public void SetContent(LevelBrowser.ListElement data) { if (data == null) //Exit if told to not display anything { gameObject.SetActive(false); return; } gameObject.SetActive(true); //idLabel.text = data.id.ToString(); titleLabel.text = data.title; authorLabel.text = data.author; dateLabel.text = data.date; playsLabel.text = data.plays.ToString(); ratingBar.fillAmount = (float)data.likes / (data.likes + data.dislikes); }
public void Create(LevelBrowser list,int index) { button = GetComponent<Button>(); button.onClick.AddListener(new UnityEngine.Events.UnityAction(delegate { list.ShowLevelDetails(index); })); SetContent(null); }
public void Create(LevelBrowser list, int index) { button = GetComponent <Button>(); button.onClick.AddListener(new UnityEngine.Events.UnityAction(delegate { list.ShowLevelDetails(index); })); SetContent(null); }