Example #1
0
        public void LaunchTo(Vector3 point, IPEndPoint ignore = null)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.LaunchTo);
                ns.Write(point);
                NetServer.Send(ns, NetType.TCP, ignore);

                Main.LaunchTo(point);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.LaunchTo);
                nc.Write(point);
                NetClient.Send(nc);

                Main.LaunchTo(point);
                break;

            case Corsair.NetStatus.Null:
                Main.LaunchTo(point);
                break;
            }
        }
Example #2
0
        public void Hurt(AttackInfo a, IPEndPoint ignore)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt);
                ns.Write(a.Position);
                ns.Write(a.Rotation);
                ns.Write(a.Value);
                NetServer.Send(ns, NetType.TCP, ignore);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt);
                nc.Write(a.Position);
                nc.Write(a.Rotation);
                nc.Write(a.Value);
                NetClient.Send(nc);
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            _Hurt(a);
        }
Example #3
0
        public override void Hurt(AttackInfo a)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt);
                ns.Write(a.Position);
                ns.Write(a.Rotation);
                ns.Write(a.Value);
                NetServer.Send(ns);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt);
                nc.Write(a.Position);
                nc.Write(a.Rotation);
                nc.Write(a.Value);
                NetClient.Send(nc);
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            _Hurt(a);
        }
Example #4
0
        public override void Hurt(Corsair.AttackInfo a)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt);
                ns.Write(a.Position);
                ns.Write(a.Rotation);
                ns.Write(a.Value);
                NetServer.Send(ns);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Hurt);
                nc.Write(a.Position);
                nc.Write(a.Rotation);
                nc.Write(a.Value);
                NetClient.Send(nc);
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            base.Hurt(a);
            //animator.Play("Hurt");
            //attacks.prelude.gameObject.SetActive(false);
        }
Example #5
0
        public void Select(int i, IPEndPoint ignore = null)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Select);
                ns.Write(i);
                NetServer.Send(ns, NetType.TCP, ignore);

                _Select(i);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Select);
                nc.Write(i);
                NetClient.Send(nc);

                _Select(i);
                break;

            case Corsair.NetStatus.Null:
                _Select(i);
                break;
            }
            index = i;
        }
Example #6
0
        private void Start()
        {
#if UNITY_EDITOR
            levelId = Manager.GetCurrentLevel();
#endif
            Manager.SetPlayerIndex(Manager.Info.ID);

            Manager.SetGameStatus(GameStatus.Playing);

            switch (Net.Status)
            {
            case NetStatus.Server:
                break;

            case NetStatus.Client:
                NetData n = Manager.CreateNetData(Manager.NetID, (byte)Manager.NetStatus.GetGameObjects);
                NetClient.Send(n);
                break;

            case NetStatus.Null:
                break;
            }

            Player.PlayerAllDeathEvent += Fail;
        }
Example #7
0
        private void Start()
        {
            Manager.NetDataManager.Add(NetID, NetManager);
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.GetStatus));
                break;

            case Corsair.NetStatus.Null:
                break;
            }
        }
Example #8
0
        public void PlayVictory(IPEndPoint ignore = null)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Victory), NetType.TCP, ignore);
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Victory));
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            PlayVictory();
        }
Example #9
0
        public bool PlayAttack(int i, IPEndPoint ignore = null)
        {
            if (Time.time - attackLast[i] < attackCD[i])
            {
                return(false);
            }
            attackLast[i] = Time.time;
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Attacking);
                ns.Write(i);
                NetServer.Send(ns, NetType.TCP, ignore);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Attacking);
                nc.Write(i);
                NetClient.Send(nc);
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            switch (i)
            {
            case 0:
                isLookAt = true;
                animator.Play(attackClip[0]);
                transform.LookAt(target, Vector3.up);
                break;

            case 1:
                isLookAt = false;
                animator.Play(attackClip[1]);
                break;

            case 2:
                isLookAt = true;
                animator.Play(attackClip[2]);
                transform.LookAt(target, Vector3.up);
                break;
            }
            return(true);
        }
Example #10
0
        public void PlayIdle(IPEndPoint ignore = null)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Idle), NetType.TCP, ignore);
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Idle));
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            animator.Play("Idle");
            attacks.prelude.gameObject.SetActive(false);
        }
Example #11
0
        protected virtual void Start()
        {
            Manager.NetDataManager.Add(NetID, NetDataManager);
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                StartCoroutine(UpdateCor());
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.GetStatus));
                break;

            case Corsair.NetStatus.Null:
                StartCoroutine(UpdateCor());
                break;
            }
        }
Example #12
0
        public override void Death()
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Death);
                NetServer.Send(ns);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Death);
                NetClient.Send(nc);
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            _Death();
        }
Example #13
0
        public void Death(IPEndPoint ignore)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetData ns = Manager.CreateNetData(NetID, (byte)NetStatus.Death);
                NetServer.Send(ns, NetType.TCP, ignore);
                break;

            case Corsair.NetStatus.Client:
                NetData nc = Manager.CreateNetData(NetID, (byte)NetStatus.Death);
                NetClient.Send(nc);
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            _Death();
        }
Example #14
0
        private void FixedUpdate()
        {
            if (isMain)
            {
                switch (Net.Status)
                {
                case Corsair.NetStatus.Server:
                    NetServer.Send(GetAvatar(), NetType.UDP);
                    break;

                case Corsair.NetStatus.Client:
                    NetClient.Send(GetAvatar(), NetType.UDP);
                    break;

                case Corsair.NetStatus.Null:
                    break;
                }
            }
        }
Example #15
0
        public void PlayDeath(IPEndPoint ignore = null)
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death), NetType.TCP, ignore);
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death));
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            animator.Play("Death");
            attacks.prelude.gameObject.SetActive(false);
            StopAllCoroutines();
            base.Death();
        }
Example #16
0
        public override void Death()
        {
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                NetServer.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death));
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.Death));
                break;

            case Corsair.NetStatus.Null:
                break;
            }
            animator.Play("Death");
            attacks.prelude.gameObject.SetActive(false);
            StopAllCoroutines();
            base.Death();
        }
Example #17
0
        private void Start()
        {
            SetTarget(UnityEngine.Random.Range(0, Player.Players.Count));

            Manager.NetDataManager.Add(NetID, NetDataManager);
            switch (Net.Status)
            {
            case Corsair.NetStatus.Server:
                StartCoroutine(AICor());
                break;

            case Corsair.NetStatus.Client:
                NetClient.Send(Manager.CreateNetData(NetID, (byte)NetStatus.GetStatus));
                break;

            case Corsair.NetStatus.Null:
                StartCoroutine(AICor());
                break;
            }
        }
Example #18
0
        private static IEnumerator AutoNetCor()
        {
            NetClient.Flush();
            yield return(new WaitForSeconds(2f));

            if (NetClient.Servers.Count > 0)
            {
                while (Net.Status != Corsair.NetStatus.Client)
                {
                    NetClient.ConnectToServer(NetClient.Servers[0].IP);
                    yield return(new WaitForSeconds(2f));
                }
                NetData np = Manager.CreateNetData(NetID, (byte)NetStatus.GetPlayerIndex);
                NetClient.Send(np);
                NetData nl = Manager.CreateNetData(NetID, (byte)NetStatus.GetLevel);
                NetClient.Send(nl);
            }
            else
            {
                NetServer.Listen();
            }
        }