Example #1
0
        public static GeometryData GetGeometryData(SvgMeshData data, bool instanced)
        {
            var result = new GeometryData()
            {
                VertexCount = data.Vertices.Count,
                Indices     = data.Indices.ToArray(),
                Attribs     = instanced ? MeshHelper.PositionColorInstancedVertex.VertexAttribs : MeshHelper.PositionColorVertex.VertexAttribs
            };

            using (var stream = new System.IO.MemoryStream())
                using (var writer = new System.IO.BinaryWriter(stream))
                {
                    for (int i = 0; i < data.Vertices.Count; i++)
                    {
                        writer.Write(data.Vertices[i].PosX);
                        writer.Write(data.Vertices[i].PosY);
                        writer.Write(data.Vertices[i].PosZ);
                        writer.Write(data.Vertices[i].R);
                        writer.Write(data.Vertices[i].G);
                        writer.Write(data.Vertices[i].B);
                        writer.Write(data.Vertices[i].A);
                    }

                    result.Data = stream.ToArray();
                }

            return(result);
        }
Example #2
0
        /// <summary>
        /// Applies translation and scaling transforms to the vertices so you don't need to keep track of them later on
        /// </summary>
        /// <param name="data">Mesh data</param>
        /// <param name="normalize">Gets the document width as the unit and normalizes the scaling given this new unit, if the document has 512px width, 512px becomes 1 unit</param>
        /// <returns></returns>
        public static SvgMeshData ApplyTransforms(SvgMeshData data, bool normalize = true)
        {
            var translate = new float[]
            {
                data.Translation?.X() ?? 0f,
                data.Translation?.Y() ?? 0,
                0f
            };
            var scale = new float[]
            {
                data.Scaling?.X() ?? 1f,
                data.Scaling?.Y() ?? 1f,
                1f
            };

            if (normalize)
            {
                if (!(data.Size is null))
                {
                    scale         = scale.VectorScale(1 / data.Size[0]);
                    translate     = translate.VectorScale(1 / data.Size[0]);
                    translate[1] += 1;
                }
            }

            var transform = translate.MatrixCompose(translate, new float[] { 0, 0, 0, 1f }, scale);

            data.Vertices = data.Vertices.Select(point =>
            {
                var transformed = new float[] { point.PosX, point.PosY, point.PosZ }.VectorTransform(transform);
                point.PosX      = transformed.X();
                point.PosY      = transformed.Y();
                point.PosZ      = transform.Z();

                return(point);
            }).ToList();

            return(data);
        }
Example #3
0
        public static SvgMeshData GetMesh(GraphicElement item, Style parentStyle, Definitions definitions)
        {
            var style = StyleHelper.GetStyle(item, parentStyle, definitions);
            var mesh  = new SvgMeshData()
            {
                Scaling     = new float[] { style.Transform.Scale[0], -style.Transform.Scale[1], 1f },
                Translation = new float[] { style.Transform.Translate[0], -style.Transform.Translate[1], 1f }
            };

            if (item is Circle)
            {
                var points = GetPoints((Circle)item);

                var temp = GetMeshData((Circle)item, points, style.Fill);

                mesh.Indices  = temp.Indices;
                mesh.Vertices = temp.Vertices;

                var border = GetBorderMesh(points, (float)style.StrokeWidth, style.Stroke);

                mesh.Indices.AddRange(border.Indices.Select(a => a + mesh.Vertices.Count));
                mesh.Vertices.AddRange(border.Vertices);
            }
            else if (item is CoreSvg.Models.Rectangle)
            {
                var points = GetPoints((CoreSvg.Models.Rectangle)item);

                var temp = GetMeshData((CoreSvg.Models.Rectangle)item, points, style.Fill);

                mesh.Indices  = temp.Indices;
                mesh.Vertices = temp.Vertices;

                var border = GetBorderMesh(points, (float)style.StrokeWidth, style.Stroke);

                mesh.Indices.AddRange(border.Indices.Select(a => a + mesh.Vertices.Count));
                mesh.Vertices.AddRange(border.Vertices);
            }
            else if (item is CoreSvg.Models.Path)
            {
                var points = GetPoints((Path)item);

                var temp = GetMeshData((Path)item, points, style);

                mesh.Indices  = temp.Indices;
                mesh.Vertices = temp.Vertices;

                var border = GetBorderMesh(points, (float)style.StrokeWidth, style.Stroke);

                mesh.Indices.AddRange(border.Indices.Select(a => a + mesh.Vertices.Count));
                mesh.Vertices.AddRange(border.Vertices);
            }
            else if (item is Ellipse)
            {
                var points = GetPoints((Ellipse)item);

                var temp = GetMeshData((Ellipse)item, points, style.Fill);

                mesh.Indices  = temp.Indices;
                mesh.Vertices = temp.Vertices;

                var border = GetBorderMesh(points, (float)style.StrokeWidth, style.Stroke);

                mesh.Indices.AddRange(border.Indices.Select(a => a + mesh.Vertices.Count));
                mesh.Vertices.AddRange(border.Vertices);
            }

            return(mesh);
        }