (new Rectangle(
                             cowRectangle.X + cowRectangle.Width/2,
                             cowRectangle.Y,
                             cowRectangle.Width,
                             cowRectangle.Height)
                         .Intersects(otherCow.getCollisionRectangle()))
                 {
                     //just looks to right
                     hasCowNextToWithNoCowOnTop = true;
                 }
             }
         }
     }
     if(notStoodOnGround&&!hasCowBelow)
     {
         //return OtherCowLocations.ThereIsNoCowBelowCurrentCow;
     }
     if(hasCowInJumpToPosition)
     {
         return OtherCowLocations.ThereIsACowOnTopOfTheCowToTheRight;
     }
     if(hasCowNextToWithNoCowOnTop)
     {
         return OtherCowLocations.ThereIsACowNextToUsWithNoCowOnTop;
     }
     return OtherCowLocations.ThereIsNoCowToTheRight;
 }