// public override Entity Init (string defID) { base.Init (defID); Drops = ((ThingDef)def).drops; physicsObject = new PhysicsObject (this, new Vector3 (1, 1, 1)); return this; }
public static void Remove (PhysicsObject pObj) { if (!physicsList.Contains (pObj)) { physicsList.Remove (pObj); } }
public static void Add (PhysicsObject pObj) { if (!physicsList.Contains (pObj)) { physicsList.Add (pObj); } }