public override void DrawInContext(CoreGraphics.CGContext ctx)
        {
            base.DrawInContext(ctx);

            var knobFrame = CGRect.Inflate(PaintFrame, -2.0f, -2.0f);

            UIBezierPath knobPath = UIBezierPath.FromRoundedRect((CGRect)knobFrame, (nfloat)knobFrame.Height * Slider.Curvaceousness / 2.0f);

            // 1) fill - with a subtle shadow
            ctx.SetShadow(new CGSize(0, 1), 1.0f, UIColor.Gray.CGColor);
            ctx.SetFillColor(Slider.KnobColor.CGColor);
            ctx.AddPath(knobPath.CGPath);
            ctx.FillPath();

            // 2) outline
            ctx.SetStrokeColor(UIColor.Gray.CGColor);
            ctx.SetLineWidth((nfloat)0.5f);
            ctx.AddPath(knobPath.CGPath);
            ctx.StrokePath();


            // 3) inner gradient
            var rect     = CGRect.Inflate(knobFrame, -2.0f, -2.0f);
            var clipPath = UIBezierPath.FromRoundedRect((CGRect)rect, (nfloat)rect.Height * Slider.Curvaceousness / 2.0f);

            CGGradient   myGradient;
            CGColorSpace myColorspace;

            nfloat[] locations  = { 0.0f, 1.0f };
            nfloat[] components = { 0.0f, 0.0f, 0.0f, 0.15f,   // Start color
                                    0.0f, 0.0f, 0.0f, 0.05f }; // End color

            myColorspace = CGColorSpace.CreateDeviceRGB();     // CGColorSpaceCreateDeviceRGB();
            myGradient   = new CGGradient(myColorspace, components, locations);

            CGPoint startPoint = new CGPoint((float)rect.GetMidX(), (float)rect.GetMinY());
            CGPoint endPoint   = new CGPoint((float)rect.GetMidX(), (float)rect.GetMaxY());

            ctx.SaveState();
            ctx.AddPath(clipPath.CGPath);
            ctx.Clip();
            ctx.DrawLinearGradient((CGGradient)myGradient, (CGPoint)startPoint, (CGPoint)endPoint, (CGGradientDrawingOptions)0);

            myGradient.Dispose();
            myColorspace.Dispose();
            ctx.RestoreState();

            // 4) highlight
            if (Highlighted)
            {
                // fill
                ctx.SetFillColor(UIColor.FromWhiteAlpha((nfloat)0.0f, (nfloat)0.1f).CGColor);
                ctx.AddPath(knobPath.CGPath);
                ctx.FillPath();
            }
        }
Example #2
0
            public override void DrawInContext(CoreGraphics.CGContext ctx)
            {
                CGRect       rect       = this.BoundsRect();
                CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB();

                nfloat [] colors = new nfloat[] {
                    0.42f, 0.66f, 0.31f, 1.0f,
                    0.95f, 0.76f, 0.20f, 1.0f,
                    0.80f, 0.25f, 0.15f, 1.0f
                };

                CGGradient gradient = new CGGradient(colorSpace, colors, null);

                nuint tickSpaces  = this.Axis.MajorTickCount - 1;
                nuint pointsCount = 5;

                if (this.Chart.Frame.Size.Height < this.Chart.Frame.Size.Width)
                {
                    pointsCount = 3;
                }

                nfloat diameter           = 8;
                nfloat spaceHeight        = rect.Size.Height / tickSpaces;
                nfloat spacing            = (spaceHeight - (pointsCount * diameter)) / (pointsCount + 1);
                nuint  allPointsCount     = pointsCount * tickSpaces;
                CGPath multipleCirclePath = new CGPath();
                double y = rect.GetMinY() + diameter / 2.0f + spacing;

                for (uint i = 1; i <= allPointsCount; i++)
                {
                    CGPoint center = new CGPoint(rect.GetMidX(), y);
                    CGPath  path   = new CGPath();
                    path.AddArc(center.X, center.Y, (nfloat)diameter / 2.0f, 0, (nfloat)Math.PI * 2, true);
                    multipleCirclePath.AddPath(path);
                    y += spacing + diameter;
                    if (i % pointsCount == 0)
                    {
                        y += spacing;
                    }
                }

                ctx.SaveState();
                ctx.AddPath(multipleCirclePath);
                ctx.Clip();
                CGPoint startPoint = new CGPoint(rect.GetMidX(), rect.GetMinY());
                CGPoint endPoint   = new CGPoint(rect.GetMidX(), rect.GetMaxY());

                ctx.DrawLinearGradient(gradient, startPoint, endPoint, 0);
                ctx.RestoreState();

                base.DrawInContext(ctx);
            }