//Chat-triggered override spawner public static void SpawnNightmareOnPlayer(ClientInfo _cInfo) { if (NightmareSeeds.Count < 1) { WhisperMessage(_cInfo, "No nightmares are ready to spawn..."); return; } try { var ns = NightmareSeeds[0]; foreach (NightmareType nt in ns.NightmareTypes) { SpawnNightmare(nt); } NightmareSeeds.RemoveAt(0); NextNightmare = 0; if (NightmareSeeds.Count > 0) { NextNightmare = NightmareSeeds[0].SeedTime; } } catch (Exception e) { API.Log("Failed to SpawnNightmareOnPlayer:" + e.Message); } }
public void PickRandomTarget() { List <EntityPlayer> players = new List <EntityPlayer>(); foreach (var player in GameManager.Instance.World.GetPlayers()) { if (player.IsSpawned() && !player.IsDead()) { players.Add(player); } } if (players.Count < 1) { API.Log("No alive/spawned players found to target, returning"); return; } if (Instance != null) //entity is already spawned, find closest target { API.Log("Picking new target..."); float distance = 99999999; float newDistance; EntityPlayer closestPlayer = null; foreach (var player in players) { newDistance = player.GetDistance(Instance); if (newDistance > 500) { continue; //don't bother chasing players really far away. } if (newDistance < distance) { distance = newDistance; closestPlayer = player; } } if (closestPlayer != null) { API.Log("Closest player " + TargetEntity.belongsPlayerId + " is " + distance + " away"); TargetEntity = (EntityAlive)closestPlayer; return; } } API.Log("Picking random target..."); Random rnd = new Random(); int roll = rnd.Next(0, players.Count - 1); API.Log("Rolled: " + roll + " Size of players: " + players.Count); TargetEntity = (EntityAlive)players[roll]; API.Log("Targetting " + TargetEntity.belongsPlayerId); }
public static void WhisperMessage(ClientInfo _cInfo, string message, string color = "[FF0000]") { try { if (_cInfo == null) { API.Log("Failed to send whisper message: _cInfo is null (message: " + message); return; } if (color == "") { color = "[FF0000]"; } string Nickname = ""; _cInfo.SendPackage(new NetPackageGameMessage(EnumGameMessages.Chat, string.Format("{0}{1}[-]", color, message), Nickname, false, "", false)); } catch (Exception e) { API.Log("Failed to WhisperMessage: " + e.Message); } }
//Spawns a nightmare public static void SpawnNightmare(NightmareType nt, EntityAlive target = null) { NightmareInstance ni = new NightmareInstance(); ni.InstanceType = nt; try { API.Log("Spawning instance " + ni.InstanceType.ClassName); using (Dictionary <int, EntityClass> .KeyCollection.Enumerator enumerator3 = EntityClass.list.Keys.GetEnumerator()) { while (enumerator3.MoveNext()) { //Find entity class int current3 = enumerator3.Current; //API.Log("Iterating enum, on " + current3+ " ("+EntityClass.list[current3].entityClassName+")"); if (!EntityClass.list[current3].entityClassName.Equals(ni.InstanceType.ClassName)) { continue; } //API.Log("Found entity " + current3 + " to be classname " + ni.InstanceType.ClassName); //Find a place to spawn it int x = 0, y = 0, z = 0; if (target == null) { API.Log("Finding target"); ni.PickRandomTarget(); } else { ni.TargetEntity = target; } if (ni.TargetEntity == null) { API.Log("Failed to find a target entity"); return; } API.Log("Finding location to spawn"); bool isSpawnLocFound = false; for (int i = 0; i < 10; i++) { if (GameManager.Instance.World.FindRandomSpawnPointNearPlayer(ni.TargetEntity, 30, out x, out y, out z, 200)) { isSpawnLocFound = true; break; } } if (!isSpawnLocFound) { API.Log("Failed to find spawn location near player" + ni.TargetEntity); return; } UnityEngine.Vector3 pos = new UnityEngine.Vector3(x, y, z); API.Log("Creating entity.." + current3); //This is found in AIDirectoryBloodMoonParty ni.Instance = (EntityEnemy)EntityFactory.CreateEntity(current3, pos); ni.Instance.isFeral = true; //ni.Instance.lootContainer.AddItem(new ItemStack(new ItemValue(114), 1)); //string loot = "Loot: "; //foreach (var item in ni.Instance.equipment.GetItems()) //{ // loot += string.Format("{0} [{1}] x{2}", item.ItemClass, item.Quality); //} //API.Log(string.Format("Loot: {0}", loot)); GameManager.Instance.World.SpawnEntityInWorld(ni.Instance); //ni.Instance.SetEntityName("A nightmare"); //ni.Instance.SetSpawnerSource(EnumSpawnerSource.Dynamic); NightmareInstances.Add(ni); ni.Instance.SetAttackTarget(ni.TargetEntity, 1200); API.Log("Added instance " + ni.InstanceType.ClassName + " at " + x + ", " + y + ", " + z); WhisperMessage(ConnectionManager.Instance.GetClientInfoForPlayerId(ni.TargetEntity.belongsPlayerId.ToString()), ni.InstanceType.Message); return; } } API.Log("Failed to find class type of nightmare: " + ni.InstanceType.ClassName); } catch (Exception e) { API.Log("Failed to spawn nightmare: " + e.Message); return; } }
public static NightmareType GetRandomNightmareType() { try { Random rnd = new Random(); int poolSize = 0; Dictionary <int, NightmareType> rngPool = new Dictionary <int, NightmareType>(); if (NightmareTypes.Count() == 0) { API.Log("No nightmare entries found"); return(null); } foreach (NightmareType nt in NightmareTypes) { if (nt.MinimumDay > CurrentDay()) { continue; } int poolWeight = nt.Weight; if (nt.MinimumDay < CurrentDay()) { int negativeWeight = CurrentDay() - nt.MinimumDay * 5; poolWeight -= negativeWeight; } if (poolWeight < 1) { poolWeight = 1; } poolSize += poolWeight; rngPool.Add(poolSize, nt); } if (rngPool.Count() == 0) { API.Log("No rngPool found"); return(NightmareTypes[0]); } int result = rnd.Next(0, poolSize); bool isFound = false; foreach (KeyValuePair <int, NightmareType> entry in rngPool) { if (entry.Key <= result) { continue; } API.Log("Rolled " + result + " of " + poolSize + ", which is a " + entry.Value.ClassName); return(entry.Value); } if (!isFound) { API.Log("Did not find RNG entry, falling back to first entry"); return(NightmareTypes[0]); } } catch (Exception e) { API.Log("Exception while picking random nightmare: " + e.Message); } return(NightmareTypes[0]); }
public static void SeedNightmares() { try { NightmareSeeds.Clear(); ulong currentTime = GameManager.Instance.World.GetWorldTime(); API.Log("Seeding nightmares with current time: " + currentTime); Random rnd = new Random(); int playerCount = GameManager.Instance.World.Players.Count; if (playerCount < 2) { playerCount = 2; } int maxNumberofNightmares = playerCount + GameUtils.WorldTimeToDays(GameManager.Instance.World.GetWorldTime()); if (maxNumberofNightmares < 2) { maxNumberofNightmares = 2; } int numberOfNightmares = rnd.Next(1, maxNumberofNightmares); int batchNumberofNightmares = playerCount + (GameUtils.WorldTimeToDays(GameManager.Instance.World.GetWorldTime()) / 2); if (batchNumberofNightmares < 2) { batchNumberofNightmares = 2; } API.Log("Preparing " + numberOfNightmares + " total nightmares for the next 24 hours"); ulong lastTime = currentTime; int timeGap = 6000 / numberOfNightmares; API.Log("Timegap: " + timeGap + " (" + (timeGap / 5.8f) + "s)"); if (timeGap < 2) { timeGap = 200; } for (int i = 0; i < numberOfNightmares; i++) { string nightmareGroup = ""; NightmareType nt = GetRandomNightmareType(); //1440 minutes in a day. NightmareSeed ns = new NightmareSeed(nt, lastTime + (ulong)rnd.Next(1, timeGap)); nightmareGroup += nt.ClassName; //add additional nightmares based on batch int batchCount = rnd.Next(1, batchNumberofNightmares); for (int j = 1; j < batchCount; j++) { nt = GetRandomNightmareType(); ns.AddType(nt); nightmareGroup += ", " + nt.ClassName; } lastTime = ns.SeedTime; API.Log(NightmareSeeds.Count + " contains: " + nightmareGroup + " and will spawn at " + ns.SeedTime); if (i == 0) { NextNightmare = ns.SeedTime; } NightmareSeeds.Add(ns); } NextNightmareReseed = currentTime + 6000; } catch (Exception e) { API.Log("Exception while seeding nightmares: " + e.Message); } }
private static void MainLoop() { //Lasttime only triggers when server is offline, and saves effort. ulong lastTime = 0; ulong currentTime = 0; while (true) { try { Thread.Sleep(6000); currentTime = GameManager.Instance.World.GetWorldTime(); if (NextNightmareReseed <= currentTime) { SeedNightmares(); } if (currentTime == lastTime) { continue; } lastTime = currentTime; string strNextNightmare = ""; if (NextNightmare < currentTime) { strNextNightmare = "None"; } if (NextNightmare >= currentTime) { strNextNightmare = string.Format("{1} ({2:0}s)", NextNightmare, ((NextNightmare - currentTime) / 5.8f)); } API.Log(string.Format("Time: {0}, NextNightmare: {1} ({2:0}s), NextReseed: {3} ({4:0}s [{5} Nightmares Currently Spawned])", currentTime, strNextNightmare, NextNightmareReseed, ((NextNightmareReseed - currentTime) / 5.8f), NightmareInstances.Count)); if (ConnectionManager.Instance.ClientCount() < 1 || GameManager.Instance.World.GetPlayers().Count < 1) { continue; } //AI LOGIC/CLEANUP for (int i = NightmareInstances.Count - 1; i > -1; i--) { int index = i; NightmareInstance ni = NightmareInstances[index]; //Remove dead/null instances if (ni == null || ni.Instance == null || ni.Instance.IsDead()) { NightmareInstances.RemoveAt(index); API.Log(string.Format("Removed nightmare instance {0}, {1} nightmares remain", index, NightmareInstances.Count)); continue; } //Ensure entity is behaving like a nightmare if (ni.Instance.GetAttackTarget() == null && ni.TargetEntity != null && !ni.TargetEntity.IsDead() && ni.TargetEntity.IsSpawned()) { API.Log(string.Format("{0} {1} was evaded by target player {2}, re-engaging (it's a nightmare afterall)...", ni.InstanceType.ClassName, index, ni.TargetEntity.belongsPlayerId)); ni.Instance.SetAttackTarget(ni.TargetEntity, 1200); continue; } //Ensure target is still legit if (ni.TargetEntity == null || (ni.TargetEntity.IsDead() && ni.TargetEntity.IsSpawned())) { API.Log(string.Format("{0} {1} thinks target is dead/disconnected, picking new target...", ni.InstanceType.ClassName, index)); ni.PickRandomTarget(); if (ni.TargetEntity == null) { NightmareInstances.RemoveAt(index); API.Log("Removed nightmare instance " + index + " due to no target found, " + NightmareInstances.Count + " left"); continue; } //engage target ni.Instance.SetAttackTarget(ni.TargetEntity, 1200); } } if (NightmareSeeds.Count > 0 && NextNightmare <= GameManager.Instance.World.GetWorldTime()) { foreach (NightmareType nt in NightmareSeeds[0].NightmareTypes) { SpawnNightmare(nt); } NightmareSeeds.RemoveAt(0); NextNightmare = 0; if (NightmareSeeds.Count > 0) { NextNightmare = NightmareSeeds[0].SeedTime; } } } catch (Exception e) { API.Log("Exception during MainLoop: " + e.Message); } } }
private static void Start() { NightmareType n; n = new NightmareType("A nightmare manifests itself", "zombieSpider", 0, 10); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "animalZombieDog", 0, 100); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "animalWolf", 0, 80); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "animalBear", 0, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieFatCop", 0, 10); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieArlene", 0, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "animalBear", 1, 50); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieSoldier", 1, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieSoldier", 1, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieSkateboarderFeral", 1, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieCheerleaderFeral", 1, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieOldTimer", 2, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieArleneFeral", 2, 20); NightmareTypes.Add(n); //n = new NightmareType("A nightmare manifests itself", "animalZombieVulture", 2, 20); //NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieSoldierFeral", 3, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieFatHawaiianFeral", 3, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieSnowFeral", 3, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieScreamer", 4, 100); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieSpiderFeral", 4, 100); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "animalZombieBear", 5, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieStripperFeral", 5, 20); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieScreamerFeral", 6, 150); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieFatCopFeral", 6, 150); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieFatCopFeralRadiated", 6, 100); NightmareTypes.Add(n); n = new NightmareType("A nightmare manifests itself", "zombieFatCopFeralRadiated", 7, 350); NightmareTypes.Add(n); API.Log("*** Initialized Nightmare Mod, Added " + NightmareTypes.Count + " nightmare types ***"); th = new Thread(new ThreadStart(MainLoop)); th.IsBackground = true; th.Start(); }