public void SetStateRoot(Slot index, Hash32 stateRoot) => _stateRoots[(int)(ulong)index] = stateRoot;
public void SetBlockRoot(Slot index, Hash32 blockRoot) => _blockRoots[(int)(ulong)index] = blockRoot;
public void SetSlot(Slot slot) => Slot = slot;
public void IncreaseSlot() => Slot = new Slot((ulong)Slot + 1);