Example #1
0
        //protected void Parse()
        //{
        //    string xCode = Encoding.UTF8.GetString(mData);
        //    // Should always be \r\n, but just in case we split by \n and ignore \r
        //    string[] xLines = xCode.Replace("\r", "").Split('\n');

        //    if (xLines.Length >= 3)
        //    {
        //        // First line is not code, but the current label and inserted by caller
        //        // Second line is input parameters
        //        mCurrentLabel = xLines[0];
        //        mParams = xLines[1].Split('|');
        //        mFilterLabels = xLines[2].Split('|');
        //        bool xSetNextLabelToCurrent = false;

        //        int nextCodeDistFromCurrent = 0;
        //        bool foundCurrentLine = false;

        //        AsmLabel xLastAsmAsmLabel = null;
        //        for (int i = 3; i < xLines.Length; i++)
        //        {
        //            string xLine = xLines[i].Trim();
        //            string xTestLine = xLine.ToUpper();
        //            var xParts = xLine.Split(' ');

        //            // Skip certain items we never care about. ie remove noise
        //            if (xLine.Length == 0)
        //            {
        //                // Remove all empty lines because we completely reformat output.
        //                // Parse below also expects some data, not empty string.
        //                continue;
        //            }

        //            if (xParts[0].EndsWith(":"))
        //            { // Label
        //                string xLabel = xParts[0].Substring(0, xParts[0].Length - 1);
        //                var xAsmLabel = new AsmLabel(xLabel);
        //                // See if the label has a comment/tag
        //                if (xParts.Length > 1)
        //                {
        //                    xAsmLabel.Comment = xParts[1].Substring(1).Trim();
        //                    // If its an ASM tag, store it for future use to attach to next AsmCode
        //                    if (xAsmLabel.Comment.ToUpper() == "ASM")
        //                    {
        //                        xLastAsmAsmLabel = xAsmLabel;
        //                    }
        //                }
        //                mLines.Add(xAsmLabel);

        //            }
        //            else if (xTestLine.StartsWith(";"))
        //            { // Comment
        //                string xComment = xLine.Trim().Substring(1).Trim();
        //                mLines.Add(new AsmComment(xComment));
        //            }
        //            else
        //            { // Code
        //                var xAsmCode = new AsmCode(xLine);
        //                xAsmCode.AsmLabel = xLastAsmAsmLabel;
        //                xLastAsmAsmLabel = null;

        //                if (xSetNextLabelToCurrent)
        //                {
        //                    mCurrentLabel = xAsmCode.AsmLabel.Label;
        //                    xSetNextLabelToCurrent = false;
        //                }

        //                //If its Int3 or so, we need to set the current label to the next non debug op.
        //                //And we don't want to add debug code to our parsed stuff - it shouldn't be displayed.
        //                if (xAsmCode.IsDebugCode)
        //                {
        //                    bool skip = true;
        //                    if (xAsmCode.LabelMatches(mCurrentLabel))
        //                    {
        //                        xSetNextLabelToCurrent = true;
        //                    }
        //                    else
        //                    {
        //                        //Allow debug NOPs that have not been set to INT3 to be shown
        //                        if(xAsmCode.Text.Trim().ToUpper().StartsWith("NOP"))
        //                        {
        //                            if (!mFilterLabels.Contains(xAsmCode.AsmLabel.Label))
        //                            {
        //                                skip = false;
        //                            }
        //                        }
        //                    }
        //                    if (skip)
        //                    {
        //                        //Skip adding Debug Code (INT3s) to parsed list
        //                        continue;
        //                    }
        //                }

        //                //If we want to filter this label because it is a debug INT3/NOP but not a permanent INT3
        //                if (xAsmCode.AsmLabel != null && mFilterLabels.Contains(xAsmCode.AsmLabel.Label))
        //                {
        //                    if (xAsmCode.LabelMatches(mCurrentLabel))
        //                    {
        //                        xSetNextLabelToCurrent = true;
        //                    }
        //                    //Skip adding Debug Code (INT3s) to parsed list
        //                    continue;
        //                }

        //                if (foundCurrentLine)
        //                {
        //                    nextCodeDistFromCurrent++;
        //                }

        //                if (nextCodeDistFromCurrent == 1)
        //                {
        //                    Global.PipeUp.SendCommand(Windows2Debugger.NextASMLine1, xAsmCode.Text);
        //                    Global.PipeUp.SendCommand(Windows2Debugger.NextLabel1, xAsmCode.AsmLabel.Label);
        //                }
        //                else if (!foundCurrentLine && xAsmCode.LabelMatches(mCurrentLabel))
        //                {
        //                    //Current line of code found
        //                    Global.PipeUp.SendCommand(Windows2Debugger.CurrentASMLine, xAsmCode.Text);
        //                    Global.PipeUp.SendCommand(Windows2Debugger.NextASMLine1, new byte[0]);
        //                    foundCurrentLine = true;
        //                }

        //                mLines.Add(xAsmCode);
        //            }
        //        }
        //    }
        //}

        protected void Parse()
        {
            Log("Start parsing {0} bytes", mData.Length);
            string xCode = Encoding.UTF8.GetString(mData);

            // Should always be \r\n, but just in case we split by \n and ignore \r
            string[] xLines = xCode.Replace("\r", "").Split('\n');

            // First line of packet is not code, but the current label and inserted by caller.
            mCurrentLabel = xLines[0];
            bool xSetNextLabelToCurrent = false;

            AsmLabel xLastAsmAsmLabel = null;

            for (int i = 1; i < xLines.Length; i++)
            {
                string xLine = xLines[i].Trim();
                Log("Parsing line '{0}'", xLine);
                string xTestLine = xLine.ToUpper();
                var    xParts    = xLine.Split(' ');

                // Skip certain items we never care about. ie remove noise
                if (xLine.Length == 0)
                {
                    // Remove all empty lines because we completely reformat output.
                    // Parse below also expects some data, not empty string.
                    continue;
                }

                if (xParts[0].EndsWith(":"))
                { // Label
                    string xLabel    = xParts[0].Substring(0, xParts[0].Length - 1);
                    var    xAsmLabel = new AsmLabel(xLabel);
                    // See if the label has a comment/tag
                    if (xParts.Length > 1)
                    {
                        xAsmLabel.Comment = xParts[1].Substring(1).Trim();
                        // If its an ASM tag, store it for future use to attach to next AsmCode
                        if (xAsmLabel.Comment.ToUpper() == "ASM")
                        {
                            xLastAsmAsmLabel = xAsmLabel;
                        }
                    }
                    mLines.Add(xAsmLabel);
                }
                else if (xTestLine.StartsWith(";"))
                { // Comment
                    string xComment = xLine.Trim().Substring(1).Trim();
                    mLines.Add(new AsmComment(xComment));
                }
                else
                { // Code
                    var xAsmCode = new AsmCode(xLine);
                    xAsmCode.AsmLabel = xLastAsmAsmLabel;
                    xLastAsmAsmLabel  = null;

                    if (xSetNextLabelToCurrent)
                    {
                        mCurrentLabel          = xAsmCode.AsmLabel.Label;
                        xSetNextLabelToCurrent = false;
                    }

                    // If its Int3 or so, we need to set the current label to the next non debug op.
                    if (xAsmCode.IsDebugCode)
                    {
                        if (xAsmCode.LabelMatches(mCurrentLabel))
                        {
                            xSetNextLabelToCurrent = true;
                        }
                        continue;
                    }

                    mLines.Add(xAsmCode);
                }
            }
        }
Example #2
0
        //protected void Parse()
        //{
        //    string xCode = Encoding.UTF8.GetString(mData);
        //    // Should always be \r\n, but just in case we split by \n and ignore \r
        //    string[] xLines = xCode.Replace("\r", "").Split('\n');

        //    if (xLines.Length >= 3)
        //    {
        //        // First line is not code, but the current label and inserted by caller
        //        // Second line is input parameters
        //        mCurrentLabel = xLines[0];
        //        mParams = xLines[1].Split('|');
        //        mFilterLabels = xLines[2].Split('|');
        //        bool xSetNextLabelToCurrent = false;

        //        int nextCodeDistFromCurrent = 0;
        //        bool foundCurrentLine = false;

        //        AsmLabel xLastAsmAsmLabel = null;
        //        for (int i = 3; i < xLines.Length; i++)
        //        {
        //            string xLine = xLines[i].Trim();
        //            string xTestLine = xLine.ToUpper();
        //            var xParts = xLine.Split(' ');

        //            // Skip certain items we never care about. ie remove noise
        //            if (xLine.Length == 0)
        //            {
        //                // Remove all empty lines because we completely reformat output.
        //                // Parse below also expects some data, not empty string.
        //                continue;
        //            }

        //            if (xParts[0].EndsWith(":"))
        //            { // Label
        //                string xLabel = xParts[0].Substring(0, xParts[0].Length - 1);
        //                var xAsmLabel = new AsmLabel(xLabel);
        //                // See if the label has a comment/tag
        //                if (xParts.Length > 1)
        //                {
        //                    xAsmLabel.Comment = xParts[1].Substring(1).Trim();
        //                    // If its an ASM tag, store it for future use to attach to next AsmCode
        //                    if (xAsmLabel.Comment.ToUpper() == "ASM")
        //                    {
        //                        xLastAsmAsmLabel = xAsmLabel;
        //                    }
        //                }
        //                mLines.Add(xAsmLabel);

        //            }
        //            else if (xTestLine.StartsWith(";"))
        //            { // Comment
        //                string xComment = xLine.Trim().Substring(1).Trim();
        //                mLines.Add(new AsmComment(xComment));
        //            }
        //            else
        //            { // Code
        //                var xAsmCode = new AsmCode(xLine);
        //                xAsmCode.AsmLabel = xLastAsmAsmLabel;
        //                xLastAsmAsmLabel = null;

        //                if (xSetNextLabelToCurrent)
        //                {
        //                    mCurrentLabel = xAsmCode.AsmLabel.Label;
        //                    xSetNextLabelToCurrent = false;
        //                }

        //                //If its Int3 or so, we need to set the current label to the next non debug op.
        //                //And we don't want to add debug code to our parsed stuff - it shouldn't be displayed.
        //                if (xAsmCode.IsDebugCode)
        //                {
        //                    bool skip = true;
        //                    if (xAsmCode.LabelMatches(mCurrentLabel))
        //                    {
        //                        xSetNextLabelToCurrent = true;
        //                    }
        //                    else
        //                    {
        //                        //Allow debug NOPs that have not been set to INT3 to be shown
        //                        if(xAsmCode.Text.Trim().ToUpper().StartsWith("NOP"))
        //                        {
        //                            if (!mFilterLabels.Contains(xAsmCode.AsmLabel.Label))
        //                            {
        //                                skip = false;
        //                            }
        //                        }
        //                    }
        //                    if (skip)
        //                    {
        //                        //Skip adding Debug Code (INT3s) to parsed list
        //                        continue;
        //                    }
        //                }

        //                //If we want to filter this label because it is a debug INT3/NOP but not a permanent INT3
        //                if (xAsmCode.AsmLabel != null && mFilterLabels.Contains(xAsmCode.AsmLabel.Label))
        //                {
        //                    if (xAsmCode.LabelMatches(mCurrentLabel))
        //                    {
        //                        xSetNextLabelToCurrent = true;
        //                    }
        //                    //Skip adding Debug Code (INT3s) to parsed list
        //                    continue;
        //                }

        //                if (foundCurrentLine)
        //                {
        //                    nextCodeDistFromCurrent++;
        //                }

        //                if (nextCodeDistFromCurrent == 1)
        //                {
        //                    Global.PipeUp.SendCommand(Windows2Debugger.NextASMLine1, xAsmCode.Text);
        //                    Global.PipeUp.SendCommand(Windows2Debugger.NextLabel1, xAsmCode.AsmLabel.Label);
        //                }
        //                else if (!foundCurrentLine && xAsmCode.LabelMatches(mCurrentLabel))
        //                {
        //                    //Current line of code found
        //                    Global.PipeUp.SendCommand(Windows2Debugger.CurrentASMLine, xAsmCode.Text);
        //                    Global.PipeUp.SendCommand(Windows2Debugger.NextASMLine1, new byte[0]);
        //                    foundCurrentLine = true;
        //                }

        //                mLines.Add(xAsmCode);
        //            }
        //        }
        //    }
        //}

        protected void Parse()
        {
            Log("Start parsing {0} bytes", mData.Length);
            string xCode = Encoding.UTF8.GetString(mData);
            // Should always be \r\n, but just in case we split by \n and ignore \r
            string[] xLines = xCode.Replace("\r", "").Split('\n');

            // First line of packet is not code, but the current label and inserted by caller.
            mCurrentLabel = xLines[0];
            bool xSetNextLabelToCurrent = false;

            AsmLabel xLastAsmAsmLabel = null;
            for (int i = 1; i < xLines.Length; i++)
            {
                string xLine = xLines[i].Trim();
                Log("Parsing line '{0}'", xLine);
                string xTestLine = xLine.ToUpper();
                var xParts = xLine.Split(' ');

                // Skip certain items we never care about. ie remove noise
                if (xLine.Length == 0)
                {
                    // Remove all empty lines because we completely reformat output.
                    // Parse below also expects some data, not empty string.
                    continue;
                }

                if (xParts[0].EndsWith(":"))
                { // Label
                    string xLabel = xParts[0].Substring(0, xParts[0].Length - 1);
                    var xAsmLabel = new AsmLabel(xLabel);
                    // See if the label has a comment/tag
                    if (xParts.Length > 1)
                    {
                        xAsmLabel.Comment = xParts[1].Substring(1).Trim();
                        // If its an ASM tag, store it for future use to attach to next AsmCode
                        if (xAsmLabel.Comment.ToUpper() == "ASM")
                        {
                            xLastAsmAsmLabel = xAsmLabel;
                        }
                    }
                    mLines.Add(xAsmLabel);

                }
                else if (xTestLine.StartsWith(";"))
                { // Comment
                    string xComment = xLine.Trim().Substring(1).Trim();
                    mLines.Add(new AsmComment(xComment));

                }
                else
                { // Code
                    var xAsmCode = new AsmCode(xLine);
                    xAsmCode.AsmLabel = xLastAsmAsmLabel;
                    xLastAsmAsmLabel = null;

                    if (xSetNextLabelToCurrent)
                    {
                        mCurrentLabel = xAsmCode.AsmLabel.Label;
                        xSetNextLabelToCurrent = false;
                    }

                    // If its Int3 or so, we need to set the current label to the next non debug op.
                    if (xAsmCode.IsDebugCode)
                    {
                        if (xAsmCode.LabelMatches(mCurrentLabel))
                        {
                            xSetNextLabelToCurrent = true;
                        }
                        continue;
                    }

                    mLines.Add(xAsmCode);
                }
            }
        }